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Introduction
The Enduring Art of the Comic Book 4
Chapter One
The Art of Telling Stories 8
Chapter Two
Conquest of the Superheroes 20
Chapter Three
Comic Books Enter the Dark Side 33
Chapter Four
Growth of the Graphic Novel 45
Chapter Five
Comic Book Art in the Digital Age 57
Source Notes 69
For Further Research 72
Index 75
Picture Credits 79
About the Author 80
Contents
8
Chapter One
Title Here
8
Chapter One
Human thought is often sequential. In other words, humans
can organize their thoughts in a straight line, linking them
together in a logical progression.Asked by police to describe a bank
robbery,an eyewitness is most likely to start at the instant when the
robber walked into the bank and end with the moment the robber
dashed out the door, making his or her getaway. Even planning a
trip to the grocery store requires sequential thinking: The shopper
prepares a shopping list before leaving for the store, rather than
taking care of this chore while standing in the checkout line.
Although sequential thinking may seem easy,it is not.Humans
are the only species on the planet known to think sequentially.
Norman Cousins, the longtime editor of the magazine Saturday
Review, suggested that no human endeavor is as difficult as put-
ting one’s thoughts in proper sequence. “It requires an almost lim-
itless number of mental operations,” he said. “The route must be
anticipated between the present location of an idea and where it is
supposed to go. Memory must be raked for relevant material. Facts
or notions must be sorted out, put in their proper places, then sup-
plied with connective tissue.Then comes the problem of weighting
and emphasis.”6
Art—which is a product of human thought—can be sequential
as well. Sequential art is composed of a series of images laid out
on a page or on the screen of a computer, tablet, or smartphone,
requiring the viewer to observe each image in sequence in order to
understand its meanings. A familiar form of sequential art is the
The Art of Telling
Stories
9
comic strip published in the daily newspaper. In the typical news-
paper comic, the cartoonist may require two, three, or four images
to relate the message—usually a gag. Comic books are also a form
of sequential art, but they are far more complicated than newspaper
comics because comic books usually span dozens of pages. Moreover,
graphic novels may span hundreds of pages.
Words and Illustrations
The composition of a comic book requires the writers and artists to
devote tremendous amounts of sequential thinking to the tasks of
plotting their stories, composing narration and dialogue, and envi-
sioning how the events of the stories can be related in pictures. Says
Roger Sabin, “Everything in a comic has to work—words, pictures,
and timing—or else it fails. Sometimes, when it succeeds, it is capable
of generating a thrill that is impossible in any other medium.”7
Will Eisner,who wrote and illustrated comic books for more than
sixty years before his death in 2005, suggested that in sequential art
the writer and artist are doing the sequential thinking for the reader.
“Sequential art is the act of weaving a fab-
ric,”he said. “In writing with words alone,
the author directs the reader’s imagina-
tion. In comics the imagining is done for
the reader.”8
Unlike most other forms of art, comic
books contain literary elements: dialogue
spoken by the characters as well as other
bits of written narration dropped into the
stories where they are necessary. There-
fore, the composition of a comic book requires both words and il-
lustrations. As such, writers and artists often collaborate on comic
books. Typically, the writer provides a script to the artist, who then
illustrates the story using the script as a guide. Many artists—among
them Paul Pope, who has written and illustrated comic books featur-
ing Batman, and Mike Mignola, who conceived the series featuring
Hellboy—have established reputations as capable writers, meaning
they provide both words and art to the finished books.
Words in Context
sequential art
Art that tells a story,
usually in the form of
panels that feature both
literary and illustrative
elements.
12
hero’s fist arrive home. Harvey likens comic book composition to the
work of the cinematographer on a movie set, who decides what angles
to employ when filming a scene.
Working as a Marvel Artist
Top artists for comic book publishers are usually freelance
workers—they are not employees of Marvel, DC Com-
ics, or other publishers but are hired to illustrate specific
titles.Typically, they work at home or in studio space they
may lease.
