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Computers Are
Your Future
© 2006 Prentice-Hall, Inc.
© 2006 Prentice-Hall, Inc Slide 2
Computers Are Your Future Chapter 6
Computers Are Your Future
Chapter 6
Inside the System Unit
© 2006 Prentice-Hall, Inc Slide 3
Computers Are Your Future Chapter 6
What You Will Learn . . .
Understand how computers represent data
Understand the measurements used to describe data
transfer rates and data storage capacity
List the components inside the system unit
List the components on the motherboard
How a CPU processes data
© 2006 Prentice-Hall, Inc Slide 4
Computers Are Your Future Chapter 6
What You Will Learn . . .
Factors that determine a microprocessors
performance
The types and purpose of memory in a computer
system
The physical connectors on the exterior of the system
unit
© 2006 Prentice-Hall, Inc Slide 5
Computers Are Your Future Chapter 6
Describing Hardware Performance
Hardware performance refers to the amount of data a
computer can store and how fast it can process the
data
Mach Speed
Socket 478
ATX
Motherboard
Intel Pentium 4
2.4Ghz Processor
80 GB
7200 RPM
Hard Drive
512 MB
DDR SDRAM
Memory Module
System Case
© 2006 Prentice-Hall, Inc Slide 6
Computers Are Your Future Chapter 6
OFF
ON
0 1
OR = 1 bit
1
0
0 0 001 1
0 0 0 01 1
OR
= 1 Byte
= 1 Byte
OFF
0
0
How Computers Represent Data
Bit (Binary digit) – On or off state of electric current;
considered the basic unit of information; represented by 1s and
0s (binary numbers)
Byte – Eight bits grouped together to represent a character (an
alphabetical letter, a number, or a punctuation symbol); 256
different combinations
ON
© 2006 Prentice-Hall, Inc Slide 7
Computers Are Your Future Chapter 6
1000 bits = 1 kilobit (kb)
1,000,000 bits = 1 megabit (mb)
1,000,000,000 bits = 1 gigabit (gb)
Bits
Kilobits per second (Kbps), megabits per second
(Mbps), and gigabits per second (Gbps) are terms
that describe units of data used in measuring data
transfer rates
 Example: 56 Kbps modem
© 2006 Prentice-Hall, Inc Slide 8
Computers Are Your Future Chapter 6
8 bits = 1 Byte
1024 Bytes = 1 Kilobyte (KB)
1,048,576 Bytes = 1 Megabyte (MB)
1,043,741,824 Bytes = 1 Gigabyte (GB)
1,099,511,627,776 Bytes = 1 Terabyte (TB)
Bytes
Kilobyte, megabyte, gigabyte, and terabyte are
terms that describe large units of data used in
measuring data storage
Example: 20 GB hard drive
© 2006 Prentice-Hall, Inc Slide 9
Computers Are Your Future Chapter 6
0 10 0 001 1
= 4
= 4
Representing Characters: Character Codes
Character codes translate numerical data into characters
readable by humans
 American Standard Code for Information Interchange
(ASCII) – Eight bits equals one character; used by
minicomputers and personal computers
 Extended Binary Coded Decimal Interchange Code
(EBCDIC) – Eight bits equals one character; used by mainframe
computers
 Unicode – Sixteen bits equals one character; over 65,000
combinations; used for foreign language symbols
ASCII
0 001 11 1 1
EBCDIC
© 2006 Prentice-Hall, Inc Slide 10
Computers Are Your Future Chapter 6
ASCII and EBCDIC Code
© 2006 Prentice-Hall, Inc Slide 11
Computers Are Your Future Chapter 6
The System Unit
The system unit is a boxlike case that houses the computer’s
main hardware components
A footprint is the space taken up on the desk by the computer
Form factor refers to the way the internal components are
mounted in the unit
© 2006 Prentice-Hall, Inc Slide 12
Computers Are Your Future Chapter 6
Desktop
Notebook
Personal Digital
Assistant
Types of System Units
© 2006 Prentice-Hall, Inc Slide 13
Computers Are Your Future Chapter 6
Inside the System Unit
Motherboard (mainboard) – Large
printed circuit board with thousands of
electrical circuits
Power supply – Transforms
alternating current (AC) from wall
outlets to direct current (DC) needed
by the computer
Cooling fan – Keeps the system unit
cool
Internal Speaker – Used for beeps
when errors are encountered
