In recent years there has been significant improvement in the simpler actions performed by characters in computer games – such as navigating the world and attacking enemies and similar actions. In previous work, the ability of NPCs to adapt to changing circumstances was found to be inadequate in many circumstances. In order to validate these findings we have studied a total of 20 games, observing NPC behavior in each of the games in many different situations, ranging from everyday town life to combat. Using the Game Agent Matrix, we found a number of different behavior categories related to the social context of the agent and its behavior within that context indicating a gap between the most convincing behavior was focused around navigating the world, using tools and using language, as well as more complex behavior such as social sanctions and ranking, connected to the narrative of the game. The middle ground, containing behaviors such as dynamic group formation and the ability to perceive the actions of others were generally seen as unconvincing.
Analyzing the meta dimensions in TRPGs: Meta-action, metacognition, and metag...Cristo Leon
Role-play has critically influenced academic dialogue on education, psychology, and narrative. However, little research has been conducted around “gaming sessions” specifically the “point of contact” amongst participants due to its ephemeral qualities and subjective nature of the co-creative process. Acknowledging the complexity of the subject, the authors establish a clear set of definitions and conducted a literature review to examine the existing understanding of key components related to gameplay in Tabletop Role-play Games (TRPGs). Exploring TRPGs through the lens of narrative storytelling to better understand and categorize the ‘collaborative’ and ‘co-designed interactions during the gameplay experience. The paper discusses the three interconnected ideas of meta-action, metacognition, and metagaming, concerning the effective co-creation process and its impact on how participants collectively create and explore fantasy worlds in imaginary cosmos by using a vast system of concepts, rules, and mechanisms that function as the background or canvas for action and interaction amongst them. As Language, Communication, and Education occupy a central role in the gaming experience, miscommunication and assumptions will lead to a break in immersion. Metagaming is commonly labeled as the “worst” that can happen in a gaming session the problem is that it is also commonly confused with meta-action and metacognition which are essential to the game. This article aims to provide the tools, to all players, that will allow them to enjoy a more engaging in-game experience, based on the idea that the more players manage metagaming properly the better the game experience will be for all participants involved. The main focus is to clearly define essential discourse and clarify the line between in-game and extra-game narration, description, and action. The authors will start conceptualizing the situation by defining general terms. Presenting a systematic review of the literature (SRL) integrated by the three phases: Planning, Management and Report the results, will inform the following sections. An analysis of the concepts ‘Gaming and extra gaming’ followed by brief ‘Examples at the point of contact’, and conversations around ‘Action and Meta-actions’ will serve as a reference to discuss the metacognition and metagaming concepts. Finally, the authors will present their conclusions and a glossary of terms.
Analyzing the meta dimensions in TRPGs: Meta-action, metacognition, and metag...Cristo Leon
Role-play has critically influenced academic dialogue on education, psychology, and narrative. However, little research has been conducted around “gaming sessions” specifically the “point of contact” amongst participants due to its ephemeral qualities and subjective nature of the co-creative process. Acknowledging the complexity of the subject, the authors establish a clear set of definitions and conducted a literature review to examine the existing understanding of key components related to gameplay in Tabletop Role-play Games (TRPGs). Exploring TRPGs through the lens of narrative storytelling to better understand and categorize the ‘collaborative’ and ‘co-designed interactions during the gameplay experience. The paper discusses the three interconnected ideas of meta-action, metacognition, and metagaming, concerning the effective co-creation process and its impact on how participants collectively create and explore fantasy worlds in imaginary cosmos by using a vast system of concepts, rules, and mechanisms that function as the background or canvas for action and interaction amongst them. As Language, Communication, and Education occupy a central role in the gaming experience, miscommunication and assumptions will lead to a break in immersion. Metagaming is commonly labeled as the “worst” that can happen in a gaming session the problem is that it is also commonly confused with meta-action and metacognition which are essential to the game. This article aims to provide the tools, to all players, that will allow them to enjoy a more engaging in-game experience, based on the idea that the more players manage metagaming properly the better the game experience will be for all participants involved. The main focus is to clearly define essential discourse and clarify the line between in-game and extra-game narration, description, and action. The authors will start conceptualizing the situation by defining general terms. Presenting a systematic review of the literature (SRL) integrated by the three phases: Planning, Management and Report the results, will inform the following sections. An analysis of the concepts ‘Gaming and extra gaming’ followed by brief ‘Examples at the point of contact’, and conversations around ‘Action and Meta-actions’ will serve as a reference to discuss the metacognition and metagaming concepts. Finally, the authors will present their conclusions and a glossary of terms.
Emma's Games and Storytelling public lectureEmma Westecott
A retrospective of 10 years game design work in industry and research groups. The intention was to produce a narrative of work that look/s to develop emotive connections between players and games.
