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storyboard
Hit & Run
Sound. Track 1 (dialogue) None. Shot description (including camerawork, character
movement and action):
TRACKING, LONG SHOT of JILL driving along the
road. This shot sets the scene by acting as an
establishing shot and introduces the main
character.
Sound. Track 2 (diegetic sound effects) Car radio
playing quietly in the background, car driving/engine
noise can be heard.
Sound. Track 3 (non diegetic sound effects) None. Shot duration: 4
seconds.
Editing transition to next
shot: Cut.
EXT: ROAD - EVENING
Sound. Track 1 (dialogue) None. Shot description (including camerawork, character
movement and action)
Close up of Sophie’s feet walking along the road,
briefly introducing her and linking both characters
together in the same storyline. Fast cutting is used
here.
Sound. Track 2 (diegetic sound effects) We can
quietly hear the sound coming out of the girls
headphones.
Sound. Track 3 (non diegetic sound effects) None. Shot duration: 2
seconds
Editing transition to next
shot: Cut.
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
Over shoulder shot of Jill reaching over and turning
the radio up, looking away from the road as she’s
driving. Fast cutting is used here.
Sound. Track 2 (diegetic sound effects) Music on the
radio getting louder, starting to drown out the noise
of the engine.
Sound. Track 3 (non diegetic sound effects) None Shot duration: 3
seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) Singing along to the radio. Shot description (including camerawork, character
movement and action)
CLOSE UP of Jill turning the radio up, not looking
where she’s going. She begins to sing along
reducing her concentration on the road more. Fast
cutting is used here.
Sound. Track 2 (diegetic sound effects) Music on the
radio getting louder, drowning out the noise of the
engine.
Sound. Track 3 (non diegetic sound effects) None. Shot duration: 2
seconds.
Editing transition to next
shot: Cut.
Sound. Track 1 (dialogue) None. Shot description (including camerawork, character
movement and action)
TRACKING, LONG SHOT of SOPHIE walking down
the road, with her headphones in not being able to
hear Jill’s car, she is also looking at her phone not
where she’s walking. Fast cutting is used here.
Sound. Track 2 (diegetic sound effects) Music from
her headphones can be faintly in the background.
Birds chirping and a slight wind can be heard.
Sound. Track 3 (non diegetic sound effects) None. Shot duration:
3 seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
CLOSE UP of the front wheel spinning. This
emphasises the speed and power of the car
compared to SOPHIE. Fast cutting is used.Sound. Track 2 (diegetic sound effects) Car radio
playing very loudly.
Sound. Track 3 (non diegetic sound effects) None. Shot duration:
2 seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
CLOSE UP of JILL checking her reflection in the
mirror, not paying attention and not seeing SOPHIE
as she starts to cross the road. Fast cutting is
used.
Sound. Track 2 (diegetic sound effects) Car radio
playing very loudly
Sound. Track 3 (non diegetic sound effects) None Shot duration: 2
seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
OVER SHOULDER SHOT of SOHPIE about to cross
road, however she is still texting and listening to
music while doing so and not checking if any cars
are coming.
Sound. Track 2 (diegetic sound effects) Music from
her headphones is getting louder. Birds and the wind
can also be heard in the background.
Sound. Track 3 (non diegetic sound effects) None Shot duration: 3
seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
PAN, LOW ANGLE SHOT of the car driving down
the road making it seem larger and more powerful
than SOPHIE.
Sound. Track 2 (diegetic sound effects) Car radio and
birds and wind can be heard
Sound. Track 3 (non diegetic sound effects) None Shot duration:
3 seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
HIGH ANGLE, MEDIUM SHOT of SOPHIE briefly
glancing up from her phone, looking one way and
crossing the road, not realising a car is coming the
other way.
Sound. Track 2 (diegetic sound effects) Music from
her headphones can be heard. The birds and the wind
can also be heard.
Sound. Track 3 (non diegetic sound effects) None. Shot duration: 3
seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) SOPHIE screams Shot description (including camerawork, character
movement and action)
MEDIUM SHOT as JILL hits SOPHIE. SLOW
MOTION is used to empathise the force of the car.
