"To listen isto give attention to sound or action."
Oxford Dictionary
When listening:
• One hears what others say
• Try to understand what it means
The act of listening involves
• Complex affective
• Cognitive
• Behavioral processes
Listening
5.
Hearing Listening
Refers toone's ability to perceive sounds,
by receiving vibrations through ears.
Done consciously, that involves analysis
and understanding of the sounds.
An Ability A Skill
Physiological Psychological
Receipt of message through ears
Interpretation of message received by the
ears
Passive bodily process (sub-conscious level) Active mental process (conscious level)
6.
Listening is anart that requires
attention over talent, spirit over ego,
others over self.
Dean
Jackson
Dialogue is aboutdeep listening to each other without biases and judgment. The process
of Dialogue enables everyone to express his/her opinion and then move towards Design
conversations. It brings multiple alternatives and it’s progressive.
Debate is about expressing ‘my’ view point. It is boxing of thoughts of ‘me’ versus
‘others’. The final outcome is ‘who’ is right.
Dialogue versus Debate
• Active andengaged observation powered by empathy
• In a way it is the core tenet of the first phase of Design Thinking
• Observer participates as he or she observes, talking with stakeholders and participating
in project activities
WHAT IS IMMERSION ANDOBSERVATION?
Types of Observer
(1) Complete Observer
(3) Participant as Observer
(2) Observer as Participant
(4) Complete Participant
14.
WHAT DOES ITDO?
• Enable researchers to get close to consumers in a natural environment
understanding of what is happening
better
• Combine observational work, questions and facilitated client attendance to enhance idea
generation Collect quantitative and qualitative data
• Allows consumers to practically demonstrate their usual habits and test new products
and services in a live environment Lends credence to interpretations of the
observation
• Helps develop Empathy
15.
Weekly Assignment
Where areyou at 2026 – Visualization
The objective of this exercise is to help you think in a free flow style, what you would have
become in the year 2026. So dive in... Maya Angelou once said: "A solitary fantasy can
transform a million realities."
• Is there any vision or dream that you want to turn into reality? 1. Take a blank chart paper.
• 2. Just close your eyes and visualize a particular day 5 years from now Feb 12, 2026. Who is
around you..... Your home, family, friends....... How is your office like..... What are you doing
..... How are you impacting the society ..... What role are you performing .......; it could
be anything ..... its your vision / dream.
• 3. Visualize it and think about how you can narrate your dream using drawings,
pictures, paper cuttings or any other objects (no words to be used)
• 4. Use colours / images / pictures and be as dramatic or as simple as you feel like.
• 5. Think about how you will introduce your drawing to the rest of the participants and tell
a story to them within 2 minutes.
16.
Quiz
1. Design Thinkingis:
• Thinking about design
• Designing ways in which people think
• Asking users to solve problems
• Defining, framing and solving problems from users' perspectives
2. Design Thinking is a Linear Process. True or False?
• True
• False
3. Which of the below firm is associated the most with Design
Thinking?
• Ikea
• Ideo
• Idea
• Ikei
21.
THE DIFFERENTIATOR
• TraditionalThinking
• What is the right answer?
• More talk
• Data
• Events
• Talk about facts
• Design Thinking
• What is the right question?
• More Listen
• Stories
• Experiences
• Talk about feelings
P&G
The Story behindGillete
Guard
UNDERSTANDING REQUIREMENTS
• Stated: A low-cost razor for India and other emerging
markets
• Unstated: Men are more concerned about not cutting
themselves
OBSERVING PATTERNS & ANTI-PATTERNS
• 20 people, ranging from engineers to developers spent
3,000 hours with more than 1,000 consumers at their
homes, in stores and in small group discussions
• Early Morning Shaving
• Rinsing in utensils , Lack of Water & Not Enough Light
UNEARTHING BLIND SPOTS
• Half an hour to shave in India versus 5 – 7 mins taken in
US
• Water shortage in India results in need to have minimal
water for shaving
OUTCOME – Change in Design of Blade
• To ensure safety while shaving and that was easy to
49.
What is DesignThinking?
• Human Centered
• Future Focused
• Creates Value
50.
THE BASIC RULEOFDESIGN
Design is a process of working to develop solutions in a conscious and
innovative way in which both functional and aesthetic requirements are
included based on user needs
Questioning Assumptions
A restaurant
hasmenus.
serves food.
charges for the food they serve.
What are YOUR
assumptions?
The chef can prepare any dish of customer’s
choice based on available ingredients
The restaurant has a good interior. People can
bring their own food and enjoy a picnic.
Select food is free. The customers are
charged
on the time spent at the restaurant.
