This document discusses various design patterns for software engineering. It describes creational patterns like factory method, abstract factory, builder, singleton, and prototype that deal with object creation. It also covers structural patterns like adapter, bridge, composite, decorator, facade, flyweight, and proxy that focus on class and object composition. Additionally, it mentions behavioral patterns like chain of responsibility, command, iterator, mediator, template method, visitor, memento, observer, state, and strategy that are related to communication between objects. The document provides examples of when and how to use different design patterns to solve common programming problems.
what is design pattern?
what is design pattern in java?
what are the classification of design pattern?
why design pattern is important?
how we can implement any design pattern?
example of design pattern.
what is design pattern?
what is design pattern in java?
what are the classification of design pattern?
why design pattern is important?
how we can implement any design pattern?
example of design pattern.
An introduction to structural design patterns in object orientation. Suitable for intermediate to advanced computing students and those studying software engineering.
An introduction to behavioural design patterns in object orientation. Suitable for intermediate to advanced computing students and those studying software engineering.
Design Patterns are very popular among software developers. A design pattern is a well-described solution to a common software problem.
Some of the benefits of using design patterns are:
1. Design Patterns are already defined and provide industry standard approach to solve a recurring problem, so it saves time if we sensibly use the design pattern. There are many java design patterns that we can use in our Java-based projects.
2.Using design patterns promotes reusability that leads to more robust and highly maintainable code. It helps in reducing total cost of ownership (TCO) of the software product.
3.Since design patterns are already defined, it makes our code easy to understand and debug. It leads to faster development and new members of team understand it easily
We'll discuss the concept of the Design Pattern in this session. A basic go through of:
* What are Design Patterns?
* Why we should know Design Patterns?
* How to use Design Patterns?
With a Demonstration of some of its types.
Je vous partage l'un des présentations que j'ai réalisé lorsque j'étais élève ingénieur pour le module 'Anglais Business ' , utile pour les étudiants souhaitant préparer une présentation en anglais sur les Design Pattern - ou les patrons de conception .
Software Design Patterns. Part I :: Structural PatternsSergey Aganezov
In a nutshell, software design patterns are generally reusable solutions to a commonly occurring problems. And this says it all! We are going to learn when it is completely unnecessary for you to reinvent the wheel, and what are the best ways to approach each particular problem during software development process.
An introduction to creational design patterns in object orientation. Suitable for intermediate to advanced computing students and those studying software engineering.
This presentation on C# programming tutorial will acquaint you with a clear understanding of the fundamentals of C# Design pattern. In this Design pattern Tutorial for begineers, you will get better understanding on what is Design pattern. we will start with an introduction to C# Design pattern, Then we will discuss the types of Design pattern in C#. then we will discuss each type of design pattern first we will discuss creational Design pattern. after that first we will discuss structural Design pattern. then first we will discuss behavioral Design pattern. Finally we will conclude the tutorial with Advantages of C# design pattern tutorial.
The topics covered in this presentation are:
1. Introduction to C# Design patterns
2. What is C# Design patterns
3. Types of C# Design patterns
4. creational Design patterns in C# Design patterns
5. structural Design patterns in C# Design patterns
6. behavioral Design patterns in C# Design patterns
7. Conclusion to C# Design patterns
What is C# programming language?
C# (C Sharp) is a multi-paradigm, general-purpose programming language. C# programming language encompasses the programming disciplines of static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented.
What is C# application?
C# is a popular programming language for creating desktop applications, web applications, and web services. It is widely used in the development of Microsoft applications on a large scale. C# is also used in Unity game development.
Net framework is a ground-breaking platform that allows you to create the following types of applications:
Applications for Windows
Web-based applications
Web-based services
Net framework applications are cross-platform in nature.
✅What is C# Programming?
C# is a modern, object-oriented, general-purpose programming language that is pronounced "C sharp." It was created inside the.Net project by Microsoft, led by Anders Hejlsberg and his team, and was authorised by the European Computer Manufacturers Association (ECMA) and the International Standards Organization (ISO). C# is one of the languages supported by the Common Language Infrastructure, and the current version is 7.2. C# is syntactically similar to Java and is simple for users who are familiar with C, C++, or Java.
To know about C++ programming, visit: https://www.simplilearn.com/c-plus-plus-programming-for-beginners-article
An introduction to structural design patterns in object orientation. Suitable for intermediate to advanced computing students and those studying software engineering.
An introduction to behavioural design patterns in object orientation. Suitable for intermediate to advanced computing students and those studying software engineering.
Design Patterns are very popular among software developers. A design pattern is a well-described solution to a common software problem.
Some of the benefits of using design patterns are:
1. Design Patterns are already defined and provide industry standard approach to solve a recurring problem, so it saves time if we sensibly use the design pattern. There are many java design patterns that we can use in our Java-based projects.
