This document provides an overview of OpenGL including:
- What OpenGL is and why computer graphics are used.
- A brief history of cathode ray tubes and their role in early computer displays.
- How OpenGL was developed in the 1990s by Silicon Graphics and later managed by Khronos Group.
- Some advantages of OpenGL like cross-platform support and extensibility.
- How OpenGL is implemented on Windows.
- The introduction of DirectX by Microsoft.
- Requirements to use OpenGL like having a graphics card from Nvidia's Fermi family or AMD's Radeon HD 5000 series.
This document provides information about the national curriculum for computing in the UK. It discusses how computing education can help students understand and change the world by learning computational thinking and creativity. The core of computing is computer science, which teaches the principles of information and computation and how to apply this through programming. The goals of the national curriculum are for students to understand computer fundamentals like algorithms and data representation, solve problems through programming, use technology analytically, and be competent users of IT. At key stage 2, students are taught to design programs using sequences, selection, repetition, and variables, understand how computer networks and the internet work, and use technology safely.
Creative coding in art education -Fads presentationTomi Dufva
Slides from my presentation "Creative coding in art education" which I held in Pyhätunturi, Finland at FADS symposium. More details about my presentation can be found at my blog: http://www.thispagehassomeissues.com/blog/2014/11/5/creative-coding-in-art-education-presentation-at-fads-2014
This is an introduction to what creative coding is, and a review of projects in which artists use code as a medium.
More info about the workshop at
http://faltastico.tumblr.com/post/97959317872/last-week-i-did-a-two-day-creative-coding
This document contains notes from a coding workshop. It introduces students to Processing, an open-source programming language and environment used for creating visuals and graphics. It provides examples of basic Processing code for shapes, colors, and coordinates. Students are given exercises to practice drawing in Processing, such as creating a face using ellipses and rectangles. The document concludes by assigning homework for students to find patterns in the real world and read an interview about algorithms.
StoryCode DIY Days Presentation - Creative Codingstorycode
Take a deep-dive into Creative Code with Mike Knowlton and Hal Siegel from StoryCode. As storytelling becomes more influenced by software development practices we all need to think, write, and design like creative technologists. Learn how this impacts the process of creating immersive media projects.
This workshop will explore new technologies, trends and projects using code creatively. We will explore off-the-shelf technologies as well as creative coding toolkits. We will also review examples of projects created with these new technologies and share successes and failures with each approach.
In addition to learning about new tools, expect to walk away with a new methodology for creating stories that are conceived and executed in the new model of “story as software”.
This document provides an overview of OpenGL including:
- What OpenGL is and why computer graphics are used.
- A brief history of cathode ray tubes and their role in early computer displays.
- How OpenGL was developed in the 1990s by Silicon Graphics and later managed by Khronos Group.
- Some advantages of OpenGL like cross-platform support and extensibility.
- How OpenGL is implemented on Windows.
- The introduction of DirectX by Microsoft.
- Requirements to use OpenGL like having a graphics card from Nvidia's Fermi family or AMD's Radeon HD 5000 series.
This document provides information about the national curriculum for computing in the UK. It discusses how computing education can help students understand and change the world by learning computational thinking and creativity. The core of computing is computer science, which teaches the principles of information and computation and how to apply this through programming. The goals of the national curriculum are for students to understand computer fundamentals like algorithms and data representation, solve problems through programming, use technology analytically, and be competent users of IT. At key stage 2, students are taught to design programs using sequences, selection, repetition, and variables, understand how computer networks and the internet work, and use technology safely.
Creative coding in art education -Fads presentationTomi Dufva
Slides from my presentation "Creative coding in art education" which I held in Pyhätunturi, Finland at FADS symposium. More details about my presentation can be found at my blog: http://www.thispagehassomeissues.com/blog/2014/11/5/creative-coding-in-art-education-presentation-at-fads-2014
This is an introduction to what creative coding is, and a review of projects in which artists use code as a medium.
More info about the workshop at
http://faltastico.tumblr.com/post/97959317872/last-week-i-did-a-two-day-creative-coding
This document contains notes from a coding workshop. It introduces students to Processing, an open-source programming language and environment used for creating visuals and graphics. It provides examples of basic Processing code for shapes, colors, and coordinates. Students are given exercises to practice drawing in Processing, such as creating a face using ellipses and rectangles. The document concludes by assigning homework for students to find patterns in the real world and read an interview about algorithms.
