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DESIGNING AN INTERACTIVE
ECOSYSTEM FOR SUSTAINABLE LIVING

Johnny Rodgers
MSc Candidate

School of Interactive Arts + Technology
http://johnny.hcssl.iat.sfu.ca

SFU Exchange
May 6th, 2010
INTRODUCTION
                     •  My research aims to make the consumption of
                        residential resources visible in order to
                        support informed decision-making
                     •  Approaches:
                            •  Information visualization
                            •  Human-computer interaction
                            •  Ubiquitous computing




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
ENGAGING RESIDENTS

                     •  Feedback can reduce energy consumption by
                        5-20% from baseline
                     •  Providing more information is only part of the
                        solution
                     •  Feedback must be contextualized, and
                        sensitive to constraints of setting


                       R.D. Katzev and T.R. Johnson, Promoting energy conservation: An analysis of behavioural research, Boulder, CO: Westview Press, 1987.




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
TOOLS: Dashboards & Analytic Interfaces




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
TOOLS: Point-of-consumption Feedback




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
TOOLS: Mobile Tools




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
TOOLS: ‘Smart’ Appliances




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
TOOLS: Ambient & Artistic Displays




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
MOTIVATING CHANGE
                     •  Feedback is necessary but not sufficient
                     •  Penalties (high prices) work better than rewards
                     •  Intrinsic incentives (pleasures of conservation) work better
                        than penalties or prizes
                     •  Social influences are key
                     •  Combinations of strategies work best
                     •  For long-term change, new norms must be adopted
                       R.D. Katzev and T.R. Johnson, Promoting energy conservation: An analysis of behavioural research, Boulder, CO: Westview Press, 1987.

                       W. Abrahamse, L. Steg, C. Vlek, T. Rothengatter, "A review of intervention studies aimed at household energy conservation" Journal
                       of Environmental Psychology, 25 (3), pp. 273-291, 2005.


Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
FINDINGS
                     •  Combine different motivational techniques in order to amplify
                        the effects of each

                     •  Address multiple perspectives on energy conservation by
                        catering to various motivations and mental models

                     •  Provide multiple methods of access to the same information
                     •  Support in-the-moment, situated decision-making as well as
                        long-term planning

                     •  Define baselines of energy consumption appropriate to
                        individual circumstances

                     •  Combine feedback with opportunities for change

Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
AN ECOSYSTEM APPROACH
                                                                                   •  Information when and where it’s needed

                                                                                   •  Integrated with the home




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
ALIS: AWARE LIVING INTERFACE SYSTEM




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
AMBIENT & ARTISTIC FEEDBACK

                     •  Display information that is important but not
                        critical
                     •  Can move from the periphery to the focus of
                        attention and back again
                     •  Provide subtle changes to reflect updates
                     •  Are aesthetically pleasing and environmentally
                        appropriate

                      Z. Pousman, J. Stasko, "A taxonomy of ambient information systems: Four patterns of design," Proc. Advanced Visual Interfaces, pp. 67–74, 2006.




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
PROTOTYPE: Ambient Canvas
                     •  Feedback on residential resource use: energy,
                        water, natural gas
                     •  Embedded in kitchen backsplash of West House




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
EXAMPLE: Water Use Feedback
                     •  Average Canadian uses 335L of water per day
                     •  Ambient Canvas ‘fills up’ as water is used




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
NEXT STEPS

                     •  Further refinement and development of
                        prototypes
                     •  Experimental evaluation of ambient
                        and artistic displays
                     •  Longitudinal studies in West House




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
THANK YOU
                Thanks to our many sponsors and partners on the North House and
                West House projects, and especially to all of my incredible
                teammates and collaborators during this research!


                Johnny Rodgers
                MSc Candidate

                School of Interactive Arts + Technology
                http://johnny.hcssl.iat.sfu.ca
                jgr3@sfu.ca




Designing an interactive ecosystem for sustainable living
Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010

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Designing an interactive Ecosystem for Sustainable Living

  • 1. DESIGNING AN INTERACTIVE ECOSYSTEM FOR SUSTAINABLE LIVING Johnny Rodgers MSc Candidate School of Interactive Arts + Technology http://johnny.hcssl.iat.sfu.ca SFU Exchange May 6th, 2010
  • 2. INTRODUCTION •  My research aims to make the consumption of residential resources visible in order to support informed decision-making •  Approaches: •  Information visualization •  Human-computer interaction •  Ubiquitous computing Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 3. ENGAGING RESIDENTS •  Feedback can reduce energy consumption by 5-20% from baseline •  Providing more information is only part of the solution •  Feedback must be contextualized, and sensitive to constraints of setting R.D. Katzev and T.R. Johnson, Promoting energy conservation: An analysis of behavioural research, Boulder, CO: Westview Press, 1987. Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 4. TOOLS: Dashboards & Analytic Interfaces Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 5. TOOLS: Point-of-consumption Feedback Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 6. TOOLS: Mobile Tools Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 7. TOOLS: ‘Smart’ Appliances Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 8. TOOLS: Ambient & Artistic Displays Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 9. MOTIVATING CHANGE •  Feedback is necessary but not sufficient •  Penalties (high prices) work better than rewards •  Intrinsic incentives (pleasures of conservation) work better than penalties or prizes •  Social influences are key •  Combinations of strategies work best •  For long-term change, new norms must be adopted R.D. Katzev and T.R. Johnson, Promoting energy conservation: An analysis of behavioural research, Boulder, CO: Westview Press, 1987. W. Abrahamse, L. Steg, C. Vlek, T. Rothengatter, "A review of intervention studies aimed at household energy conservation" Journal of Environmental Psychology, 25 (3), pp. 273-291, 2005. Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 10. FINDINGS •  Combine different motivational techniques in order to amplify the effects of each •  Address multiple perspectives on energy conservation by catering to various motivations and mental models •  Provide multiple methods of access to the same information •  Support in-the-moment, situated decision-making as well as long-term planning •  Define baselines of energy consumption appropriate to individual circumstances •  Combine feedback with opportunities for change Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 11. AN ECOSYSTEM APPROACH •  Information when and where it’s needed •  Integrated with the home Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 12. ALIS: AWARE LIVING INTERFACE SYSTEM Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 13. AMBIENT & ARTISTIC FEEDBACK •  Display information that is important but not critical •  Can move from the periphery to the focus of attention and back again •  Provide subtle changes to reflect updates •  Are aesthetically pleasing and environmentally appropriate Z. Pousman, J. Stasko, "A taxonomy of ambient information systems: Four patterns of design," Proc. Advanced Visual Interfaces, pp. 67–74, 2006. Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 14. PROTOTYPE: Ambient Canvas •  Feedback on residential resource use: energy, water, natural gas •  Embedded in kitchen backsplash of West House Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 15. EXAMPLE: Water Use Feedback •  Average Canadian uses 335L of water per day •  Ambient Canvas ‘fills up’ as water is used Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 16. NEXT STEPS •  Further refinement and development of prototypes •  Experimental evaluation of ambient and artistic displays •  Longitudinal studies in West House Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010
  • 17. THANK YOU Thanks to our many sponsors and partners on the North House and West House projects, and especially to all of my incredible teammates and collaborators during this research! Johnny Rodgers MSc Candidate School of Interactive Arts + Technology http://johnny.hcssl.iat.sfu.ca jgr3@sfu.ca Designing an interactive ecosystem for sustainable living Johnny Rodgers • MSc Candidate • School of Interactive Arts + Technology • http://johnny.hcssl.iat.sfu.ca • SFU Exchange • May 6th, 2010