Practice-based research methods: Challenges and potentialsLina Markauskaite
Master class on practice based research methods 11 December 2019.
Education as an applied interdisciplinary research field faces acute challenges in defining the nature and scope of practice-based research. Constantly shifting notions of what it means to learn and, consequentially, what it means to teach make practice-based research a fluid and muddy concept. Increasing technologisation of learning environments and heightened expectations concerning the role of evidence in situated educational decisions have led some scholars to suggest a range of new approaches that are seen as more suitable for quickly changing research and practice contexts and capable to connect research with practice, design with teaching, and data with action. In this presentation, I discuss some different ways of thinking about these connections and emerging from them methodological implications. I argue that practice-based research has to ground itself in a much better understanding of diverse ways of knowing and embrace the notion of the methodological craftsmanship.
The Diffusion And Implementation of InnovationCSCJournals
In their efforts to try and meet the requirements of the ‘new economy’, corporations would be helped with a conceptual framework in which their innovative business models are combined with new perceptions of knowledge creation, the diffusion and implementation of innovations and change management. To come up with adequate problem analyses and (business) solutions for the complex issues they address, corporations need not only technological knowledge, but also have to gain insight into how technologies relate to the values of people, and how they can be implemented successfully. Action research set up in the form of reciprocal Human Resource Management projects is particularly designed to create solutions and implement strategies that cover this whole spectrum. In a corporate effort of academic researchers and experts in the field, technological and practical knowledge and skills are integrated in a mutual learning and knowledge creation process aimed at the implementation of innovative solutions. With that, it provides an answer to the call for a new knowledge and innovation paradigm that serves to support the ‘new economy’.
Futures, communication and social innovationMario Guillo
This paper presents the results of a comparative pilot study of images of the future in youngsters from 2 different European countries: Spain and Finland. The survey of two groups of university students -from both countries- tries to look into identified cultural values and the message sources that can influence the way we look at the (expected and desired) future.
The importance of this project, that has been developed using the web platform www.F212.org, a pilot project funded by FECYT (Spanish Foundation for Science and Technology), relies on the idea that communication and exchange of information about images of the future through social networks will empower new generations for facing the challenge of building a desired future.
This document discusses definitions and structures of practice-based research. It provides definitions from various scholars that describe practice-based research as involving both a creative/practical component as well as a written thesis that contextualizes the work. The creative component can be an artifact, performance, or design that embodies the research question or contributes new knowledge. The written component provides analysis and justification for how the practical work advances understanding. The document also outlines common sections in a practice-based research thesis, including reviewing previous work, describing the methodology, documenting new creative works, and evaluating the results.
The document discusses practice-based research, which aims to advance knowledge through both practice and theory. Practice-based research results in an artifact, like a game, that embodies knowledge which can only fully be understood by examining the artifact. The document then discusses various methodological approaches that can inform practice-based research, including Aristotelian concepts of episteme, techne, and phronesis. It also discusses interpretive inquiry, hermeneutics, and iterative design processes.
Interdisciplinarity and Epistemic Fluency: What makes complex knowledge work ...Lina Markauskaite
Webinar 2 “Interdisciplinarity in Technology-Enhanced Learning”
The topic chosen for the second edition of the Webinar series is “Interdisciplinarity in TEL”. The TEL field is interdisciplinary by definition. This makes TEL an especially interesting research field. Yet, it also brings complexity at different levels. A challenge for TEL researchers is to properly understand what is interdisciplinarity in our field, its challenges and implications. In the first part of the dialog, Lina Markauskaite will elaborate on the concept of epistemic fluency as “the capacity to understand, switch between and combine different kinds of knowledge and different ways of knowing about the world” (Markauskaite & Goodyear, 2016)
John Cook Research Profile For D4DL SIG visit to & talks with the DCRC/REACT hub @ Pervasive Media Studio, Watershed, May 22nd 2013: http://cloudworks.ac.uk/cloud/view/8427
Practice-based research methods: Challenges and potentialsLina Markauskaite
Master class on practice based research methods 11 December 2019.
Education as an applied interdisciplinary research field faces acute challenges in defining the nature and scope of practice-based research. Constantly shifting notions of what it means to learn and, consequentially, what it means to teach make practice-based research a fluid and muddy concept. Increasing technologisation of learning environments and heightened expectations concerning the role of evidence in situated educational decisions have led some scholars to suggest a range of new approaches that are seen as more suitable for quickly changing research and practice contexts and capable to connect research with practice, design with teaching, and data with action. In this presentation, I discuss some different ways of thinking about these connections and emerging from them methodological implications. I argue that practice-based research has to ground itself in a much better understanding of diverse ways of knowing and embrace the notion of the methodological craftsmanship.
The Diffusion And Implementation of InnovationCSCJournals
In their efforts to try and meet the requirements of the ‘new economy’, corporations would be helped with a conceptual framework in which their innovative business models are combined with new perceptions of knowledge creation, the diffusion and implementation of innovations and change management. To come up with adequate problem analyses and (business) solutions for the complex issues they address, corporations need not only technological knowledge, but also have to gain insight into how technologies relate to the values of people, and how they can be implemented successfully. Action research set up in the form of reciprocal Human Resource Management projects is particularly designed to create solutions and implement strategies that cover this whole spectrum. In a corporate effort of academic researchers and experts in the field, technological and practical knowledge and skills are integrated in a mutual learning and knowledge creation process aimed at the implementation of innovative solutions. With that, it provides an answer to the call for a new knowledge and innovation paradigm that serves to support the ‘new economy’.
Futures, communication and social innovationMario Guillo
This paper presents the results of a comparative pilot study of images of the future in youngsters from 2 different European countries: Spain and Finland. The survey of two groups of university students -from both countries- tries to look into identified cultural values and the message sources that can influence the way we look at the (expected and desired) future.
The importance of this project, that has been developed using the web platform www.F212.org, a pilot project funded by FECYT (Spanish Foundation for Science and Technology), relies on the idea that communication and exchange of information about images of the future through social networks will empower new generations for facing the challenge of building a desired future.