SOPHIE is then flown across the road away from
the car.
Sound. Track 2 (diegetic sound effects) The car
screaches as JILL slams on the breaks.
Sound. Track 3 (non diegetic sound effects) None Shot duration: 2
seconds
Editing transition to next
shot:
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
JILL slams the breaks on, making the car come to
an immediate stop. The atmosphere is eerie leaving
the audience wondering what’s happened.
Sound. Track 2 (diegetic sound effects) The car is still
screeching as JILL slams on the breaks, she then
turns the radio off leaving the atmosphere silent.
Sound. Track 3 (non diegetic sound effects) None Shot duration: 2
seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) JILL gasps. Shot description (including camerawork, character
movement and action)
JILL peers out of the window not believing what
she has just done. She puts her hand over her
mouth and gasps in shock and proceeds open the
car and get out to investigate.
Sound. Track 2 (diegetic sound effects) None.
Sound. Track 3 (non diegetic sound effects) Sad,
slow, piano music quietly fades in.
Shot duration: 3
seconds.
Editing transition to next
shot: Cut.
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
LONG SHOT. JILL steps out of the car, still in shock
of what she has done. She walks towards SOPHIE
who is lying very still on the ground.
Sound. Track 2 (diegetic sound effects) None
Sound. Track 3 (non diegetic sound effects) Sad, slow
piano music begins to get slightly louder
Shot duration: 3
seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
HIGH ANGLE. Somebody is watching from their
window as JILL goes to investigate SOPHIE who is
lying on the ground. JILL bends down towards her.
This shot creates tension for the audience.
Sound. Track 2 (diegetic sound effects) None
Sound. Track 3 (non diegetic sound effects) Sad, slow
piano music playing
Shot duration: 4
seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
CLOSE UP of JILL feeling SOPHIE’S pulse,
checking whether she’s alive or not. The camera
tilts upwards showing her looking around.
Sound. Track 2 (diegetic sound effects) None
Sound. Track 3 (non diegetic sound effects) Sad,
slow, piano music is playing
Shot duration: 3
seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) Shot description (including camerawork, character
movement and action)
MEDIUM LOW ANGLE SHOT of JILL looking
around, thinking nobody has seen. She stands up
and makes her way back to her car.
Sound. Track 2 (diegetic sound effects)
Sound. Track 3 (non diegetic sound effects) Sad,
piano music begins to get louder and faster
Shot duration:
2 seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
CLOSE UP of JILL putting her car into first gear,
about to drive off away from the crime she has just
committed.
Sound. Track 2 (diegetic sound effects) None
Sound. Track 3 (non diegetic sound effects) Pace of
sad piano music getting even more faster, making the
scene dramatic.
Shot duration:
2 seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
SHALLOW FOCUS as JILL drives away, leaving
SOPHIE to die in the road on her own, allowing the
audience to sympathise with her.
Sound. Track 2 (diegetic sound effects) Birds
chirping, faint music from SOPHIE’S headphones, car
engine can be heard as JILL drives away
Sound. Track 3 (non diegetic sound effects) Sad
piano music slowly fades out
Shot duration:
2 seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
CLOSE UP of SOPHIE injured lying on the ground
with a bruised face on her own, as JILL has driven
away.Sound. Track 2 (diegetic sound effects) Faint music
can be heard from her headphones, car engine can be
heard as it drives off.
Sound. Track 3 (non diegetic sound effects) Shot duration:
3 seconds
Editing transition to next
shot: Cut
Sound. Track 1 (dialogue) None Shot description (including camerawork, character
movement and action)
LONG SHOT of JILL driving off, leaving Sophie
injured in the road on her own.