Lesson Plan: Deconstructing Utopia and The Once and Future KingEric Gal
Dear Reader,
Enjoy my lesson plan. I designed it to teach 9th grade students about utopia and dystopia by looking at The Once and Future King. We will deconstruct the idea of a utopia, or perfect world/society, by using textual evidence to complicate the idea of Camelot as a utopia. Students will discuss the effectiveness of Arthur’s Right-over-Might policy, what some of the consequences were for establishing this rule, and how the society was ultimately destroyed. Students will also write a character journal in which they write their character’s opinion of Arthur’s policy, using the text as a source. Students will also discuss author intent as well as relate utopian concepts to modern societies and ways of thinking. I put a lot of work into this lesson plan. It meets many NCSOS requirements for English I dealing with reading and responding to texts, as well as studying and making arguments based on textual evidence.
Thanks,
Eric Gal
The role of ai in social games eladhari2011 uppsalauniMirjam Eladhari
Keynote at PhD course at Uppsala University in August 2011.
Outline:
•What does ”AI” and ”social” mean anyway?
•Social actions in terms of operational logics
•AI based game design
•Research prototype(s)
•A recipe
Emma's Games and Storytelling public lectureEmma Westecott
A retrospective of 10 years game design work in industry and research groups. The intention was to produce a narrative of work that look/s to develop emotive connections between players and games.
Lesson Plan: Deconstructing Utopia and The Once and Future KingEric Gal
Dear Reader,
Enjoy my lesson plan. I designed it to teach 9th grade students about utopia and dystopia by looking at The Once and Future King. We will deconstruct the idea of a utopia, or perfect world/society, by using textual evidence to complicate the idea of Camelot as a utopia. Students will discuss the effectiveness of Arthur’s Right-over-Might policy, what some of the consequences were for establishing this rule, and how the society was ultimately destroyed. Students will also write a character journal in which they write their character’s opinion of Arthur’s policy, using the text as a source. Students will also discuss author intent as well as relate utopian concepts to modern societies and ways of thinking. I put a lot of work into this lesson plan. It meets many NCSOS requirements for English I dealing with reading and responding to texts, as well as studying and making arguments based on textual evidence.
Thanks,
Eric Gal
The role of ai in social games eladhari2011 uppsalauniMirjam Eladhari
Keynote at PhD course at Uppsala University in August 2011.
Outline:
•What does ”AI” and ”social” mean anyway?
•Social actions in terms of operational logics
•AI based game design
•Research prototype(s)
•A recipe
Games institute: University of California Visit: Game Thinking OverviewLennart Nacke
Game Thinking slides for a research visit from the University of California to the Game Insitute at the University of Waterloo to support international research connections and collaborations.
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfGenny Knight
As the popularity of online streaming continues to rise, the significance of providing outstanding viewing experiences cannot be emphasized enough. Tailored OTT players present a robust solution for service providers aiming to enhance their offerings and engage audiences in a competitive market. Through embracing customization, companies can craft immersive, individualized experiences that effectively hold viewers' attention, entertain them, and encourage repeat usage.
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
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240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
1. Analyzing the believability
of game character behavior
using the Game Agent
Matrix
Henrik Warpefelt, Magnus Johansson,
Harko Verhagen {hw, magnus, verhagen}@dsv.su.se
Department of Computer and Systems Sciences, Stockholm
University
DeFragging Game
Studies 2013
2. Agenda
• Aim
• Believable behavior
• Related research
• Method
• The Game Agent Matrix
• Results
• Conclusions
• Future work
8/24/13
3. Aim
“[w]e like to address the behavioral properties of Non Player
Characters (NPCs) and the social awareness of and amongst
NPCs aiming for humanlike behavior in NPCs. ” (Johansson,
Warpefelt and Verhagen 2013)
8/24/13
Magnus Johansson Department of Computer and Systems Sciences
Analyze “how characters must act within the context of the
fictive world in which they live in order to maintain the player’s
sense of immersion”
AND
4. Believable behavior
“In order for NPCs to be perceived as believable they must act in
a way that is appropriate given the context they
inhabit” (Warpefelt et al, 2013)
8/24/13 Analyzing the believability of game character behavior using the Game Agent Matrix
Characters must be designed so that they exist in accordance
with the story, and their behavior must be coherent with the
personality they are said to have (Lankoski, 2007)
The character must at all times act in a way that is appropriate
with the personality, feelings, situation and such of the character
(Loyall, 1997; Mateas, 1999)
5. Related research
• Believable agents (Loyall, 1997)
• Interactive drama and believable agents (Mateas, 1999)
• Design patterns (Lankoski and Björk, 2007a;b)
• Johansson and Verhagen (2011)
• Warpefelt and Strååt (2013)
• Analyzing immersion (Ermi and Mäyrä, 2007)
• Narrative immersion (Adams, 2010)
8/24/13 Magnus Johansson Department of Computer and Systems Sciences
6. The Gap
8/24/13 Analyzing the believability of game character behavior using the Game Agent Matrix
Lankoski (2004); Björk and Lankoski (2007)
Loyall (1997); Mateas (1999)
?
