http://www.designingdigitally.com
         866-316-9126
About Us
Who we are
•   Designing Digitally, Inc. has four major service departments including E-
    learning, Training Simulations, Virtual Worlds, and Web Development.

•   Designing Digitally, Inc. was established in 2001 as an interactive media
    design firm

•   Designing Digitally, Inc. went incorporated in 2006 and obtained their GSA
    IT Schedule 70 contract in 2007

•   Designing Digitally, Inc. was accepted as an official member to the E-
    learning Guild in 2008

•   Designing Digitally, Inc. has an A rating with the BBB

•   Designing Digitally, Inc. is a 2012 Business of the Year according to the
    Franklin Chamber of Commerce.

• Designing Digitally, Inc. has received letters of recognition from the
  House of Representatives and the Ohio Senate for our hard work
  and commitment to our clients in 2012.
Partial Government Clients
Partial Corporate Clients
Completed Projects

So You Want To Teach Online? (CBT & WBT)
This tool is used to assist higher education in the transition from
traditional classroom lessons to teaching online. This module can be
viewed online at: http://www.designingdigitally.com/clients/bor/


Quadratic Equations (CBT & WBT)
The interactive learning modules created for this tool are used to instruct
students on how to refine math skills provided within the classroom. This
module can be viewed online at:
http://www.designingdigitally.com/clients/MathLearning/


Albertsons New Employee Orientation (CBT & WBT)
The interactive learning modules created for this tool are used to provide
new orientation training to recent hires. This module can be viewed
online at: http://www.designingdigitally.com/clients/Albertsons
Completed Projects
Eye Spy AT&T UVERSE (CBT & WBT)
The interactive learning modules created for this tool are used by Time
Warner Cable’s Sales Division to help get a better grasp on the
services offered by Time Warner Cable: This module can be viewed
online at:
http://www.designingdigitallyclients.com/Time_Warner/UVERSE/


Vermont DMV Permit Course (CBT & WBT)
The interactive learning modules created for this tool are used by the
Vermont DMV to teach new drivers the rules and regulations of driving
within the State of Vermont. This module can be viewed online at:
http://www.designingdigitallyclients.com/Vermont_DMV/


Virtual Online Learning Tool (3D - CBT & WBT)
Virtual 3D Simulation E-learning tool for new hires of an organization.
This module can be viewed online at:
http://www.designingdigitally.com/Volt_v2/
Virtual World Completed Projects
      St. Louis Arch VE
      The St. Louis Arch project was a design created for the City of St.
      Louis Convention and Visitors Commission to promote the large
      monument to visitors of their State. You are able to purchase your
      tickets to visit the arch in real life on the SL island and speak with a
      Visitors Commission employee live.

      Creative Computer Campus
      This island was completed for a Camden County Community College
      in New Jersey. This design was to be projected as a futuristic/organic
      look and feel. This virtual campus includes a large outdoor
      amphitheater, lecture hall, information building, student collaboration
      building, and a museum for showcasing students’ artwork.

      National Telehealth & Technology Virtual Campus – Division of
      the DCOE
      This private virtual world is called the National Telehealth &
      Technology Virtual Campus. The campus was developed for use by in
      assisting returning soldiers that are currently making the transition
      between military and civilian life.
Virtual World Completed Projects
      Brooks Group VE
      Virtual Learning Center island was developed for The Brooks Group as
      a virtual headquarters for staff and clients. They use the island for
      hosting conferences and finds the their clients appreciate the freedom
      and flexibility the virtual meetings offer. The island was also featured in
      the Second Life showcase for high popularity and innovative island
      design.

      U.S. Department Educational VE
      This island was built on the Second Life Teen Grid to be used for
      underperforming Middle School students throughout the nation. The
      focus of this island was to learn about ratios, scale and proportion, and
      much more.

      TD Ameritrade VE
      Being a fortune 500 company, TD AMERITRADE is fully aware of the
      importance of staying on the leading edge of virtual learning and
      technology. They took full advantage of the new immersive
      technology, cutting down their travel budget significantly.
Training Simulations & Serious Games
     Culture of Civility and Respect
     Needing a way to show the managers what they were doing wrong,
     why their behavior may be unacceptable and how to make
     improvements on it, Designing Digitally, Inc. created a 2D E-Learning
     module using animations of 3D avatars acting out scenarios.

