In this presentation, I describe how we, as designers, can start to have more impact and influence in our businesses. Using a combination of research, analysis, vision and product-thinking to surface new opportunities and drive the right outcomes for our customers; in service of the business.
9. Purpose Focus/Scope
Exploratory Shaping the
problem space, defining
markets.
Market-focused: New problem
space, product-agnostic.
Strategic Discover unmet
needs/new problems to solve.
Problem-focused: Existing
problem space, product/service.
Tactical Explore and validate
solutions to a known problem.
Solution-focused: Known
problem(s), features & workflows.
Operational Evaluate and
optimize the chosen solution.
Optimization-focused: Existing
solution(s), interactions & UI.
Source: https://uxdesign.cc/working-with-the-research-funnel-23a5d694b623
Designing for Impact
09@MatthewGodfreyRedgate Software
Research Framework
10. Designing for Impact
10@MatthewGodfreyRedgate Software
The Research Through Line
Tend to focus a
lot of effort here...
And not so much
here...
And very little
here...unless
you’re a start-up.
26. Product-Thinking is the application of
design to enable great customer
outcomes, that drive desired
business outcomes.
26@MatthewGodfreyRedgate Software
Designing for Impact
29. Designing for Impact
28@MatthewGodfreyRedgate Software
The Four Elements at play
Qualitative and quantitative
insights from primary and
secondary research enable us to
surface new, customer centric
product or portfolio opportunities.
The What Is.
Jobs-to-be-Done, proposition and
journey analysis help to evaluate
new opportunities, relative to
demand (jobs), supply (proposition)
and consumption (journeys).
The What Now.
Design Thinking, storytelling and
concept work enable us to help
others imagine/reimagine what’s
possible and collectively envision
a desired future state.
The What Could Be.
A focus on measurable outcomes
(vs. outputs), strategic alignment
and experimentation enable us to
design with intent and contribute
to efforts that will drive business
value.
The What Next.
30. DESIGN IMPACT
Surfacing, analysing and envisioning new
opportunities; executing with a focus on
delivering key customer and business
outcomes.
31. 30@MatthewGodfreyRedgate Software
Designing for Impact
Design Idealism
(purist/artistry)
Design Agnosticism
(commercial-focus)
Design Pragmatism
(product-thinking)
More of
us should
be here...
So, I’ll first start with a definition...
As designer we all talk a lot about impact, but what does that actually mean…
Impact is defined as: “Having a strong effect or influence on someone or something”.
So, in this talk I’m going to try and describe the role of design, as a function of the business...
And how we, as designers, can start to have more impact!
Before I start though, I wanted to reflect on my own experiences as regards impact...
For me, someone's perspective on design and as such, their ability to have impact, falls into one of three categories:
Design Idealism - Design purist, exclusively about the art or craft of creating beautiful design work
Design Agnosticism - Pure commercial focus, exclusively about creating more revenue at all costs
Design Pragmatism - Intersect of solving customer problems to enable business outcomes
Most folks, including myself for many years, start out here...
So how does design move past an ideal and have genuine impact
SO I believe there are at least 4 elements of design impact, which I’m going to cover in-turn
Customer Insight
Demand Analysis
Creative Vision
Product-Thinking
Customer Insights: Ability to discover, surface and present new opportunities
Based on a strong belief that “ insights are opportunities for creativity and innovation.”
They are the lifeblood of any good product decision - strategic or otherwise
Insights are hidden truths that present opportunities for business growth.
But to do this effectively need to push beyond more tactical efforts to conduct an ongoing programme of strategic enquiry
Critical to have a system, tools and resources to enable good, qualitative research to happen in our org
A framework (like Emma Boulton's funnels model) allows us to describe and be more explicit about the types of research happening in your org
These more exploratory and strategic activities are key to surfacing new, valuable growth opportunities
Optimisation vs. new value.
So we if we look at this model into the wider business context your programme of research can operate across three levels
1. Shaping portfolio - Markets/Problem Spaces: Fundamentals that inform company direction, strategy and portfolio decisions
2. Shaping roadmaps - Problem-Focus: New customer problems/opportunities that define the vision and roadmap for a product/service
3. Shaping backlogs - Solution-Focus Explore, validate and test potential solutions to know problems
Most orgs tend to over-index on tactical efforts vs. that which informs more significant growth opportunities.
But a seam of new insight and opportunity won’t have have impact unless is part of a wider operating model
Doing great research, uncovering new insights, but to what end?