7. Method
• In-game observations in 11 AAA-games
• Observations from a black-box perspective
• 2-hour recordings from each game
• Analyzed using the Game Agent Matrix, focusing on
exhibited behavior of non-player characters
8/24/13 Magnus Johansson Department of Computer and Systems Sciences
9. Car crash in L.A Noire
8/24/13 Magnus Johansson Department of Computer and Systems Sciences
10. Hunter vs Crab
8/24/13 Analyzing the believability of game character behavior using the Game Agent Matrix
11. The Game Agent Matrix
8/24/13 Magnus Johansson Department of Computer and Systems Sciences
12. Acting agents
An acting agent does not interact with other entities in the
world, but instead acts completely by internal volition. While
it is aware of the physical structure of the world, it is only so
to the degree that it can navigate static obstacles. It is
completely unaware of other entities acting in the world, i.e.
players or other characters. In essence, an acting character
views everything as rocks that may need to be navigated
around.
8/24/13 Analyzing the believability of game character behavior using the Game Agent Matrix
13. Reacting agents
A reacting agent has a greater degree of awareness of the
world, but only to an extent that it can adapt to changes in the
social environment. If it does perform social interaction, this
is in response to simple stimuli, such as another entity moving
within a certain range. Reactions are often repetitive and
predictable, and the results from previous interactions are not
remembered – it will gladly answer the same question
multiple times in a row. A reacting agent is aware of the
existence of other entities in the world, but is not capable of
modeling their internal state. It may have a model of its own
internal state though (model of self).
8/24/13 Magnus Johansson Department of Computer and Systems Sciences
14. Interacting agents
An interacting agent exhibits a much larger degree of social
capability, and is able to alter its behavior to match changing
social situations, for example acting to maintain norms within
the culture or taking turns in conversation. Behavior is
generally characterized as being varied and able to in a
flexible way carry social interaction, rather than the
repetitions exhibited by the reacting agent. An interacting
agent is aware of other entities in the world and can model
their internal state.
8/24/13 Analyzing the believability of game character behavior using the Game Agent Matrix
16. Act/Single agent
• Most NPCs manage to display these behaviors successfully
• Uses language, uses tools, “pantomimed” behaviors that with
few exceptions were found successful.
• Pathfinding mostly not a problem
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17. React/Single agent
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Adaption “Able to adapt to changing social circumstances in the
world at a given time”
– NPCs fail to adapt to improve its situation
– Or, adapts in such a way that the situation worsens
Awareness “Aware of something in its immediate vicinity”
– Lack of awareness
– Hyperawareness
Interruptability “Able to stop doing what it is currently doing
when another task takes priority”
Models of self “Knowledge of its own existence as an entity,
physical or mental”
19. Interact/ Multiple agents
Face to face “Turns towards the entity it is addressing”
– Most often successful
Route following “Able to transport itself across open ground between two
points in the world”
Navigation “Able to dynamically adjust its rout through the world in order to
account for unexpected obstacles”
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20. Less common values
Reinforcing immersion:
– Advertising
– Institutions
– Roles
– Group conflict
Problematic:
– Cooperation
– Etiquette
– Norm maintenance
– Sanctions
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21. Conclusions
• Limited study
• 11 games, 2 hour in-game data recorded for each game
• Enough data to evaluate the Game Agent Matrix and inform
further tune-ups
8/24/13 Magnus Johansson Department of Computer and Systems Sciences
22. Conclusions regarding method
• The Game Agent Matrix (GAM) useful for both detecting negative and
positive behaviors/traits in NPCs
• Some values appear simultaneously
• “Face to face” should be moved
• More work remains with the Game Agent Matrix
• “Memories of previous interactions”
• “Awareness” and “Acquires information” problematic
8/24/13 Analyzing the believability of game character behavior using the Game Agent Matrix
23. Conclusions regarding NPCs and Games AI
8/24/13 Magnus Johansson Department of Computer and Systems Sciences
24. Future work
• Refining the Game Agent Matrix further
• Additional data collections
• The social gap will be investigated further
• Evaluating the Game Agent Matrix through interviewing
game developers
• Mapping the Game Agent Matrix to Design Patterns by
(Lankoski and Björk, 2007 a b)
8/24/13 Analyzing the believability of game character behavior using the Game Agent Matrix