This document discusses definitions and structures of practice-based research. It provides definitions from various scholars that describe practice-based research as involving both a creative/practical component as well as a written thesis that contextualizes the work. The creative component can be an artifact, performance, or design that embodies the research question or contributes new knowledge. The written component provides analysis and justification for how the practical work advances understanding. The document also outlines common sections in a practice-based research thesis, including reviewing previous work, describing the methodology, documenting new creative works, and evaluating the results.
The document discusses practice-based research, which aims to advance knowledge through both practice and theory. Practice-based research results in an artifact, like a game, that embodies knowledge which can only fully be understood by examining the artifact. The document then discusses various methodological approaches that can inform practice-based research, including Aristotelian concepts of episteme, techne, and phronesis. It also discusses interpretive inquiry, hermeneutics, and iterative design processes.
Interdisciplinarity and Epistemic Fluency: What makes complex knowledge work ...Lina Markauskaite
Webinar 2 “Interdisciplinarity in Technology-Enhanced Learning”
The topic chosen for the second edition of the Webinar series is “Interdisciplinarity in TEL”. The TEL field is interdisciplinary by definition. This makes TEL an especially interesting research field. Yet, it also brings complexity at different levels. A challenge for TEL researchers is to properly understand what is interdisciplinarity in our field, its challenges and implications. In the first part of the dialog, Lina Markauskaite will elaborate on the concept of epistemic fluency as “the capacity to understand, switch between and combine different kinds of knowledge and different ways of knowing about the world” (Markauskaite & Goodyear, 2016)
John Cook Research Profile For D4DL SIG visit to & talks with the DCRC/REACT hub @ Pervasive Media Studio, Watershed, May 22nd 2013: http://cloudworks.ac.uk/cloud/view/8427
Interface Design - an overview on recent findings in HCI research and examples of interfaces created by WebFoo Interface Division.
This slideshow was presented by our Creative Director, Mihai Varga, at a guest lecture at Surrey University in March 2014.
Best Practices for Interdisciplinary Design.Arturo Pelayo
This document discusses the benefits of anchoring interaction design in the best practices of instructional design. It argues that instructional design has a strong theoretical foundation from various fields that can help address challenges in areas like cross-cultural design. The document also discusses trends in outsourcing and how instructional design principles can help with intercultural communication issues that arise. Overall, the document advocates for the use of instructional design methodologies and standards to help advance fields like interaction design.
1. The document discusses how design thinking, a human-centered innovation methodology, can help build creative competence among students. It has been implemented in programs at Stanford University and a design consultancy called IDEO.
2. The article then provides an overview of design thinking, outlining its key elements of understanding user needs, observation, idea generation, prototyping, and testing. It also discusses how IDEO has successfully applied this approach to develop innovative products and solve complex problems.
3. Finally, the author proposes using design thinking to bring more creativity to traditional distance learning programs through new research projects that infuse this methodology. This could help address concerns that current education is limiting students' natural creative abilities.
Presentation at the conference on "The Constitution of Media Education", organized by the division of Media Education of the German Educational Research Association (GERA | DGfE ) and the division of Media Education of the Austrian Asso-ciation of Research and Development in Education (AARDE | OEFEB) at the University of Vienna, September 29-30, 2016.
This document discusses a project examining the role and purpose of academic books in serving scholarship and learning. The project has two phases: the first involves literature reviews and evidence gathering to understand issues, and the second establishes a community coalition to conduct focused mini-projects. The goal is to investigate opportunities and challenges of technological developments while extensively consulting the academic, publishing, and library communities. The project aims to sustain and enhance the impact of arts and humanities research by navigating breadth and depth of impact from all perspectives.
This workshop asks how we can use methods drawn from design, art, and craft, informed by
interdisciplinary and systems thinking, to materialize not just envisioned ‘things’, but abstract or
invisible ideas and relationships. There is an emerging set of research practices using tangible or
material models, or constructive making and embodying to visualize how people think about concepts
ranging from invisible systems and infrastructures to mental models, personal data which would
otherwise be invisible, or even the phenomenological dimensions of experiences themselves. Examples
include explorations of the design of public services, healthcare processes, mental health experiences,
career paths, crafters’ movements, and experiences of social networks (Aguirre Ulloa and Paulsen,
2017; Rygh and Clatworthy, 2019; Luria et al, 2019; Ricketts and Lockton, 2019; Nissen and Bowers,
2015; Fass, 2016).
Reflections On Social Media Use Along The Academic Research Life CycleAnand Sheombar
This short paper presentation at 12th IADIS International Conference on Information Systems (IS 2019) argues for the need for discussion on the role social media could have in the research life cycle, particularly for Information Systems (IS) scholars. ICTs are pervasive, and their societal impact is profound. Various disciplines including those of social sciences are present in the online discourse and join the public debate on societal implications of ICTs and scholar are familiar with web tools for publishing. Information Systems scholars could not only further explore the possibilities for joining that online discourse, but also could explore the potential social media may have for activities related to the research life cycle. In this paper we do not focus solely on social media as a data collection source but regard their merits as a channel for scholarly communication throughout the whole research life cycle, from the start of getting inspired to conduct a research, finding collaboration partners or funding, through suggestions for literature, to the stage of research dissemination and creating impact beyond the own scientific community. This paper contributes an original approach to research communication by combining the research life cycle with practical insights of how social media can be applied throughout each phase of that lifecycle. We conclude with some questions debating the stance that (future) IS scholars are prepared to become the digital scholar that can manoeuvre well on social media for scholarly communication.
OBC | After media industry: Media culture - the future dispositive of societ...Out of The Box Seminar
Thomas Bauer, University of Vienna, Austria
After media industry: Media culture - the future dispositive of society’s development
http://obc2012.outofthebox.si/
This chapter introduces the concept of learning design and argues that explicitly representing and sharing the design of learning activities can help teachers create more effective learning environments. It discusses the changing context of education and needs of modern learners. A new learning design methodology is needed to help teachers design pedagogically sound learning that leverages new technologies. The chapter lays out an argument for shifting to a more systematic, explicit approach to design using tools and methods grounded in research.