2.Using design patterns promotes reusability that leads to more robust and highly maintainable code. It helps in reducing total cost of ownership (TCO) of the software product.
3.Since design patterns are already defined, it makes our code easy to understand and debug. It leads to faster development and new members of team understand it easily
We'll discuss the concept of the Design Pattern in this session. A basic go through of:
* What are Design Patterns?
* Why we should know Design Patterns?
* How to use Design Patterns?
With a Demonstration of some of its types.
Je vous partage l'un des présentations que j'ai réalisé lorsque j'étais élève ingénieur pour le module 'Anglais Business ' , utile pour les étudiants souhaitant préparer une présentation en anglais sur les Design Pattern - ou les patrons de conception .
Software Design Patterns. Part I :: Structural PatternsSergey Aganezov
In a nutshell, software design patterns are generally reusable solutions to a commonly occurring problems. And this says it all! We are going to learn when it is completely unnecessary for you to reinvent the wheel, and what are the best ways to approach each particular problem during software development process.
An introduction to creational design patterns in object orientation. Suitable for intermediate to advanced computing students and those studying software engineering.
This presentation on C# programming tutorial will acquaint you with a clear understanding of the fundamentals of C# Design pattern. In this Design pattern Tutorial for begineers, you will get better understanding on what is Design pattern. we will start with an introduction to C# Design pattern, Then we will discuss the types of Design pattern in C#. then we will discuss each type of design pattern first we will discuss creational Design pattern. after that first we will discuss structural Design pattern. then first we will discuss behavioral Design pattern. Finally we will conclude the tutorial with Advantages of C# design pattern tutorial.
The topics covered in this presentation are:
1. Introduction to C# Design patterns
2. What is C# Design patterns
3. Types of C# Design patterns
4. creational Design patterns in C# Design patterns
5. structural Design patterns in C# Design patterns
6. behavioral Design patterns in C# Design patterns
7. Conclusion to C# Design patterns
What is C# programming language?
C# (C Sharp) is a multi-paradigm, general-purpose programming language. C# programming language encompasses the programming disciplines of static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented.
What is C# application?
C# is a popular programming language for creating desktop applications, web applications, and web services. It is widely used in the development of Microsoft applications on a large scale. C# is also used in Unity game development.
Net framework is a ground-breaking platform that allows you to create the following types of applications:
Applications for Windows
Web-based applications
Web-based services
Net framework applications are cross-platform in nature.
✅What is C# Programming?
C# is a modern, object-oriented, general-purpose programming language that is pronounced "C sharp." It was created inside the.Net project by Microsoft, led by Anders Hejlsberg and his team, and was authorised by the European Computer Manufacturers Association (ECMA) and the International Standards Organization (ISO). C# is one of the languages supported by the Common Language Infrastructure, and the current version is 7.2. C# is syntactically similar to Java and is simple for users who are familiar with C, C++, or Java.
To know about C++ programming, visit: https://www.simplilearn.com/c-plus-plus-programming-for-beginners-article
Design patterns provide a high-level language of discourse for programmers to describe their systems and to discuss solutions to common problems. This language comprises the names of recognizable patterns and their elements. Each design pattern shave its own templates and these patterns have illustrative names and are described with diagrams illustrating, their role players. There are 23 design patterns. These patterns are divided into three groups: structural, creational, and behavioral.
Design patterns are optimized, reusable solutions to the programming problems that we encounter every day. A design pattern is not a class or a library that we can simply plug into our system; it's much more than that. It is a template that has to be implemented in the correct situation. It's not language-specific either. A good design pattern should be implementable in most—if not all—languages, depending on the capabilities of the language. Most importantly, any design pattern can be a double-edged sword— if implemented in the wrong place, it can be disastrous and create many problems for you. However, implemented in the right place, at the right time, it can be your savior.
Design patterns are optimized, reusable solutions to the programming problems that we encounter every day. A design pattern is not a class or a library that we can simply plug into our system; it's much more than that. It is a template that has to be implemented in the correct situation. It's not language-specific either. A good design pattern should be implementable in most—if not all—languages, depending on the capabilities of the language. Most importantly, any design pattern can be a double-edged sword— if implemented in the wrong place, it can be disastrous and create many problems for you. However, implemented in the right place, at the right time, it can be your savior.
In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply object-orientation or more generally mutable state, are not as applicable in functional programming languages.
Design patterns reside in the domain of modules and interconnections. At a higher level there are architectural patterns that are larger in scope, usually describing an overall pattern followed by an entire system.[1]
There are many types of design patterns, for instance
Algorithm strategy patterns addressing concerns related to high-level strategies describing how to exploit application characteristics on a computing platform.
