This document summarizes a presentation about managing screen time for children with ADHD. It discusses why children with ADHD are often engaged by digital media due to the feedback and engagement. Both positive and negative impacts of technology are reviewed from research. Specific games like Minecraft are described as having potential benefits for executive functions, but also requiring limits and guidance. Recommendations are provided for selecting games, setting limits, and using tools to manage screen time. The importance of a balanced "play diet" including other activities is emphasized.
This rebus puzzle document contains phrases that use pictures or symbols to represent words or parts of words, requiring the reader to think about each phrase's meaning. Some examples include "Two left feet" meaning clumsy, "Half-hearted" meaning not fully committed, and "Robin Hood" meaning stealing from the rich to give to the poor. The reader must interpret what each phrase means based on analyzing the images or symbols used.
This document discusses the sector of public service in the Philippines. It lists several government agencies that provide services related to labor and employment such as DOLE, OWWA, POEA, TESDA, PRC, and CHED. It also discusses Republic Act 6727 which mandates minimum wage rates for different industry sectors. Finally, it outlines several rights of workers established in the Philippine Constitution, including holiday pay, premium pay for rest days and special days, overtime pay, and night shift differential pay.
The Best Apps, Games, and Software to Help Your Child SucceedRandy Kulman
This document discusses using video games and digital media to help children with ADHD. It provides guidelines for the amount of time children of different ages should play video games and describes the characteristics of effective interventions and games for children with ADHD. Specifically, it recommends that video games help children with ADHD by requiring executive functioning skills like planning, organization, and time management. Effective games are engaging, practice specific skills like focus and working memory, promote persistence, and can generalize skills to the real world. Examples provided are Amazing Alex and Angry Birds.
Learning and brain final draft for slideshareRandy Kulman
- Playing digital games and using technology can benefit children with ADHD if done appropriately. Games may improve attention and executive functioning when designed to target these skills.
- Parents should set clear limits on screen time and prioritize completing schoolwork and chores before digital play. Using timers can help children with ADHD manage their time spent playing games.
- Encouraging physical activity before digital play is important as exercise can improve focus. Active games like Wii Sports are recommended over sedentary screen time. Setting rules for media use can support children's development and treatment.
Games and apps for improving executive functions in children with adhdRandy Kulman
This document discusses using games and apps to improve executive functions in children with ADHD. It provides an overview of executive functions and their importance, especially for children with ADHD. Games and apps can help support, practice, and develop executive functions through varied and engaging activities. However, digital technologies alone are not enough - effective teaching is also needed to transfer skills from games to real-world activities. Characteristics of interventions that work best for children with ADHD include immediate feedback, engagement, and individualization.
Understanding video game play and parent perceptions in children with ADHDRandy Kulman
The document discusses research on video game play in children with ADHD, finding that while they spend significant time playing video games, this alone does not improve academic skills; however, video games can effectively train executive functions when used as part of a structured program with coaching that emphasizes skill-building and transferring skills to other contexts. The document provides recommendations for parents to make video games a more productive learning tool for children with ADHD through differentiated instruction, teaching skills both in and out of games, and focusing on generalization of skills.
Generalization of Game-Based Learning for Children with ADHDRandy Kulman
Learningworks for Kids presents its clinic research on video game learning in children with ADHD. Presented at the 2012 Annual APA Convention as a symposium discussion.
Generalization of Game-Based Learning for Children with ADHDRandy Kulman
This document summarizes a presentation about using game-based learning to help children with ADHD. It discusses what is known about how children with ADHD engage with video games, why video games could help children with ADHD given their engagement and feedback characteristics, the types of interventions that are effective for ADHD, and how to design games to specifically target and teach executive functioning skills while also promoting generalization. The presentation provides examples of research on how games can improve skills like working memory and discusses the importance of mediation and guided discussion to help children apply skills learned through games to real-world situations.
This rebus puzzle document contains phrases that use pictures or symbols to represent words or parts of words, requiring the reader to think about each phrase's meaning. Some examples include "Two left feet" meaning clumsy, "Half-hearted" meaning not fully committed, and "Robin Hood" meaning stealing from the rich to give to the poor. The reader must interpret what each phrase means based on analyzing the images or symbols used.
This document discusses the sector of public service in the Philippines. It lists several government agencies that provide services related to labor and employment such as DOLE, OWWA, POEA, TESDA, PRC, and CHED. It also discusses Republic Act 6727 which mandates minimum wage rates for different industry sectors. Finally, it outlines several rights of workers established in the Philippine Constitution, including holiday pay, premium pay for rest days and special days, overtime pay, and night shift differential pay.
