Jia Zhang is a PhD candidate at National Taiwan Normal University. He has worked as a visiting scholar at Carnegie Mellon University researching augmented reality technologies. His research focuses on using augmented reality to improve learning, particularly for different learning styles. He has published several papers on this topic and developed augmented reality systems to enhance education.
This document outlines the author's previous experience and current research interests related to social semantic infrastructures, learning analytics, and workplace learning. It then discusses the envisioned research work for the CEITER project, including developing a learning analytics data infrastructure for Estonia that incorporates stakeholders, integrates datasets from various sources, and scales nationally while ensuring privacy and promoting educational innovation. The infrastructure would be evaluated through design-based research and promote the use of learning analytics at institutional and policy levels.
The document summarizes a study that evaluated the effect of a robotics laboratory on computational thinking skills in primary school children in Italy. The study (1) involved robotics laboratories using Lego kits for 71 intervention students and regular curriculum for 65 comparison students, (2) assessed computational thinking using Bebras tasks, finding intervention students scored higher, and (3) found no difference in academic achievement between groups. The study provides evidence that educational robotics can effectively enhance computational thinking skills in primary students.
1) The document discusses predictions for the future of educational technology (edtech) in 2030 based on a presentation by Dr. Jari Laru.
2) It outlines near-term edtech developments that are already available but not widely used, such as programming/robotics and learning management systems.
3) The document also discusses not-so-distant future edtech research trends and projects focusing on adaptive learning materials, smart learning environments, multimodal data collection and learning analytics.
4) Pedagogical agents and educational robots are presented as another potential edtech development in the not-so-distant future.
Design for learning: communities and flexible design processesdavinia.hl
The document summarizes the work of the Metis project, which aims to create an Integrated Learning Design Environment (ILDE) that meshes existing learning design authoring tools and enables sharing and enactment of learning designs. The methodology involves gathering feedback from stakeholders, iterative development and testing. The initial ILDE prototype prioritizes integration of tools like WebCollage and OpenGLM as well as conceptualization tools. Feedback indicated interest in a variety of design tools, co-creation capabilities, and support for the full design lifecycle. The project refined its terminology and considered extending the main tools.
Digitaaliset välineet opetuksessa ja oppimisessa opettajankoulutuksen konteks...Jari Laru
The document discusses the future possibilities and challenges of using digital tools in education from three perspectives:
1) Today, where educational institutions follow current practices in the field. 2) Tomorrow, looking at predictions from research about areas like adaptive learning, smart learning environments, and educational data mining. 3) A distant future, where the possibilities are unknown since technology is changing rapidly. Overall, the document emphasizes that technology should be used to support new educational designs that help address 21st century skills, rather than seeing it as the answer on its own.
Ting-Chu Lin is a software engineer at Facebook with experience in machine learning, computer vision, and natural language processing. He received his M.S. in computer science from Columbia University and National Taiwan University, and conducted research on instance search in videos and multiple kernel learning. His work includes developing report generation services at Facebook and classifying key types at KeyMe.
This document discusses using augmented reality for e-learning. It begins by defining e-learning and augmented reality, then provides examples of AR applications for learning things like science, history, and foreign language vocabulary. Benefits include better understanding through visualization of complex concepts, but challenges include usability issues and ensuring effective classroom integration. Future work opportunities involve identifying subject areas best suited for AR and maximizing its learning benefits through design guidelines. In conclusion, AR shows promise for enhancing e-learning if integrated properly.
Wearable technologies should promote adaptive learnersDragan Gasevic
1) The document discusses the potential for wearable technologies to support and study adaptive learners.
2) While wearables could collect more learner data than ever before, their use must focus on promoting adaptive learning skills over just adaptive algorithms.
3) Both the opportunities and challenges of using wearables to understand learning processes are explored, emphasizing the need for theory-driven research and interdisciplinary teams to ensure technologies actually improve learning outcomes.