Computational design patterns addressing concerns related to key computation identification.
Execution patterns that address concerns related to supporting application execution, including strategies in executing streams of tasks and building blocks to support task synchronization.
Implementation strategy patterns addressing concerns related to implementing source code to support
program organization, and
the common data structures specific to parallel programming.
Structural design patterns addressing concerns related to high-level structures of applications being developed.
Patterns (contd)Software Development ProcessDesign patte.docxdanhaley45372
Patterns (contd)
Software Development Process
Design patterns used to handle change
More time extending and changing code than developing it.
The Strategy design pattern handle change by selecting from a family of external algorithms rather than rewrite.
Design point: Make code closed for modification of code, but open for extension
Problem
Computer object created
Description Method returns
Getting a Computer
Problem
Program has to change every time
Customer changes options
Decorator Pattern
Wrapper code used to extend your core code
Extend a class dynamically at runtime
Decorator uses wrapper code to extend core functionality - decorating the code
Decorator Pattern
description() returns “You are getting a computer”
Wrapper description() returns
“You are getting a computer and a disk”
Wrapper description() returns
“You are getting a computer and a disk and a monitor”
Decorator Pattern
Core component: Computer
Variables holding computer objects should also be able to hold objects that wrap computer objects.
Extend the wrapper classes from the Computer class.
Abstract class cannot be instantiated
Ensures all wrappers are consistent
Developers have to provide their own description
Decorator Pattern
Method calls the core computer object’s
description method and adds “and a disk”
Decorator Pattern
Method calls the core computer object’s
description method and adds “and a disk”
Extend the core object by wrapping it in decorator wrappers. Avoids modification of the core code.
Each successive wrapper called the description method of the object it wrapped and added something to it.
Factory Pattern
Based on type, call the
Connection method
Factory Pattern
Create a method that returns the
correct connection type
Factory Pattern
New operator used to create OracleConnection objects.
New operator used to create SqlServerConnection objects, and MySqlConnection objects.
New operator to instantiate many different concrete classes
Code becomes larger and needs to be replicated in many places
Factor that code out into a method.
Code keeps changing
Encapsulate code into a factory object
Goal: Separate out the changeable code and leave the core code closed for modification
Building the Factory
Creating the Factory
FirstFactory class encapsulates the connection object creation
Pass to it the type of connection (“Oracle”, “SQL Server”,)
Use the factory object to create connection objects with a factory method named createConnection
Building the Factory
Create the FirstFactory class.
Save the type of the database, passed to the FirstFactory class’s constructor.
Object-creation code changes
Check which type of object to be created
(OracleConnection, SqlServerConnection,
and then create it.
Factory Class
Create the Abstract Connection Class
Core code should not be modified or has to be modified
as little as possible.
Using the connection object returned by the
new factory object
Use t.
YouTube Link: https://youtu.be/C_oPLDaSy-8
**Java, J2EE & SOA Certification Training - https://www.edureka.co/java-j2ee-training-course **
This Edureka PPT on "design patterns in java" will provide you with detailed knowledge about Java Design Patterns and along with it, This PPT will also cover some real-time examples of some important Design Patterns in Java, in order to provide you with a deep understanding about their functionality. This PPT will cover the following topics:
Why do we need Design Patterns?
What are Design Patterns?
Structure of a Design Pattern
Types of Design Patterns
Creational Design Pattern
Structural Design Pattern
Behavioural Design Pattern
JEE Design Pattern
Overview of design patterns
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Water scarcity is the lack of fresh water resources to meet the standard water demand. There are two type of water scarcity. One is physical. The other is economic water scarcity.
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptxR&R Consult
CFD analysis is incredibly effective at solving mysteries and improving the performance of complex systems!
Here's a great example: At a large natural gas-fired power plant, where they use waste heat to generate steam and energy, they were puzzled that their boiler wasn't producing as much steam as expected.
R&R and Tetra Engineering Group Inc. were asked to solve the issue with reduced steam production.
An inspection had shown that a significant amount of hot flue gas was bypassing the boiler tubes, where the heat was supposed to be transferred.
R&R Consult conducted a CFD analysis, which revealed that 6.3% of the flue gas was bypassing the boiler tubes without transferring heat. The analysis also showed that the flue gas was instead being directed along the sides of the boiler and between the modules that were supposed to capture the heat. This was the cause of the reduced performance.
Based on our results, Tetra Engineering installed covering plates to reduce the bypass flow. This improved the boiler's performance and increased electricity production.
It is always satisfying when we can help solve complex challenges like this. Do your systems also need a check-up or optimization? Give us a call!
Work done in cooperation with James Malloy and David Moelling from Tetra Engineering.
