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Too Much Minecraft: What can
Parents do about Too Much
Screen Time?
CHADD Annual International Conference on ADHD
November 2016
Dr. Randy Kulman
Learningworksforkids.com
www.facebook.com/LearningWorksForKids
Twitter- @lw4k, @rkulman
Pinterest.com/lw4k
401-515-2006
randy@learningworksforkids.com
Take-Aways
● Recognition of the extent of children’s involvement with digital
media
● Why are kids with ADHD often consumed with digital media?
● Understanding the research on the positive and negative impact of
games, apps, technology on kids with ADHD
● How can Minecraft and other games practice and improve
executive functions, academics, and social skills
● Real world screen time strategies for using and limiting video
games and kids with ADHD
It’s Not Just Video Games Anymore
● Screen-based technologies or digital-media use are more
encompassing terms than video games.
● Games, apps, software, and websites are merging.
● Access, particularly mobile and tablet-based, requires a new type of
monitoring and understanding.
● Academic and classroom are increasing requiring games and
technology.
● No choice for parents.
TV Music Computer Videogames Print Movies
Why would kids rather play Minecraft (or use other
digital media) than anything else?
● Excitement, fun, and cognitive
engagement - At LW4K we call it
“Engamement”
● Multimodal, immediate feedback,
cognitively and physically interactive
● Negative feedback is private and
teaches skills
● Why kids with ADHD, ASD, LD go to
tech-
learningworksforkids.com/additude
● They need a break from school
● Kids feel like they are learning,
creating, and improving Executive
Functions
Why do Kids with ADHD love
Technology
● They feel good about it
● They like the feeling of being attentive and engaged
● They can share their experiences with others
● Games create a “dopamine rush”
● It focuses their brains
● No “mistakes”
Research - negative impact of video
games on children
● Increasing levels of obesity with screen-based time, primarily
television
● Poor psychological adjustment in kids who play more than 3
hours per day - Pediatrics report
● Violence and video games - Bushman data
● 7 hours 38 minutes per day of digital-media time - ignoring
other activities - Kaiser Foundation data
● Video game addiction 3- 8% cited-DSM-V category internet
gaming disorder
Problematic behavior in video-game
play in children with ADHD
● More than one hour a day is associated with short term
increased signs of inattention (Taharoglu)
● Increased difficulty in transitioning and stopping video-game
play, resulting in more oppositionalism
● More video-game time is associated with increasing signs of
inattention (Mazurek and Engelhardt 2013 study)
● Video-game play can be associated with video-game addiction
related to Dopamine release in the brain (Han and colleagues
2009)
● Total time spent with screen media is positively associated
with attention problems (Swing, Gentile, et al. 2010).
Cautions Solutions
Children with ADHD or attention
problems may become “hyper-focused”
on video games and other digital media,
neglecting other important
responsibilities.
Require that your child complete all of
her homework, chores, or other
responsibilities before being allowed
some digital play time. By making him
put-off these fun activities until after her
work is done, he won’t be able to use
digital play as a means of
procrastination.
Kids with ADHD or attention problems
often become so absorbed with
activities they find interesting, that they
may lose track of how much time they
have spent on their digital play.
Use a timer if you need to limit your child
with ADHD. Time management and
having a sense of time are often
significant deficits for children with
attention problems. You can use online
timers such as TabTimer.com or even an
everyday kitchen timer to keep your child
on track.
Kids with ADHD or attention problems
may choose to engage with digital play
instead of the physical activities that are
part of a healthy treatment process.
Exercise has been shown to improve
Focus and learning in children with
attentional problems. Tell your child to go
out and run around before playing video
games, and to play active games such as
Wii Tennis or Kinect Adventures.
Specific Games and Learning
● Academics - Reading, math fluency, topical areas
● Cognitive skills - Processing speed, attention abilities
● Job-related skills - e.g., Laparoscopic surgery, military
functions, leadership
● Social-emotional functioning - Social skills
● Executive functions - Working memory, cognitive
flexibility, focusing
Video Games Make You Smarter-YouTube
Research on executive/thinking skills
and positive effecs of video games
● Increasing Proccessing Speed (Green
and Bavelier 2009)
● Improving Working Memory (Klinberg
et al. 2007)
● Increasing Pro-Social Behavior in
Children (Gentile et al 2009)
● Improving Social Involvement
(Ferguson, 2010)
● Building Brain Regions (Kuhn and
colleagues study of Tetris)
How do games, apps, and digital media
improve executive functions?
● Great variation in how they may or may not
help, similar to physical exercise
● Effectiveness is determined in part by level
of stimulation and engagement
● Support—provides external structure to
help regulate or scaffold skills
● Practice—guided rehearsals in repeatedly
using a new executive skill
● Master—the child “owns the skill” and is
motivated and knowledgeable about where
and when to apply it
How do digital technologies teach
executive functions?