The Best Apps, Games, and Software to Help Your Child SucceedRandy Kulman
This document discusses using video games and digital media to help children with ADHD. It provides guidelines for the amount of time children of different ages should play video games and describes the characteristics of effective interventions and games for children with ADHD. Specifically, it recommends that video games help children with ADHD by requiring executive functioning skills like planning, organization, and time management. Effective games are engaging, practice specific skills like focus and working memory, promote persistence, and can generalize skills to the real world. Examples provided are Amazing Alex and Angry Birds.
Learning and brain final draft for slideshareRandy Kulman
- Playing digital games and using technology can benefit children with ADHD if done appropriately. Games may improve attention and executive functioning when designed to target these skills.
- Parents should set clear limits on screen time and prioritize completing schoolwork and chores before digital play. Using timers can help children with ADHD manage their time spent playing games.
- Encouraging physical activity before digital play is important as exercise can improve focus. Active games like Wii Sports are recommended over sedentary screen time. Setting rules for media use can support children's development and treatment.
Games and apps for improving executive functions in children with adhdRandy Kulman
This document discusses using games and apps to improve executive functions in children with ADHD. It provides an overview of executive functions and their importance, especially for children with ADHD. Games and apps can help support, practice, and develop executive functions through varied and engaging activities. However, digital technologies alone are not enough - effective teaching is also needed to transfer skills from games to real-world activities. Characteristics of interventions that work best for children with ADHD include immediate feedback, engagement, and individualization.
Understanding video game play and parent perceptions in children with ADHDRandy Kulman
The document discusses research on video game play in children with ADHD, finding that while they spend significant time playing video games, this alone does not improve academic skills; however, video games can effectively train executive functions when used as part of a structured program with coaching that emphasizes skill-building and transferring skills to other contexts. The document provides recommendations for parents to make video games a more productive learning tool for children with ADHD through differentiated instruction, teaching skills both in and out of games, and focusing on generalization of skills.
Generalization of Game-Based Learning for Children with ADHDRandy Kulman
Learningworks for Kids presents its clinic research on video game learning in children with ADHD. Presented at the 2012 Annual APA Convention as a symposium discussion.
Generalization of Game-Based Learning for Children with ADHDRandy Kulman
This document summarizes a presentation about using game-based learning to help children with ADHD. It discusses what is known about how children with ADHD engage with video games, why video games could help children with ADHD given their engagement and feedback characteristics, the types of interventions that are effective for ADHD, and how to design games to specifically target and teach executive functioning skills while also promoting generalization. The presentation provides examples of research on how games can improve skills like working memory and discusses the importance of mediation and guided discussion to help children apply skills learned through games to real-world situations.
This document discusses how digital games like Minecraft and Angry Birds can help develop executive functioning skills in children with ADHD and autism. It explains that games provide opportunities to practice skills like flexibility, planning, problem-solving and self-control in an engaging way. The document provides recommendations on game use, including making play social and balanced with other activities, and providing structure and guidance from parents/teachers.
A Clinician's Primer to Video Game and Digital Media use in ChildrenRandy Kulman
This document provides an overview of digital media use in children and discusses implications for clinicians. Some key points include:
- Children, including those with ADHD, spend significant time engaged with digital media like video games, television, and computers.
- Research shows video games can help children with ADHD by keeping them engaged through feedback, challenge, and multimodal presentation. However, excessive use may impact attention spans.
- Video games require skills like planning, cognitive flexibility, and working memory that are important for children with ADHD to practice.
- Studies show technologies like Cogmed can improve specific skills like working memory, while action games may boost selective attention.
- Clinicians are advised to understand children's
Playing smarter in the digital world (2)Randy Kulman
- The document discusses how digital media like video games are pervasive in children's lives, especially those with ADHD. It explores research on both the positive and negative impacts of technology on learning and attention for these children.
- While some studies found no difference in time spent playing games between children with ADHD and peers, others found they may process information more slowly or struggle with complex problem-solving in games. Excessive use has also been linked to increased inattention.
- However, video games can also improve attention and problem-solving skills when used strategically with feedback, goals, time limits, and by requiring physical activity before digital play. Using games as part of a multi-modal intervention that
The Use and Impact of Video Games and Digital Media for Children with ADHDRandy Kulman
The document summarizes a presentation on using video games and digital media to help children with ADHD. It discusses how video games require executive functioning skills. It also notes that video games provide immediate feedback, engagement, and practice of skills like planning and cognitive flexibility. However, the document states that existing games are not designed to specifically promote skills for ADHD and don't teach generalization. It recommends using a differentiated instruction model to identify individual skills to practice in games, along with discussion and practice of skills outside of games.
Teaching Executive Functioning Skills Using Google Tools and AppsRandy Kulman
The document discusses using Google tools and apps to teach executive functioning skills to children, particularly those with ADHD, learning disabilities, autism spectrum disorder, or who are alternative learners. It provides an overview of executive functions and their importance. Research shows video games can improve executive functions like working memory and problem solving when used as a teaching tool. Google tools keep children engaged and provide feedback. The key is effective teaching to help children apply these skills to real-world situations, as games alone are not enough.