Still, the publishers do hire artists to work in-house,
providing the final details on comic book art after it has
been submitted by the freelance artists. Kate Levin, a
young graphic designer,held such a position at Marvel for
two years starting in 2006 before moving on to designing
advertisements and other published materials.
Levin says she was assigned various tasks, such as
adding the Marvel logo and text to comic book covers and
designing the letters-from-readers pages found in Mar-
vel comic books. Levin also had to find and correct errors
made in the freelancers’ art. A typical example is slight
differences in the shades of colors from panel to panel.
She says:
I’ve since gone on to work in publishing and adver-
tising, but I can say that Marvel prepared me for ev-
erything that I’ve had to do since. And nothing has
compared to the workload of multiple weekly press
publications. I’ve always been aware of how lucky I
was to get that job, and how much it has taught me
along the way. But mostly, I’ve been proud to say
that I worked with Spider-Man (and if I ever have
kids, that’s exactly what I’m going to tell them!)
Kate Levin, “It Happened to Me: I Worked at Marvel Comics,” xoJane, January 28,
2013. www.xojane.com.
18
How they elect to add text to their panels does not really matter, as
long as the reader clearly understands which character is uttering the
words.The layout of dialogue in a panel must be sequential, meaning
a back and forth conversation between characters has to be easy to
follow by the readers. “A major requirement is that they be read in a
prescribed sequence in order to know who speaks first,”16
said Eisner.
In addition, artists are able to add emphasis to the speech of the
character through various graphic techniques. A character’s words
that are thought but not spoken, for example, may be represented in
a balloon resembling a cloud. Words that are spoken over a televi-
sion or radio are often rendered in a balloon that features a jagged
outline—giving the text an electric feel.
Balloons can also be employed to help the artist illustrate emo-
tions and other human reactions in their characters. To illustrate
words that are shouted, the artist may use larger text characters or
Comic book stories usually result from collaboration between an
artist and writer. The two work together to decide where and when
to use illustration and where and when to use dialogue to tell the
story.

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Discovering Art series

  • 1.
  • 2. Introduction The Enduring Art of the Comic Book 4 Chapter One The Art of Telling Stories 8 Chapter Two Conquest of the Superheroes 20 Chapter Three Comic Books Enter the Dark Side 33 Chapter Four Growth of the Graphic Novel 45 Chapter Five Comic Book Art in the Digital Age 57 Source Notes 69 For Further Research 72 Index 75 Picture Credits 79 About the Author 80 Contents
  • 3. 8 Chapter One Title Here 8 Chapter One Human thought is often sequential. In other words, humans can organize their thoughts in a straight line, linking them together in a logical progression.Asked by police to describe a bank robbery,an eyewitness is most likely to start at the instant when the robber walked into the bank and end with the moment the robber dashed out the door, making his or her getaway. Even planning a trip to the grocery store requires sequential thinking: The shopper prepares a shopping list before leaving for the store, rather than taking care of this chore while standing in the checkout line. Although sequential thinking may seem easy,it is not.Humans are the only species on the planet known to think sequentially. Norman Cousins, the longtime editor of the magazine Saturday Review, suggested that no human endeavor is as difficult as put- ting one’s thoughts in proper sequence. “It requires an almost lim- itless number of mental operations,” he said. “The route must be anticipated between the present location of an idea and where it is supposed to go. Memory must be raked for relevant material. Facts or notions must be sorted out, put in their proper places, then sup- plied with connective tissue.Then comes the problem of weighting and emphasis.”6 Art—which is a product of human thought—can be sequential as well. Sequential art is composed of a series of images laid out on a page or on the screen of a computer, tablet, or smartphone, requiring the viewer to observe each image in sequence in order to understand its meanings. A familiar form of sequential art is the The Art of Telling Stories