This document outlines the author's previous experience and current research interests related to social semantic infrastructures, learning analytics, and workplace learning. It then discusses the envisioned research work for the CEITER project, including developing a learning analytics data infrastructure for Estonia that incorporates stakeholders, integrates datasets from various sources, and scales nationally while ensuring privacy and promoting educational innovation. The infrastructure would be evaluated through design-based research and promote the use of learning analytics at institutional and policy levels.
The document summarizes a study that evaluated the effect of a robotics laboratory on computational thinking skills in primary school children in Italy. The study (1) involved robotics laboratories using Lego kits for 71 intervention students and regular curriculum for 65 comparison students, (2) assessed computational thinking using Bebras tasks, finding intervention students scored higher, and (3) found no difference in academic achievement between groups. The study provides evidence that educational robotics can effectively enhance computational thinking skills in primary students.
1) The document discusses predictions for the future of educational technology (edtech) in 2030 based on a presentation by Dr. Jari Laru.
2) It outlines near-term edtech developments that are already available but not widely used, such as programming/robotics and learning management systems.
3) The document also discusses not-so-distant future edtech research trends and projects focusing on adaptive learning materials, smart learning environments, multimodal data collection and learning analytics.
4) Pedagogical agents and educational robots are presented as another potential edtech development in the not-so-distant future.
Design for learning: communities and flexible design processesdavinia.hl
The document summarizes the work of the Metis project, which aims to create an Integrated Learning Design Environment (ILDE) that meshes existing learning design authoring tools and enables sharing and enactment of learning designs. The methodology involves gathering feedback from stakeholders, iterative development and testing. The initial ILDE prototype prioritizes integration of tools like WebCollage and OpenGLM as well as conceptualization tools. Feedback indicated interest in a variety of design tools, co-creation capabilities, and support for the full design lifecycle. The project refined its terminology and considered extending the main tools.
Digitaaliset välineet opetuksessa ja oppimisessa opettajankoulutuksen konteks...Jari Laru
The document discusses the future possibilities and challenges of using digital tools in education from three perspectives:
1) Today, where educational institutions follow current practices in the field. 2) Tomorrow, looking at predictions from research about areas like adaptive learning, smart learning environments, and educational data mining. 3) A distant future, where the possibilities are unknown since technology is changing rapidly. Overall, the document emphasizes that technology should be used to support new educational designs that help address 21st century skills, rather than seeing it as the answer on its own.
Ting-Chu Lin is a software engineer at Facebook with experience in machine learning, computer vision, and natural language processing. He received his M.S. in computer science from Columbia University and National Taiwan University, and conducted research on instance search in videos and multiple kernel learning. His work includes developing report generation services at Facebook and classifying key types at KeyMe.
This document discusses using augmented reality for e-learning. It begins by defining e-learning and augmented reality, then provides examples of AR applications for learning things like science, history, and foreign language vocabulary. Benefits include better understanding through visualization of complex concepts, but challenges include usability issues and ensuring effective classroom integration. Future work opportunities involve identifying subject areas best suited for AR and maximizing its learning benefits through design guidelines. In conclusion, AR shows promise for enhancing e-learning if integrated properly.
Wearable technologies should promote adaptive learnersDragan Gasevic
1) The document discusses the potential for wearable technologies to support and study adaptive learners.
2) While wearables could collect more learner data than ever before, their use must focus on promoting adaptive learning skills over just adaptive algorithms.
3) Both the opportunities and challenges of using wearables to understand learning processes are explored, emphasizing the need for theory-driven research and interdisciplinary teams to ensure technologies actually improve learning outcomes.
This document is a resume for Neha Yadava. It summarizes her education, skills, technical experience, teaching experience, and projects. She received an Integrated Dual Degree in Computer Science and Engineering from Indian Institute of Technology with a CGPA of 7.94. Her skills include programming languages like C++, Java, and Python. She has work experience as an intern and teaching experience at IIT. Her projects include developing ontologies, implementing algorithms, and image compression.
