Digital DIY: social cultural and economic impactsMarco Fioretti
a summary of the first main assumptions and findings of the EU H2020 research project about "DiDIY" (Digital DIY), presented at the Rome Maker Faire of 2015
Digital DIY: a social, cultural and economical phenomenonMarco Fioretti
a general introduction to the Digital DIY phenomenon, and how and why the DiDIY project intends to study it. Background and conference report at http://www.didiy.eu/blogs/didiy-fossa-2015-between-open-chairs-robots-and-worms
A very simple presentation to introduce the concept of civic hacking: with definition and some italian examples.
The lesson include a short tutorial to show open data by using raw and umap.
Open Data is a long long process for innovation The actual vision too much restricted to transparecy issues is not enough. We can have more effects. We have to trust it and fight.
A simple presentation about the confusion between big data and open data and some suggestions to use open data for business
Digital DIY: social cultural and economic impactsMarco Fioretti
a summary of the first main assumptions and findings of the EU H2020 research project about "DiDIY" (Digital DIY), presented at the Rome Maker Faire of 2015
Digital DIY: a social, cultural and economical phenomenonMarco Fioretti
a general introduction to the Digital DIY phenomenon, and how and why the DiDIY project intends to study it. Background and conference report at http://www.didiy.eu/blogs/didiy-fossa-2015-between-open-chairs-robots-and-worms
A very simple presentation to introduce the concept of civic hacking: with definition and some italian examples.
The lesson include a short tutorial to show open data by using raw and umap.
Open Data is a long long process for innovation The actual vision too much restricted to transparecy issues is not enough. We can have more effects. We have to trust it and fight.
A simple presentation about the confusion between big data and open data and some suggestions to use open data for business
The Digital DIY phenomenon: challenge or opportunity for degrowth?Marco Fioretti
Digital Do-It-Yourself (DiDIY) is a set of DIY activities and mindsets made possible by the availability of low cost software, digital communication networks and digital fabrication devices. Today, the most popular examples of DiDIY are 3D printing and the “Makers Movement”. DiDIY, however, is a much bigger phenomenon, with potentially huge effects on the economy and the environment.
So far, the interaction between advocates of degrowth and communities like the one of Makers has been very limited and not void of reciprocal suspicion, if not hostility.
Practitioners of DiDIY seem to propose even more consumption of resources, that is the opposite of degrowth; in fact, it is hard to deny that many current examples of DiDIY only solve “first world problems”, producing even more hardly recyclable waste. DiDIY also needs, by definition, products and infrastructures, from microelectronics components to the Internet itself, that have a very big environmental footprint.
In spite of this, DiDIY can, if not become an deliberate “ally” of degrowth, give a strong contribution to mitigate some phenomenons, from waste to overconsumption, that degrowth rightly sees as serious problems. We argue that this should happen, and that much more mutual knowledge and support between the two communities are needed.
In our talk we first summarize the characteristics of DiDIY, highlighting those that seem an obstacle to degrowth. Next we present some key issues on which the degrowth and DiDIY movements may cooperate to achieve a critical mass. Finally, we mention some actions that should be implemented, at the regulatory and advocacy levels, to reach that critical mass.
Digital DIY for self-sustainability of rural areasMarco Fioretti
This is a talk at the 2015 Conference on "Sustainability of Rural Areas in Practice", that synthesizes a paper of the same title written by me and Wouter Tebbens for the Digital DIY project. Details and links at http://mfioretti.com/2015/12/nitra-digital-diy-for-self-sustainability-of-rural-areas/
Sandra Schön (Salzburg Research) presents the paper co-authored by Christian Voigt (Zentrum für Soziale Innovation) and Radovana Jagrikova (Youth Pro Aktiv) "Social innovations within makerspace settings for early entrepreneurial education - The DOIT project" at the international EDmedia conference in Amsterdam on 2018-06-28.
ABSTRACT: Open data has great potential, but it risks becoming a lost opportunity if the insiders' knowledge and tools to process it remain their prerogative. By analysing two case studies, the talk unveils the design approach of Sheldon.studio to turn open data into a digital commons, supporting a better-informed debate, a more vital civic consciousness, and fostering stronger participation in the democratic processes.
BIO: Matteo Moretti is an award-winning designer. He is co-founder of Sheldon.studio, the first studio on information-experience-design, and vice-director of the Iiteraction & Experience master at the University of the San Marino Republic. His projects, presented in many academic conferences and events, received the Data Journalism Award 2015, the European Design Award 2016, and 2017. Moretti has also been a jury member at the World Press Photo 2017-18 and one of the 100 ambassadors of Italian design in the world 2018.