How Video Games can Improve Executive FunctionsRandy Kulman
This document discusses how video games can be used to improve executive functions in children. It summarizes research showing that video games can positively impact skills like processing speed, working memory, and social behaviors. Specific games are described as helping with areas like reading fluency, cognitive flexibility, and brain development. The presentation notes that video games are engaging for children and can provide sustained practice of important skills. However, games alone may not be enough and need to be combined with explicit teaching to help skills generalize to the real world. Effective game-based learning involves embedding teaching principles into games and collaborative play to foster skill development.
CHADD 2014 Should Children with ADHD Play Minecraft?Randy Kulman
This document discusses potential benefits and concerns regarding children with ADHD playing Minecraft. It summarizes research showing that video games can positively impact cognition, motivation, social behavior, and emotion regulation for children. Specifically, games may improve spatial skills, problem-solving, persistence, and social/emotional regulation. However, children with ADHD or autism are more at risk for problematic game use. Inattention is linked to problematic use, and role-playing games are associated with issues for those with autism. The document examines whether parents and educators have choice regarding technology and considers developmental trends in media use.
Improving Executive Functioning Skills with Video Games and Digital MediaRandy Kulman
This document discusses how digital games and media can be used to improve executive functioning skills in children with special needs or developmental disorders. It provides an overview of executive functions and explains how certain games can target specific skills like focus, planning and flexibility. The document also outlines concerns about excessive technology use and provides strategies for responsible digital mentoring, including establishing a balanced play diet, playing together, developing digital literacy skills and connecting game skills to real-world situations. Research is presented indicating that computerized instruction and games can promote learning and attention in children.
ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...Randy Kulman
This document discusses a presentation about screen time and ADHD. It provides an overview of research on how technology and digital media can impact children with ADHD, both positively and negatively. It also discusses strategies for using games and apps to improve executive functioning, self-management, and academic skills for children with ADHD. The presentation aims to help clinicians, parents, and coaches develop expertise on applying appropriate limits and structure around technology use.
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...SeriousGamesAssoc
Presenter: Randy Kulman, President, LearningWorks for Kids
Video games can improve a variety of cognitive skills such as attention, fluid reasoning, and processing speed. Recent studies have also demonstrated how playing selected video games can directly improve executive functioning and social emotional learning skills, keys for problem solving, collaboration, and self control. This presentation will review the research connecting video game play and improvements seen on skills such as cognitive flexibility, working memory, and social awareness. In addition, it will identify dozens of popular games including Minecraft, Portal 2, and Angry Birds where executive and SEL skills are practiced. Then the presentation will identify methods for transforming game-based skills into real world competencies. Specific previewing, metacognitive, and generalization strategies that optimize skill development from game play will be explored. Suggestions for game publishers for modding popular games and embedding generalization strategies in order to improve executive functioning and SEl skills into games will be discussed.
Video games can provide both benefits and risks to children. When played in moderation, games may improve children's intellectual, social, and visual skills as well as decision making speed and self-confidence. However, excessive gaming can negatively impact social development and health by reducing time spent on other activities and weakening eyesight. Parents must consider each child's needs and monitor gaming time to maximize benefits and minimize risks.
Thank you for sharing this interview. It provides useful insights into how video games may impact children's behavior according to their parents' observations. Continuing this important discussion can help address any issues and support children's healthy development.
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH AdarshChauhan26
Thank you for sharing this interview. It provides useful insights into how video games may impact children's behavior according to their parents' observations. Continuing this important discussion can help address any issues and support children's healthy development.
2017 Executive Function and Learning West Coast ConferenceRandy Kulman
This document discusses how game-based learning can be used to improve executive functioning skills and how those skills can transfer to real-world applications. It provides an overview of executive functions and their importance for learning. It also reviews research demonstrating that video games can enhance skills like working memory, cognitive flexibility, and attention. However, games alone may not lead to strong generalization of these skills outside of game play. The key is providing guidance to help children understand how the skills learned in games can be applied to academic and daily life situations. Popular games like Minecraft and Angry Birds are discussed as examples of how they engage different executive functions.
Gamification is applying game design thinking to non-game applications to make them more fun and engaging. It uses game mechanics, aesthetics, and thinking to motivate people and promote learning. Common gamification elements include incentives, badges, points, discounts, and feedback. Games provide flow, intrinsic and extrinsic motivation, and an engaging learning curve. Gamification can teach skills, engage learners, help with weight loss and physical therapy. It applies to different domains of learning. Benefits include increased engagement, personalized learning, and helping less communicative students. Concerns include potential for increased violence, forgetting skills, and lack of textbook learning. Gamification works best when the focus is on having fun while learning.