Design thinking is complementary to scientific thinking and could provide valuable contributions to decision making processes that are currently dominated by political and economic views. Design thinking involves invention and synthesis, focusing on creating new patterns and concepts, rather than analysis and discovery. The paper argues that as problems have increased due to issues like population growth and environmental impacts, creative solutions are needed. It presents design thinking as a way to complement scientific thinking in advising high-level decision makers.
1) The document discusses the need for design thinking to be incorporated into decision making processes to address problems caused by population growth and environmental pressures.
2) It argues that design thinking, which focuses on invention and synthesis, can complement scientific thinking by generating new solutions.
3) The author proposes that properly prepared designers could make substantial contributions to decision making processes that are currently dominated by political and economic views.
The panel discusses using social science methods like ethnography to spur innovation in interdisciplinary student teams. The document describes an initiative by Henry Delcore, an anthropologist, to combine students from engineering, entrepreneurship, and anthropology into teams. Delcore believes including social science perspectives can lead to more innovative products. The paper then discusses how Delcore uses ethnographic research methods in his own work and with student teams to gain insights into user needs and contexts that inspire new solutions.
Knowledge Management Cultures: A Comparison of Engineering and Cultural Scien...Ralf Klamma
This work in progress presents an approach to compare patterns of communication and knowledge organization in cultural and engineering science projects under the leading point of media use. The goal of the underlying project is to gain a better understanding on similarities and dierences in both areas and to develop more appropriate information system support for both areas. Central to the comparative analysis approach is a process knowledge repository which was successfully used in two case studies about real world information systems.
This document examines the communication of science by the Secretariat of Science and Technology of the National University of San Luis in Argentina. It finds that while the Secretariat experiments with publishing science and technology issues on its website, it lacks a clear strategy for communicating and disseminating the university's research. The document proposes developing a strategic plan for social communication of science that would include carrying out a communication diagnosis, mapping key actors and audiences, and preparing and managing tailored content for different media outlets. The goal would be to better expose the public to UNSL research findings and increase understanding of issues being studied, while facilitating more interaction between scientists, communicators and citizens.
Collaboration, Dialogue, and Creativity 68 architectural eWilheminaRossi174
Collaboration, Dialogue, and Creativity 68
architectural education instruction. Based upon the findings, architectural education can employ
dialogue to foster collaboration and agency to tackle systems-level problems. Lastly, combining
dialogue with collaborative design can become a means to address persistent diversity/inclusion
problems (Anthony, 2002; Lehtomäki et al., 2019) in architectural education as well.
Summary of Literature Review on Dialogue for Architectural Education
Scholars have made a compelling argument for the inclusion of dialogue in higher
education to improve communication, enhance understanding, and foster learning. Researchers
have highlighted the generative potential of dialogue to achieve collective intelligence, enable
collaboration, and address environmental responsibility. Empirical research has shown that
dialogue can be transformational in higher education and a necessary skill for community
stakeholder engagement in public architecture. In response, this literature review has highlighted
the omission of dialogue from the repertoire of pedagogies required in accredited architecture
degree programs. It has also revealed the need to better define dialogue terminology, define
what dialogue is, and what it means in the context of architectural education. The review of
literature was broad, but effective in revealing the potential of dialogue for architectural design.
Stream 3: Creativity for Architectural Education
“Creativity is a term that often is used in education, but rarely defined” (Beghetto, 2005,
p. 255). The review of literature on creativity in architectural education begins with a working
definition of creativity to establish common understanding. For this dissertation and literature
review specifically, the definition of creativity aligns with Beghetto (2005), “Creativity involves
a combination of uniqueness and usefulness. Creativity is the interaction among aptitude,
process, and environment by which an individual or group produces a perceptible product that is
both novel and useful as defined within a social context” (p. 255). The conceptual framework of
Collaboration, Dialogue, and Creativity 69
this study focused on collaborative co-creativity and directed the literature review on creativity
for architectural education, to a “Problem Solving and Expertise” theoretical framework.
To begin, a sense of balance must be maintained when reviewing creativity scholarship
because research has shown creativity is affected by factors beyond ability, education, and
current understanding. For example, (Zenasni et al., 2008) conducted an empirical study that
identified four interrelated factors: the creative person, product, press, and process that affect
creative achievement. Hence, the researchers showed that creativity does not operate in a
vacuum but “it is widely believed that creativity depends on the presence of several factors t ...
This document summarizes a conference that brought together specialists from design, cultural research, and peace and security to discuss how design approaches could be applied to peace and security programming.
The conference highlighted opportunities for design to contribute to more effective peace and security programs by generating local knowledge through research and applying it to program design in partnership with local communities. However, applying design approaches to sensitive contexts like peace and security raises questions about ethics and responsibilities.
At the conference, interdisciplinary teams experimented with using a strategic design process to address an issue like reintegrating ex-combatants. Participants concluded there is potential for design and cultural research methods to improve programs, but careful study is needed due to the complexities of these contexts
This document discusses the debate between practice and theory in communications design. It argues that the conventional approach focuses too much on practice over theory, producing commodified outcomes for clients. However, design would benefit from more exploration and research outside commercial constraints. This would allow for new discoveries in visual languages, materials and mediums. While practice serves client needs, design also plays an important role in disseminating information to society. The document examines how views shifted after World War II towards more invisible, commercial design and away from the theoretical cultural contributions of early 20th century movements. It suggests design education also reflects a bias towards practice over exploration and theory.
Interface Design - an overview on recent findings in HCI research and examples of interfaces created by WebFoo Interface Division.
This slideshow was presented by our Creative Director, Mihai Varga, at a guest lecture at Surrey University in March 2014.
Best Practices for Interdisciplinary Design.Arturo Pelayo
This document discusses the benefits of anchoring interaction design in the best practices of instructional design. It argues that instructional design has a strong theoretical foundation from various fields that can help address challenges in areas like cross-cultural design. The document also discusses trends in outsourcing and how instructional design principles can help with intercultural communication issues that arise. Overall, the document advocates for the use of instructional design methodologies and standards to help advance fields like interaction design.
1. The document discusses how design thinking, a human-centered innovation methodology, can help build creative competence among students. It has been implemented in programs at Stanford University and a design consultancy called IDEO.
2. The article then provides an overview of design thinking, outlining its key elements of understanding user needs, observation, idea generation, prototyping, and testing. It also discusses how IDEO has successfully applied this approach to develop innovative products and solve complex problems.