Over the past decade “Design Thinking” has gained currency, initially within design agencies and their commercial work, in design education, and now within the public
and third sector. Design Thinking, as a methodology, it is claimed, solves problems – no matter what they are, no matter how hard. In the context of a wide-ranging critique of public service provision as costly, bureaucratic and often ineffective it is hardly surprising that some are looking to Design as the perfect partner for the Big Society. In this essay
we start by outlining the similarities between Design Thinking and the Big Society. Our attention then shifts to the messy and complex world of social problems and the potential of Design Thinking to intervene. We draw a distinction between the personal troubles of individuals and social problems, and argue that for Design Thinking to work within the latter, it needs to expand its conceptual toolbox. We argue for a refocus away from coming up with solutions to designing problems: for Design to actively, purposefully and reflexively participate in the making and molding of social problems. We then examine some of the features of Design that make it a strong candidate for being involved in such an activity as well as explore the demands that this will inevitably make on Design and designers.
Ensuring the end product is inclusive can be a challenge, but so can also be the process that was used to design it. How do we make sure that design is just and that people and communities are not inadvertently harmed, on the basis of aspects such as age, background, gender, and race, in the design process by the choices we make as designers? How do we do this especially for new innovative technologies, which we might not know much about? In this session, the speaker will review the common pitfalls of typical design research and development. Then, the speaker will walk through a framework for better design work that is more inclusive and minimizes potential social harm.
Optimistic interpretations: ignoring social relations that influence the social distribution and impact of the new ICT. The new digital technologies function as commodities, and their distribution – at least initially – tends to follow existing divisions of class, race and gender. Rather than assisting with equalization, the new information and communication technologies tend to reinforce social inequality, and lead to the formation of socially and technologically disadvantaged and excluded individuals (Golding, 1996; Zappala, 2000).
Urban Living Labs: learning from practice
Giulia Melis
SiTI Istituto Superiore sui Sistemi Territoriali per l'Innovazione, Torino, Italy
giulia.melis@siti.polito.it
Martijn de Waal
Amsterdam University of Applied Sciences, University of Amsterdam, the Netherlands
b.g.m.de.waal@hva.nl
ABSTRACT:
During recent years, the fast development of Information Technologies (IT) and digital media has introduced new opportunities for a sustainable and inclusive growth of cities, by produc-ing on the one hand lots of data about urban life, and on the other hand, digital media plat-forms.
The concept of planning itself is undergoing a cultural transformation, from designing the physical urban environment as an efficient, static backdrop for inhabitation, towards the con-cept of “citymaking”, where the spatial decision making process is dealing with cultural as-pects, liveability, community building, social cohesion and design.
Over the last few years a new methodology called ‘Living Lab’ has emerged to involve citizens in the design process. Initially is has mainly been used in the business sector to test commer-cial products, or to involve consumers as co-creators. Recently it has also progressively gained credibility in urban processes, as it facilitates the engagement of stakeholders and their under-standing of the planning problem, as well as the sharing of criteria for vision setting, thus ena-bling a transparent urban planning decision process.
During the STSM, which took place in April 2014, the authors have tried to outline how living labs are used in real cases of collaborative planning in the City of Amsterdam, and what is the role of new technologies in these living labs.
Nine experiments of Living labs -with or without such a label- on urban processes of planning and requalification were explored, with the aim of tracing out the achievements and weak-nesses of the practices undertaken so far. Through data collection, field surveys and inter-views, the authors asked whether technology is really helping non-expert citizens in being part of complex urban process, allowing real co-creation to happen; and, more generally, analyzed how the role of institutions, designers and citizens is changing in this dynamic scenario.
Amsterdam can be recognized as one of the most active cities in the European scenario in promoting innovative initiatives, by the use of open data and the development of smart pro-jects emerging from groups of citizen led proposals; participatory planning experiences are grounded on a solid tradition, and experimentation with numerous opportunities offered by new technologies. The city has recognized this potential and is investing on such projects, mainly by providing the conditions for a smart environment where open applications and initi-atives can be developed. There are several platforms that are already in place: these exhibit not only a high stage of development within the city itself, but also the role of cata
Networks and Politics. A presentation for Spanish Fulbright Alumni Association. Madrid. December 4rd, 2012.