- Technology overuse can lead to dopamine addiction in children similar to cocaine or heroin addiction. Excessive technology use causes the brain to over-release dopamine and kill neurons to become dependent on the constant stimulation.
- Prolonged heavy technology use, especially before age 2, can harm brain development and growth. It is linked to delayed development, obesity, sleep deprivation, aggression, and mental health issues.
- Parents must monitor children's technology use, engage with them when they use devices, set clear limits on screen time, and prioritize real-world play and social interaction over digital activities. Establishing family media guidelines is important for children's healthy development.
Screen Time and the Young Child: Strategies for BalanceStaci Trekles
Presentation on screen time and strategies for balancing technology exposure with other learning activities for early learners. For the Early Childhood Education Conference at Purdue University North Central, April 26, 2014
This document discusses the debate around whether video games are beneficial or harmful. While some experts argue that video games can improve skills like problem solving, hand-eye coordination, and strategy development, others warn that violent video games may increase aggressive thoughts and behaviors in young people. The document also lists both potential positive effects of video games, such as developing reading and math skills, and potential negative effects, such as increased aggression and decreased school performance.
Stem Cell Solutions: Dr. David Greene's Path to Non-Surgical Cardiac CareDr. David Greene Arizona
Explore the groundbreaking work of Dr. David Greene, a pioneer in regenerative medicine, who is revolutionizing the field of cardiology through stem cell therapy in Arizona. This ppt delves into how Dr. Greene's innovative approach is providing non-surgical, effective treatments for heart disease, using the body's own cells to repair heart damage and improve patient outcomes. Learn about the science behind stem cell therapy, its benefits over traditional cardiac surgeries, and the promising future it holds for modern medicine. Join us as we uncover how Dr. Greene's commitment to stem cell research and therapy is setting new standards in healthcare and offering new hope to cardiac patients.
This document discusses how digital games like Minecraft and Angry Birds can help develop executive functioning skills in children with ADHD and autism. It explains that games provide opportunities to practice skills like flexibility, planning, problem-solving and self-control in an engaging way. The document provides recommendations on game use, including making play social and balanced with other activities, and providing structure and guidance from parents/teachers.
A Clinician's Primer to Video Game and Digital Media use in ChildrenRandy Kulman
This document provides an overview of digital media use in children and discusses implications for clinicians. Some key points include:
- Children, including those with ADHD, spend significant time engaged with digital media like video games, television, and computers.
- Research shows video games can help children with ADHD by keeping them engaged through feedback, challenge, and multimodal presentation. However, excessive use may impact attention spans.
- Video games require skills like planning, cognitive flexibility, and working memory that are important for children with ADHD to practice.
- Studies show technologies like Cogmed can improve specific skills like working memory, while action games may boost selective attention.
- Clinicians are advised to understand children's
Playing smarter in the digital world (2)Randy Kulman
- The document discusses how digital media like video games are pervasive in children's lives, especially those with ADHD. It explores research on both the positive and negative impacts of technology on learning and attention for these children.
- While some studies found no difference in time spent playing games between children with ADHD and peers, others found they may process information more slowly or struggle with complex problem-solving in games. Excessive use has also been linked to increased inattention.
- However, video games can also improve attention and problem-solving skills when used strategically with feedback, goals, time limits, and by requiring physical activity before digital play. Using games as part of a multi-modal intervention that
The Use and Impact of Video Games and Digital Media for Children with ADHDRandy Kulman
The document summarizes a presentation on using video games and digital media to help children with ADHD. It discusses how video games require executive functioning skills. It also notes that video games provide immediate feedback, engagement, and practice of skills like planning and cognitive flexibility. However, the document states that existing games are not designed to specifically promote skills for ADHD and don't teach generalization. It recommends using a differentiated instruction model to identify individual skills to practice in games, along with discussion and practice of skills outside of games.
Teaching Executive Functioning Skills Using Google Tools and AppsRandy Kulman
The document discusses using Google tools and apps to teach executive functioning skills to children, particularly those with ADHD, learning disabilities, autism spectrum disorder, or who are alternative learners. It provides an overview of executive functions and their importance. Research shows video games can improve executive functions like working memory and problem solving when used as a teaching tool. Google tools keep children engaged and provide feedback. The key is effective teaching to help children apply these skills to real-world situations, as games alone are not enough.
How Video Games can Improve Executive FunctionsRandy Kulman
This document discusses how video games can be used to improve executive functions in children. It summarizes research showing that video games can positively impact skills like processing speed, working memory, and social behaviors. Specific games are described as helping with areas like reading fluency, cognitive flexibility, and brain development. The presentation notes that video games are engaging for children and can provide sustained practice of important skills. However, games alone may not be enough and need to be combined with explicit teaching to help skills generalize to the real world. Effective game-based learning involves embedding teaching principles into games and collaborative play to foster skill development.