Drive bays – Housing for the
computer’s hard drive, floppy drive,
and CD-ROM / DVD-ROM drives
© 2006 Prentice-Hall, Inc Slide 14
Computers Are Your Future Chapter 6
The Motherboard
 The motherboard provides the
centralized connection point
for the computer’s components
Most components are
integrated circuits (chips)
 Chips carry electrical current
and contain electronic
switches or transistors
© 2006 Prentice-Hall, Inc Slide 15
Computers Are Your Future Chapter 6
The Central Processing Unit:
The Microprocessor
CPU
CPU socket
 Central processing unit (CPU) – A microprocessor that
interprets and carries out instructions given by software. It
controls the computer’s components
© 2006 Prentice-Hall, Inc Slide 16
Computers Are Your Future Chapter 6
Components of the CPU
Control unit – Coordinates and controls all parts of
the computer system
Arithmetic-logic unit – Performs arithmetic or
logical operations
Registers – Temporarily store the most frequently
used instructions and data
© 2006 Prentice-Hall, Inc Slide 17
Computers Are Your Future Chapter 6
The Control Unit
The control unit manages four basic operations (fetch,
decode, execute, and write-back)
The four-step process is known as the machine cycle or
processing cycle
The processing cycle consists of two phases:
 Instruction Cycle
– Fetch – Gets the next program instruction from the computer’s
memory
– Decode – Figures out what the program is telling the computer to
do
 Execution Cycle
– Execute – Performs the requested action
– Write-back (Store) – Writes (stores) the results to a register or to
memory
© 2006 Prentice-Hall, Inc Slide 18
Computers Are Your Future Chapter 6
The Arithmetic-Logic Unit
The arithmetic-logic unit (ALU) performs basic
arithmetic and logic operations
Adds, subtracts, multiplies, and divides
Compares alphanumeric data
© 2006 Prentice-Hall, Inc Slide 19
Computers Are Your Future Chapter 6
Microprocessor Performance
Data bus width – The number of pathways within
the CPU that transfer data; they are measured in bits
(8, 16, 32, or 64)
Word size – The maximum number of bits of data
that the CPU can process at one time (8 bits, 16 bits,
32 bits, or 64 bits)
System Clock – electronic circuit that generates
pulses at a rapid rate and synchronizes the computers
internal activities
© 2006 Prentice-Hall, Inc Slide 20
Computers Are Your Future Chapter 6
Microprocessor Performance
Operations per cycle (clock speed) – The number of
clock cycles per second measured in megahertz
(MHz) or gigahertz (GHz)
Superscalar operations – Carrying out more than one
instruction per clock cycle
Pipelining operations – Feeding a new instruction into
the CPU at every step of the processing cycle
© 2006 Prentice-Hall, Inc Slide 21
Computers Are Your Future Chapter 6
Parallel Processing
Parallel processing involves using more than one CPU to
improve performance
Complex instruction set computer (CISC) – A chip that
includes special-purpose circuits that carry out instructions at
high speeds
Reduced instruction set computer (RISC) – A chip with a
bare-bones instruction set that results in a faster processing
speed than CISC chips
© 2006 Prentice-Hall, Inc Slide 22
Computers Are Your Future Chapter 6
Intel Advanced
Micro Devices
(AMD)
Cyrix Motorola (Apple)
Pentium IVPentium MMX
Pentium III
Popular CPUs
© 2006 Prentice-Hall, Inc Slide 23
Computers Are Your Future Chapter 6
The Chipset
 A chipset is a collection of chips that provide the
switching circuitry needed to move data throughout the
computer
© 2006 Prentice-Hall, Inc Slide 24
Computers Are Your Future Chapter 6
Input/Output Bus
 The input/output bus provides a
pathway so that the
microprocessor can communicate
with input/output devices
 An input/output bus contains
expansion slots which hold
expansion cards
PCI (Personal Computer
Interface) slots are receptacles in
which expansion cards are
inserted. They support Plug and
Play (PnP) devices.
