UI/UX Designer in the year 2020 | Developers Day Nov.19Lena Lekkou
What it's like to be a designer in the current year, what difficulties we all face and what soft skills everyone should invest in the following years so that they become future-proof in their discipline.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
Ladies that UX - CPH
We had our #2 meetup Wednesday, January 11th where we dived into the question "What the F*** is UX" and the different roles of the UX Designer.
The entire thing is always in a state of flux because the field of technology and people is always changing.
So look at this more as guidelines than something that's set in stone!
We want to thank Momondo for hosting us and their wonderful UX ladies to share insights into their work!
#LTUXCPH #CPHFTW
User Experience Design (UXD) Presentation Matt Artz
User experience design (UX, UXD, UED or XD) is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product. User experience design encompasses traditional human-computer interaction (HCI) design, and extends it by addressing all aspects of a product or service as perceived by users.
User experience design includes elements of interaction design, visual design, information architecture, user research, and other disciplines, and is concerned with all facts of the overall experience delivered to users. Following is a short analysis of its constituent parts.
User experience design incorporates most or all of the above disciplines to positively impact the overall experience a person has with a particular interactive system and its provider. User experience design most frequently defines a sequence of interactions between a user (individual person) and a system, virtual or physical, designed to meet or support user needs and goals, primarily, while also satisfying systems requirements and organizational objectives.
Typical outputs include:
- Persona (an archetypal user for whom the product or service is being designed)
- Wireframes (screen blueprints or storyboards)
- Prototypes (for interactive or in-the-mind simulation)
- Written specifications (describing the behavior or design), e.g. use cases
- Site audit (usability study of existing assets)
- User-Flow diagrams and navigation maps
- User stories or scenarios
- Sitemaps and content inventory
- High-fidelity visual mockups (precise visual layout and design of the expected product or interface)
The following details the responsibilities a user experience designer may have at each phase of a project:
At the beginning, when the project is more conceptual:
- Ethnographic research
- Surveying
- Customer feedback and testing
- Focus group administration
- Non-directed interview
- Contextual Interview
- Mental modeling
- Flow charts
- Mood boards
- Card sorting
- Competitive analysis
- Contextual Inquiry
While the project is underway:
- Wireframing
- Heuristic analysis
- Expert evaluation
- Pluralistic walkthrough
- Personas
- Scenario
- Prototypes
- System mapping
- Experience mapping
- User testing/usability testing
- After the project has launched:
User testing/usability testing
- A/B testing
- Additional wireframing as a result of test results and fine-tuning
Source: Wikipedia
Today may be even more then before we are talking about great code (SOLID, KISS, DRY...) and we think that application is all about great code base, especially if we are developers. But to be honest with each other, UI is application and almost the only and the most important thing today. The application is a collection of tiny details and if you want to have satisfied users take your time and build great UI - simply said: UI is your application.
What the UX? – Confessions of a DesignerThomas Gläser
UX - two magic letters which seem to attract a lot of hopes and desires. People hiring UX Researcher, UX Prototyper, UX Designer, UX Manager and UX Developer. People buy books about Agile UX and Lean UX. UX is everywhere, but what‘s really behind that thingy? This talk is for those who want to know more about the practical side of User Experience Design and also those who already know about it but have problems integrating it in to their everyday work. This talk will cut the hocus pocus and replace it with down to earth examples. So what? What the UX?
Session at Mobile Tech Conference 2015 in Munich:
https://mobiletechcon.de/2015se/sessions/what-ux-confessions-designer
UI/UX Designer in the year 2020 | Developers Day Nov.19Lena Lekkou
What it's like to be a designer in the current year, what difficulties we all face and what soft skills everyone should invest in the following years so that they become future-proof in their discipline.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
Ladies that UX - CPH
We had our #2 meetup Wednesday, January 11th where we dived into the question "What the F*** is UX" and the different roles of the UX Designer.
The entire thing is always in a state of flux because the field of technology and people is always changing.
So look at this more as guidelines than something that's set in stone!
We want to thank Momondo for hosting us and their wonderful UX ladies to share insights into their work!
#LTUXCPH #CPHFTW
User Experience Design (UXD) Presentation Matt Artz
User experience design (UX, UXD, UED or XD) is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product. User experience design encompasses traditional human-computer interaction (HCI) design, and extends it by addressing all aspects of a product or service as perceived by users.