Semantic Web technologies have been increasingly used as a tool for generating, organizing and personalizing e-learning content. In this presentation we will discuss and demonstrate an innovative approach to automated generation of computer-assisted assessment (CAA) from Semantic Web–based domain ontologies. The primary application domain of this work is in the automated assessment, and in particular, the development of intelligent CAA systems and question banks, but the ideas can be further generalized in the context of ontology engineering and evaluation. Prototype is implemented and available online at http://www.opensemcq.org
Project based inquiry in local and global settingsErin Lyjak
The document discusses Hiller Spires' work collaborating locally and globally through projects involving blended learning, new literacies, and project-based inquiry. It outlines Spires' involvement with China since 2007 through various delegations and partnerships. It then discusses skills needed for the future like problem solving, collaboration, and effective communication. The rest of the document provides examples of project-based learning approaches and tools that can connect classrooms globally to facilitate student-generated, authentic learning experiences.
This document is a 3-page resume for Ahsan I. Nawroj, who is a PhD candidate in robotics at Yale University. It summarizes his education, research experience, publications, teaching experience, skills, and interests. He has a BS in electrical engineering from Lafayette College and is pursuing a PhD in robotics from Yale, with expected graduation in 2017. His research focuses on using novel smart actuators called Active Cells to design highly robust, deformable robotic mechanisms and structures.
Akshit Arora is a final year computer engineering student at Thapar University in India. He has conducted research internships at IIT Mandi and IIT Delhi focused on artificial intelligence, machine learning, and data analytics. Some of his projects include developing an interactive landslide simulation tool and analyzing politician tweets to detect policy opinions. He has published papers and presented his work at several conferences. Arora is proficient in programming languages like Python and skills like data mining, machine learning, and software engineering.
Pei-Han Kuan is a Taiwanese citizen pursuing an M.S. at National Cheng Kung University in Taiwan. He received a B.S. in Industrial and Systems Engineering from Chung Yuan Christian University. His technical skills include material requirement planning, data analysis, statistical analysis methods, and programming languages like Java, Python, Matlab, and Visual Studio. He has experience identifying depression from social media posts, developing integrated social networks, and applying quality tools to identify bottlenecks. His interests include visiting the University of Pittsburgh, interning in Shanghai, tutoring mathematics and English, and playing basketball.
- NUTN Library
- NUTN CSIE Department
- NUTN Digital Art and Interactive Design Lab
- NUTN Student Affairs Office
- NUTN Career Planning and Counseling Center
- NUTN College of Liberal Arts
- NUTN College of Science and Engineering
- NUTN College of Management
- NUTN College of Electrical Engineering and Computer Science
- NUTN College of Human Ecology
- NUTN College of Arts
- NUTN College of Medicine
- NUTN College of Nursing
- NUTN College of Education
- NUTN College of Social Sciences
- NUTN College of Communication
- NUTN College of
Multimedia presentation to board of education on augmented reality for diffus...Jeannie Frazier
The document proposes implementing augmented reality in classrooms and provides supporting research. It discusses how AR can engage students by bringing lessons to life through virtual overlays of real objects. Research shows AR helps learning and several developers have created educational AR modules. While the technology faces challenges, early adopter teachers are using AR successfully. The presentation recommends providing teacher training and resources to help AR gain acceptance and improve education.
The document summarizes scholarly publications completed by students from the Learning Technologies doctoral degree programs between December 2009 and December 2014. It lists accomplishments of several doctoral students, including journal articles, book chapters, books, and conference presentations. The accomplishments are organized alphabetically for ease of reference. It then discusses the importance of faculty maintaining a digital presence through various online platforms like ResearchGate, Academia, and Google Scholar to increase their professional reputation and research impact.
- Davinia Hernández-Leo is a visiting Fulbright scholar from Universitat Pompeu Fabra in Barcelona, Spain working in the CS department and POET Lab at Virginia Tech.
- She is an assistant professor coordinating the Educational Technologies section of the Interactive Technologies Group, which does research on computer-supported collaborative learning and educational technologies.
- Her research focuses on providing teachers with design tools to plan collaborative learning activities and support orchestrating integrated learning flows across virtual and physical spaces.