3. Finally, the author proposes using design thinking to bring more creativity to traditional distance learning programs through new research projects that infuse this methodology. This could help address concerns that current education is limiting students' natural creative abilities.
Presentation at the conference on "The Constitution of Media Education", organized by the division of Media Education of the German Educational Research Association (GERA | DGfE ) and the division of Media Education of the Austrian Asso-ciation of Research and Development in Education (AARDE | OEFEB) at the University of Vienna, September 29-30, 2016.
This document discusses a project examining the role and purpose of academic books in serving scholarship and learning. The project has two phases: the first involves literature reviews and evidence gathering to understand issues, and the second establishes a community coalition to conduct focused mini-projects. The goal is to investigate opportunities and challenges of technological developments while extensively consulting the academic, publishing, and library communities. The project aims to sustain and enhance the impact of arts and humanities research by navigating breadth and depth of impact from all perspectives.
This workshop asks how we can use methods drawn from design, art, and craft, informed by
interdisciplinary and systems thinking, to materialize not just envisioned ‘things’, but abstract or
invisible ideas and relationships. There is an emerging set of research practices using tangible or
material models, or constructive making and embodying to visualize how people think about concepts
ranging from invisible systems and infrastructures to mental models, personal data which would
otherwise be invisible, or even the phenomenological dimensions of experiences themselves. Examples
include explorations of the design of public services, healthcare processes, mental health experiences,
career paths, crafters’ movements, and experiences of social networks (Aguirre Ulloa and Paulsen,
2017; Rygh and Clatworthy, 2019; Luria et al, 2019; Ricketts and Lockton, 2019; Nissen and Bowers,
2015; Fass, 2016).
Reflections On Social Media Use Along The Academic Research Life CycleAnand Sheombar
This short paper presentation at 12th IADIS International Conference on Information Systems (IS 2019) argues for the need for discussion on the role social media could have in the research life cycle, particularly for Information Systems (IS) scholars. ICTs are pervasive, and their societal impact is profound. Various disciplines including those of social sciences are present in the online discourse and join the public debate on societal implications of ICTs and scholar are familiar with web tools for publishing. Information Systems scholars could not only further explore the possibilities for joining that online discourse, but also could explore the potential social media may have for activities related to the research life cycle. In this paper we do not focus solely on social media as a data collection source but regard their merits as a channel for scholarly communication throughout the whole research life cycle, from the start of getting inspired to conduct a research, finding collaboration partners or funding, through suggestions for literature, to the stage of research dissemination and creating impact beyond the own scientific community. This paper contributes an original approach to research communication by combining the research life cycle with practical insights of how social media can be applied throughout each phase of that lifecycle. We conclude with some questions debating the stance that (future) IS scholars are prepared to become the digital scholar that can manoeuvre well on social media for scholarly communication.
OBC | After media industry: Media culture - the future dispositive of societ...Out of The Box Seminar
Thomas Bauer, University of Vienna, Austria
After media industry: Media culture - the future dispositive of society’s development
http://obc2012.outofthebox.si/
This chapter introduces the concept of learning design and argues that explicitly representing and sharing the design of learning activities can help teachers create more effective learning environments. It discusses the changing context of education and needs of modern learners. A new learning design methodology is needed to help teachers design pedagogically sound learning that leverages new technologies. The chapter lays out an argument for shifting to a more systematic, explicit approach to design using tools and methods grounded in research.
Design thinking is complementary to scientific thinking and could provide valuable contributions to decision making processes that are currently dominated by political and economic views. Design thinking involves invention and synthesis, focusing on creating new patterns and concepts, rather than analysis and discovery. The paper argues that as problems have increased due to issues like population growth and environmental impacts, creative solutions are needed. It presents design thinking as a way to complement scientific thinking in advising high-level decision makers.
1) The document discusses the need for design thinking to be incorporated into decision making processes to address problems caused by population growth and environmental pressures.
2) It argues that design thinking, which focuses on invention and synthesis, can complement scientific thinking by generating new solutions.
3) The author proposes that properly prepared designers could make substantial contributions to decision making processes that are currently dominated by political and economic views.
The panel discusses using social science methods like ethnography to spur innovation in interdisciplinary student teams. The document describes an initiative by Henry Delcore, an anthropologist, to combine students from engineering, entrepreneurship, and anthropology into teams. Delcore believes including social science perspectives can lead to more innovative products. The paper then discusses how Delcore uses ethnographic research methods in his own work and with student teams to gain insights into user needs and contexts that inspire new solutions.
Knowledge Management Cultures: A Comparison of Engineering and Cultural Scien...Ralf Klamma
This work in progress presents an approach to compare patterns of communication and knowledge organization in cultural and engineering science projects under the leading point of media use. The goal of the underlying project is to gain a better understanding on similarities and dierences in both areas and to develop more appropriate information system support for both areas. Central to the comparative analysis approach is a process knowledge repository which was successfully used in two case studies about real world information systems.
This document examines the communication of science by the Secretariat of Science and Technology of the National University of San Luis in Argentina. It finds that while the Secretariat experiments with publishing science and technology issues on its website, it lacks a clear strategy for communicating and disseminating the university's research. The document proposes developing a strategic plan for social communication of science that would include carrying out a communication diagnosis, mapping key actors and audiences, and preparing and managing tailored content for different media outlets. The goal would be to better expose the public to UNSL research findings and increase understanding of issues being studied, while facilitating more interaction between scientists, communicators and citizens.
Collaboration, Dialogue, and Creativity 68 architectural eWilheminaRossi174
Collaboration, Dialogue, and Creativity 68
architectural education instruction. Based upon the findings, architectural education can employ
dialogue to foster collaboration and agency to tackle systems-level problems. Lastly, combining
dialogue with collaborative design can become a means to address persistent diversity/inclusion
problems (Anthony, 2002; Lehtomäki et al., 2019) in architectural education as well.
