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DESIGN OUT LOUD
Carnegie Mellon University School of Design
Senior ID Studio | Class 3: Brainstorming




                                              © DePerro 2010
The goal of brainstorming is to
         generate ideas!
   To accomplish this we must
postpone our judgements until after
          the exercise.
                                    © DePerro 2010
BRAINSTORMING
The Chemistry of Brainstorming
 ‣   Try and have a diverse group of people/professions present.
 ‣   Your group size should be 4 to 7 people.
 ‣   Prepare topics, goals, questions for the moderator to use, to keep
     the energy and pace active.
 ‣   Encourage outrageous ideas.
 ‣   If you see an unexpected, valuable trend improvise and explore it.
 ‣   Pick a predefined time limit(s), don’t let things drag on
 ‣   Keep it fun!

                                                                          © DePerro 2010
BRAINSTORMING
What are the types?
 ‣   Structured
     ‣ Learn what you don’t know you need to know
     ‣ Test what you think you know

 ‣   Unstructured
     ‣   Test ideas, concepts, models with users
 ‣   Silent
     ‣   Solve for a given scenario




                                                    © DePerro 2010
BRAINSTORMING
After The Session Has Ended
 ‣   Recap the session
 ‣   Collect all the ideas
 ‣   Group like items
 ‣   Discuss key findings, insights
 ‣   Ask participants their observations/impressions
 ‣   Eliminate items that may not be relevant to the original topic
 ‣   Thank participants for their time



                                                                      © DePerro 2010
RECORDING
Documenting The Session
 ‣   Take Notes
     ‣ If you’re recording write down the time stamp to revisit.
     ‣ Write down key quotes, along with who said it.

 ‣   Video/Picture
     ‣ Tripod of key angles, capture group vs. capture a task
       they’re doing
     ‣ Floating camera, documenting key insights

 ‣   Audio
     ‣   Capturing a conversation; be careful they don’t speak
         over one-another

 ‣   Mouse
     ‣   Track users mouse movements (or eye movements)
         over an interface.

                                                                   © DePerro 2010
EXAMPLES                                     v/

Brainstorming Techniques:
- Structured
- Unstructured
- Silent



                            © DePerro 2010
STRUCTURED
Wizard of Oz Prototyping...




                              © DePerro 2010
STRUCTURED
Velcro Modeling...




                     © DePerro 2010
STRUCTURED
Sticker Exercise + Empathy Training




                                      © DePerro 2010
STRUCTURED
Sticker Layout Exercise




                          © DePerro 2010
UNSTRUCTURED
Concept Maps...




                  © DePerro 2010
SILENT
Surveys...




             © DePerro 2010
YOUR SUPPLIES
What You’ll Need To Craft Your Session:
                                                           v/
- Sticky Notes, Paper
- Pens/Markers, Whiteboard/Craft Paper
- Brain Food
- Exercise Specific Items
- Likeness Release Form
- Reward for their time?


                                          © DePerro 2010

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Design Out Loud: Brainstorming

  • 1. DESIGN OUT LOUD Carnegie Mellon University School of Design Senior ID Studio | Class 3: Brainstorming © DePerro 2010
  • 2. The goal of brainstorming is to generate ideas! To accomplish this we must postpone our judgements until after the exercise. © DePerro 2010
  • 3. BRAINSTORMING The Chemistry of Brainstorming ‣ Try and have a diverse group of people/professions present. ‣ Your group size should be 4 to 7 people. ‣ Prepare topics, goals, questions for the moderator to use, to keep the energy and pace active. ‣ Encourage outrageous ideas. ‣ If you see an unexpected, valuable trend improvise and explore it. ‣ Pick a predefined time limit(s), don’t let things drag on ‣ Keep it fun! © DePerro 2010
  • 4. BRAINSTORMING What are the types? ‣ Structured ‣ Learn what you don’t know you need to know ‣ Test what you think you know ‣ Unstructured ‣ Test ideas, concepts, models with users ‣ Silent ‣ Solve for a given scenario © DePerro 2010
  • 5. BRAINSTORMING After The Session Has Ended ‣ Recap the session ‣ Collect all the ideas ‣ Group like items ‣ Discuss key findings, insights ‣ Ask participants their observations/impressions ‣ Eliminate items that may not be relevant to the original topic ‣ Thank participants for their time © DePerro 2010
  • 6. RECORDING Documenting The Session ‣ Take Notes ‣ If you’re recording write down the time stamp to revisit. ‣ Write down key quotes, along with who said it. ‣ Video/Picture ‣ Tripod of key angles, capture group vs. capture a task they’re doing ‣ Floating camera, documenting key insights ‣ Audio ‣ Capturing a conversation; be careful they don’t speak over one-another ‣ Mouse ‣ Track users mouse movements (or eye movements) over an interface. © DePerro 2010
  • 7. EXAMPLES v/ Brainstorming Techniques: - Structured - Unstructured - Silent © DePerro 2010
  • 8. STRUCTURED Wizard of Oz Prototyping... © DePerro 2010
  • 10. STRUCTURED Sticker Exercise + Empathy Training © DePerro 2010
  • 12. UNSTRUCTURED Concept Maps... © DePerro 2010
  • 13. SILENT Surveys... © DePerro 2010
  • 14. YOUR SUPPLIES What You’ll Need To Craft Your Session: v/ - Sticky Notes, Paper - Pens/Markers, Whiteboard/Craft Paper - Brain Food - Exercise Specific Items - Likeness Release Form - Reward for their time? © DePerro 2010