This version has some typos that should be corrected, sch as the reference to Llanos Mora and some others that should be addete yet, such as Pascale Banhg
Short presentation for panel at Open.coop 2018 https://2018.open.coop/sessions/mapping-the-cooperative-solidarity-economy/ Session outline:
This introductory session will provide an overview of “the mapping project” in which Louis Cousin from Cooperatives Europe will lead a discussion about the mapping objectives and the challenges many groups have already experienced when trying to “map the ecosystem”. The overview will feature presentations and introductions from Colm Massey from the Solidarity Economy Association; Laura James Co-founder at Digital Life Collective; and Tom Ivey from domains.coop about their specific mapping projects and objectives.
There will be time for some discussion and debate with the audience and then the same panel will move into the Working space to continue a working session on the same subject – with a view to developing a steering group focussed on “Developing taxonomies for describing co-ops and solidarity organisations” using Linked Open Data.
2008 | Designing in a Systemic Way - experiences of finale design studio ad P...francesca // urijoe
the slide comes from the input package materials for the workshop CHITA08, mobile services and digital communities, that is taking place at Jiangnan University, Wuxi, China, as a research and didactic experience beetween School of Design at Jiangnan and Design Faculty at Politecnico di Milano. further news and materials available at http://chita.politecalab.org
Personal Clouds to replace corporate-controlled platformsMarco Fioretti
some thoughts, and my own Percloud vision, about “Personal Clouds to replace corporate-controlled-platforms”.
The Percloud (PERmanent/PERsonal cloud) is a proposal for a feasible and usable alternative to Facebook, Google and similar services.
Many of the concepts and answers mentioned there are further developed in many posts on my own blog https://stop.zona-m.net/
More background about this specific presentation is available here:
https://mfioretti.com/2018/02/calicut-personal-clouds-to-replace-corporate-controlled-platforms/
How and Why Open Hardware and Open Source can and should be used in non-weste...Marco Fioretti
ALL countries have the same rights to the same minimal standards of material wealth, hygiene, education, mobility. Each country should achieve that goal in the sustainable way that is culturally and politically best for ITSELF
But there is simply no way to get there without Open Hardware
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The Digital DIY phenomenon: challenge or opportunity for degrowth?Marco Fioretti
Digital Do-It-Yourself (DiDIY) is a set of DIY activities and mindsets made possible by the availability of low cost software, digital communication networks and digital fabrication devices. Today, the most popular examples of DiDIY are 3D printing and the “Makers Movement”. DiDIY, however, is a much bigger phenomenon, with potentially huge effects on the economy and the environment.
So far, the interaction between advocates of degrowth and communities like the one of Makers has been very limited and not void of reciprocal suspicion, if not hostility.
Practitioners of DiDIY seem to propose even more consumption of resources, that is the opposite of degrowth; in fact, it is hard to deny that many current examples of DiDIY only solve “first world problems”, producing even more hardly recyclable waste. DiDIY also needs, by definition, products and infrastructures, from microelectronics components to the Internet itself, that have a very big environmental footprint.
In spite of this, DiDIY can, if not become an deliberate “ally” of degrowth, give a strong contribution to mitigate some phenomenons, from waste to overconsumption, that degrowth rightly sees as serious problems. We argue that this should happen, and that much more mutual knowledge and support between the two communities are needed.
In our talk we first summarize the characteristics of DiDIY, highlighting those that seem an obstacle to degrowth. Next we present some key issues on which the degrowth and DiDIY movements may cooperate to achieve a critical mass. Finally, we mention some actions that should be implemented, at the regulatory and advocacy levels, to reach that critical mass.
Digital DIY for self-sustainability of rural areasMarco Fioretti
This is a talk at the 2015 Conference on "Sustainability of Rural Areas in Practice", that synthesizes a paper of the same title written by me and Wouter Tebbens for the Digital DIY project. Details and links at http://mfioretti.com/2015/12/nitra-digital-diy-for-self-sustainability-of-rural-areas/
Sandra Schön (Salzburg Research) presents the paper co-authored by Christian Voigt (Zentrum für Soziale Innovation) and Radovana Jagrikova (Youth Pro Aktiv) "Social innovations within makerspace settings for early entrepreneurial education - The DOIT project" at the international EDmedia conference in Amsterdam on 2018-06-28.
ABSTRACT: Open data has great potential, but it risks becoming a lost opportunity if the insiders' knowledge and tools to process it remain their prerogative. By analysing two case studies, the talk unveils the design approach of Sheldon.studio to turn open data into a digital commons, supporting a better-informed debate, a more vital civic consciousness, and fostering stronger participation in the democratic processes.