Summary of Literature Review on Dialogue for Architectural Education
Scholars have made a compelling argument for the inclusion of dialogue in higher
education to improve communication, enhance understanding, and foster learning. Researchers
have highlighted the generative potential of dialogue to achieve collective intelligence, enable
collaboration, and address environmental responsibility. Empirical research has shown that
dialogue can be transformational in higher education and a necessary skill for community
stakeholder engagement in public architecture. In response, this literature review has highlighted
the omission of dialogue from the repertoire of pedagogies required in accredited architecture
degree programs. It has also revealed the need to better define dialogue terminology, define
what dialogue is, and what it means in the context of architectural education. The review of
literature was broad, but effective in revealing the potential of dialogue for architectural design.
Stream 3: Creativity for Architectural Education
“Creativity is a term that often is used in education, but rarely defined” (Beghetto, 2005,
p. 255). The review of literature on creativity in architectural education begins with a working
definition of creativity to establish common understanding. For this dissertation and literature
review specifically, the definition of creativity aligns with Beghetto (2005), “Creativity involves
a combination of uniqueness and usefulness. Creativity is the interaction among aptitude,
process, and environment by which an individual or group produces a perceptible product that is
both novel and useful as defined within a social context” (p. 255). The conceptual framework of
Collaboration, Dialogue, and Creativity 69
this study focused on collaborative co-creativity and directed the literature review on creativity
for architectural education, to a “Problem Solving and Expertise” theoretical framework.
To begin, a sense of balance must be maintained when reviewing creativity scholarship
because research has shown creativity is affected by factors beyond ability, education, and
current understanding. For example, (Zenasni et al., 2008) conducted an empirical study that
identified four interrelated factors: the creative person, product, press, and process that affect
creative achievement. Hence, the researchers showed that creativity does not operate in a
vacuum but “it is widely believed that creativity depends on the presence of several factors t ...
This document summarizes a conference that brought together specialists from design, cultural research, and peace and security to discuss how design approaches could be applied to peace and security programming.
The conference highlighted opportunities for design to contribute to more effective peace and security programs by generating local knowledge through research and applying it to program design in partnership with local communities. However, applying design approaches to sensitive contexts like peace and security raises questions about ethics and responsibilities.
At the conference, interdisciplinary teams experimented with using a strategic design process to address an issue like reintegrating ex-combatants. Participants concluded there is potential for design and cultural research methods to improve programs, but careful study is needed due to the complexities of these contexts
This document discusses the debate between practice and theory in communications design. It argues that the conventional approach focuses too much on practice over theory, producing commodified outcomes for clients. However, design would benefit from more exploration and research outside commercial constraints. This would allow for new discoveries in visual languages, materials and mediums. While practice serves client needs, design also plays an important role in disseminating information to society. The document examines how views shifted after World War II towards more invisible, commercial design and away from the theoretical cultural contributions of early 20th century movements. It suggests design education also reflects a bias towards practice over exploration and theory.
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DESIGNING POSTERS: Strategies for Communicating Scientific Projects
1. DESIGNING POSTERS
Strategies for Communicating
Scientific Projects
Dr. Maryam Bolouri
mbr@hsrw.eu (University)
maryam.bolouri@posteo.de (Private)
Faculty of Technology and Bionics
2. Page of1 34
1. Introduction
Definition of Concepts
Levels of Science Communication
2. Pre-Design: Planning the Poster
Learning from Paradigms in Design
Preparing Poster Concepts & Script
Elements of a Scientific Poster
3. Design Principles
Content and Context
Text and Typography
Composition and Layout
Visualisation and Imagery
Colour
4. Post-Design: Review & Print
Reviewing and Printing
Copyrights and Plagiarism
Media Platforms
5. Preparing a Scientific Poster: Basic Steps
6. Assessment Criteria
Contents
2019 Hochschule Rhein-Waal
Written, visualised, and designed by:
Maryam Bolouri
Lecture Date: 11.12.2019, 15:00 hrs, Cleve
Faculty of Technology and Bionics
Winter Semester 2019/20
For education purpose only. Please do not use slides,
contents and visualisations for commercial usage.
3. Poster Design
Strategies for Communicating Scientific Projects
INTRODUCTION
DESIGNING
POSTERS
Topic I
PhotoLicencebyPixabay
4. Page of3 34
Nexus of Science, Communication and Media Design
In the following text, we discuss the nexus of design,
science, media, communication and art and reexamine
their symbiosis for designing powerful scientific posters.
In ancient history, there are various evidences to
demonstrate the interconnections between art, culture
and science. The ancient wisdom are preserved in time
and are transmitted in spaces/places by using artistic and
human-centred communication systems. Some civilisation
used visuals while others used poetry. For instance, Omar
Khayyam, a Persian mathematician, astronomer and poet,
who lived during 11th century and is known for his
geometric algebra, wrote his mathematical teaching in
form of poetry.
During the modern history, specially after industrialisation,
a sharp conceptual distinction is made between the fields
of sciences, technology and engineering on the one hand,
and humanities, art, communication and cultural studies,
on the other hand. Today, we are witnessing a complex
interdisciplinary and intercultural network between these
fields. As rightly pointed out by Edward A. Shanken, the
sprout of these interrelationship has developed during
1960s. Considerably, the contemporary art influenced by
science and technology from ideas, methods, to tools and
images (see Shanken, 2002 & 2007).
Science Communication and Poster Design
We are witnessing a transformation in media culture and
communication systems globally. The media culture is
expanding towards visualisation of various spheres of life
and activities. And systems of visual communication and
media design platforms are changing rapidly. Poster
design, in general, is not a new communication practice in
history. With the sophistication and excessiveness of
information today, however, designing poster demands
thoughtful decisions and intelligible processes of design.
Designing a scientific poster is not only presentation and
visualisation of research results and data, but also is an
interactive installation to creatively, cognitively and
scientifically engage people.
The aim of this lecture e-notes is to compile strategies,
techniques and tools, which can be used in designing a
powerful visual posters for communicating scientific
projects. These strategies should be seen as a source of
inspiration rather than universal rules. The visual culture is
in course of metamorphosis.
INTRODUCTION
Introductory Remarks
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
Colour in Science
Timeline of ‘all issues of
Popular Science magazine
from the beginning of
publication in 1872 to
1922’, without colour and
design. Source: Huber,
Zepel, & Manovich (2010)
5. Page of4 34
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
Definition of Concepts
INTRODUCTION
*These definition are simplified for this presentation. For complex research usage please refer to your discipline
(e.g. information may be defined differently in science and informatics)
6. Page of5 34
What is Communication?