More examples of our work https://www.r-r-consult.dk/en/cases-en/
Overview of the fundamental roles in Hydropower generation and the components involved in wider Electrical Engineering.
This paper presents the design and construction of hydroelectric dams from the hydrologist’s survey of the valley before construction, all aspects and involved disciplines, fluid dynamics, structural engineering, generation and mains frequency regulation to the very transmission of power through the network in the United Kingdom.
Author: Robbie Edward Sayers
Collaborators and co editors: Charlie Sims and Connor Healey.
(C) 2024 Robbie E. Sayers
NO1 Uk best vashikaran specialist in delhi vashikaran baba near me online vas...Amil Baba Dawood bangali
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About
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Technical Specifications
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
Key Features
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface
• Compatible with MAFI CCR system
• Copatiable with IDM8000 CCR
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
Application
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
Student information management system project report ii.pdfKamal Acharya
Our project explains about the student management. This project mainly explains the various actions related to student details. This project shows some ease in adding, editing and deleting the student details. It also provides a less time consuming process for viewing, adding, editing and deleting the marks of the students.
2. What is design pattern?
● Design patterns are typical solutions to commonly occurring problems in software design.
● They are like pre-made blueprints that you can customize to solve a recurring design problem in your
code.
● Types of design pattern
○ Creational Design Patterns
○ Structural Design Patterns
○ Behavioral Design Patterns
3. Creational Design Pattern: Factory Method
we create object without exposing the creation logic to client and the client use the same common interface to
create new type of object
5. Creational Design Pattern: Builder
● That lets you construct complex objects step by step.
● The pattern allows you to produce different types and representations of an object using the same
construction code.
6. Creational Design Pattern: Singleton
class Database is
private static field instance: Database
private constructor Database() is
public static method getInstance() is
if (Database.instance == null) then
acquireThreadLock() and then
if (Database.instance == null) then
Database.instance = new Database()
return Database.instance
public method query(sql) is
class Application is
method main() is
Database foo =
Database.getInstance()
foo.query("SELECT ...")
// ...
Database bar =
Database.getInstance()
bar.query("SELECT ...")
// The variable `bar`
will contain the same object as
// the variable `foo`.
That lets you ensure that a class has only one instance, while providing a global access point to this instance.
7. Creational Design Pattern: Prototype
lets you copy existing objects without making your code dependent on their classes.
8. Structure Design Pattern: Adapter Pattern
Scenario:
Two incompatible interfaces but the core functionality is same.
Class Adapter - Inheritance Object Adapter - Delegation through Composition
9. Structure Design Pattern: Bridge Pattern
Scenario:
Vary the implementation and the abstraction by placing the two into separate class hierarchies.
10. Structure Design Pattern: Composite Pattern
Scenario:
When clients ignore the difference between compositions of objects and individual objects.
11. Structure Design Pattern: Decorator Pattern
Scenario:
Allows behavior to be added to an individual object, dynamically, without affecting the behavior of other
objects from the same class.
13. Structure Design Pattern: Flyweight Pattern
Scenario:
Minimize memory usage or computational expenses by sharing as much as possible with similar objects.
14. Structure Design Pattern: Proxy Pattern
Scenario:
When client needs to protect, hide complexity, or delay expensive actions.
16. Behaviour Pattern
● Behavioral design patterns are concerned with the interaction and responsibility of objects.
Behaviour Design Pattern: Chain of Responsibility
What it suggests?
Pass the request along the chain
of handlers instead of one.
Control order of request handling
17. Behaviour Design Pattern: Command
What is suggets?
Turns a request into a stand-alone object
that contains all information about the request.
18. Behaviour Design Pattern: Iterator
What is suggets?
lets you traverse elements of a collection
without exposing its underlying representation
19. Behaviour Design Pattern: Meditor
What is suggets?
This pattern restricts direct
communications between the objects and forces
them to collaborate only via a mediator object.
Increases reusability
20. Behaviour Design Pattern: Template Method
What it says?
Just define the skeleton of a function in
an operation, deferring some steps to its
subclasses.
Remove duplication
21. Behaviour Design Pattern: Visitor
What is says?
Visitor lets you define a new operation
without changing the classes of the elements on
which it operates.
22. Behaviour Design Pattern: Memento
Lets you save and restore the previous state of an object without revealing the details of its
implementation.
23. Behaviour Design Pattern: Observer
Lets you define a subscription mechanism to notify multiple objects about any events that happen to the
object they’re observing.
24. Behaviour Design Pattern: State
Lets an object alter its behavior when its internal state changes. It appears as if the object changed its
class.
25. Behaviour Design Pattern: Strategy
Lets you define a family of algorithms, put each of them into a separate class, and make their objects
interchangeable.
Problem Solution