StoryCode DIY Days Presentation - Creative Codingstorycode
Take a deep-dive into Creative Code with Mike Knowlton and Hal Siegel from StoryCode. As storytelling becomes more influenced by software development practices we all need to think, write, and design like creative technologists. Learn how this impacts the process of creating immersive media projects.
This workshop will explore new technologies, trends and projects using code creatively. We will explore off-the-shelf technologies as well as creative coding toolkits. We will also review examples of projects created with these new technologies and share successes and failures with each approach.
In addition to learning about new tools, expect to walk away with a new methodology for creating stories that are conceived and executed in the new model of “story as software”.
The Kinect was developed by Microsoft and PrimeSense as a controller-free gaming and entertainment device. Over 10 million units have been sold worldwide. Although Microsoft claimed it had safeguards against tampering, an open-source driver was developed just 6 days after a bounty was offered. This led to the Kinect being adapted for numerous creative uses beyond gaming, as an open-source community with over 2,000 members formed to explore its possibilities.
The document provides an overview of the Kinect technology, including its history, design, functionality, software development kit (SDK), applications, and future scope. It describes how Kinect allows users to control the Xbox 360 or Windows without a physical controller through gesture and voice recognition. Kinect uses infrared and RGB cameras to track 20 joints of the human skeleton and can detect movement within a range of 0.5-6 meters. The Kinect SDK provides classes for interfacing with Kinect hardware and was commercially released in 2012 to support development on Windows. Examples of Kinect applications mentioned include gesture-based games, education software, robotics, and home automation.
Introduction to Creative Coding and OpenFrameworksErik Arvedson
This document discusses creative coding using openFrameworks. OpenFrameworks is a C++ library that provides a simple framework for creative experimentation and making things via code. Examples mentioned include using openFrameworks to create dynamic paintings based on Nike run data and laser etching details onto custom shoe boxes. Other projects discussed are EyeWriter, which allows drawing using only eye movements, and software analyzing graffiti gestures. The Microsoft Kinect is also mentioned as being immediately hacked and open sourced after its public release.
Una interfaz natural de usuario es una interfaz de usuario diseñada para reutililzar habilidades existentes para interactuar directamente con contenido.
The document discusses the Microsoft Kinect technology. It provides an introduction and history, describing how Kinect was launched in 2010 and allows users to control an Xbox or Windows system without a controller. It covers the design and working of Kinect, including its ability to track 20 joints and skeletons at a distance of 0.5-6 meters. Differences between the Kinect for Xbox and Kinect for Windows are outlined. Applications and the future scope of Kinect are discussed.
The document compares and contrasts four perceptual computing sensors: Kinect 1, Kinect 2, Leap Motion, and Intel's perceptual computing camera. It provides specifications for each sensor, such as depth resolution, RGB resolution, frame rate, latency, field of view, and hardware capabilities. It also demonstrates each sensor and discusses their advantages and best uses, concluding that Kinect 2 is best for full body interaction with multiple users, Leap Motion provides accurate hand recognition, and Intel's camera is best for desktop applications requiring close-range tracking and recognition features.
Business & marketing applications of microsoft’s kinect technology drummerKyle Drummer
Business and marketing applications of Microsoft's Kinect technology.
Trend assessment assignment for MKTG 7546 Digital Marketing course at the University of Memphis.
Concerto Motion is an add-on to the Concerto digital signage system that allows users to interact with displays using hand gestures detected by the Xbox Kinect. It allows users to browse content without physical buttons by using gestures. This makes the system more interactive while also preventing damage that could occur from physical buttons. The creator is researching open-source efforts involving Kinect and developing an initial prototype using existing Concerto code and Google Chrome with DepthJS to recognize gestures and interface with Concerto without modifying its codebase.
Vipul divyanshu documentation on Kinect and Motion TrackingVipul Divyanshu
Vipul Divyanshu completed an internship exploring tools for skeletal tracking, facial tracking, and animation using the Microsoft Kinect. He analyzed OpenNI, Microsoft Kinect SDK, Ogre 3D, Unity, and Blender. He found Kinect SDK easiest for full-body skeletal tracking in C#. He tracked a skeleton and animated a 3D character model. For facial tracking, Kinect SDK detected features but could not determine if eyes were open. Ogre showed potential for facial animation but required more study. Overall, the internship provided experience with sensor APIs, skeletal data extraction, and character animation.