Learning from meaningful, purposive interactionfridolin.wild
This document presents an algorithm called Meaningful Purposive Interaction Analysis (MPIA) that automatically represents conceptual development from learner interactions. MPIA uses matrix algebra techniques like singular value decomposition to analyze interaction data from social and semantic perspectives. It then visualizes conceptual spaces and pathways to provide guidance for learning analytics. The algorithm addresses challenges of prior methods by considering both content and relationships. It was implemented as an R package and evaluated on example datasets, showing potential for applications like essay scoring and competency modeling.
Wenhua Hu is a qualified software engineer and candidate for a PhD in Computer Science. They have extensive experience conducting research and empirical studies related to software engineering. They are skilled in programming languages like Java and C++, and tools like Eclipse and Visual Studio. Their research focuses on incorporating principles of cognitive psychology into software engineering to improve requirements quality and prevent errors. They have published over 10 scholarly papers on this work and related topics.
Digital Systems and Services for Open Access Education and LearningDemetrios G. Sampson
Demetrios G Sampson
Digital Systems and Services for Open Access Education and Learning - Seminar Slides
Beijing Forum 2013, Panel II: Global Engagement and Knowledge Sharing in Higher Education,Beijing Municipal Government, Beijing, China, 31 October – 3 November 2013
Summer School “New Media and Learning”, Peking University, Beijing, China, 17 July 2013
Joint IEEE TCLT Online Seminar and Beijing Normal University (BNU) International Course 2013 on “The New Development of Technology Enhanced Learning: Concept, Research and Best Practices”, 20 June 2013
This document provides an overview of Debopriyo Roy's research portfolio from 2011. It outlines his areas of focus which include document design practices, procedural visual design, usability testing processes, statistical analysis of web interactions, cognitive and behavioral frameworks, online collaboration/interface design, the technical writing market in India, and the tools/interfaces used for research. It also lists selected publications, research projects/funding, accomplishments, and research initiatives.
G. Ramanjaneyareddy has an M.Tech in VLSI System Design from Srinivasa Institute of Technology and Science and a B.Tech in ECE from Annamacharya Institute of Technology and Sciences. He has over 6 years of teaching experience as an assistant professor and has taught subjects like EM theory, antennas, microwave engineering, and electronic circuits. He has strengths in problem solving and learning new skills. He has published several international journals and participated in workshops on VLSI design, teaching skills, and nanoelectronics.
Programming Assessment and Data CollectionPetri Ihantola
Invited talk I gave at the LyticsLab seminar, Stanford University in January 2015
We have started recording students programming traces on keystroke level. This open up interesting possibilities for advanced learning analytics but also great challenges - both technical and ethical.
Data collection and learning analytics in programming educationPetri Ihantola
This document discusses programming assessment and data collection. It notes that traditionally feedback has focused on end products like correctness and efficiency, but this may encourage ineffective trial and error. Better feedback could come from analyzing the programming process through detailed data collection. There are challenges in collecting and interpreting large datasets from programming environments. However, more accurate data could help automatically detect student difficulty and understand how coding skills evolve. This opens opportunities for research using fine-grained temporal analysis of individual students and courses.
This document is a resume for Zouyi Yang that summarizes their education and experience. Yang received a Master's degree in Mechanical and Aerospace Engineering from George Washington University with a 3.9 GPA and a Bachelor's degree in Mechanical Engineering from Hubei University of Technology with a 3.25 GPA. Their technical skills include programming languages like Java, C, and MATLAB. Their research projects include work on cooperative search and rescue robots at GWU and temperature/humidity instruments and distributed sensor carriers while studying at Hubei University. They have work experience in retail and as a student leader and volunteer.
Temporal learning analytics in learning designQuan Nguyen
Learning analytics has the potential to make the temporal dimensions of learning processes more visible using fine-grained proxies of how and when students engage with online learning activities. In this talk, Quan Nguyen will demonstrate the extent to which students actually follow the course timeline and the subsequent effect on their academic performance
This document is a resume for Neha Yadava. It summarizes her education, skills, technical experience, teaching experience, and projects. She received an Integrated Dual Degree in Computer Science and Engineering from Indian Institute of Technology with a CGPA of 7.94. Her skills include programming languages like C++, Java, and Python. She has work experience as an intern and teaching experience at IIT. Her projects include developing ontologies, implementing algorithms, and image compression.
