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1

Augmented Reality MMO Game

Diverse Worlds
Problem&Solution
Yesterday

Real World

2

Virtual World

lonely and
depressing

lonely but
exciting

Tomorrow

Real + Virtual World !!!!!
«Our world is
relative, its reality
depends on our
consciousness»
Rabindranath Tagore
3

Idea
Diverse Worlds

– an augmented
location-based MMO shooter game.

reality

Diverse Worlds turns the player's mobile phone into a
universal weapon to attack and defend against other
players in a virtual world that extends ordinary
reality.
Table of Contents
1

•Features

2

•Business Model

3

•Team

4

•Screenshots

4
5

Features
Features #1
The personages of the game are divided into two
types:
1. The human – the player who is actually situated at
the same geographic coordinate as their personage.
It is tracked by GPS.
2. The phantom – the personage, who is controlled at
a distance or is performing some particular task.
A player can switch between the human and the
phantom, but at one point of time can be only in one
role. When a player logs out of the game, their
phantom always stays in the game and can carry out
some tasks.

6
Features #2
The phantom can be sent on a mission to any
geographical point that is available for pedestrians.
The phantom moves along calculable and optimal
pedestrian routes at the average human walking
speed.
In a combat campaign, a group of phantoms can be
organized and then go to the given coordinate for the
performance of a military task.

7
Features #3
The player’s mobile phone acts as the universal
combat device with the following options:
• Controlling the area nearest to the personage while
waiting for the appearance of an enemy or rockets
launched in a long distance.
• Shooting the weapon available to the personage.
• Managing of the phantom.

8
Features #4
Combat operations are developing on real streets with
the participation of humans and phantoms.
Hostilities can be both between groups of players and
on a scenario of «one-against-all».
The personages can shoot various available types of
weapon. Moreover, they can physically run away from
a combat zone in real time.

9
Features #5
The game is full of such spectacular elements as:
1. The indicator of being wounded/death of the
personage.
2. While zooming out a map, you can see that
personages are represented by multimedia
personages who are carrying out certain actions.
3. Whilst one player targeting the chosen aim, other
players can interactively see the personage who is
aiming in one or another direction.

10
11

Business Model
12

Revenue Model
Types of Monetization:
• Free-to-play: weapons, ammunition, life, …
• Marketing programs with geo-spots (cafes, shops)
NET INCOME
200,000
150,000
100,000
50,000
Jan
(50,000)
(100,000)

Feb

Mar

Apr

May

Jun

Jul

Aug

Sep

Oct

Nov

Dec
Market Validation
>5M downloads

>33M customers
>10K beta users

13
14

Competitions
Casual

Service

Game

Require training
Market Size
1,02B
mobile game
players

1,53B
mobile game
players
Year 2016

Year 2012

Location-based mobile game players - ? (no information)

15
Schedule
Beta version

16
17

Team
Team
• CEO Alexey Skutin, PhD
Co-founder Jelastic (jelastic.com). Alexey has an extensive background in IT
including experience as a programmer, an architect, and a project
manager. He has participated in business processes automation in big
companies, starting from an advisor position and ending as the project
manager. Alexey has technical and economic degrees, a PHD in Technical
Science.
• CTO Morotskiy Vsevolod
Vsevolod has about 10 years of experience in different areas of
programming: Java, .NET. He has been working as an architect, a head of
group software developers and as a team leader in various IT-projects.
Moreover, he is engaged in the design, development, implementation and
maintenance of information systems and software for general and applied
purposes, as well as the automation of various business processes, both for
Russian and overseas companies of the oil and gas sector.
• 4 software developers, 1 designer

18
19

Screenshots
20
21
22

info@diverseworlds.net

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DiverseWorlds – an augmented reality location-based MMO game

  • 1. 1 Augmented Reality MMO Game Diverse Worlds
  • 2. Problem&Solution Yesterday Real World 2 Virtual World lonely and depressing lonely but exciting Tomorrow Real + Virtual World !!!!! «Our world is relative, its reality depends on our consciousness» Rabindranath Tagore
  • 3. 3 Idea Diverse Worlds – an augmented location-based MMO shooter game. reality Diverse Worlds turns the player's mobile phone into a universal weapon to attack and defend against other players in a virtual world that extends ordinary reality.
  • 4. Table of Contents 1 •Features 2 •Business Model 3 •Team 4 •Screenshots 4
  • 6. Features #1 The personages of the game are divided into two types: 1. The human – the player who is actually situated at the same geographic coordinate as their personage. It is tracked by GPS. 2. The phantom – the personage, who is controlled at a distance or is performing some particular task. A player can switch between the human and the phantom, but at one point of time can be only in one role. When a player logs out of the game, their phantom always stays in the game and can carry out some tasks. 6
  • 7. Features #2 The phantom can be sent on a mission to any geographical point that is available for pedestrians. The phantom moves along calculable and optimal pedestrian routes at the average human walking speed. In a combat campaign, a group of phantoms can be organized and then go to the given coordinate for the performance of a military task. 7
  • 8. Features #3 The player’s mobile phone acts as the universal combat device with the following options: • Controlling the area nearest to the personage while waiting for the appearance of an enemy or rockets launched in a long distance. • Shooting the weapon available to the personage. • Managing of the phantom. 8
  • 9. Features #4 Combat operations are developing on real streets with the participation of humans and phantoms. Hostilities can be both between groups of players and on a scenario of «one-against-all». The personages can shoot various available types of weapon. Moreover, they can physically run away from a combat zone in real time. 9
  • 10. Features #5 The game is full of such spectacular elements as: 1. The indicator of being wounded/death of the personage. 2. While zooming out a map, you can see that personages are represented by multimedia personages who are carrying out certain actions. 3. Whilst one player targeting the chosen aim, other players can interactively see the personage who is aiming in one or another direction. 10
  • 12. 12 Revenue Model Types of Monetization: • Free-to-play: weapons, ammunition, life, … • Marketing programs with geo-spots (cafes, shops) NET INCOME 200,000 150,000 100,000 50,000 Jan (50,000) (100,000) Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
  • 13. Market Validation >5M downloads >33M customers >10K beta users 13
  • 15. Market Size 1,02B mobile game players 1,53B mobile game players Year 2016 Year 2012 Location-based mobile game players - ? (no information) 15
  • 18. Team • CEO Alexey Skutin, PhD Co-founder Jelastic (jelastic.com). Alexey has an extensive background in IT including experience as a programmer, an architect, and a project manager. He has participated in business processes automation in big companies, starting from an advisor position and ending as the project manager. Alexey has technical and economic degrees, a PHD in Technical Science. • CTO Morotskiy Vsevolod Vsevolod has about 10 years of experience in different areas of programming: Java, .NET. He has been working as an architect, a head of group software developers and as a team leader in various IT-projects. Moreover, he is engaged in the design, development, implementation and maintenance of information systems and software for general and applied purposes, as well as the automation of various business processes, both for Russian and overseas companies of the oil and gas sector. • 4 software developers, 1 designer 18
  • 20. 20
  • 21. 21