Electronic Augmentation
     of Board Games
 through Smartphones
             Gert Thijs

       Mentor: Gonzalo Parra
     Promotor: Prof. Erik Duval
Overview
• Recap
• Implementation phases
• Implementation first prototype
• Demo
• Evaluation first prototype
• Required changes
• Next steps
Recap - Subject
• Hybrid analog-digital board game:
 • Smartphone supports gameplay
 • Still physical components
 • Still people coming together
• Why smartphones?
 • Portable, powerful, ubiquitous
 • Bring your own device
Recap - Power Grid
Recap - Power Grid
• Player manages a power company:
 • Buys power plants
 • Buys resources for plants
 • Connects cities to power grid
 • Powers cities using resources to earn
    money

• Player who can power the most cities
  wins
Recap - Power Grid
• Currently:
 • Play money: one player needs to
   play bank

 • Power plant market: requires
   reorganizing

 • Resource market: needs to be
   restocked

• Menial tasks that don’t add value
Implementation
             phases
• First prototype:
 • Digital money
 • Digital power plant auctions
• Second prototype:
 • Digital resource management
• Final prototype:
 • Augmented Reality for connecting
   cities and “magic lens”
First prototype
• First prototype:
 • Digital money
 • Digital power plant auctions
 • Temporary screens for other phases
• Physical money no longer required
• Resource management not yet
  implemented

 • Plant cards and resource tokens
Implementation                                        CHAPTER 7: Network Design Overview   133




                                                                                             • GameKit
                                                                                             • Peer to Peer
                                                                                             • Bluetooth or
                                                                                                    WiFi


Figure 7–1. A visual representation of a peer-to-peer network using six iOS devices
controller

     MainMenuVC                                                    GameVC
-x                                                           -x

-y                                                           -y




      LobbyVC      PlayerOrderVC     AuctionPlantsVC         BuyResourcesVC    ConnectCitiesVC      PowerCitiesVC
-x                 -x                -x                      -x                -x                  -x
-y                 -y                -y                      -y                -y                  -y




                   model


                                           AuctionSM                               PlayerOrderSM
                                      -x                                           -x
                                      -y                                           -y
helper
                        PowerPlant                                 Player                                    Game
                   -x                                         -x                                        -x
 PGSessionHelper   -y                                         -y                                        -y
-x
-y
                                          PowerPlantMarket                     ResourceMarket           PowerPlantDeck
                                          -x                                  -x                        -x
                                          -y                                  -y                        -y
Demo
Evaluation
• Goal: determine if it all “makes
  sense”

• Method:
 • 5 users played the game with
    devices

 • Afterwards: SUS & custom
    questionnaire

• Results:
Evaluation results
• Less social
 • Especially felt during auction phase
• Doesn’t “break” fun parts
• Reduced physical interactions not
  problematic

• Mixed opinions about screen size
 • Original game provides a better
Required changes




Find a way to simultaneously show both
screens or swiftly switch between them
Required changes




  Increase scrollable area
Required changes

• Info panels did not refresh
  immediately

• Loss of connection causes deadlock
• Better inform players when it’s their
  turn

• Indicate which players can still bid
Next steps
• Fix issues found during test
• Implement resource management
• Second prototype: Test again
• Add augmented reality
 • To connect cities
 • To consult public info (magic lens)
• Final evaluations
Next steps
• Aspects to evaluate:
 • social aspect
 • “fun”
 • efficiency
• Method:
 • 1/2 game original version
 • 1/2 hybrid version
Planning
26/03 - 01/04    Presentation + Writing Ch. 1, 3
02/04 - 08/04   Implement prototype 2      Ch. 2
09/04 - 15/04   Implement prototype 2     Ch. 4, 5
16/04 - 22/04    Evaluate prototype 2      Ch. 5,
23/04 - 29/04   Implement prototype 3      Poster
                                           Ch. 6
30/04 - 06/05   Implement prototype 3     Ch. 6, 7
07/05 - 13/05    Evaluate prototype 3      Ch. 7
14/05 - 20/05    Evaluate prototype 3     Ch. 7, 8
21/05 - 27/05             Rewrite draft
28/05 - 03/06             Rewrite draft
04/06 - 10/06             Rewrite draft
Statistics
      Literature study           84     Thesis meetings (+ prep.)   25
Designing paper prototypes       50              Report              8
 Testing paper prototypes        18               Paper             20
Evaluating paper prototypes      16           Presentations         20
    Power Grid survey             6             Thesis text         15
 Power Grid play sessions       17.5       Writing blogposts        40
        AR libraries              9          Reading blogs          13
  Reading documentation          28          Helping others          3
      Implementation            173            Storyboards           7
  Testing digital prototype       6              Planning           1.5
Evaluating digital prototype      5        Testing iPad games        2

                               Total = 567h
Statistics

 Tweets     118


Blogposts   29


Comment 32 (other)
   s    14 (own)
?

