This document discusses edgeloop modeling techniques for 3D character modeling. Some key points: - Edgeloop modeling uses loops of connected edges to define features and allows for natural deformation during animation without gaps. - Rules for edgeloop modeling include using quads, complete loops without terminations, placing loops along creases, adding loops in deformation areas, and avoiding long thin polygons. - Techniques include duplicating, removing, extruding, and splitting loops to build the character and add details. The workflow involves designing, adding major body parts from the torso out, then details and clothing.