CHADD 2014 Should Children with ADHD Play Minecraft?Randy Kulman
This document discusses potential benefits and concerns regarding children with ADHD playing Minecraft. It summarizes research showing that video games can positively impact cognition, motivation, social behavior, and emotion regulation for children. Specifically, games may improve spatial skills, problem-solving, persistence, and social/emotional regulation. However, children with ADHD or autism are more at risk for problematic game use. Inattention is linked to problematic use, and role-playing games are associated with issues for those with autism. The document examines whether parents and educators have choice regarding technology and considers developmental trends in media use.
Improving Executive Functioning Skills with Video Games and Digital MediaRandy Kulman
This document discusses how digital games and media can be used to improve executive functioning skills in children with special needs or developmental disorders. It provides an overview of executive functions and explains how certain games can target specific skills like focus, planning and flexibility. The document also outlines concerns about excessive technology use and provides strategies for responsible digital mentoring, including establishing a balanced play diet, playing together, developing digital literacy skills and connecting game skills to real-world situations. Research is presented indicating that computerized instruction and games can promote learning and attention in children.
ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...Randy Kulman
This document discusses a presentation about screen time and ADHD. It provides an overview of research on how technology and digital media can impact children with ADHD, both positively and negatively. It also discusses strategies for using games and apps to improve executive functioning, self-management, and academic skills for children with ADHD. The presentation aims to help clinicians, parents, and coaches develop expertise on applying appropriate limits and structure around technology use.
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...SeriousGamesAssoc
Presenter: Randy Kulman, President, LearningWorks for Kids
Video games can improve a variety of cognitive skills such as attention, fluid reasoning, and processing speed. Recent studies have also demonstrated how playing selected video games can directly improve executive functioning and social emotional learning skills, keys for problem solving, collaboration, and self control. This presentation will review the research connecting video game play and improvements seen on skills such as cognitive flexibility, working memory, and social awareness. In addition, it will identify dozens of popular games including Minecraft, Portal 2, and Angry Birds where executive and SEL skills are practiced. Then the presentation will identify methods for transforming game-based skills into real world competencies. Specific previewing, metacognitive, and generalization strategies that optimize skill development from game play will be explored. Suggestions for game publishers for modding popular games and embedding generalization strategies in order to improve executive functioning and SEl skills into games will be discussed.
Video games can provide both benefits and risks to children. When played in moderation, games may improve children's intellectual, social, and visual skills as well as decision making speed and self-confidence. However, excessive gaming can negatively impact social development and health by reducing time spent on other activities and weakening eyesight. Parents must consider each child's needs and monitor gaming time to maximize benefits and minimize risks.
Thank you for sharing this interview. It provides useful insights into how video games may impact children's behavior according to their parents' observations. Continuing this important discussion can help address any issues and support children's healthy development.
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH AdarshChauhan26
Thank you for sharing this interview. It provides useful insights into how video games may impact children's behavior according to their parents' observations. Continuing this important discussion can help address any issues and support children's healthy development.
2017 Executive Function and Learning West Coast ConferenceRandy Kulman
This document discusses how game-based learning can be used to improve executive functioning skills and how those skills can transfer to real-world applications. It provides an overview of executive functions and their importance for learning. It also reviews research demonstrating that video games can enhance skills like working memory, cognitive flexibility, and attention. However, games alone may not lead to strong generalization of these skills outside of game play. The key is providing guidance to help children understand how the skills learned in games can be applied to academic and daily life situations. Popular games like Minecraft and Angry Birds are discussed as examples of how they engage different executive functions.
Gamification is applying game design thinking to non-game applications to make them more fun and engaging. It uses game mechanics, aesthetics, and thinking to motivate people and promote learning. Common gamification elements include incentives, badges, points, discounts, and feedback. Games provide flow, intrinsic and extrinsic motivation, and an engaging learning curve. Gamification can teach skills, engage learners, help with weight loss and physical therapy. It applies to different domains of learning. Benefits include increased engagement, personalized learning, and helping less communicative students. Concerns include potential for increased violence, forgetting skills, and lack of textbook learning. Gamification works best when the focus is on having fun while learning.
- Technology overuse can lead to dopamine addiction in children similar to cocaine or heroin addiction. Excessive technology use causes the brain to over-release dopamine and kill neurons to become dependent on the constant stimulation.
- Prolonged heavy technology use, especially before age 2, can harm brain development and growth. It is linked to delayed development, obesity, sleep deprivation, aggression, and mental health issues.
- Parents must monitor children's technology use, engage with them when they use devices, set clear limits on screen time, and prioritize real-world play and social interaction over digital activities. Establishing family media guidelines is important for children's healthy development.