     New Hampshire Housing Finance Authority (NHHFA) – Find
     Financial Freedom
     New Hampshire Housing Finance Authority has an engaging financial
     training program that allows their students the ability to learn at their
     own pace and from their own home. With a sense of security, students
     can safely input their financial information along with having the option
     of their coach reviewing their budget and family financial goals.

     Fast Food Preparation
     Looking for an innovative way to train new hires on how to do the day
     to day operations at the fast food franchise, the client came to
     Designing Digitally, Inc. to develop a 3D simulated learning tool
     that would provide “hands on” experience of the tasks used in
     the day to day operations of the restaurant.
Training Simulations & Serious Games
     Simulated Ethics
     The HR department of this large company was faced with a limited
     budget due to the economic situation that was affecting their
     organization. The Client has found that this module is intuitive and
     provides the content material needed to effectively know the policies
     and procedures for harassment in their workplace.

     Air Marshaller Training
     Integrating the Microsoft Kinect into learning to show potential clients
     what the possibilities are with the device, Designing Digitally, Inc.
     developed this serious game to allow potential clients to see the
     possibilities of what can be done for training and how this is a fun and
     positive learning experience for the end user.

     Gas Regulator Maintenance
     Utilizing a 3D training simulation to teach new employees how to do
     the monthly maintenance checks to the equipment in their territory the
     client has seen an improvement in both safety and new employee
     orientation for field operators.
Training Simulations & Serious Games


    Paratrooper Landing & Maneuverability
    The United States Air Force Academy wanted to provide a fun and
    engaging way to introduce new cadets to the world of parachuting,
    including when to jump, pull their chute, as well as how to control the
    chute. The paratrooper jump is not only fun and challenging, but
    provides an engaging learning experience for all users.

    Trauma Unit – Nurse Training
    The cognitive learning experience for this training module has provided
    an engaging and fun way to teach the content material which was
    previously provided to nurses by only the traditional
    classroom training method.
Training Simulations & Serious Games


    Firefighter – REVAS Process
    The REVAS process is a proven procedure and following these
    procedures in the safety of a virtual learning environment allows
    firefighters and those training to be firefighters, the ability to become
    the proficient specialist that the job demands.

    Federal Bureau of Prisons – Prison Procedures
    The Federal Bureau of Prisons is faced with a shortage of prison
    guards and prison trainers to help orient the new employees to the
    processes needed to keep themselves and the inmates
    safe. Launching a 3D simulation allows the client to significantly
    reduce the amount of travel and time invested by their training
    department through the reduction or eradication of traditional
    classroom training.
Development Process
Any Questions?
http://www.designingdigitally.com
         866-316-9126

Designing Digitally - About Designing Digitally, Inc.