Sound. Track 2 (diegetic sound effects) Faint music
from SOPHIE’S headphones
Sound. Track 3 (non diegetic sound effects) None Shot duration: 2
seconds
Editing transition to next
shot: Fade to black

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Digital storyboard example

  • 2. Sound. Track 1 (dialogue) None. Shot description (including camerawork, character movement and action): TRACKING, LONG SHOT of JILL driving along the road. This shot sets the scene by acting as an establishing shot and introduces the main character. Sound. Track 2 (diegetic sound effects) Car radio playing quietly in the background, car driving/engine noise can be heard. Sound. Track 3 (non diegetic sound effects) None. Shot duration: 4 seconds. Editing transition to next shot: Cut. EXT: ROAD - EVENING
  • 3. Sound. Track 1 (dialogue) None. Shot description (including camerawork, character movement and action) Close up of Sophie’s feet walking along the road, briefly introducing her and linking both characters together in the same storyline. Fast cutting is used here. Sound. Track 2 (diegetic sound effects) We can quietly hear the sound coming out of the girls headphones. Sound. Track 3 (non diegetic sound effects) None. Shot duration: 2 seconds Editing transition to next shot: Cut.
  • 4. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) Over shoulder shot of Jill reaching over and turning the radio up, looking away from the road as she’s driving. Fast cutting is used here. Sound. Track 2 (diegetic sound effects) Music on the radio getting louder, starting to drown out the noise of the engine. Sound. Track 3 (non diegetic sound effects) None Shot duration: 3 seconds Editing transition to next shot: Cut
  • 5. Sound. Track 1 (dialogue) Singing along to the radio. Shot description (including camerawork, character movement and action) CLOSE UP of Jill turning the radio up, not looking where she’s going. She begins to sing along reducing her concentration on the road more. Fast cutting is used here. Sound. Track 2 (diegetic sound effects) Music on the radio getting louder, drowning out the noise of the engine. Sound. Track 3 (non diegetic sound effects) None. Shot duration: 2 seconds. Editing transition to next shot: Cut.
  • 6. Sound. Track 1 (dialogue) None. Shot description (including camerawork, character movement and action) TRACKING, LONG SHOT of SOPHIE walking down the road, with her headphones in not being able to hear Jill’s car, she is also looking at her phone not where she’s walking. Fast cutting is used here. Sound. Track 2 (diegetic sound effects) Music from her headphones can be faintly in the background. Birds chirping and a slight wind can be heard. Sound. Track 3 (non diegetic sound effects) None. Shot duration: 3 seconds Editing transition to next shot: Cut
  • 7. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) CLOSE UP of the front wheel spinning. This emphasises the speed and power of the car compared to SOPHIE. Fast cutting is used.Sound. Track 2 (diegetic sound effects) Car radio playing very loudly. Sound. Track 3 (non diegetic sound effects) None. Shot duration: 2 seconds Editing transition to next shot: Cut
  • 8. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) CLOSE UP of JILL checking her reflection in the mirror, not paying attention and not seeing SOPHIE as she starts to cross the road. Fast cutting is used. Sound. Track 2 (diegetic sound effects) Car radio playing very loudly Sound. Track 3 (non diegetic sound effects) None Shot duration: 2 seconds Editing transition to next shot: Cut
  • 9. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) OVER SHOULDER SHOT of SOHPIE about to cross road, however she is still texting and listening to music while doing so and not checking if any cars are coming. Sound. Track 2 (diegetic sound effects) Music from her headphones is getting louder. Birds and the wind can also be heard in the background. Sound. Track 3 (non diegetic sound effects) None Shot duration: 3 seconds Editing transition to next shot: Cut
  • 10. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) PAN, LOW ANGLE SHOT of the car driving down the road making it seem larger and more powerful than SOPHIE. Sound. Track 2 (diegetic sound effects) Car radio and birds and wind can be heard Sound. Track 3 (non diegetic sound effects) None Shot duration: 3 seconds Editing transition to next shot: Cut
  • 11. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) HIGH ANGLE, MEDIUM SHOT of SOPHIE briefly glancing up from her phone, looking one way and crossing the road, not realising a car is coming the other way. Sound. Track 2 (diegetic sound effects) Music from her headphones can be heard. The birds and the wind can also be heard. Sound. Track 3 (non diegetic sound effects) None. Shot duration: 3 seconds Editing transition to next shot: Cut
  • 12. Sound. Track 1 (dialogue) SOPHIE screams Shot description (including camerawork, character movement and action) MEDIUM SHOT as JILL hits SOPHIE. SLOW MOTION is used to empathise the force of the car. SOPHIE is then flown across the road away from the car. Sound. Track 2 (diegetic sound effects) The car screaches as JILL slams on the breaks. Sound. Track 3 (non diegetic sound effects) None Shot duration: 2 seconds Editing transition to next shot:
  • 13. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) JILL slams the breaks on, making the car come to an immediate stop. The atmosphere is eerie leaving the audience wondering what’s happened. Sound. Track 2 (diegetic sound effects) The car is still screeching as JILL slams on the breaks, she then turns the radio off leaving the atmosphere silent. Sound. Track 3 (non diegetic sound effects) None Shot duration: 2 seconds Editing transition to next shot: Cut
  • 14. Sound. Track 1 (dialogue) JILL gasps. Shot description (including camerawork, character movement and action) JILL peers out of the window not believing what she has just done. She puts her hand over her mouth and gasps in shock and proceeds open the car and get out to investigate. Sound. Track 2 (diegetic sound effects) None. Sound. Track 3 (non diegetic sound effects) Sad, slow, piano music quietly fades in. Shot duration: 3 seconds. Editing transition to next shot: Cut.