This document provides an overview of the Kinect sensor and Kinect for Windows SDK. It describes the Kinect sensor's capabilities including depth sensing, skeletal tracking, and speech recognition. It explains how the Kinect SDK allows accessing the sensor's data streams and provides APIs for tasks like skeletal tracking and speech recognition. The document also outlines the tools included in the SDK and provides code examples for initializing the sensor, accessing sensor data, and using speech recognition features.
The document discusses the Kinect SDK for Windows 7 and requirements for developing applications using Kinect. It covers the Kinect sensor components, hardware and software requirements including Visual Studio 2010 and the Kinect SDK. It provides examples of using Kinect for skeletal tracking and speech recognition. It also outlines steps for developing applications for treating Parkinson's disease using Kinect, including image overlay, motion recording, motion control and clapping detection. Remaining challenges mentioned are improving accuracy of measurements based on individual body shapes.
The document discusses the Kinect SDK for Windows 7 and its requirements for developing applications using Kinect. It covers the hardware requirements including a computer, graphics card, RAM, and Kinect sensor. The software requirements include Microsoft Visual Studio 2010, .NET Framework 4.0, and Kinect SDK. The SDK supports development in C++ and C#. Key features covered include NUI skeleton tracking, speech recognition, and samples for developing applications to track motion and gestures.
This document discusses image processing and artificial intelligence techniques for developing interactive digital content and games. It mentions GameLab's work in research and development of games and playful software applications. Several sections provide information on Kinect, image processing, computer vision, machine learning, and techniques for developing artificial intelligence for games like Pac-Man.
Brian Norman spricht auf der App Conference Shape über Bing Maps und die Möglichkeiten für App-Entwickler die Services von Bing für die eigene App zu nutzen. Es werden zudem auch Beispiele gezeigt von erfolgreichen Apps, die auf Bing Maps Technologie aufbauen.
www.bing.ch
PyKinect: Body Iteration Application Development Using Pythonpycontw
This document summarizes the Kinect for Windows SDK and PyKinect library. It provides an overview of how Kinect works and its hardware specifications. It then discusses the differences between the Kinect for Xbox 360 and Kinect for Windows. The document outlines how to set up and use the Kinect SDK and PyKinect library to access Kinect sensor data like skeleton tracking and depth/video frames in Python. Code examples are provided to get skeleton data and draw skeleton positions.
Mike Guthrie's presentation on visualization tools for Nagios. The presentation was given during the Nagios World Conference North America held Sept 27-29th, 2011 in Saint Paul, MN. For more information on the conference (including photos and videos), visit: http://go.nagios.com/nwcna
Configura will be exhibiting at booth 7-7046 at NeoCon from June 14-16, 2010 in Chicago. At the booth, they will be demonstrating their CET Designer 2.4 software, including new extensions for Revit, Google Sketchup, and Movie Studio. On June 14th from 4-5pm, Configura will hold an event at their booth celebrating their 20th anniversary with drinks and giveaways. Visitors can also enter to win a free trip to Configura's annual user conference in September.
This document discusses adapting the BoofCV computer vision library for use in GWT applications in the browser. It describes BoofCV and its dependencies like EJML, DDogLeg, and GeoRegression. It details the process of creating GWT adapters for these libraries by adding .gwt.xml files and using super-sourcing to modify classes as needed to work in GWT. Examples are given of using the adapted libraries for interest point detection and association in browser-based applications.
Working at the crossroads of business, storytelling, technology, people and p...Erik Arvedson
While working at a giant digital consultancy, how can we future-proof our business? What are the things we need to start doing today, to stay ahead of the curve in three years? In this presentation I share some concrete processes and tools we use to build Emerging Experiences - our business incubator / research lab / innovation accelerator.
More Related Content
Similar to Digital Inspiration #2 - Creative Coding
The Kinect was developed by Microsoft and PrimeSense as a controller-free gaming and entertainment device. Over 10 million units have been sold worldwide. Although Microsoft claimed it had safeguards against tampering, an open-source driver was developed just 6 days after a bounty was offered. This led to the Kinect being adapted for numerous creative uses beyond gaming, as an open-source community with over 2,000 members formed to explore its possibilities.