In the modern history, the concept of communication is
defined in different ways. The influential model is the
‘Mathematical Theory of Communication’ developed by
Claud E. Shanon during 1948 in the Bell Laboratory and
introduced to humanities by Warren Weaver. This theory
reduces the communication into a system of information
and it is essentially message-oriented model (see Bolouri,
2019).
During the expansion of the communication studies, many
theories from social science and anthropology, among
others, have been introduced to the field. These theories
highlighted communication as ‘a social function’, ’social
construction’, constituting social reality, or shaping
civilisation (see for example Raymond Williams, Harold
Innis, etc.).
The contemporary theories define communication not
merely as transmission of information, but as a process of
(re)constructing meaning. Accordingly, communication is a
dynamic and organic process of meaning-making. The
context, situations, settings, forms of mediation, inter alia,
can influence the constitution of reality and experience of
life (see Littlejohn & Foss, 2008).
From Intra-personal to Global communication
Communication may take place in various levels (see
McQuail, 2005).
✦ Intra-personal (e.g. cognition, ideation, creation,
expression of meaning at individual level)
✦ Inter-personal (e.g. the process of meaning-making
between two or more people)
✦ Intra-group (e.g. family)
✦ Intergroup or Association (e.g. community)
✦ Institutional or Organisational (e.g. business firm)
✦ Society-Wide or Public (e.g. national level)
✦ Global (e.g. intercultural and international level)
INTRODUCTION
Levels of Communication
Further Readings
Littlejohn, S. W. (2002).
Theories of Human
Communication. India:
Wadsworth.
‘We live in communication just
like fish live in water, wrapped
in but unconscious of
communication [processes] as
much as fish are unaware of
water’ (Hsia, 1988: p. 8).
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
Intra-
Personal
Inter-Personal
Intra-Group
Inter-Group / Association
Institutional / Organisational
Society-Wide / Public
Global
Levels of Communication
7. Page of6 34
INTRODUCTION
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
Levels of Communication
8. Page of7 34
INTRODUCTION
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
Levels of Science Communication
10. Page of9 34
PRE-DESIGN
INTRODUCTION
Design paradigms
There are two levels of design, which are involved here.
One is the actual design of your project (which is a
product design) and, the second, the poster design (which
is a media design). Here the major focus is on media
design.
There are various paradigms in design in general. What is a
paradigm? How can we learn from design paradigms? A
paradigm gives us a system of values and enables us to
make a judgment about particular design.
Form follows function
This designing principle is attributed to Lois Sullivan from
“Art and Crafts” movements during 1886 (Hammer, 2008:
p. 28). This paradigm gave value to functionality rather
than form. This is basically a functionalism approach in
design, which was glorified during the Bauhaus and the
Ulm School of design during 50s and 60s (p. 28).
In today’s context, can we rely on a functional poster? You
can design a functional poster, but not essentially an
efficient one.
Form follow emotion
The second paradigm is considered as a response to the
dominance of functionalism in design practices. The
emphasis was on emotional effects and aesthetics values
rather than the cause and effect relationship between
function and form.
Can we rely on aesthetically pleasant poster? A scientific
poster is not only a beautiful design but also
communicating meaning. A poster can simplify the
complex research projects.
Form follow form (cognition)
Bolz, In his book, Band-Design-Manifest des 21.
Jahrhunderts (2006) argued for a paradigm-shift in design
after “form follow function” and “form follow
emotions” (Hammer, 2008: p. 29). This idea was
influenced by the self-organisation of the nature (p. 29).
This paradigm-shift in design is cognitive-oriented. An
effective scientific poster uses the laws of perception in
design.
Learning From Paradigms in Design
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
11. Page of10 34
PRE-DESIGN
INTRODUCTION
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
The Language of Poster Vs. Research Article?
A poster is a space-based, non-linear medium, while the
research article is a linear and time-based medium. People
may decide how to get involved with your research results
presented on a poster. But, their gaze can be directed by
the information flow and visual narrative structure.
Central Narrative
Brainstorm the central narrative in your group. Decide
how to visualise your research story and results in a
meaningful way to other people. Visual narrative is the art
of building a bounding and comprehensive structure. It
would be discouraging for a viewer to search for data and
connecting meaningless information together. Designing a
poster is not merely a research report, but a cognitive and
comprehensive knowledge transfer. Decide on the
information flow and think of a clear structure which can
support it.
One “aha” moment!
It is important to communicate one central ‘wow’ effect /
‘aha’ moment to the viewer. Choose the major character
of your research and build the story around it. Use
another three supporting argument to back the central
discussion. Do not use too many details or wide-range of
concepts to communicate.
Time-based vs. Space-based Medium
Preparing a Poster: Concept and Script
12. Page of11 34
Scientific
Information
Design &
Entertainment
Poster Media
Platform
1 ‘Wow’ effect
Background / Overview
Process / Methodology
Results / Inferences
Follow up on
other media
platform
Imagery
Flow and narratives
Consistency
3 Supporting ideas
Visualisation of
complex data
Visual Metaphors
Title
PRE-DESIGN
INTRODUCTION
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
Brainstorming: Elements of a Scientific Poster
Acknowledgement
13. Page of12 34
Topic III
Poster Design
Strategies for Communicating Scientific Projects
DESIGN
PRINCIPLES
PhotoLicencebyPixabay
14. Page of13 34
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
DESIGNPRINCIPLES
INTRODUCTION
PRE-DESIGN
Major Elements in Design
15. Page of14 34
DESIGNPRINCIPLES
INTRODUCTION
PRE-DESIGN
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
Poster Title
Choose a simple and creative title to attract people. Avoid
long sentence in the title.
Content Structure
Be aware of the visual nature of a poster. The content
serves as a part of the visual design. Avoid too many text
and write down only a gist of ideas. Summarise longer
sentences and build small paragraphs if required. Use
bullet points or subtitles to communicate important
information. Brainstorm in your group how to visualise
complex processes and complex data instead of writing.