  • 1.
  • 2.
  • 3.
    Who we are • Designing Digitally, Inc. has four major service departments including E- learning, Training Simulations, Virtual Worlds, and Web Development. • Designing Digitally, Inc. was established in 2001 as an interactive media design firm • Designing Digitally, Inc. went incorporated in 2006 and obtained their GSA IT Schedule 70 contract in 2007 • Designing Digitally, Inc. was accepted as an official member to the E- learning Guild in 2008 • Designing Digitally, Inc. has an A rating with the BBB • Designing Digitally, Inc. is a 2012 Business of the Year according to the Franklin Chamber of Commerce. • Designing Digitally, Inc. has received letters of recognition from the House of Representatives and the Ohio Senate for our hard work and commitment to our clients in 2012.
  • 4.
  • 5.
  • 6.
    Completed Projects So YouWant To Teach Online? (CBT & WBT) This tool is used to assist higher education in the transition from traditional classroom lessons to teaching online. This module can be viewed online at: http://www.designingdigitally.com/clients/bor/ Quadratic Equations (CBT & WBT) The interactive learning modules created for this tool are used to instruct students on how to refine math skills provided within the classroom. This module can be viewed online at: http://www.designingdigitally.com/clients/MathLearning/ Albertsons New Employee Orientation (CBT & WBT) The interactive learning modules created for this tool are used to provide new orientation training to recent hires. This module can be viewed online at: http://www.designingdigitally.com/clients/Albertsons
  • 7.
    Completed Projects Eye SpyAT&T UVERSE (CBT & WBT) The interactive learning modules created for this tool are used by Time Warner Cable’s Sales Division to help get a better grasp on the services offered by Time Warner Cable: This module can be viewed online at: http://www.designingdigitallyclients.com/Time_Warner/UVERSE/ Vermont DMV Permit Course (CBT & WBT) The interactive learning modules created for this tool are used by the Vermont DMV to teach new drivers the rules and regulations of driving within the State of Vermont. This module can be viewed online at: http://www.designingdigitallyclients.com/Vermont_DMV/ Virtual Online Learning Tool (3D - CBT & WBT) Virtual 3D Simulation E-learning tool for new hires of an organization. This module can be viewed online at: http://www.designingdigitally.com/Volt_v2/
  • 8.
    Virtual World CompletedProjects St. Louis Arch VE The St. Louis Arch project was a design created for the City of St. Louis Convention and Visitors Commission to promote the large monument to visitors of their State. You are able to purchase your tickets to visit the arch in real life on the SL island and speak with a Visitors Commission employee live. Creative Computer Campus This island was completed for a Camden County Community College in New Jersey. This design was to be projected as a futuristic/organic look and feel. This virtual campus includes a large outdoor amphitheater, lecture hall, information building, student collaboration building, and a museum for showcasing students’ artwork. National Telehealth & Technology Virtual Campus – Division of the DCOE This private virtual world is called the National Telehealth & Technology Virtual Campus. The campus was developed for use by in assisting returning soldiers that are currently making the transition between military and civilian life.
  • 9.
    Virtual World CompletedProjects Brooks Group VE Virtual Learning Center island was developed for The Brooks Group as a virtual headquarters for staff and clients. They use the island for hosting conferences and finds the their clients appreciate the freedom and flexibility the virtual meetings offer. The island was also featured in the Second Life showcase for high popularity and innovative island design. U.S. Department Educational VE This island was built on the Second Life Teen Grid to be used for underperforming Middle School students throughout the nation. The focus of this island was to learn about ratios, scale and proportion, and much more. TD Ameritrade VE Being a fortune 500 company, TD AMERITRADE is fully aware of the importance of staying on the leading edge of virtual learning and technology. They took full advantage of the new immersive technology, cutting down their travel budget significantly.
  • 10.
    Training Simulations &Serious Games Culture of Civility and Respect Needing a way to show the managers what they were doing wrong, why their behavior may be unacceptable and how to make improvements on it, Designing Digitally, Inc. created a 2D E-Learning module using animations of 3D avatars acting out scenarios. New Hampshire Housing Finance Authority (NHHFA) – Find Financial Freedom New Hampshire Housing Finance Authority has an engaging financial training program that allows their students the ability to learn at their own pace and from their own home. With a sense of security, students can safely input their financial information along with having the option of their coach reviewing their budget and family financial goals. Fast Food Preparation Looking for an innovative way to train new hires on how to do the day to day operations at the fast food franchise, the client came to Designing Digitally, Inc. to develop a 3D simulated learning tool that would provide “hands on” experience of the tasks used in the day to day operations of the restaurant.
  • 11.
    Training Simulations &Serious Games Simulated Ethics The HR department of this large company was faced with a limited budget due to the economic situation that was affecting their organization. The Client has found that this module is intuitive and provides the content material needed to effectively know the policies and procedures for harassment in their workplace. Air Marshaller Training Integrating the Microsoft Kinect into learning to show potential clients what the possibilities are with the device, Designing Digitally, Inc. developed this serious game to allow potential clients to see the possibilities of what can be done for training and how this is a fun and positive learning experience for the end user. Gas Regulator Maintenance Utilizing a 3D training simulation to teach new employees how to do the monthly maintenance checks to the equipment in their territory the client has seen an improvement in both safety and new employee orientation for field operators.
  • 12.
    Training Simulations &Serious Games Paratrooper Landing & Maneuverability The United States Air Force Academy wanted to provide a fun and engaging way to introduce new cadets to the world of parachuting, including when to jump, pull their chute, as well as how to control the chute. The paratrooper jump is not only fun and challenging, but provides an engaging learning experience for all users. Trauma Unit – Nurse Training The cognitive learning experience for this training module has provided an engaging and fun way to teach the content material which was previously provided to nurses by only the traditional classroom training method.
  • 13.
    Training Simulations &Serious Games Firefighter – REVAS Process The REVAS process is a proven procedure and following these procedures in the safety of a virtual learning environment allows firefighters and those training to be firefighters, the ability to become the proficient specialist that the job demands. Federal Bureau of Prisons – Prison Procedures The Federal Bureau of Prisons is faced with a shortage of prison guards and prison trainers to help orient the new employees to the processes needed to keep themselves and the inmates safe. Launching a 3D simulation allows the client to significantly reduce the amount of travel and time invested by their training department through the reduction or eradication of traditional classroom training.
  • 14.
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  • 16.