BIO: Matteo Moretti is an award-winning designer. He is co-founder of Sheldon.studio, the first studio on information-experience-design, and vice-director of the Iiteraction & Experience master at the University of the San Marino Republic. His projects, presented in many academic conferences and events, received the Data Journalism Award 2015, the European Design Award 2016, and 2017. Moretti has also been a jury member at the World Press Photo 2017-18 and one of the 100 ambassadors of Italian design in the world 2018.
Over the past decade “Design Thinking” has gained currency, initially within design agencies and their commercial work, in design education, and now within the public
and third sector. Design Thinking, as a methodology, it is claimed, solves problems – no matter what they are, no matter how hard. In the context of a wide-ranging critique of public service provision as costly, bureaucratic and often ineffective it is hardly surprising that some are looking to Design as the perfect partner for the Big Society. In this essay
we start by outlining the similarities between Design Thinking and the Big Society. Our attention then shifts to the messy and complex world of social problems and the potential of Design Thinking to intervene. We draw a distinction between the personal troubles of individuals and social problems, and argue that for Design Thinking to work within the latter, it needs to expand its conceptual toolbox. We argue for a refocus away from coming up with solutions to designing problems: for Design to actively, purposefully and reflexively participate in the making and molding of social problems. We then examine some of the features of Design that make it a strong candidate for being involved in such an activity as well as explore the demands that this will inevitably make on Design and designers.
Ensuring the end product is inclusive can be a challenge, but so can also be the process that was used to design it. How do we make sure that design is just and that people and communities are not inadvertently harmed, on the basis of aspects such as age, background, gender, and race, in the design process by the choices we make as designers? How do we do this especially for new innovative technologies, which we might not know much about? In this session, the speaker will review the common pitfalls of typical design research and development. Then, the speaker will walk through a framework for better design work that is more inclusive and minimizes potential social harm.
Optimistic interpretations: ignoring social relations that influence the social distribution and impact of the new ICT. The new digital technologies function as commodities, and their distribution – at least initially – tends to follow existing divisions of class, race and gender. Rather than assisting with equalization, the new information and communication technologies tend to reinforce social inequality, and lead to the formation of socially and technologically disadvantaged and excluded individuals (Golding, 1996; Zappala, 2000).
Urban Living Labs: learning from practice
Giulia Melis
SiTI Istituto Superiore sui Sistemi Territoriali per l'Innovazione, Torino, Italy
giulia.melis@siti.polito.it
Martijn de Waal
Amsterdam University of Applied Sciences, University of Amsterdam, the Netherlands
b.g.m.de.waal@hva.nl
ABSTRACT:
During recent years, the fast development of Information Technologies (IT) and digital media has introduced new opportunities for a sustainable and inclusive growth of cities, by produc-ing on the one hand lots of data about urban life, and on the other hand, digital media plat-forms.
The concept of planning itself is undergoing a cultural transformation, from designing the physical urban environment as an efficient, static backdrop for inhabitation, towards the con-cept of “citymaking”, where the spatial decision making process is dealing with cultural as-pects, liveability, community building, social cohesion and design.
Over the last few years a new methodology called ‘Living Lab’ has emerged to involve citizens in the design process. Initially is has mainly been used in the business sector to test commer-cial products, or to involve consumers as co-creators. Recently it has also progressively gained credibility in urban processes, as it facilitates the engagement of stakeholders and their under-standing of the planning problem, as well as the sharing of criteria for vision setting, thus ena-bling a transparent urban planning decision process.
During the STSM, which took place in April 2014, the authors have tried to outline how living labs are used in real cases of collaborative planning in the City of Amsterdam, and what is the role of new technologies in these living labs.
Nine experiments of Living labs -with or without such a label- on urban processes of planning and requalification were explored, with the aim of tracing out the achievements and weak-nesses of the practices undertaken so far. Through data collection, field surveys and inter-views, the authors asked whether technology is really helping non-expert citizens in being part of complex urban process, allowing real co-creation to happen; and, more generally, analyzed how the role of institutions, designers and citizens is changing in this dynamic scenario.
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This version has some typos that should be corrected, sch as the reference to Llanos Mora and some others that should be addete yet, such as Pascale Banhg
Short presentation for panel at Open.coop 2018 https://2018.open.coop/sessions/mapping-the-cooperative-solidarity-economy/ Session outline:
This introductory session will provide an overview of “the mapping project” in which Louis Cousin from Cooperatives Europe will lead a discussion about the mapping objectives and the challenges many groups have already experienced when trying to “map the ecosystem”. The overview will feature presentations and introductions from Colm Massey from the Solidarity Economy Association; Laura James Co-founder at Digital Life Collective; and Tom Ivey from domains.coop about their specific mapping projects and objectives.