Language
Know who your audience are. Choose simple and
uncluttered language to communicate sophisticated
research problems and results. Choose words and
sentences very consciously and be aware of word usage.
Mind your style and remain consistence if you choose
certain voices/tones. Remove unnecessary information.
• Simplicity: Think clearly and use simple language to
express your ideas. Avoid unnecessary words and
insignificant construction.
• Avoid Clutter: Avoid unnecessary structure in your
narration. Avoid redundant adverbs, adjectives or
prepositions (e.g. tall skyscraper, order up)
• Words and Usage: The usage of the word should be
appropriate and grammatically correct. Be attentive to
the interdisciplinary usage of the words.
• Continuity: Make sure to use appropriate connectors to
build logical relationships between sentences.
• Unity: The unity maintain the order subconsciously
demanded by the reader. Be aware of the unity of
tense, pronoun, tone, voice, British vs. American
English, goal, narrator, etc.
Context
Be aware of the context of your research. Identify the
nature of your research project and the potential readers
of your poster. The context can help you to set clear
design strategies. For instance, a poster for a scientific
project in the area of solar energy, which aims to target
particular group, may demand (semi-)realistic visualisation
with a naturalistic colour composition rather than visual
comics with a factious colour palette.
Content and Context
‘People will rarely spend
more than a minute or two
viewing a poster. Too much
text will communicate less
information, not more –
viewers will switch off if they
see excessive reading matter’
(Odling-Smee, 2013: p. 7).
16. Page of15 34
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
DESIGNPRINCIPLES
INTRODUCTION
PRE-DESIGN
Summary: Content and Context
17. Page of16 34
DESIGNPRINCIPLES
INTRODUCTION
PRE-DESIGN
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
Typography Matters
Typography functions as a mediator of information, which
influence attention, emotions, semantic reception and
optical perception (Hammer, 2008: p. 207). Typography is
a powerful expression tool in designing posters. The
aesthetic and effects of typography may vary based on
context, culture and the target group.
Typeface (fonts)
For scientific topics use San Serif fonts (Helvetica, arial,
calibri). They are simple and have less visual density*.
Complex Simple
Font Styles
Avoid too many font styles and colours. For instance
choose two fonts, one for titles/subtitles and one for the
body/text. Avoid CAPITALISATION of all words. It makes it
difficult to read. Our perception identify shapes of words
holistically rather than individual alphabet. Use italics for
names and bold for special labels or bullet points.
Font Size
Use a font size, which is readable from distance. The font
size categorises the information based on the importance.
Use readable typeface from distance. Use maximum three
to four size in the poster and remain consistence.
Remember that typefaces are different in print and digital
forms. Adjust the font size of the graphs to the scale of
the poster.
Text Size and Alignment
Use a readable size for the text. Avoid central alignments
for main text. Give a sense of order by aligning the
information consistently to the direction of reading (e.g.
left alignment or right alignment). Avoid justified option if
the reading flow is disrupted. Avoid long paragraphs in a
row. Build fewer words per line in a poster.
Line and Letter Spacing
The golden rule is, to give a space, space! The space
perceptually helps us to orient and follow the information.
Space design is influenced by culture.
Text and Typography
‘The technical terms for
letter spacing are ‘kerning’
and ‘tracking’. Kerning is
the adjustment of space
between pairs of letters.
Tracking is the uniform
adjustment of space
between all letters in a
range of text’ (Odling-
Smee, 2013: p. 7).
*Source of Imagery: Hammer (2008)
18. Page of17 34
DESIGNPRINCIPLES
INTRODUCTION
PRE-DESIGN
Font Size. Visual Credits:
Hammer (2008)
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
Examples: Font Size
Choose minimum two or maximum three fonts:
one for titles/subtitles and one for the body/text.
Use maximum three to four font sizes in the
poster and remain consistence.
Typefaces is different in print and digital forms!
Example
22. Page of21 34
Composition
Composing a poster is the art of directing the information
you wish to present. The composition of a poster is to
bring a cognitive and communicative harmony to your
text, visualisation and the space. The integration and
meaningful connection between these three elements are
significant in poster design. The poster appear as one
single photographic image in the mind of people.
Background
The recent studies in visual culture demonstrated that
there is a tendency towards adding layers of background
in design. Avoid, however, low quality pictures and
imagery with high colour contrast. The background should
not dominate, rather it should ease the flow of
information.
Layout
There are many ways to structure the layout. One way is
using the golden ratio in design. Golden ratio classically
refers to areas where more attention is focused. The eye-
tracking researches in recent years show that the visual
communication is influenced by culture and language.
DESIGNPRINCIPLES
INTRODUCTION
PRE-DESIGN
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
Composition and Layout
The Golden Ratio. Visual Credits:
Hammer (2008)
23. Page of22 34
DESIGNPRINCIPLES
INTRODUCTION
PRE-DESIGN
Types of Imagery
There are various types of visualisations: photographs,
pictures, computer graphics, computer modelling,
sketches, graphs, figures, infographics, data visualisation,
symbols, cartoons, comics, tables, charts, and logos, inter
alia.
Qualities of the Imagery
There are important issues to consider in preparing
imagery for the poster.
• Label: Label pictures or graphs.
• Quality of image: Make sure of the print quality of
imageries.
• Description: Write a short description inside/near the
graphs if required.
• Clarity: Make sure the imagery is clear to perceive.
• Place: Be attentive to the context and content. Find an
appropriate place for the imagery. Do not use margins
or invisible areas for communicating important imagery.
• Size: The size of the imagery should be appropriate to
the proportion of the poster and should fit into the
context.
• Logo: Do not change any information in the logo, i.e.
the colour, the font, or the background.
Form and colours
The human perception is attentive to perceive forms
consciously and colours mostly subconsciously. Here are
few instruction to make a powerful imagery.
• Simplicity: Make sure to simplify the complex scientific
graphs. Avoid too much information and usage of
colour. Avoid detailed imagery in small size.
• Accuracy: Make sure the figures, models and graphs
presented are accurate. Consult expert for that matter.
• Clarity of form: Make sure to communicate a clear
form.
• Colour Harmony: Be aware of the colour contrast.
Make sure using the harmony between elements.