Semantic Web technologies have been increasingly used as a tool for generating, organizing and personalizing e-learning content. In this presentation we will discuss and demonstrate an innovative approach to automated generation of computer-assisted assessment (CAA) from Semantic Web–based domain ontologies. The primary application domain of this work is in the automated assessment, and in particular, the development of intelligent CAA systems and question banks, but the ideas can be further generalized in the context of ontology engineering and evaluation. Prototype is implemented and available online at http://www.opensemcq.org
Project based inquiry in local and global settingsErin Lyjak
The document discusses Hiller Spires' work collaborating locally and globally through projects involving blended learning, new literacies, and project-based inquiry. It outlines Spires' involvement with China since 2007 through various delegations and partnerships. It then discusses skills needed for the future like problem solving, collaboration, and effective communication. The rest of the document provides examples of project-based learning approaches and tools that can connect classrooms globally to facilitate student-generated, authentic learning experiences.
This document is a 3-page resume for Ahsan I. Nawroj, who is a PhD candidate in robotics at Yale University. It summarizes his education, research experience, publications, teaching experience, skills, and interests. He has a BS in electrical engineering from Lafayette College and is pursuing a PhD in robotics from Yale, with expected graduation in 2017. His research focuses on using novel smart actuators called Active Cells to design highly robust, deformable robotic mechanisms and structures.
Akshit Arora is a final year computer engineering student at Thapar University in India. He has conducted research internships at IIT Mandi and IIT Delhi focused on artificial intelligence, machine learning, and data analytics. Some of his projects include developing an interactive landslide simulation tool and analyzing politician tweets to detect policy opinions. He has published papers and presented his work at several conferences. Arora is proficient in programming languages like Python and skills like data mining, machine learning, and software engineering.
Pei-Han Kuan is a Taiwanese citizen pursuing an M.S. at National Cheng Kung University in Taiwan. He received a B.S. in Industrial and Systems Engineering from Chung Yuan Christian University. His technical skills include material requirement planning, data analysis, statistical analysis methods, and programming languages like Java, Python, Matlab, and Visual Studio. He has experience identifying depression from social media posts, developing integrated social networks, and applying quality tools to identify bottlenecks. His interests include visiting the University of Pittsburgh, interning in Shanghai, tutoring mathematics and English, and playing basketball.
- NUTN Library
- NUTN CSIE Department
- NUTN Digital Art and Interactive Design Lab
- NUTN Student Affairs Office
- NUTN Career Planning and Counseling Center
- NUTN College of Liberal Arts
- NUTN College of Science and Engineering
- NUTN College of Management
- NUTN College of Electrical Engineering and Computer Science
- NUTN College of Human Ecology
- NUTN College of Arts
- NUTN College of Medicine
- NUTN College of Nursing
- NUTN College of Education
- NUTN College of Social Sciences
- NUTN College of Communication
- NUTN College of
Multimedia presentation to board of education on augmented reality for diffus...Jeannie Frazier
The document proposes implementing augmented reality in classrooms and provides supporting research. It discusses how AR can engage students by bringing lessons to life through virtual overlays of real objects. Research shows AR helps learning and several developers have created educational AR modules. While the technology faces challenges, early adopter teachers are using AR successfully. The presentation recommends providing teacher training and resources to help AR gain acceptance and improve education.
The document summarizes scholarly publications completed by students from the Learning Technologies doctoral degree programs between December 2009 and December 2014. It lists accomplishments of several doctoral students, including journal articles, book chapters, books, and conference presentations. The accomplishments are organized alphabetically for ease of reference. It then discusses the importance of faculty maintaining a digital presence through various online platforms like ResearchGate, Academia, and Google Scholar to increase their professional reputation and research impact.
- Davinia Hernández-Leo is a visiting Fulbright scholar from Universitat Pompeu Fabra in Barcelona, Spain working in the CS department and POET Lab at Virginia Tech.