There will be time for some discussion and debate with the audience and then the same panel will move into the Working space to continue a working session on the same subject – with a view to developing a steering group focussed on “Developing taxonomies for describing co-ops and solidarity organisations” using Linked Open Data.
2008 | Designing in a Systemic Way - experiences of finale design studio ad P...francesca // urijoe
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(
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Digital DIY opportunities and challenges for the european society
1. Digital DIY
opportunities and challenges
for the european society
Paris Open Source Summit
16 November 2016
by Marco Fioretti
2. CC BY-SA
Marco Fioretti
marco@freeknowledge.eu
Agenda
● Definition and examples of Digital DIY
● Goals of the DiDIY Project
● First DiDIY results, most relevant issues
● Towards the DiDIY guidelines: DiDIY models and
Policy Patterns
● Beyond DiDIY: (common?) future work
3. CC BY-SA
Marco Fioretti
marco@freeknowledge.eu
Definition of DiDIY (Digital DIY)
● a social, NOT technical phenomenon, based on
– Much easier and cheaper production of all sorts of“products”, including “unique” ones
– accessible knowledge
● DiDIY empowers people to:
– do things that they could have never done otherwise, e.g "sculpting" without using
one’s hands
– build things together, through open online communities
● Its greatest «enemies» are NOT technical limits, as much as legal, social
and political barriers
11. CC BY-SA
Marco Fioretti
marco@freeknowledge.eu
Summary: DiDIY...
● Makes «personal» manufacturing much easier and
cheaper
● Gives potentially to everybody the freedom to:
– Own (only) what they really need
– Create spare parts for what they already own
– Reduce pollution
– Share all these benefits with everybody else
15. CC BY-SA
Marco Fioretti
marco@freeknowledge.eu
Goals of the DiDIY Project
● DiDIY can lead to deep changes in the roles and relations among individuals,
organizations, and society, with both opportunities and threats
● The H2020 DiDIY Project studies these scenarios, and all their
long term implications for European society
● The deliverables of the project, which will end in June 2017, will include
guidelines, for EU educators and policy makers, about how to deal with
DiDIY and maximize its positive impacts on society.
16. CC BY-SA
Marco Fioretti
marco@freeknowledge.eu
First DiDIY results, main issues
● Rigorous definition of the phenomenon:
– DiDIY Knowledge Framework
– DiDIY Vocabulary
● Overviews of legal/regulatory issues – reports on
– Consumer safety, consumer protection, product liability…
– Intellectual property, Right to Repair, “personal use” of digital designs…
– Creativity, education, organization and work
● June 2017: final guidelines for EU educators and policy makers,
about how to deal with DiDIY and maximize its positive impacts on society
17. CC BY-SA
Marco Fioretti
marco@freeknowledge.eu
Towards the DiDIY guidelines:
integrative mathematical models
● extend and complement qualitative analyses and descriptions
● open and highly reusable
● Average wealth without (left) and with plan sharing (right).
18. CC BY-SA
Marco Fioretti
marco@freeknowledge.eu
Towards the DiDIY guidelines:
DiDIY Policy Patterns
●http://didiy.referata.com:
A repository of “policy patterns”:
● short descriptions of a solution to a particular problem (along with other
helpful information)
● others can freely adopt and reusethe patterns to their own needs and
situation
● we invite everybody who is interested to add their own patterns, and refine
existing ones
19. CC BY-SA
Marco Fioretti
marco@freeknowledge.eu
● http://didiy.referata.com: repository of “policy patterns”:
● short descriptions of a solution to a particular problem (along with other
helpful information)
● others can freely adopt and reusethe patterns to their own needs and
situation
● we invite everybody who is interested to add their own patterns, and refine
existing ones
Example of DiDIY Policy Pattern
20. CC BY-SA
Marco Fioretti
marco@freeknowledge.eu
Thanks and.. let’s work together!
● Questions?
● See you at www.didiy.eu to...
● Share relevant contacts and info
● Discuss how to work together to: promote,
reuse and further develop the findings of DiDIY...
also after the end of the project (June 2017)!
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant
agreement No 644344. Disclaimer: The views expressed in this website do not necessarily reflect the views of the EC.