PCI slots
Expansion
Card
© 2006 Prentice-Hall, Inc Slide 25
Computers Are Your Future Chapter 6
Memory
Random Access
Memory (RAM)
 Memory is the term used to describe devices that enable the
computer to retain information. Program instructions and data
are stored in memory chips for quick access by the CPU.
Read-Only
Memory (ROM)
Flash Memory
© 2006 Prentice-Hall, Inc Slide 26
Computers Are Your Future Chapter 6
Virtual memory:
 Part of the hard disk is reserved as RAM
 When RAM modules become full, the CPU accesses the
hard disk to store and retrieve data
 Virtual memory is slower than RAM
FUL
L
Virtual Memory
© 2006 Prentice-Hall, Inc Slide 27
Computers Are Your Future Chapter 6
Random Access Memory (RAM)
RAM is a type of memory that stores information temporarily
so that it’s available to the CPU
RAM is volatile; the memory’s contents are erased when the
power is turned off
Each byte of memory has a unique location or memory
address
© 2006 Prentice-Hall, Inc Slide 28
Computers Are Your Future Chapter 6
Types of RAM
Dynamic RAM (DRAM) – A memory chip that needs to
be refreshed periodically or it will lose its data
Synchronous DRAM (SDRAM) is synchronized with the
computer’s system clock
Rambus DRAM (RDRAM) uses a fast bus to send and
receive data within one clock cycle. It is faster than
SDRAM
Double data rate SDRAM (DDR SDRAM) is a type of
SDRAM that can send and receive data within one clock
cycle
© 2006 Prentice-Hall, Inc Slide 29
Computers Are Your Future Chapter 6
KEYBOARD
CPU
RAM
MONITOR
CLICK ONCE TO
BEGIN ANIMATION
Processing a Word
W
E
B
W
W
EW
E
E
B
B
B
© 2006 Prentice-Hall, Inc Slide 30
Computers Are Your Future Chapter 6
Cache Memory
Primary cache (Level 1 or L1) – Located within the CPU
chip, it is the memory that the microprocessor uses to store
frequently used instructions and data
Secondary cache (Level 2 or L2; Backside Cache) – Located
near the CPU, it is the memory between the CPU and RAM
Cache memory is faster than RAM
© 2006 Prentice-Hall, Inc Slide 31
Computers Are Your Future Chapter 6
Drive bays
On/off switch
Reset button
Indicator lights
FRONT
BACK
Outside the System Unit
The front panel contains drive bays, various buttons,
and indicator lights
Connectors and ports are physical receptacles located
on the back to connect peripheral devices to the
computer
© 2006 Prentice-Hall, Inc Slide 32
Computers Are Your Future Chapter 6
Types of Connectors
PS/2 port (mouse port) – Special serial port to connect mouse.PS/2 port (keyboard port) – Special serial port to connect keyboard.Universal Serial Bus (USB) – Allows up to 127 devices to be
connected at a time.
Serial port – Data flows in a series of pulses, one after another one bit
at a time; slow data transfer rate.
Parallel port – Data flows through eight wires allowing the transfer of
eight bits of data simultaneously; faster than serial ports.
VGA connector – A 15 pin connector used for monitorsGame port – A connector for high speed access for graphics-intensive
interaction.
Sound card connectors – Also called jacks, sound card connectors
accept stereo mini-plugs. Microphone, line-in, line-out, and speaker
connectors are plugged into the card.
Point and click on a connector below to view information about it.
Click again to remove the text.