- She is an assistant professor coordinating the Educational Technologies section of the Interactive Technologies Group, which does research on computer-supported collaborative learning and educational technologies.
- Her research focuses on providing teachers with design tools to plan collaborative learning activities and support orchestrating integrated learning flows across virtual and physical spaces.
Learning from meaningful, purposive interactionfridolin.wild
This document presents an algorithm called Meaningful Purposive Interaction Analysis (MPIA) that automatically represents conceptual development from learner interactions. MPIA uses matrix algebra techniques like singular value decomposition to analyze interaction data from social and semantic perspectives. It then visualizes conceptual spaces and pathways to provide guidance for learning analytics. The algorithm addresses challenges of prior methods by considering both content and relationships. It was implemented as an R package and evaluated on example datasets, showing potential for applications like essay scoring and competency modeling.
Wenhua Hu is a qualified software engineer and candidate for a PhD in Computer Science. They have extensive experience conducting research and empirical studies related to software engineering. They are skilled in programming languages like Java and C++, and tools like Eclipse and Visual Studio. Their research focuses on incorporating principles of cognitive psychology into software engineering to improve requirements quality and prevent errors. They have published over 10 scholarly papers on this work and related topics.
Digital Systems and Services for Open Access Education and LearningDemetrios G. Sampson
Demetrios G Sampson
Digital Systems and Services for Open Access Education and Learning - Seminar Slides
Beijing Forum 2013, Panel II: Global Engagement and Knowledge Sharing in Higher Education,Beijing Municipal Government, Beijing, China, 31 October – 3 November 2013
Summer School “New Media and Learning”, Peking University, Beijing, China, 17 July 2013
Joint IEEE TCLT Online Seminar and Beijing Normal University (BNU) International Course 2013 on “The New Development of Technology Enhanced Learning: Concept, Research and Best Practices”, 20 June 2013
This document provides an overview of Debopriyo Roy's research portfolio from 2011. It outlines his areas of focus which include document design practices, procedural visual design, usability testing processes, statistical analysis of web interactions, cognitive and behavioral frameworks, online collaboration/interface design, the technical writing market in India, and the tools/interfaces used for research. It also lists selected publications, research projects/funding, accomplishments, and research initiatives.
G. Ramanjaneyareddy has an M.Tech in VLSI System Design from Srinivasa Institute of Technology and Science and a B.Tech in ECE from Annamacharya Institute of Technology and Sciences. He has over 6 years of teaching experience as an assistant professor and has taught subjects like EM theory, antennas, microwave engineering, and electronic circuits. He has strengths in problem solving and learning new skills. He has published several international journals and participated in workshops on VLSI design, teaching skills, and nanoelectronics.
Programming Assessment and Data CollectionPetri Ihantola
Invited talk I gave at the LyticsLab seminar, Stanford University in January 2015
We have started recording students programming traces on keystroke level. This open up interesting possibilities for advanced learning analytics but also great challenges - both technical and ethical.
Data collection and learning analytics in programming educationPetri Ihantola
This document discusses programming assessment and data collection. It notes that traditionally feedback has focused on end products like correctness and efficiency, but this may encourage ineffective trial and error. Better feedback could come from analyzing the programming process through detailed data collection. There are challenges in collecting and interpreting large datasets from programming environments. However, more accurate data could help automatically detect student difficulty and understand how coding skills evolve. This opens opportunities for research using fine-grained temporal analysis of individual students and courses.
This document is a resume for Zouyi Yang that summarizes their education and experience. Yang received a Master's degree in Mechanical and Aerospace Engineering from George Washington University with a 3.9 GPA and a Bachelor's degree in Mechanical Engineering from Hubei University of Technology with a 3.25 GPA. Their technical skills include programming languages like Java, C, and MATLAB. Their research projects include work on cooperative search and rescue robots at GWU and temperature/humidity instruments and distributed sensor carriers while studying at Hubei University. They have work experience in retail and as a student leader and volunteer.