The document provides an overview of the Kinect technology, including its history, design, functionality, software development kit (SDK), applications, and future scope. It describes how Kinect allows users to control the Xbox 360 or Windows without a physical controller through gesture and voice recognition. Kinect uses infrared and RGB cameras to track 20 joints of the human skeleton and can detect movement within a range of 0.5-6 meters. The Kinect SDK provides classes for interfacing with Kinect hardware and was commercially released in 2012 to support development on Windows. Examples of Kinect applications mentioned include gesture-based games, education software, robotics, and home automation.
Introduction to Creative Coding and OpenFrameworksErik Arvedson
This document discusses creative coding using openFrameworks. OpenFrameworks is a C++ library that provides a simple framework for creative experimentation and making things via code. Examples mentioned include using openFrameworks to create dynamic paintings based on Nike run data and laser etching details onto custom shoe boxes. Other projects discussed are EyeWriter, which allows drawing using only eye movements, and software analyzing graffiti gestures. The Microsoft Kinect is also mentioned as being immediately hacked and open sourced after its public release.
Una interfaz natural de usuario es una interfaz de usuario diseñada para reutililzar habilidades existentes para interactuar directamente con contenido.
The document discusses the Microsoft Kinect technology. It provides an introduction and history, describing how Kinect was launched in 2010 and allows users to control an Xbox or Windows system without a controller. It covers the design and working of Kinect, including its ability to track 20 joints and skeletons at a distance of 0.5-6 meters. Differences between the Kinect for Xbox and Kinect for Windows are outlined. Applications and the future scope of Kinect are discussed.
The document compares and contrasts four perceptual computing sensors: Kinect 1, Kinect 2, Leap Motion, and Intel's perceptual computing camera. It provides specifications for each sensor, such as depth resolution, RGB resolution, frame rate, latency, field of view, and hardware capabilities. It also demonstrates each sensor and discusses their advantages and best uses, concluding that Kinect 2 is best for full body interaction with multiple users, Leap Motion provides accurate hand recognition, and Intel's camera is best for desktop applications requiring close-range tracking and recognition features.
Business & marketing applications of microsoft’s kinect technology drummerKyle Drummer
Business and marketing applications of Microsoft's Kinect technology.
Trend assessment assignment for MKTG 7546 Digital Marketing course at the University of Memphis.
Concerto Motion is an add-on to the Concerto digital signage system that allows users to interact with displays using hand gestures detected by the Xbox Kinect. It allows users to browse content without physical buttons by using gestures. This makes the system more interactive while also preventing damage that could occur from physical buttons. The creator is researching open-source efforts involving Kinect and developing an initial prototype using existing Concerto code and Google Chrome with DepthJS to recognize gestures and interface with Concerto without modifying its codebase.
Vipul divyanshu documentation on Kinect and Motion TrackingVipul Divyanshu
Vipul Divyanshu completed an internship exploring tools for skeletal tracking, facial tracking, and animation using the Microsoft Kinect. He analyzed OpenNI, Microsoft Kinect SDK, Ogre 3D, Unity, and Blender. He found Kinect SDK easiest for full-body skeletal tracking in C#. He tracked a skeleton and animated a 3D character model. For facial tracking, Kinect SDK detected features but could not determine if eyes were open. Ogre showed potential for facial animation but required more study. Overall, the internship provided experience with sensor APIs, skeletal data extraction, and character animation.
This document provides an overview of the Kinect sensor and Kinect for Windows SDK. It describes the Kinect sensor's capabilities including depth sensing, skeletal tracking, and speech recognition. It explains how the Kinect SDK allows accessing the sensor's data streams and provides APIs for tasks like skeletal tracking and speech recognition. The document also outlines the tools included in the SDK and provides code examples for initializing the sensor, accessing sensor data, and using speech recognition features.
The document discusses the Kinect SDK for Windows 7 and requirements for developing applications using Kinect. It covers the Kinect sensor components, hardware and software requirements including Visual Studio 2010 and the Kinect SDK. It provides examples of using Kinect for skeletal tracking and speech recognition. It also outlines steps for developing applications for treating Parkinson's disease using Kinect, including image overlay, motion recording, motion control and clapping detection. Remaining challenges mentioned are improving accuracy of measurements based on individual body shapes.
