Benjamin
Rivers
Benjamin
Rivers



   Hello
Development Strategies
for Indie Games
“…all the trappings
 of a stereotypical
‘art game’…”
“I can’t get the
 game to run.”
“Man, that really
 was short.”
Non-programmer




        Game designer
Where do you start?
Indie game dev’s
action plan™
1.   Define your scope
2.   Plan your design
3.   Produce a working draft
4.   Analyse critically
5.   Fix, polish, refine
Define your scope
 Use artificial restrictions if none exist
 (time, resolution, size, buttons)

» Helps you focus
» Gives you a goal
» Removes blue-sky temptations
Plan your design
» Keep it tight to start
» Don’t worry if you don’t know how to
  do something
» Start from the big picture, then look at
  the individual tasks
» Think holistically; do all your elements
  reinforce the core of your game?
» The only design tool
  you need
Translate your
design into
actions and
assets
Produce a working
draft
» Understand your actions
» Be organized!
» Focus on getting it to work; you can make it
  look good later
» Work on a system-by-system basis
  if you can (saves your sanity)
Be organized!

          Design



                Final in-game
                assets


          Game files
Get actions working   Make them “correct”
Analyse Critically
» Playtest as much as possible
» Make sure other people see it
» Collect all feedback, and listen to it
» It’s okay to make major changes
» Don’t get too precious about anything
Fix, polish, refine
» Make those assets look great
» Don’t leave sound to the end; it’s 50% of
  the experience
» Keep testing, right until release
» Try to find errors, bugs, inconsistencies
» Have some fun!
Benjamin
Rivers


Thank you

Development Strategies for Indie Games