Temporal learning analytics in learning designQuan Nguyen
Learning analytics has the potential to make the temporal dimensions of learning processes more visible using fine-grained proxies of how and when students engage with online learning activities. In this talk, Quan Nguyen will demonstrate the extent to which students actually follow the course timeline and the subsequent effect on their academic performance
1. Jia Zhang
PHD Candidate
4F., No.5, Ln. 165, Sec. 1, Xi’an St., Beitou Dist., Taipei City 112, Taiwan
zhangjiatw@gmail.com | +886-911-367-611 | http://www.zhangjia.tw/
Education
National Taiwan Normal University (NTNU), Taipei, Taiwan 2010 – 2017 (expected)
Graduate Institute of Information and Computer Education
PhD's degree, Computer Science
National Taiwan Normal University (NTNU), Taipei, Taiwan 2014
Graduate Institute of Information and Computer Education
PhD Candidate (GPA: 4.0)
National Taiwan Normal University (NTNU), Taipei, Taiwan 2008 - 2010
Master's degree, Computer Science (GPA: 4.0)
National Taiwan Normal University (NTNU), Taipei, Taiwan 2003 - 2008
Bachelor's degree, Education/Teaching of the Gifted and Talented
Bachelor's degree, Industrial Technology Education (Dual Degree, Average GPA: 3.61)
Working and Leadership Experience
OH Laboratory, Human-Computer Interaction Institute, Carnegie Mellon University, USA 2016 - Present
Visiting Scholar, Lab Website Chair
Developed the AR’s core technologies and new engine.
Developed a part of the classroom sensing technologies.
Research in adaptability and learning styles with AR setting.
Lab logo design.
Intelligent Interactive Technology Learning Laboratory (IITL), NTNU, Taiwan 2015 - Present
Lab Manager, NSC Project Manager, Research Group Leader
Recruited and conducted orientations and training to new members.
Developed the key technologies of laboratory.
Evaluated effectiveness of research programs and recommended improvements.
Assisted in development of budgets and controlled expenses within assigned budget.
Implemented members discipline standards including for timekeeping and performances.
Intelligent Tutoring System Laboratory (ITS), NTNU, Taiwan 2008 - Present
Research Assistant, NSC Project Manager, Research Group Leader
Worked with Advisor to improve quality of laboratory processes.
Developed the key technologies of laboratory.
Supervised laboratory members to finish testing within deadlines.
Conducted developmental trainings for laboratory members.
Evaluated members’ performance and provided appropriate feedback.
School of Continuing Education of Chinese Culture University (SCE) (External Cooperation) 2014
Lecturer of Android Programing
TKB Learning Center (External Cooperation) 2013 - 2014
Lecturer, Researcher of Learning Prediction
RSC Team 2004 - 2008
Team Leader, Software Engineer
2. The College Entrance Examination Center (CEEC), Taiwan 2005 – 2006
Software developer
Kang Hsuan Educational Publishing Group (External Cooperation) 2000 – 2004
Manager of Intelligent Tutoring and Evaluation System Team
Skills
Software development (Android、Windows Phone、.NET develop)
Technology development (Augmented Reality engine、SVSS image recognition)
Educational theory(Implicit learning strategies、Inquiry-based learning、Gifted and talented education)
Programming language(Java、VB.NET、C#.NET)
Other(Computer hardware assembly、2D Graphic Design、Server Maintenance)
Publication (2010 - Present)
Zhang, J., Ogan, A., Liu, T. C., Sung, Y. T., & Chang, K. E. (2016, September). The Influence of using Augmented
Reality on Textbook Support for Learners of Different Learning Styles. In Mixed and Augmented Reality
(ISMAR), 2016 IEEE International Symposium on (in press). IEEE.
Huang, Y. R., Zhang, J., Liu, T. C., Sung, Y. T., Chang, K. E., & Yang, M. J. (2016, September). AR-Based Learning
and AR Guides as Strategy in Two-Phase Learning Enhancement: A Case Study. In Mixed and Augmented
Reality-Media, Art, Social Science, Humanities and Design (ISMAR-MASH'D), 2016 IEEE International
Symposium on (in press). IEEE.