User experience design includes elements of interaction design, visual design, information architecture, user research, and other disciplines, and is concerned with all facts of the overall experience delivered to users. Following is a short analysis of its constituent parts.
User experience design incorporates most or all of the above disciplines to positively impact the overall experience a person has with a particular interactive system and its provider. User experience design most frequently defines a sequence of interactions between a user (individual person) and a system, virtual or physical, designed to meet or support user needs and goals, primarily, while also satisfying systems requirements and organizational objectives.
Typical outputs include:
- Persona (an archetypal user for whom the product or service is being designed)
- Wireframes (screen blueprints or storyboards)
- Prototypes (for interactive or in-the-mind simulation)
- Written specifications (describing the behavior or design), e.g. use cases
- Site audit (usability study of existing assets)
- User-Flow diagrams and navigation maps
- User stories or scenarios
- Sitemaps and content inventory
- High-fidelity visual mockups (precise visual layout and design of the expected product or interface)
The following details the responsibilities a user experience designer may have at each phase of a project:
At the beginning, when the project is more conceptual:
- Ethnographic research
- Surveying
- Customer feedback and testing
- Focus group administration
- Non-directed interview
- Contextual Interview
- Mental modeling
- Flow charts
- Mood boards
- Card sorting
- Competitive analysis
- Contextual Inquiry
While the project is underway:
- Wireframing
- Heuristic analysis
- Expert evaluation
- Pluralistic walkthrough
- Personas
- Scenario
- Prototypes
- System mapping
- Experience mapping
- User testing/usability testing
- After the project has launched:
User testing/usability testing
- A/B testing
- Additional wireframing as a result of test results and fine-tuning
Source: Wikipedia
Today may be even more then before we are talking about great code (SOLID, KISS, DRY...) and we think that application is all about great code base, especially if we are developers. But to be honest with each other, UI is application and almost the only and the most important thing today. The application is a collection of tiny details and if you want to have satisfied users take your time and build great UI - simply said: UI is your application.
What the UX? – Confessions of a DesignerThomas Gläser
UX - two magic letters which seem to attract a lot of hopes and desires. People hiring UX Researcher, UX Prototyper, UX Designer, UX Manager and UX Developer. People buy books about Agile UX and Lean UX. UX is everywhere, but what‘s really behind that thingy? This talk is for those who want to know more about the practical side of User Experience Design and also those who already know about it but have problems integrating it in to their everyday work. This talk will cut the hocus pocus and replace it with down to earth examples. So what? What the UX?
Session at Mobile Tech Conference 2015 in Munich:
https://mobiletechcon.de/2015se/sessions/what-ux-confessions-designer
In this exclusive webinar, Deborah Torres, Sr. User Experience Researcher at Paypal, and UserZoom’s co-CEO, Alfonso de la Nuez, will discuss how you can scale back the time and resources it takes to do user research, while still providing valuable results.
Slides from a workshop at The Net Value, Cagliari 03/2016
Your product is perfect and users are stupid. You are developing for a long time, following the perfect idea, your assumptions, you are not wrong… or not?
In this workshop you will understand the foundation of user experience. What UX is, why it is important and how you can start adopting it in your processes.
An Introduction to User Experience for Dev's & TechiesScott Savage
Presented by Scott A. Savage (www.scottAsavage.com) for Web Content Mavens at General Assembly in Washington, DC on March 18, 2015.
This presentation provides an overview of how developers and non-user experience people can integrate good user experience ideas and methodologies into their professional processes and work.
This was an introduction to UX design for the management of a product company that was new to design, had no designers, and was trying to build a design team. It aims to educate the audience about what design is, the different disciplines of product design, the design process and why businesses should care about design.
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
24 Hours of UX, 2023: Preventing the FutureJoshua Randall
On our current trajectory, the future of UX design will look much like the present, only worse. The gold rush mentality towards UX design as a “career” combined with Gresham’s Law (“bad money drives out good”) applied to design combined with automation from software platforms means we are increasing the pace at which bad designs proliferate. In this talk Joshua Randall will cite data from larger research companies like Baymard and Nielsen Norman Group as well as draw on examples from his career to paint a picture of the coming dystopia.