© 2006 Prentice-Hall, Inc Slide 33
Computers Are Your Future Chapter 6
 Small computer system interface (SCSI) port – A
parallel interface that enables up to eight devices to
be connected to it
1394 (FireWire) port – A high-speed connection for
up to 63 devices
 Infrared Data Association (IrDa) port – Infrared
signals are used to communicate between peripheral
devices and the system unit
Other Types of Connectors
© 2006 Prentice-Hall, Inc Slide 34
Computers Are Your Future Chapter 6
 Telephone – modem interface
Network – larger than telephone jack
PC card slot – notebook computers have slot for PC
cards
Sound card connectors –
Mic – microphone input
Line In – input from audio devices
Line Out – output to another audio device
Speaker – output to external speakers
TV/sound capture – turns computer into a TV tuner
Additional Ports and Connectors
© 2006 Prentice-Hall, Inc Slide 35
Computers Are Your Future Chapter 6
Chapter 6 Summary
• The basic unit of information is the bit
• Large units of data are called kilobytes (KB), megabytes (MB),
gigabytes (GB), and terabytes (TB)
• The system unit contains the motherboard, which is a circuit
board that provides receptacles for chips and input/output buses
• The central processing unit (CPU) contains the control unit (CU)
and the arithmetic-logic unit (ALU). It manages the four basic
operations (fetch, decode, execute, and write-back).
• The CPU processes data in a four-step cycle called a machine
cycle. The CU manages four basic operations: fetch, decode,
execute, and store.
© 2006 Prentice-Hall, Inc Slide 36
Computers Are Your Future Chapter 6
Chapter 6 Summary continued
• The CPU’s performance is measured by the data bus width,
operations per second, speed, and cache memory
• Random access memory (RAM) is the computer’s main memory.
It is volatile.
• There are various types of RAM, including dynamic RAM
(DRAM), synchronous DRAM (SDRAM), Rambus DRAM
(RDRAM), and double data rate (DDR) SDRAM
• Computers have ports such as serial ports, parallel ports, SCSI
ports, USB ports, FireWire ports, and IrDA ports to connect
input/output devices

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bit, Byte, Kilobyte

  • 1. Computers Are Your Future © 2006 Prentice-Hall, Inc.
  • 2. © 2006 Prentice-Hall, Inc Slide 2 Computers Are Your Future Chapter 6 Computers Are Your Future Chapter 6 Inside the System Unit
  • 3. © 2006 Prentice-Hall, Inc Slide 3 Computers Are Your Future Chapter 6 What You Will Learn . . . Understand how computers represent data Understand the measurements used to describe data transfer rates and data storage capacity List the components inside the system unit List the components on the motherboard How a CPU processes data
  • 4. © 2006 Prentice-Hall, Inc Slide 4 Computers Are Your Future Chapter 6 What You Will Learn . . . Factors that determine a microprocessors performance The types and purpose of memory in a computer system The physical connectors on the exterior of the system unit
  • 5. © 2006 Prentice-Hall, Inc Slide 5 Computers Are Your Future Chapter 6 Describing Hardware Performance Hardware performance refers to the amount of data a computer can store and how fast it can process the data Mach Speed Socket 478 ATX Motherboard Intel Pentium 4 2.4Ghz Processor 80 GB 7200 RPM Hard Drive 512 MB DDR SDRAM Memory Module System Case
  • 6. © 2006 Prentice-Hall, Inc Slide 6 Computers Are Your Future Chapter 6 OFF ON 0 1 OR = 1 bit 1 0 0 0 001 1 0 0 0 01 1 OR = 1 Byte = 1 Byte OFF 0 0 How Computers Represent Data Bit (Binary digit) – On or off state of electric current; considered the basic unit of information; represented by 1s and 0s (binary numbers) Byte – Eight bits grouped together to represent a character (an alphabetical letter, a number, or a punctuation symbol); 256 different combinations ON