Screen Time and the Young Child: Strategies for BalanceStaci Trekles
Presentation on screen time and strategies for balancing technology exposure with other learning activities for early learners. For the Early Childhood Education Conference at Purdue University North Central, April 26, 2014
This document discusses the debate around whether video games are beneficial or harmful. While some experts argue that video games can improve skills like problem solving, hand-eye coordination, and strategy development, others warn that violent video games may increase aggressive thoughts and behaviors in young people. The document also lists both potential positive effects of video games, such as developing reading and math skills, and potential negative effects, such as increased aggression and decreased school performance.
Similar to Too Much Minecraft: What can parents do about too much screen time? Chadd International Conference 2016 (20)
Stem Cell Solutions: Dr. David Greene's Path to Non-Surgical Cardiac CareDr. David Greene Arizona
Explore the groundbreaking work of Dr. David Greene, a pioneer in regenerative medicine, who is revolutionizing the field of cardiology through stem cell therapy in Arizona. This ppt delves into how Dr. Greene's innovative approach is providing non-surgical, effective treatments for heart disease, using the body's own cells to repair heart damage and improve patient outcomes. Learn about the science behind stem cell therapy, its benefits over traditional cardiac surgeries, and the promising future it holds for modern medicine. Join us as we uncover how Dr. Greene's commitment to stem cell research and therapy is setting new standards in healthcare and offering new hope to cardiac patients.
We are one of the top Massage Spa Ajman Our highly skilled, experienced, and certified massage therapists from different corners of the world are committed to serving you with a soothing and relaxing experience. Luxuriate yourself at our spas in Sharjah and Ajman, which are indeed enriched with an ambiance of relaxation and tranquility. We could confidently claim that we are one of the most affordable Spa Ajman and Sharjah as well, where you can book the massage session of your choice for just 99 AED at any time as we are open 24 hours a day, 7 days a week.
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Let's Talk About It: Breast Cancer (What is Mindset and Does it Really Matter?)bkling
Your mindset is the way you make sense of the world around you. This lens influences the way you think, the way you feel, and how you might behave in certain situations. Let's talk about mindset myths that can get us into trouble and ways to cultivate a mindset to support your cancer survivorship in authentic ways. Let’s Talk About It!
Healthy Eating Habits:
Understanding Nutrition Labels: Teaches how to read and interpret food labels, focusing on serving sizes, calorie intake, and nutrients to limit or include.
Tips for Healthy Eating: Offers practical advice such as incorporating a variety of foods, practicing moderation, staying hydrated, and eating mindfully.
Benefits of Regular Exercise:
Physical Benefits: Discusses how exercise aids in weight management, muscle and bone health, cardiovascular health, and flexibility.
Mental Benefits: Explains the psychological advantages, including stress reduction, improved mood, and better sleep.
Tips for Staying Active:
Encourages consistency, variety in exercises, setting realistic goals, and finding enjoyable activities to maintain motivation.
Maintaining a Balanced Lifestyle:
Integrating Nutrition and Exercise: Suggests meal planning and incorporating physical activity into daily routines.
Monitoring Progress: Recommends tracking food intake and exercise, regular health check-ups, and provides tips for achieving balance, such as getting sufficient sleep, managing stress, and staying socially active.
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This particular slides consist of- what is hypertension,what are it's causes and it's effect on body, risk factors, symptoms,complications, diagnosis and role of physiotherapy in it.
This slide is very helpful for physiotherapy students and also for other medical and healthcare students.
Here is summary of hypertension -
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At Apollo Hospital, Lucknow, U.P., we provide specialized care for children experiencing dehydration and other symptoms. We also offer NICU & PICU Ambulance Facility Services. Consult our expert today for the best pediatric emergency care.
For More Details:
Map: https://cutt.ly/BwCeflYo
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Too Much Minecraft: What can parents do about too much screen time? Chadd International Conference 2016
1. Too Much Minecraft: What can
Parents do about Too Much
Screen Time?
CHADD Annual International Conference on ADHD
November 2016
Dr. Randy Kulman
Learningworksforkids.com
www.facebook.com/LearningWorksForKids
Twitter- @lw4k, @rkulman
Pinterest.com/lw4k
401-515-2006
randy@learningworksforkids.com
2. Take-Aways
● Recognition of the extent of children’s involvement with digital
media
● Why are kids with ADHD often consumed with digital media?
● Understanding the research on the positive and negative impact of
games, apps, technology on kids with ADHD
● How can Minecraft and other games practice and improve
executive functions, academics, and social skills
● Real world screen time strategies for using and limiting video
games and kids with ADHD
3. It’s Not Just Video Games Anymore
● Screen-based technologies or digital-media use are more
encompassing terms than video games.
● Games, apps, software, and websites are merging.
● Access, particularly mobile and tablet-based, requires a new type of
monitoring and understanding.
● Academic and classroom are increasing requiring games and
technology.