  • 4. 9 comic strip published in the daily newspaper. In the typical news- paper comic, the cartoonist may require two, three, or four images to relate the message—usually a gag. Comic books are also a form of sequential art, but they are far more complicated than newspaper comics because comic books usually span dozens of pages. Moreover, graphic novels may span hundreds of pages. Words and Illustrations The composition of a comic book requires the writers and artists to devote tremendous amounts of sequential thinking to the tasks of plotting their stories, composing narration and dialogue, and envi- sioning how the events of the stories can be related in pictures. Says Roger Sabin, “Everything in a comic has to work—words, pictures, and timing—or else it fails. Sometimes, when it succeeds, it is capable of generating a thrill that is impossible in any other medium.”7 Will Eisner,who wrote and illustrated comic books for more than sixty years before his death in 2005, suggested that in sequential art the writer and artist are doing the sequential thinking for the reader. “Sequential art is the act of weaving a fab- ric,”he said. “In writing with words alone, the author directs the reader’s imagina- tion. In comics the imagining is done for the reader.”8 Unlike most other forms of art, comic books contain literary elements: dialogue spoken by the characters as well as other bits of written narration dropped into the stories where they are necessary. There- fore, the composition of a comic book requires both words and il- lustrations. As such, writers and artists often collaborate on comic books. Typically, the writer provides a script to the artist, who then illustrates the story using the script as a guide. Many artists—among them Paul Pope, who has written and illustrated comic books featur- ing Batman, and Mike Mignola, who conceived the series featuring Hellboy—have established reputations as capable writers, meaning they provide both words and art to the finished books. Words in Context sequential art Art that tells a story, usually in the form of panels that feature both literary and illustrative elements.
  • 5. 12 hero’s fist arrive home. Harvey likens comic book composition to the work of the cinematographer on a movie set, who decides what angles to employ when filming a scene. Working as a Marvel Artist Top artists for comic book publishers are usually freelance workers—they are not employees of Marvel, DC Com- ics, or other publishers but are hired to illustrate specific titles.Typically, they work at home or in studio space they may lease. Still, the publishers do hire artists to work in-house, providing the final details on comic book art after it has been submitted by the freelance artists. Kate Levin, a young graphic designer,held such a position at Marvel for two years starting in 2006 before moving on to designing advertisements and other published materials. Levin says she was assigned various tasks, such as adding the Marvel logo and text to comic book covers and designing the letters-from-readers pages found in Mar- vel comic books. Levin also had to find and correct errors made in the freelancers’ art. A typical example is slight differences in the shades of colors from panel to panel. She says: I’ve since gone on to work in publishing and adver- tising, but I can say that Marvel prepared me for ev- erything that I’ve had to do since. And nothing has compared to the workload of multiple weekly press publications. I’ve always been aware of how lucky I was to get that job, and how much it has taught me along the way. But mostly, I’ve been proud to say that I worked with Spider-Man (and if I ever have kids, that’s exactly what I’m going to tell them!) Kate Levin, “It Happened to Me: I Worked at Marvel Comics,” xoJane, January 28, 2013. www.xojane.com.
  • 6. 18 How they elect to add text to their panels does not really matter, as long as the reader clearly understands which character is uttering the words.The layout of dialogue in a panel must be sequential, meaning a back and forth conversation between characters has to be easy to follow by the readers. “A major requirement is that they be read in a prescribed sequence in order to know who speaks first,”16 said Eisner. In addition, artists are able to add emphasis to the speech of the character through various graphic techniques. A character’s words that are thought but not spoken, for example, may be represented in a balloon resembling a cloud. Words that are spoken over a televi- sion or radio are often rendered in a balloon that features a jagged outline—giving the text an electric feel. Balloons can also be employed to help the artist illustrate emo- tions and other human reactions in their characters. To illustrate words that are shouted, the artist may use larger text characters or Comic book stories usually result from collaboration between an artist and writer. The two work together to decide where and when to use illustration and where and when to use dialogue to tell the story.