  • 7. © 2006 Prentice-Hall, Inc Slide 7 Computers Are Your Future Chapter 6 1000 bits = 1 kilobit (kb) 1,000,000 bits = 1 megabit (mb) 1,000,000,000 bits = 1 gigabit (gb) Bits Kilobits per second (Kbps), megabits per second (Mbps), and gigabits per second (Gbps) are terms that describe units of data used in measuring data transfer rates  Example: 56 Kbps modem
  • 8. © 2006 Prentice-Hall, Inc Slide 8 Computers Are Your Future Chapter 6 8 bits = 1 Byte 1024 Bytes = 1 Kilobyte (KB) 1,048,576 Bytes = 1 Megabyte (MB) 1,043,741,824 Bytes = 1 Gigabyte (GB) 1,099,511,627,776 Bytes = 1 Terabyte (TB) Bytes Kilobyte, megabyte, gigabyte, and terabyte are terms that describe large units of data used in measuring data storage Example: 20 GB hard drive
  • 9. © 2006 Prentice-Hall, Inc Slide 9 Computers Are Your Future Chapter 6 0 10 0 001 1 = 4 = 4 Representing Characters: Character Codes Character codes translate numerical data into characters readable by humans  American Standard Code for Information Interchange (ASCII) – Eight bits equals one character; used by minicomputers and personal computers  Extended Binary Coded Decimal Interchange Code (EBCDIC) – Eight bits equals one character; used by mainframe computers  Unicode – Sixteen bits equals one character; over 65,000 combinations; used for foreign language symbols ASCII 0 001 11 1 1 EBCDIC
  • 10. © 2006 Prentice-Hall, Inc Slide 10 Computers Are Your Future Chapter 6 ASCII and EBCDIC Code
  • 11. © 2006 Prentice-Hall, Inc Slide 11 Computers Are Your Future Chapter 6 The System Unit The system unit is a boxlike case that houses the computer’s main hardware components A footprint is the space taken up on the desk by the computer Form factor refers to the way the internal components are mounted in the unit
  • 12. © 2006 Prentice-Hall, Inc Slide 12 Computers Are Your Future Chapter 6 Desktop Notebook Personal Digital Assistant Types of System Units
  • 13. © 2006 Prentice-Hall, Inc Slide 13 Computers Are Your Future Chapter 6 Inside the System Unit Motherboard (mainboard) – Large printed circuit board with thousands of electrical circuits Power supply – Transforms alternating current (AC) from wall outlets to direct current (DC) needed by the computer Cooling fan – Keeps the system unit cool Internal Speaker – Used for beeps when errors are encountered Drive bays – Housing for the computer’s hard drive, floppy drive, and CD-ROM / DVD-ROM drives
  • 14. © 2006 Prentice-Hall, Inc Slide 14 Computers Are Your Future Chapter 6 The Motherboard  The motherboard provides the centralized connection point for the computer’s components Most components are integrated circuits (chips)  Chips carry electrical current and contain electronic switches or transistors
  • 15. © 2006 Prentice-Hall, Inc Slide 15 Computers Are Your Future Chapter 6 The Central Processing Unit: The Microprocessor CPU CPU socket  Central processing unit (CPU) – A microprocessor that interprets and carries out instructions given by software. It controls the computer’s components
  • 16. © 2006 Prentice-Hall, Inc Slide 16 Computers Are Your Future Chapter 6 Components of the CPU Control unit – Coordinates and controls all parts of the computer system Arithmetic-logic unit – Performs arithmetic or logical operations Registers – Temporarily store the most frequently used instructions and data
  • 17. © 2006 Prentice-Hall, Inc Slide 17 Computers Are Your Future Chapter 6 The Control Unit The control unit manages four basic operations (fetch, decode, execute, and write-back) The four-step process is known as the machine cycle or processing cycle The processing cycle consists of two phases:  Instruction Cycle – Fetch – Gets the next program instruction from the computer’s memory – Decode – Figures out what the program is telling the computer to do  Execution Cycle – Execute – Performs the requested action – Write-back (Store) – Writes (stores) the results to a register or to memory