● No choice for parents.
5. Why would kids rather play Minecraft (or use other
digital media) than anything else?
● Excitement, fun, and cognitive
engagement - At LW4K we call it
“Engamement”
● Multimodal, immediate feedback,
cognitively and physically interactive
● Negative feedback is private and
teaches skills
● Why kids with ADHD, ASD, LD go to
tech-
learningworksforkids.com/additude
● They need a break from school
● Kids feel like they are learning,
creating, and improving Executive
Functions
6. Why do Kids with ADHD love
Technology
● They feel good about it
● They like the feeling of being attentive and engaged
● They can share their experiences with others
● Games create a “dopamine rush”
● It focuses their brains
● No “mistakes”
7. Research - negative impact of video
games on children
● Increasing levels of obesity with screen-based time, primarily
television
● Poor psychological adjustment in kids who play more than 3
hours per day - Pediatrics report
● Violence and video games - Bushman data
● 7 hours 38 minutes per day of digital-media time - ignoring
other activities - Kaiser Foundation data
● Video game addiction 3- 8% cited-DSM-V category internet
gaming disorder
8. Problematic behavior in video-game
play in children with ADHD
● More than one hour a day is associated with short term
increased signs of inattention (Taharoglu)
● Increased difficulty in transitioning and stopping video-game
play, resulting in more oppositionalism
● More video-game time is associated with increasing signs of
inattention (Mazurek and Engelhardt 2013 study)
● Video-game play can be associated with video-game addiction
related to Dopamine release in the brain (Han and colleagues
2009)
● Total time spent with screen media is positively associated
with attention problems (Swing, Gentile, et al. 2010).
9. Cautions Solutions
Children with ADHD or attention
problems may become “hyper-focused”
on video games and other digital media,
neglecting other important
responsibilities.
Require that your child complete all of
her homework, chores, or other
responsibilities before being allowed
some digital play time. By making him
put-off these fun activities until after her
work is done, he won’t be able to use
digital play as a means of
procrastination.
Kids with ADHD or attention problems
often become so absorbed with
activities they find interesting, that they
may lose track of how much time they
have spent on their digital play.
Use a timer if you need to limit your child
with ADHD. Time management and
having a sense of time are often
significant deficits for children with
attention problems. You can use online
timers such as TabTimer.com or even an
everyday kitchen timer to keep your child
on track.
Kids with ADHD or attention problems
may choose to engage with digital play
instead of the physical activities that are
part of a healthy treatment process.
Exercise has been shown to improve
Focus and learning in children with
attentional problems. Tell your child to go
out and run around before playing video
games, and to play active games such as
Wii Tennis or Kinect Adventures.
10. Specific Games and Learning
● Academics - Reading, math fluency, topical areas
● Cognitive skills - Processing speed, attention abilities
● Job-related skills - e.g., Laparoscopic surgery, military
functions, leadership
● Social-emotional functioning - Social skills
● Executive functions - Working memory, cognitive
flexibility, focusing
12. Research on executive/thinking skills
and positive effecs of video games
● Increasing Proccessing Speed (Green
and Bavelier 2009)
● Improving Working Memory (Klinberg
et al. 2007)
● Increasing Pro-Social Behavior in
Children (Gentile et al 2009)
● Improving Social Involvement
(Ferguson, 2010)
● Building Brain Regions (Kuhn and
colleagues study of Tetris)
13. How do games, apps, and digital media
improve executive functions?
● Great variation in how they may or may not
help, similar to physical exercise
● Effectiveness is determined in part by level
of stimulation and engagement
● Support—provides external structure to
help regulate or scaffold skills
● Practice—guided rehearsals in repeatedly
using a new executive skill
● Master—the child “owns the skill” and is
motivated and knowledgeable about where
and when to apply it
14. How do digital technologies teach
executive functions?
The LearningWorks for Kids model:
● Games as a vehicle for "engaging the gears" of a child's brain
● Opportunities for children to practice an executive skill in a fun and
engaging fashion
● A teaching opportunity for parents, teachers, and clinicians
● An opportunity to detect, reflect, and connect on the use of
executive skills
● A "new literacy," an understanding of ways of doing, thinking, and
valuing things in the context of relationships and school practices
(James Paul Gee)
15. How well do game based skills transfer
to the real world?
● Game play alone results in modest
improvements in real-world executive skills
● Children with learning and attention problems
have problems in generalizing strategies
● Kids like to talk about playing video games and
may be willing to learn from that
● Games prompt partnering and motivation to
learn executive skills
● Practice and rehearsal of executive skills
16. BUT…games are not enough!!!
● The key to success is effective teaching
● Teachers (including peers, parents, and imbedded
instruction) make the connection between game- based
learning and real-world skills
● Actual learning requires knowledge of the skill,
understanding how and when to use it, and practice
across many situations
21. Recommendations for Video Games and
Technologies for Children with ADHD
● Be careful with Apps and Video Games “made” for
ADHD
● Select technologies based upon a child’s individual
needs
● Engagement which increases attention and persistence
to the task is important
● Technologies with near transfer or direct connections to
a skill are best
● Practice, intensity, and limitations are important
● Find games that are social and require communication
22. What makes a game or app a good teaching
tool for children with ADHD?