Easter presentation

  • 1.
    Electronic Augmentation of Board Games through Smartphones Gert Thijs Mentor: Gonzalo Parra Promotor: Prof. Erik Duval
  • 2.
    Overview • Recap • Implementationphases • Implementation first prototype • Demo • Evaluation first prototype • Required changes • Next steps
  • 3.
    Recap - Subject •Hybrid analog-digital board game: • Smartphone supports gameplay • Still physical components • Still people coming together • Why smartphones? • Portable, powerful, ubiquitous • Bring your own device
  • 4.
  • 5.
    Recap - PowerGrid • Player manages a power company: • Buys power plants • Buys resources for plants • Connects cities to power grid • Powers cities using resources to earn money • Player who can power the most cities wins
  • 6.
    Recap - PowerGrid • Currently: • Play money: one player needs to play bank • Power plant market: requires reorganizing • Resource market: needs to be restocked • Menial tasks that don’t add value
  • 7.
    Implementation phases • First prototype: • Digital money • Digital power plant auctions • Second prototype: • Digital resource management • Final prototype: • Augmented Reality for connecting cities and “magic lens”
  • 8.
    First prototype • Firstprototype: • Digital money • Digital power plant auctions • Temporary screens for other phases • Physical money no longer required • Resource management not yet implemented • Plant cards and resource tokens
  • 9.
    Implementation CHAPTER 7: Network Design Overview 133 • GameKit • Peer to Peer • Bluetooth or WiFi Figure 7–1. A visual representation of a peer-to-peer network using six iOS devices
  • 10.
    controller MainMenuVC GameVC -x -x -y -y LobbyVC PlayerOrderVC AuctionPlantsVC BuyResourcesVC ConnectCitiesVC PowerCitiesVC -x -x -x -x -x -x -y -y -y -y -y -y model AuctionSM PlayerOrderSM -x -x -y -y helper PowerPlant Player Game -x -x -x PGSessionHelper -y -y -y -x -y PowerPlantMarket ResourceMarket PowerPlantDeck -x -x -x -y -y -y
  • 12.
  • 18.
    Evaluation • Goal: determineif it all “makes sense” • Method: • 5 users played the game with devices • Afterwards: SUS & custom questionnaire • Results:
  • 19.
    Evaluation results • Lesssocial • Especially felt during auction phase • Doesn’t “break” fun parts • Reduced physical interactions not problematic • Mixed opinions about screen size • Original game provides a better
  • 20.
    Required changes Find away to simultaneously show both screens or swiftly switch between them
  • 21.
    Required changes Increase scrollable area
  • 22.
    Required changes • Infopanels did not refresh immediately • Loss of connection causes deadlock • Better inform players when it’s their turn • Indicate which players can still bid
  • 23.
    Next steps • Fixissues found during test • Implement resource management • Second prototype: Test again • Add augmented reality • To connect cities • To consult public info (magic lens) • Final evaluations
  • 24.
    Next steps • Aspectsto evaluate: • social aspect • “fun” • efficiency • Method: • 1/2 game original version • 1/2 hybrid version
  • 25.
    Planning 26/03 - 01/04 Presentation + Writing Ch. 1, 3 02/04 - 08/04 Implement prototype 2 Ch. 2 09/04 - 15/04 Implement prototype 2 Ch. 4, 5 16/04 - 22/04 Evaluate prototype 2 Ch. 5, 23/04 - 29/04 Implement prototype 3 Poster Ch. 6 30/04 - 06/05 Implement prototype 3 Ch. 6, 7 07/05 - 13/05 Evaluate prototype 3 Ch. 7 14/05 - 20/05 Evaluate prototype 3 Ch. 7, 8 21/05 - 27/05 Rewrite draft 28/05 - 03/06 Rewrite draft 04/06 - 10/06 Rewrite draft
  • 26.
    Statistics Literature study 84 Thesis meetings (+ prep.) 25 Designing paper prototypes 50 Report 8 Testing paper prototypes 18 Paper 20 Evaluating paper prototypes 16 Presentations 20 Power Grid survey 6 Thesis text 15 Power Grid play sessions 17.5 Writing blogposts 40 AR libraries 9 Reading blogs 13 Reading documentation 28 Helping others 3 Implementation 173 Storyboards 7 Testing digital prototype 6 Planning 1.5 Evaluating digital prototype 5 Testing iPad games 2 Total = 567h
  • 27.
    Statistics Tweets 118 Blogposts 29 Comment 32 (other) s 14 (own)
  • 28.

Editor's Notes