1960s
1970s
1980s
2000s
1990s
•Attempts to “Scientise”Design
•Technologist Buckminster Fuller called for “Design Science Revolution” to overcome
human and environmental problems
• The word “Wicked Problems” was coined
•Nobel Laureate & Cognitive Scientist Herbert Simon emphasised on
Testing through
Observation & Rapid prototyping
• Engineer & Artist Robert Kim researched on Left & Right brain for Problem Solving
and incorporated Design Thinking as a holistic problem solving approach
• “Designerly Way” of Solving problems – Paper by Nigel Cross
•Prof. Bryan Lawson’s Experiment – Post Graduate Architectural Students
(Designers) vs Post Graduate Science Students (Scientists)
• Solution Focused problem solvers vs Problem Focused Problem Solvers
•Design becomes mainstream thanks to IDEO
• Adopted by Graduate Schools, B-Schools
and Corporations alike
58.
Examples of WickedProblems:
• Poverty
• Climate Change
• Homelessness
• Environment Sustainability
Design-Way to address?
• Break down information
into nodes and links.
•Visualize the information.
• Collaborate and include
stakeholders in the process.
• Release solutions
quickly and gather
continuous feedback.
•Carry out multiple
59.
The term “wickedproblem” was first coined by Horst Rittel, design theorist and professor of
design methodology at the Ulm School of Design, Germany.
What Is a Wicked Problem?
A wicked problem is a social or cultural problem that’s difficult or impossible to solve—normally because
of its complex and interconnected nature. Wicked problems lack clarity in both their aims and solutions, and
are subject to real-world constraints which hinder risk-free attempts to find a solution.
Wicked problems are problems with many interdependent factors making them seem impossible to solve.
60.
In the paper“Dilemmas in a General Theory of Planning,” he describes ten characteristics of wicked problems:
1. There is no definitive formula for a wicked problem.
2. Wicked problems have no stopping rule, as in there’s no way to know your solution is final.
3. Solutions to wicked problems are not true-or-false; they can only be good-or-bad.
4. There is no immediate test of a solution to a wicked problem.
5. Every solution to a wicked problem is a "one-shot operation"; because there is no opportunity to learn by trial-and-error,
every attempt counts significantly.
6. Wicked problems do not have a set number of potential solutions.
7. Every wicked problem is essentially unique.
8. Every wicked problem can be considered a symptom of another problem.
9. There is always more than one explanation for a wicked problem because the explanations vary greatly depending on the
individual perspective.
10. Planners/designers have no right to be wrong and must be fully responsible for their actions.
Innovation and
creativity inthe
have
workplace
become
increasingly
important
determinants of-
1. Organizatio
nal
performance
2. Success
3. Longer-term
survival.
66.
Creativity is acomplex interaction between the individual and their work situation at different levels of
organization.
1. At the individual level: individual creativity is the result of antecedent conditions (e.g., biographical
variables), cognitive style and ability (e.g., divergent thinking), personality (e.g., self-esteem), relevant
knowledge, motivation, social influences (e.g., rewards), and contextual influences (e.g., physical
environment).
2. At the team level: creativity is a consequence of individual creative behavior, the interaction between the
group members (e.g., group composition), group characteristics (e.g., norms, size), team processes, and
contextual influences (e.g., organizational culture, reward systems).
3. At the organizational level: innovation is a function of both individual and group creativity (Woodman et
al., 1993). This has been one of the most frequently used conceptual frameworks in emphasizing
the
interactions between the contextual and individual factors that might enhance or inhibit creativity at work
Creativity at different level of organization
5 Forces ofGrowth (SEPIA)
IDEA – Connection of knowledge packets in new arrangement.
(different from accepted norms)
IDEA
TECHNOLOGY
Container
Intra-space
Idea
Inter-space
Idea
BUSINESS DOMAIN
Container
77.
Alignment – Whenmultiple
knowledge clusters
converge above the plane.
5 Forces of Growth (SEPIA)
ALIGNMENT
Sample Questions
Q1. Whatare 3 capacity Levers?
Q2. Explain ‘Conflict’ element of DCAFE forces
Q3. What are 13 musical notes? How do they impact our thinking?
Q4. What is a Design Space?
MCQ
1. What arethe steps of Design Thinking Process?
• Understand > Draw > Ideate > Create > Test
• Empathise > Define > Ideate > Prototype > Test
• Empathise > Design > Implement > Produce > Test
• Understand > Define > Ideate > Produce > Try
2. The final step in the Design Process is to .
• Test
• Define
• Ideate
• Empathize
103.
References
Design of Roads: New York vs Bengaluru
https://uxdesign.cc/bangalore-traffic-short-case-study-7206b53ccc40
South Indian Food System
https://www.linkedin.com/pulse/20140809081100-
24337284-design-thinking-and-south-indian-
food/
Gillete Case
https://www.dailymail.co.uk/news/article-2443191/Gillette-spent-
fortune-Indian-razor-forgetting-
countrys-running-water.html