● It is engaging and sustains attention.
● It practices a specific skill the child needs to improve such
as focus, planning, or time management.
● It promotes persistence of effort and a willingness to
overcome obstacles.
● It is complex and interesting enough to result in duration
and intensity of game play.
● Generalization of game-based skills can be applied to the
real world.
23. What Types of Games and Apps
Should a Child with ADHD Use?
● Developmentally rather than chronologically age-appropriate
● Genres rather than specific games
● Active games, the more active and vigorous movement the better
● Puzzle games- Help with time management and focus
● Working-memory games, both formal training and casual games
● Planning games that require setting long- and short-term goals
● Apps that help with organizational and time-management skills
24. What to do if the Only Thing Your Child
Wants to do is Play Minecraft
● Is Minecraft OK for kids with ADHD? See
learningworksforkids.com/additude
● Why kids need to have Minecraft limits - employing a
healthy “Play Diet”
● Making the most out of Minecraft
● Making a Minecraft obsession into broader interests
● Minecraft as a reward for effective homework completion
25. How Much Should Your Child with
ADHD Play Video Games?
Age Amount of Time
0 to 24 months not at all
2 to 5 years 30 to 60 minutes a day
(joint media engagement the rule)
6 to 9 years 30 to 90 minutes a day
(parents select games)
10 to 13 years 30 to 90 minutes a day
(parents monitor game selection)
14 years old older 30 to 90 minutes a day
(emphasize social gaming)
26. How to Know When Limits are Needed with
a child with ADHD
● There are no other interests
● Daily arguments about screen time
● Homework is not getting done,
bedtimes, not observed
● Sneaky use in the middle of the night
or on the phone when it should be off
● Preoccupation is abnormal
● Loss of interest in other activities from
the past- (not developmental)
27. Step One for Screen Time Limits:
Create a Healthy Play Diet
●Include large doses of physical, social, creative, and
unstructured play
●Make other forms of play more attractive
●Model a balanced play diet
●Screen based technologies should not be the “to go” activity
●Keep your kids very busy with other activities
●Foster the development of alternative long-term interests
●Strategy is preferred method as it focuses on overall health
28. General Strategies to Screen Time
Limits
● Pay attention to your own sensibilities
● Ask if your child is happy, well-adjusted, and engaged
with others
● Give yourself a break as a parent or as an educator
● Are “popular” limits realistic?
● How to start early
● What about your own media use?
29. Limit Setting-Parental Control of Access
●Control the controller
●Limit access to content such as violence or sexually
●No access during the school week
●Parents own the technology
●Time limiting tools such as timers, screen managers
●Strategies best for younger children, addictive tendencies,
and inappropriate use
30. Manage Screen Time & Motivate Your Kids
habyts.com/adh
d
● Designed by parents with an
ADHD child & who run ADHD
workshops
● Designed based on the
positive principles of ADHD
experts
● Designed to support both
parents & professionals
"If screen time is a struggle for your family, I
suggest you give Habyts a try. There is so much
to gain.”
-Dr Edward (Ned) Hallowell, M.D., Ed.D.
Globally-renowned ADHD Psychiatrist,
Author and Expert in Cognitive Behaviour
32. Tools and Strategies for Limiting Digital
Play
● Programmable routers to limit Internet access
● Net Nanny - Tools to limit access to sites and to monitor
● Limiting cell phone service through parental controls
● American Academy of Pediatrics -Family Media Use Plan
● Screen access tools suchas Habyts
● Parental controls for consoles- ESRB Guidelines
33. Tools and Strategies for Limiting
Digital Play Continued
● Schedules
● An hour per day
● After your homework is done
● Just like anything else
● Never on weekdays
● Anytime, anything, anyplace
● Only educational games
● Never
34. Curation of Content
●Only educational games
●Differentiation based upon an individual child’s
characteristics
●Level of digital nutrition as judged by the parent
●Choose games and apps suggested by your kids
●Best for kids who can’t choose appropriately or those
with specific academic needs
35. Family Sensibilities, Modeling, and
Playing with Your Child
●Play games together both at home or online
●Follow your on sensibilities about violence or other
inappropriate content
●Choose games to foster shared family interests such as
sports or classic board games
●Model appropriate amounts of screen-based activities
●Good for families who use technology with their kids
36. Parent’s Play on Minecraft
●Watch this video to learn the basics of Minecraft