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CuttingGame: A Computer Game to
     Assess & Train The Visual-Motor
 Integration Ability for Preschool Children
                with Autism	

Pei-Yao Hung, Jin-Ling Lo, Hsin-Yen Wang, Hao-Hua Chu, Ya-Lin Hsieh	

                      National Taiwan University	

                                  	

                  Presenter : Pei-Yao (Perry) Hung	

                                  	

     Creative Interactive Play for Disabled Children workshop	

The 8th International Conference on Interaction Design and Children
                         (IDC 2009), ACM.
Motivation	


•  Children with autism or developmental
  delay may have visual-motor integration
  disability.	

•  Opportunities for treatment might be
  missed if disability is not identified early.
Problem	

•  Traditional method’s constraints :	

  •  Therapist needed	

    •  Supervision	

    •  Observation	

    •  Evaluation	

  •  No extensive training (once a week)
Proposed Solution	

•  A computer game, CuttingGame	

  •  Training and recording	

  •  Easy deployment	

  •  A game manual	

•  An automatic 	

  evaluator
Characteristic of
      Autistic Children	


•  Information process bias: local vs. global.	

•  Sensitive to sound.
Requirements for
   Preschool Children	


•  Illiteracy	

•  Simplicity	

•  Familiarity
Demo or Die
Evaluation System	

•  CuttingSimulator	

  •  Review children’s play	

•  CuttingEvaluator	

  •  Save time	

  •  Avoid human error 	

  •  Avoid subjective judgment
CuttingEvaluator
CuttingEvaluator
CuttingEvaluator
CuttingEvaluator
CuttingEvaluator
User Study	


•  User : seven children with autism.	

•  Schedule
User Study	

•  Check point	

  •  Southern California Motor Accuracy
    Test-Revised-R	

 •  Visual Motor Test of Integration	

 •  Real paper clipping	

 •  CuttingGame
Result
Observation	


•  Game : assess children’s ability in a fun way.	

•  Manual : inspire children.	

•  Artwork : create discussion in family.
Issue	


•  Difference between digital and physical
   cutting.	

•  Difficulty control.	

•  Game vs. Test.
Issue	


•  Difference between digital and physical
   cutting.	

•  Difficulty control.	

•  Game vs. Test.
Conclusion	

•  CuttingGame aims at assessing and training
  visual-motor integration ability in a playful
  way. 	

•  The system provides a feasible solution at
  home that supports extensive training
  without therapists.	

•  Future work may include on-line large scale
  studies, difficulty control, and generalized it
  as a standardized test.
Q & A
Thanks (   )

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CuttingGame: A Computer Game to Assess & Train The Visual-Motor Integration Ability for Preschool Children with Autism

  • 1. CuttingGame: A Computer Game to Assess & Train The Visual-Motor Integration Ability for Preschool Children with Autism Pei-Yao Hung, Jin-Ling Lo, Hsin-Yen Wang, Hao-Hua Chu, Ya-Lin Hsieh National Taiwan University Presenter : Pei-Yao (Perry) Hung Creative Interactive Play for Disabled Children workshop The 8th International Conference on Interaction Design and Children (IDC 2009), ACM.
  • 2. Motivation •  Children with autism or developmental delay may have visual-motor integration disability. •  Opportunities for treatment might be missed if disability is not identified early.
  • 3. Problem •  Traditional method’s constraints : •  Therapist needed •  Supervision •  Observation •  Evaluation •  No extensive training (once a week)
  • 4. Proposed Solution •  A computer game, CuttingGame •  Training and recording •  Easy deployment •  A game manual •  An automatic evaluator
  • 5. Characteristic of Autistic Children •  Information process bias: local vs. global. •  Sensitive to sound.
  • 6. Requirements for Preschool Children •  Illiteracy •  Simplicity •  Familiarity
  • 8. Evaluation System •  CuttingSimulator •  Review children’s play •  CuttingEvaluator •  Save time •  Avoid human error •  Avoid subjective judgment
  • 14. User Study •  User : seven children with autism. •  Schedule
  • 15. User Study •  Check point •  Southern California Motor Accuracy Test-Revised-R •  Visual Motor Test of Integration •  Real paper clipping •  CuttingGame
  • 17. Observation •  Game : assess children’s ability in a fun way. •  Manual : inspire children. •  Artwork : create discussion in family.
  • 18. Issue •  Difference between digital and physical cutting. •  Difficulty control. •  Game vs. Test.
  • 19. Issue •  Difference between digital and physical cutting. •  Difficulty control. •  Game vs. Test.
  • 20. Conclusion •  CuttingGame aims at assessing and training visual-motor integration ability in a playful way. •  The system provides a feasible solution at home that supports extensive training without therapists. •  Future work may include on-line large scale studies, difficulty control, and generalized it as a standardized test.
  • 21. Q & A
  • 22. Thanks ( )