Zhang, J., Liu, T. C., Sung, Y. T., & Chang, K. E. (2015, September). Using Augmented Reality to Promote
Homogeneity in Learning Achievement. In Mixed and Augmented Reality-Media, Art, Social Science,
Humanities and Design (ISMAR-MASH'D), 2015 IEEE International Symposium on (pp. 1-5). IEEE. doi:
10.1109/ISMAR-MASHD.2015.17
Zhang, J., Hou, H. T., & Chang, K. E. (2014) UARE:Using Reality-Virtually-Reality (RVR) Models to
Construct Ubiquitous AR Environment for e-Learning Context. Paper presented at the IEEE Technically Co-
Sponsored Science and Information Conference 2014, August 27-29, 2014, London UK (Best Poster Award)
Zhang, J., Sung, Y., Hou, H., & Chang, K. (2014). The development and evaluation of an augmented reality-based
armillary sphere for astronomical observation instruction. Computers & Education, 73(0), 178-188.
Zhang, J., Hou, H. T., and Chang, K.E..(2012,September). Designing a Streamlined Viewport Strategy System to
Enhance Performance in Context Awareness in Mobile Learning Environments. Advanced Applied
Informatics (IIAIAAI), 2012 IIAI International Conference on , pp.72,76, 20-22 Sept. 2012 doi: 10.1109/IIAI-
AAI.2012.23
Zhang, J., Sung, Y.T., and Chang., K.E.(2011,October). Using a Mobile Digital Armillary Sphere (MDAS) in
astronomical observation for primary school students, " in Proc. 2011 World Conference on E-Learning in
Corporate, Government, Healthcare, and Higher Education, pp. 2632-2641. Chesapeake, VA: AACE.
Available: http://www.editlib.org/p/39128.
Zhang, J., Sung, Y. T. and Chang, K. E. (2011, June). XePUB: Using RIA Model to Enhance the ePUB Standard.
Poster session presented at the annual conference of the American Library Association 2011, New Orleans,
LA.
Zhang, J. (2010). Using a Mobile Digital Armillary Sphere (MDAS) in astronomical observation for primary
school students, M.S. thesis, Dept. Graduate Inst. of Information and Computer Educ., National Taiwan
Normal Univ., Taipei, Taiwan
Publication (System Development, see on Acknowledgments)
Chang, Y. L., Hou, H. T., Pan, C. Y., Sung, Y. T., & Chang, K. E. (2014). Apply an augmented reality in a mobile
guidance to increase sense of place for heritage places. Educational Technology & Society Journal. (in press)
Chang, K. E., Chang, C. T., Hou, H. T., Sung, Y. T., Chao, H. L., & Lee, C. M. (2014). Development and Behavioral
Pattern Analysis of a Mobile Guide System with Augmented Reality for Painting Appreciation Instruction in
an Art Museum. Computers & Education, 71, 185-197.
3. Professional Service
Visiting Scholar, Human-Computer Interaction Institute, Carnegie Mellon University, 2016-Present
Reviewer, IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2016), 2016
Reviewer, Global Chinese Conference on Computer in Education (GCCCE 2015), 2015
Reviewer, Global Chinese Conference on Computer in Education (GCCCE 2014), 2014
Program Chair, AR plus Workshop, National Taiwan Normal University, 2014
Program Chair,.NET/Java Programming Workshop, National Taiwan Normal University, 2011
Program Chair,.NET/Java Programming Workshop, National Taiwan Normal University, 2010
Invited Talks
Invited Speaker, Wx Venture Capital, Singapore, 2016
Invited Speaker, Android Development Workshop, Chinese Culture University, 2014
Keynote Speaker, AR plus Workshop, National Taiwan Normal University, 2014
Keynote Speaker,.NET/Java Programming Workshop, National Taiwan Normal University, 2011
Keynote Speaker,.NET/Java Programming Workshop, National Taiwan Normal University, 2010
Other Related Experience
Languages
Chinese (Native)
English (ILR Level 2)
Training course
Extension Program, University of California, Los Angeles. 2012
ESL Program, University of Wisconsin-Milwaukee 2011
List of Sponsorships