The document discusses the Kinect SDK for Windows 7 and its requirements for developing applications using Kinect. It covers the hardware requirements including a computer, graphics card, RAM, and Kinect sensor. The software requirements include Microsoft Visual Studio 2010, .NET Framework 4.0, and Kinect SDK. The SDK supports development in C++ and C#. Key features covered include NUI skeleton tracking, speech recognition, and samples for developing applications to track motion and gestures.
This document discusses image processing and artificial intelligence techniques for developing interactive digital content and games. It mentions GameLab's work in research and development of games and playful software applications. Several sections provide information on Kinect, image processing, computer vision, machine learning, and techniques for developing artificial intelligence for games like Pac-Man.
Brian Norman spricht auf der App Conference Shape über Bing Maps und die Möglichkeiten für App-Entwickler die Services von Bing für die eigene App zu nutzen. Es werden zudem auch Beispiele gezeigt von erfolgreichen Apps, die auf Bing Maps Technologie aufbauen.
www.bing.ch
PyKinect: Body Iteration Application Development Using Pythonpycontw
This document summarizes the Kinect for Windows SDK and PyKinect library. It provides an overview of how Kinect works and its hardware specifications. It then discusses the differences between the Kinect for Xbox 360 and Kinect for Windows. The document outlines how to set up and use the Kinect SDK and PyKinect library to access Kinect sensor data like skeleton tracking and depth/video frames in Python. Code examples are provided to get skeleton data and draw skeleton positions.
Mike Guthrie's presentation on visualization tools for Nagios. The presentation was given during the Nagios World Conference North America held Sept 27-29th, 2011 in Saint Paul, MN. For more information on the conference (including photos and videos), visit: http://go.nagios.com/nwcna
Configura will be exhibiting at booth 7-7046 at NeoCon from June 14-16, 2010 in Chicago. At the booth, they will be demonstrating their CET Designer 2.4 software, including new extensions for Revit, Google Sketchup, and Movie Studio. On June 14th from 4-5pm, Configura will hold an event at their booth celebrating their 20th anniversary with drinks and giveaways. Visitors can also enter to win a free trip to Configura's annual user conference in September.
This document discusses adapting the BoofCV computer vision library for use in GWT applications in the browser. It describes BoofCV and its dependencies like EJML, DDogLeg, and GeoRegression. It details the process of creating GWT adapters for these libraries by adding .gwt.xml files and using super-sourcing to modify classes as needed to work in GWT. Examples are given of using the adapted libraries for interest point detection and association in browser-based applications.
Similar to Digital Inspiration #2 - Creative Coding (20)
Working at the crossroads of business, storytelling, technology, people and p...Erik Arvedson
While working at a giant digital consultancy, how can we future-proof our business? What are the things we need to start doing today, to stay ahead of the curve in three years? In this presentation I share some concrete processes and tools we use to build Emerging Experiences - our business incubator / research lab / innovation accelerator.
Sophia och Erik berättar om vad som ligger bakom de designprojekt de tillsammans jobbar med på kommunikationsbyrån Valentin&Byhr. De kommer bland annat att beskriva några av utmaningarna som de tror kommer bli avgörande framöver. De vänder sig i detta samtal till dem som är intresserade av design, varumärken och Arduino.
Three things that will change the world and five things you can do about it.Erik Arvedson
Technology is changing the world faster than ever. And people too are changing faster than ever. This presentation describes three main trends that will change the world in the coming years and five strategies to meet the challenges.
Pay with a tweet to download it, just go to this page: http://www.paywithatweet.com/pay/?id=4d985d768181e3cf58a2000dcbcf00d8
Manufacturing is going digital and electronics are becoming cheap and open source. What is the global community doing with this, and how is it affecting marketing?
What's next for big corporations with global web sites, trying to keep up with the insane rate of change of technology? This presentation was part of LBi Sweden's »What's next« conference in 2011.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
6. Nike+ Paint With Your Feet by YesYesNo
http://yesyesno.com/nike-collab-paint
7. For the launch of the Nike Free Run+ 2 City
Pack series, runners were invited to create
dynamic paintings with their feet using their
Nike+ GPS run data.
18. OpenFrameworks is also very powerful for
analysing video data, which can then be used to
modify the image or to control other things.
Microsoft Kinect adds a depth dimension to the
video which opens up a lot of possibilities.