  • 15. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) LONG SHOT. JILL steps out of the car, still in shock of what she has done. She walks towards SOPHIE who is lying very still on the ground. Sound. Track 2 (diegetic sound effects) None Sound. Track 3 (non diegetic sound effects) Sad, slow piano music begins to get slightly louder Shot duration: 3 seconds Editing transition to next shot: Cut
  • 16. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) HIGH ANGLE. Somebody is watching from their window as JILL goes to investigate SOPHIE who is lying on the ground. JILL bends down towards her. This shot creates tension for the audience. Sound. Track 2 (diegetic sound effects) None Sound. Track 3 (non diegetic sound effects) Sad, slow piano music playing Shot duration: 4 seconds Editing transition to next shot: Cut
  • 17. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) CLOSE UP of JILL feeling SOPHIE’S pulse, checking whether she’s alive or not. The camera tilts upwards showing her looking around. Sound. Track 2 (diegetic sound effects) None Sound. Track 3 (non diegetic sound effects) Sad, slow, piano music is playing Shot duration: 3 seconds Editing transition to next shot: Cut
  • 18. Sound. Track 1 (dialogue) Shot description (including camerawork, character movement and action) MEDIUM LOW ANGLE SHOT of JILL looking around, thinking nobody has seen. She stands up and makes her way back to her car. Sound. Track 2 (diegetic sound effects) Sound. Track 3 (non diegetic sound effects) Sad, piano music begins to get louder and faster Shot duration: 2 seconds Editing transition to next shot: Cut
  • 19. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) CLOSE UP of JILL putting her car into first gear, about to drive off away from the crime she has just committed. Sound. Track 2 (diegetic sound effects) None Sound. Track 3 (non diegetic sound effects) Pace of sad piano music getting even more faster, making the scene dramatic. Shot duration: 2 seconds Editing transition to next shot: Cut
  • 20. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) SHALLOW FOCUS as JILL drives away, leaving SOPHIE to die in the road on her own, allowing the audience to sympathise with her. Sound. Track 2 (diegetic sound effects) Birds chirping, faint music from SOPHIE’S headphones, car engine can be heard as JILL drives away Sound. Track 3 (non diegetic sound effects) Sad piano music slowly fades out Shot duration: 2 seconds Editing transition to next shot: Cut
  • 21. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) CLOSE UP of SOPHIE injured lying on the ground with a bruised face on her own, as JILL has driven away.Sound. Track 2 (diegetic sound effects) Faint music can be heard from her headphones, car engine can be heard as it drives off. Sound. Track 3 (non diegetic sound effects) Shot duration: 3 seconds Editing transition to next shot: Cut
  • 22. Sound. Track 1 (dialogue) None Shot description (including camerawork, character movement and action) LONG SHOT of JILL driving off, leaving Sophie injured in the road on her own. Sound. Track 2 (diegetic sound effects) Faint music from SOPHIE’S headphones Sound. Track 3 (non diegetic sound effects) None Shot duration: 2 seconds Editing transition to next shot: Fade to black