Has to be aligned with helping the business answer and challenge key assumptions
Has to be integrated with your organisation’s strategy and planning process
So in this this illustration you’ll see:
Signals feed a shared learning backlog
Pass through to reference and/or update foundational artefacts (personas, JTBD, Value Props)
To evidence, inform and support strategic choices
And ultimately shape the vision and roadmap for our products
One of our core Redgate values
But how do we determine success?
Success is a product of :
1. Demand - What progress customers are looking to make in their personal or professional lives?
2. Supply - Degree to which your offering helps them make the kind of progress they are looking for?
3. Consumption - Customer’s ability to reliably extract value from your offering?
At Redgate we use the JTBD framework
Artefacts like Job Maps serve as visual tools for mapping customer demand to supply
i.e. the jobs are customers are looking to get done - ‘why they hire your product’
vs. what we currently have and position in the market to serve those jobs
Mapping allows us to Identify customers unmet & underserved jobs
Enables us to make strategic choice about the score and shape of the offering
Another angle on this is about analysing and measuring consumption and value realisation
Knowing the current state of demand and supply, how easy/likely is it that customer can extract value from your product?
Do the propositions we deliver to our customers live up to what we are marketing and selling?
Can we reliably help customers to these key moments of value (serving their jobs)
And ensure they making progress towards their desired outcomes?
Armed with that analysis we can help determine growth strategies to pursue
Strategyzer’s Value Proposition Canvas is a great, cross-functional tool for exploring and validating new/different propositions
Visual way of mapping customer segments and their jobs, pains and gains to a current or future proposition
Identify at least 3 potential growth strategies
Explore - new products/services
Extend - extend to reach new segment(s)
Enhance - new/more pains & gains (more value/better experience)
Based on a belief that designers are uniquely positioned to bring others on a journey of what’s possible.
Once we know the delta on demand and supply and have identified the next, most valuable opportunity..
How do we help others envision that North Star; focusing on a desired future experience
Methods like comic strips/storyboards used to project and imagine what might be possible.
Escaping the trap of the ‘now’ and anchoring biases
Stories are a powerful medium for connecting on a more emotional level
Bring the customer front and center - with technology as an enabler
Credit to colleague Chris Spalton and his work with the ReOps community
Similarly, we can use concept cars/design fiction to explore radical, new, future concepts
Again, concepts allow us to help other (non-creative types) project beyond the ‘now’
Bringing shape and possibility to imagination and creativity
Pushing the boundaries to imagine and reimagine a possible future
And To-be journeys allow us to map, coordinate and direct the desired customer experience
Operating across the boundaries and silos of your org structure to chart a course forwards
A blueprint that enables teams and departments to rally towards a better, coordinated customer experience
Your product/service is one aspect of a bigger journey
Experiences across the e2e will shape your customers relationships with your brand
Think relationships vs. transactions
In other words we’re a product of the work we deliver
So if we, as designers, only ever focus on outputs (shiny deliverables), that’s what the business will expect of us
But, if we understand and can explicitly connect our work to specific business outcomes, we can redefine the value of design
We set the expectations of the business, stakeholders and coworkers, so we have to manage them carefully!
Think first about the outcomes you're trying to influence and map the work back from there.
Designers often think about impact from a customer's perspective
But for to design in a business context, this has to also be in service of key business goals
Product-thinking, from a design perspective, is that happy intersect between the two
As such, PT is the application of design to enable great customer outcomes, that drive desired business outcomes.
Our job is to create great customer outcomes, to create great business outcomes
So mapping this through, we designers should be able to see how our efforts ladder up and align to strategic outcomes:
What are we doing day-to-day to change/influence customers behaviours (tactical outcomes)…
That we believe will influence key product metrics (strategic outcomes)...
That we believe will contribute to business performance (business impact)
So, in this oversimplified example…
Where the key business driver is reducing churn
The strategic outcomes is to increase adoption
A tactical outcome is increasing feature usage
An initiative is to create a better onboarding experience
A possible experiment is a guided product tour
Bringing it all together, the four elements I’ve covered allow us to:
The what is: Bring insights and new opportunities into our planning and strategy process
The what now: Analyse through the lense of customer demand and identify unmet or underserved jobs
The what could be: Envision what the future might look like if we were to tackle some of these challenges
The what next: Through execution, be explicit about connecting design work to key business outcomes
So to conclude, when we bring these four elements together we, as designers, can start to have more of an impact on our business
This all takes time, focus and effort...but I believe every designer is capable of having more impact
What could you do tomorrow to be more intentional about how and where you spend your research and design effort?
We can all be part of masking a difference to both our customers...and the business.
These concepts (the customer and our business) are not mutually exclusive.
Understand what the business is trying to achieve, find the intersect and map your work through.
We all just need to be a little more pragmatic.
What can we do to help our customers succeed...in order to help the business succeed.