  • 18. © 2006 Prentice-Hall, Inc Slide 18 Computers Are Your Future Chapter 6 The Arithmetic-Logic Unit The arithmetic-logic unit (ALU) performs basic arithmetic and logic operations Adds, subtracts, multiplies, and divides Compares alphanumeric data
  • 19. © 2006 Prentice-Hall, Inc Slide 19 Computers Are Your Future Chapter 6 Microprocessor Performance Data bus width – The number of pathways within the CPU that transfer data; they are measured in bits (8, 16, 32, or 64) Word size – The maximum number of bits of data that the CPU can process at one time (8 bits, 16 bits, 32 bits, or 64 bits) System Clock – electronic circuit that generates pulses at a rapid rate and synchronizes the computers internal activities
  • 20. © 2006 Prentice-Hall, Inc Slide 20 Computers Are Your Future Chapter 6 Microprocessor Performance Operations per cycle (clock speed) – The number of clock cycles per second measured in megahertz (MHz) or gigahertz (GHz) Superscalar operations – Carrying out more than one instruction per clock cycle Pipelining operations – Feeding a new instruction into the CPU at every step of the processing cycle
  • 21. © 2006 Prentice-Hall, Inc Slide 21 Computers Are Your Future Chapter 6 Parallel Processing Parallel processing involves using more than one CPU to improve performance Complex instruction set computer (CISC) – A chip that includes special-purpose circuits that carry out instructions at high speeds Reduced instruction set computer (RISC) – A chip with a bare-bones instruction set that results in a faster processing speed than CISC chips
  • 22. © 2006 Prentice-Hall, Inc Slide 22 Computers Are Your Future Chapter 6 Intel Advanced Micro Devices (AMD) Cyrix Motorola (Apple) Pentium IVPentium MMX Pentium III Popular CPUs
  • 23. © 2006 Prentice-Hall, Inc Slide 23 Computers Are Your Future Chapter 6 The Chipset  A chipset is a collection of chips that provide the switching circuitry needed to move data throughout the computer
  • 24. © 2006 Prentice-Hall, Inc Slide 24 Computers Are Your Future Chapter 6 Input/Output Bus  The input/output bus provides a pathway so that the microprocessor can communicate with input/output devices  An input/output bus contains expansion slots which hold expansion cards PCI (Personal Computer Interface) slots are receptacles in which expansion cards are inserted. They support Plug and Play (PnP) devices. PCI slots Expansion Card
  • 25. © 2006 Prentice-Hall, Inc Slide 25 Computers Are Your Future Chapter 6 Memory Random Access Memory (RAM)  Memory is the term used to describe devices that enable the computer to retain information. Program instructions and data are stored in memory chips for quick access by the CPU. Read-Only Memory (ROM) Flash Memory
  • 26. © 2006 Prentice-Hall, Inc Slide 26 Computers Are Your Future Chapter 6 Virtual memory:  Part of the hard disk is reserved as RAM  When RAM modules become full, the CPU accesses the hard disk to store and retrieve data  Virtual memory is slower than RAM FUL L Virtual Memory
  • 27. © 2006 Prentice-Hall, Inc Slide 27 Computers Are Your Future Chapter 6 Random Access Memory (RAM) RAM is a type of memory that stores information temporarily so that it’s available to the CPU RAM is volatile; the memory’s contents are erased when the power is turned off Each byte of memory has a unique location or memory address
  • 28. © 2006 Prentice-Hall, Inc Slide 28 Computers Are Your Future Chapter 6 Types of RAM Dynamic RAM (DRAM) – A memory chip that needs to be refreshed periodically or it will lose its data Synchronous DRAM (SDRAM) is synchronized with the computer’s system clock Rambus DRAM (RDRAM) uses a fast bus to send and receive data within one clock cycle. It is faster than SDRAM Double data rate SDRAM (DDR SDRAM) is a type of SDRAM that can send and receive data within one clock cycle
  • 29. © 2006 Prentice-Hall, Inc Slide 29 Computers Are Your Future Chapter 6 KEYBOARD CPU RAM MONITOR CLICK ONCE TO BEGIN ANIMATION Processing a Word W E B W W EW E E B B B