The following slides have been presented at the Google Campus as part of the Secret Sauce Conference "How to hack your business to success", and they offer a brief overview of User Experience, and how to achieve the best mobile experience with minimum resource.
http://www.secretsauceconference.com/#speakers
A virtual guest lecture for a Digital Content Management class at the University of Hawaii at Manoa, introducing the students to UX in general, talking about my career/experience/projects, and suggesting tie-ins with library science and content.
Designing for Mobile Workshop - UX Cheltenham November 2016Indu Kaila
Enjoyed meeting lovely people at my workshop at UX Cheltenham a few days ago. From a real-life case, giving the group some user research, I got them to create mobile designs for a course booking system - thoroughly enjoyed it & they seemed too as well (fully engaging with the task). Some of their sketches from the workshop are shown at the end ...
Users' determine the mobile experience -> do your user research ...
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
In this exclusive webinar, Deborah Torres, Sr. User Experience Researcher at Paypal, and UserZoom’s co-CEO, Alfonso de la Nuez, will discuss how you can scale back the time and resources it takes to do user research, while still providing valuable results.
Slides from a workshop at The Net Value, Cagliari 03/2016
Your product is perfect and users are stupid. You are developing for a long time, following the perfect idea, your assumptions, you are not wrong… or not?
In this workshop you will understand the foundation of user experience. What UX is, why it is important and how you can start adopting it in your processes.
An Introduction to User Experience for Dev's & TechiesScott Savage
Presented by Scott A. Savage (www.scottAsavage.com) for Web Content Mavens at General Assembly in Washington, DC on March 18, 2015.
This presentation provides an overview of how developers and non-user experience people can integrate good user experience ideas and methodologies into their professional processes and work.
This was an introduction to UX design for the management of a product company that was new to design, had no designers, and was trying to build a design team. It aims to educate the audience about what design is, the different disciplines of product design, the design process and why businesses should care about design.
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
24 Hours of UX, 2023: Preventing the FutureJoshua Randall
On our current trajectory, the future of UX design will look much like the present, only worse. The gold rush mentality towards UX design as a “career” combined with Gresham’s Law (“bad money drives out good”) applied to design combined with automation from software platforms means we are increasing the pace at which bad designs proliferate. In this talk Joshua Randall will cite data from larger research companies like Baymard and Nielsen Norman Group as well as draw on examples from his career to paint a picture of the coming dystopia.
The following slides have been presented at the Google Campus as part of the Secret Sauce Conference "How to hack your business to success", and they offer a brief overview of User Experience, and how to achieve the best mobile experience with minimum resource.
http://www.secretsauceconference.com/#speakers
A virtual guest lecture for a Digital Content Management class at the University of Hawaii at Manoa, introducing the students to UX in general, talking about my career/experience/projects, and suggesting tie-ins with library science and content.
Designing for Mobile Workshop - UX Cheltenham November 2016Indu Kaila
Enjoyed meeting lovely people at my workshop at UX Cheltenham a few days ago. From a real-life case, giving the group some user research, I got them to create mobile designs for a course booking system - thoroughly enjoyed it & they seemed too as well (fully engaging with the task). Some of their sketches from the workshop are shown at the end ...
Users' determine the mobile experience -> do your user research ...
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
2. About this presentation
A primer on various deliverables associated
with a UX project
This presentation will not focus on creating the
UX deliverables and what are the best tools to
use.
3. And me…
I'm a user assistance and user experience
professional. I live and work in Chennai. I'm
employed by Bally Technologies as a technical
writer.
LinkedIn: Xavier Roy
Twitter: @Jax and @PaperArrow
Website: http://xavierroy.com and http://paperarrow.com
5. Deliverables
A deliverable is an artifact of the UX design
process for the purpose of communicating the
result to others.
To make communication easier
To stimulate creativity
To capture decisions
12. Scenarios
“It's Friday afternoon and Joe is flying to Sydney.
He doesn't have enough money for a taxi to the
airport, and he's running late. He goes to the local
ATM and identifies himself. He specifies that he
wants $100 from his savings account. He'd like
the money in $20 notes so that he can give the
taxi driver the correct change. He doesn't want a
printed receipt, as he doesn't bother keeping track
of transactions in this account.”
39. The Right Deliverable
Audience. Who must you reach?
Content. What is the message?
Context. Where is the conversation?
Process. When is the message?
Problem. Why are you communicating?