Techniques
Communicating complex scientific ideas are not easy.
There are various means to achieve an effective
communication. One powerful example is metaphor.
• Metaphors: Visual and verbal metaphors can be
effective tools. By comparing the known phenomenon,
you can reduce the complexity of a scientific problem.
Be cautious in choosing the metaphor, since an abstract
metaphor may confuse the viewer.
Visualisation and Imagery
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
Form Consistency &
Unity of Perception
Hammer (2008)
26. Page of25 34
DESIGNPRINCIPLES
INTRODUCTION
PRE-DESIGN
Colour Meaning and Association
We associate emotions, values and meanings to colours.
The colour preferences are influenced by culture,
environment, social milieus, individual and collective
experiences.
Colour Symbolism
Colour has had a multi-faced influence on human
behaviour, allowing the communication of information
about the environment, nature and nutritions. From
individual levels of colour preferences, perceptions,
emotions, affects, aesthetics, identity building, to
community symbolism, rituals, religious values, colour
discriminations (such as sexism, homophobia, racism,
nationalism), political parties, architecture, textile, media,
design, corporate and branding identities, colours
symbolism play key roles. Be aware of these difference in
design.
Colour Contrast
Be attentive to the colour composition and background –
e.g. saturated versus desaturated colours, colour contrast,
lightness of colours, etc.
Colour in Print
Colours production on screen and print are different.
There are basically two systems of colour production one
is additive (red, green, blue (RGB)), which emits white
light and two is subtractive (cyan, magenta, yellow, key
(CMYK)) which emits black used for printing.
Make sure to save the file in CMYK (printing) format.
Colour
Visual Credits: Hammer (2008)
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
After Hammer (2008)
CMYK
RGB
29. Page of28 34
Reviewing
It is advisable to review the poster in a printed version. In
this way, you can have a realistic view of the font sizes
and mistakes. You can alternatively do a test print of font
sizes in A3 or A4.
Printing
Consider the following issues before printing:
• Frame/Bleed: The printer may leave few millimetre
(approximately 3 mm) empty around your poster. Mind
this white frame in your design, specially if you use
colourful background. Avoid using graph and text too
close to the margins.
• Poster Size: Make sure to design the poster in
appropriate size you wish to print.
• Resolution: Make sure about the resolution of your
graphs and imagery. The printing standard is 300 dpi
(dots/pixel per inch) (e.g. for a 20 inches picture you
need at least 6000 pixel resolution)
• CMYK print colours: Make sure to save your digital
RGB colours into CMYK (or PMS) for print.
Ethics and Acknowledgement
Be aware of ethical issues and data protection in your
field. Acknowledge the research fundings and researchers
who contributed.
CopyRight and Plagiarism
Avoid plagiarism. Make sure to write the references in
case you use ideas (indirectly or directly), which are not
yours. Make sure of the copyrights of images, take
permission and give the full credit to the person created
the imagery.
Reviewing and Printing
POST-DESIGN
INTRODUCTION
PRE-DESIGN
DESIGNPRINCIPLES
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
Written & Illustrated by
Seth Roberts & Brian Hawes
30. Page of29 34
Bias of Media
Media technologies can distort the process of
communication and create certain bias in human
perception. Consider dynamics of media and their
influence on our perception.
Types of Media
There are many ways to connect your poster to other
media platform. The following infographics demonstrates
various forms of media practice.
QR codes to Website
Social Networking sites (Twitter, Pinterest,
instagram, YouTube, etc.)
Augmented Reality
Designing Softwares
Adobe InDesign
Adobe Photoshop
Adobe Illustrator
QuarkXpress
Google Font (Open San Serif)
Microsoft PowerPoint
Media Platforms
Media Practices. Visual Credits:
Bolouri (2019)
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
POST-DESIGN
INTRODUCTION
PRE-DESIGN
DESIGNPRINCIPLES
34. Page of33 34
Poster Design
Colour
Imagery & Visualisation
Composition & Layout
Text & Typography
Content & Context
1. Scientific Content
2. Content Structure
3. Title / Subtitles
4. Clear Narrative
5. Language
ASSESSMENT
INTRODUCTION
PRE-DESIGN
DESIGNPRINCIPLES
POST-DESIGN
BASICSTEPS
Assessment Criteria for
Science Communication Students
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
1. Text Structure
2. Typeface (font)
3. Font style & size
4. Space design
5. Consistency
1. Composition Structure
2. Information Flow
3. Clear & Simple layout
4. Composition Appearance
1. Visual Communication
2. Simplicity & Accuracy
3. Clarity of Forms
4. Quality & Reception
1. Colour Composition
2. Colour Harmony
3. Colour in Print
40%
22 %
15 %
15 %
8 %
35. Bolouri, Maryam. 2019. Medial transformations:
Towards theorising the intelligent mediation sphere.
Tübingen: Universitätsbibliothek, TOBIAS-lib. DOI:
10.15496/publikation-30171. http://hdl.handle.net/
10900/88787
Hammer, Norbert. 2008. Mediendesign für Studium
und Beruf. Heidelberg: Springer.
Hsia, H. J. 1988. Mass communication research
methods: A step-by-step approach. New Jersey:
Lawrence Erlbaum Associates.
Odling-Smee, Anne. 2013. Poster design. British
Science Association.
Huber, William, Tara Zepel, Lev Manovich. 2010
Popular Science magazine, 1872-1922. https://
www.flickr.com/photos/culturevis/4670344452/in/
album-72157624959121129 last retrieved on
09.12.2019
Shanken, Edward A. (2007). Historicizing art and
technology: Forging a method and firing a canon. In
Oliver Grau (Ed.). 2007. Media Art Histories.
Cambridge: MIT Press. pp. 43-70.
Shanken, Edward A. 2002. Art in the Information Age:
Technology and conceptual art. ISAST. Leonardo. (Vol.
35), (No. 4), pp. 433-438.
Contact:
mbr@hsrw.eu
maryam.bolouri@posteo.de
@maryamboluri
Dr. Maryam Bolouri | Designing Posters | Science Communication |
Faculty of Technology and Bionics | WiSe 19/20
References
https://orcid.org/0000-0002-3201-703X