  • 30. © 2006 Prentice-Hall, Inc Slide 30 Computers Are Your Future Chapter 6 Cache Memory Primary cache (Level 1 or L1) – Located within the CPU chip, it is the memory that the microprocessor uses to store frequently used instructions and data Secondary cache (Level 2 or L2; Backside Cache) – Located near the CPU, it is the memory between the CPU and RAM Cache memory is faster than RAM
  • 31. © 2006 Prentice-Hall, Inc Slide 31 Computers Are Your Future Chapter 6 Drive bays On/off switch Reset button Indicator lights FRONT BACK Outside the System Unit The front panel contains drive bays, various buttons, and indicator lights Connectors and ports are physical receptacles located on the back to connect peripheral devices to the computer
  • 32. © 2006 Prentice-Hall, Inc Slide 32 Computers Are Your Future Chapter 6 Types of Connectors PS/2 port (mouse port) – Special serial port to connect mouse.PS/2 port (keyboard port) – Special serial port to connect keyboard.Universal Serial Bus (USB) – Allows up to 127 devices to be connected at a time. Serial port – Data flows in a series of pulses, one after another one bit at a time; slow data transfer rate. Parallel port – Data flows through eight wires allowing the transfer of eight bits of data simultaneously; faster than serial ports. VGA connector – A 15 pin connector used for monitorsGame port – A connector for high speed access for graphics-intensive interaction. Sound card connectors – Also called jacks, sound card connectors accept stereo mini-plugs. Microphone, line-in, line-out, and speaker connectors are plugged into the card. Point and click on a connector below to view information about it. Click again to remove the text.
  • 33. © 2006 Prentice-Hall, Inc Slide 33 Computers Are Your Future Chapter 6  Small computer system interface (SCSI) port – A parallel interface that enables up to eight devices to be connected to it 1394 (FireWire) port – A high-speed connection for up to 63 devices  Infrared Data Association (IrDa) port – Infrared signals are used to communicate between peripheral devices and the system unit Other Types of Connectors
  • 34. © 2006 Prentice-Hall, Inc Slide 34 Computers Are Your Future Chapter 6  Telephone – modem interface Network – larger than telephone jack PC card slot – notebook computers have slot for PC cards Sound card connectors – Mic – microphone input Line In – input from audio devices Line Out – output to another audio device Speaker – output to external speakers TV/sound capture – turns computer into a TV tuner Additional Ports and Connectors
  • 35. © 2006 Prentice-Hall, Inc Slide 35 Computers Are Your Future Chapter 6 Chapter 6 Summary • The basic unit of information is the bit • Large units of data are called kilobytes (KB), megabytes (MB), gigabytes (GB), and terabytes (TB) • The system unit contains the motherboard, which is a circuit board that provides receptacles for chips and input/output buses • The central processing unit (CPU) contains the control unit (CU) and the arithmetic-logic unit (ALU). It manages the four basic operations (fetch, decode, execute, and write-back). • The CPU processes data in a four-step cycle called a machine cycle. The CU manages four basic operations: fetch, decode, execute, and store.
  • 36. © 2006 Prentice-Hall, Inc Slide 36 Computers Are Your Future Chapter 6 Chapter 6 Summary continued • The CPU’s performance is measured by the data bus width, operations per second, speed, and cache memory • Random access memory (RAM) is the computer’s main memory. It is volatile. • There are various types of RAM, including dynamic RAM (DRAM), synchronous DRAM (SDRAM), Rambus DRAM (RDRAM), and double data rate (DDR) SDRAM • Computers have ports such as serial ports, parallel ports, SCSI ports, USB ports, FireWire ports, and IrDA ports to connect input/output devices