The LearningWorks for Kids model:
● Games as a vehicle for "engaging the gears" of a child's brain
● Opportunities for children to practice an executive skill in a fun and
engaging fashion
● A teaching opportunity for parents, teachers, and clinicians
● An opportunity to detect, reflect, and connect on the use of
executive skills
● A "new literacy," an understanding of ways of doing, thinking, and
valuing things in the context of relationships and school practices
(James Paul Gee)
How well do game based skills transfer
to the real world?
● Game play alone results in modest
improvements in real-world executive skills
● Children with learning and attention problems
have problems in generalizing strategies
● Kids like to talk about playing video games and
may be willing to learn from that
● Games prompt partnering and motivation to
learn executive skills
● Practice and rehearsal of executive skills
BUT…games are not enough!!!
● The key to success is effective teaching
● Teachers (including peers, parents, and imbedded
instruction) make the connection between game- based
learning and real-world skills
● Actual learning requires knowledge of the skill,
understanding how and when to use it, and practice
across many situations
Angry Birds
Minecraft
1
9
Project Evo-ADHD - Potential Product Profile
•Prescription
product
•Daily
treatment for
5 days over a
4 week period
•Tablet based
e.g. iPad
Cogmed Working Memory training
Recommendations for Video Games and
Technologies for Children with ADHD
● Be careful with Apps and Video Games “made” for
ADHD
● Select technologies based upon a child’s individual
needs
● Engagement which increases attention and persistence
to the task is important
● Technologies with near transfer or direct connections to
a skill are best
● Practice, intensity, and limitations are important
● Find games that are social and require communication
What makes a game or app a good teaching
tool for children with ADHD?
● It is engaging and sustains attention.
● It practices a specific skill the child needs to improve such
as focus, planning, or time management.
● It promotes persistence of effort and a willingness to
overcome obstacles.
● It is complex and interesting enough to result in duration
and intensity of game play.
● Generalization of game-based skills can be applied to the
real world.
What Types of Games and Apps
Should a Child with ADHD Use?
● Developmentally rather than chronologically age-appropriate
● Genres rather than specific games
● Active games, the more active and vigorous movement the better
● Puzzle games- Help with time management and focus
● Working-memory games, both formal training and casual games
● Planning games that require setting long- and short-term goals
● Apps that help with organizational and time-management skills
What to do if the Only Thing Your Child
Wants to do is Play Minecraft
● Is Minecraft OK for kids with ADHD? See
learningworksforkids.com/additude
● Why kids need to have Minecraft limits - employing a
healthy “Play Diet”
● Making the most out of Minecraft
● Making a Minecraft obsession into broader interests
● Minecraft as a reward for effective homework completion
How Much Should Your Child with
ADHD Play Video Games?
Age Amount of Time
0 to 24 months not at all
2 to 5 years 30 to 60 minutes a day
(joint media engagement the rule)
6 to 9 years 30 to 90 minutes a day
(parents select games)
10 to 13 years 30 to 90 minutes a day
(parents monitor game selection)
14 years old older 30 to 90 minutes a day
(emphasize social gaming)
How to Know When Limits are Needed with
a child with ADHD
● There are no other interests
● Daily arguments about screen time
● Homework is not getting done,
bedtimes, not observed
● Sneaky use in the middle of the night
or on the phone when it should be off
● Preoccupation is abnormal
● Loss of interest in other activities from
the past- (not developmental)
Step One for Screen Time Limits:
Create a Healthy Play Diet
●Include large doses of physical, social, creative, and
unstructured play
●Make other forms of play more attractive
●Model a balanced play diet
●Screen based technologies should not be the “to go” activity
●Keep your kids very busy with other activities
●Foster the development of alternative long-term interests
●Strategy is preferred method as it focuses on overall health
General Strategies to Screen Time
Limits
● Pay attention to your own sensibilities
● Ask if your child is happy, well-adjusted, and engaged
with others
● Give yourself a break as a parent or as an educator
● Are “popular” limits realistic?
● How to start early
● What about your own media use?
Limit Setting-Parental Control of Access
●Control the controller
●Limit access to content such as violence or sexually
●No access during the school week
●Parents own the technology
●Time limiting tools such as timers, screen managers
●Strategies best for younger children, addictive tendencies,
and inappropriate use
Manage Screen Time & Motivate Your Kids
habyts.com/adh
d
● Designed by parents with an
ADHD child & who run ADHD
workshops
● Designed based on the
positive principles of ADHD
experts
● Designed to support both
parents & professionals
"If screen time is a struggle for your family, I
suggest you give Habyts a try. There is so much
to gain.”
-Dr Edward (Ned) Hallowell, M.D., Ed.D.
Globally-renowned ADHD Psychiatrist,
Author and Expert in Cognitive Behaviour
Screentime
Tools and Strategies for Limiting Digital
Play
● Programmable routers to limit Internet access
● Net Nanny - Tools to limit access to sites and to monitor
● Limiting cell phone service through parental controls
● American Academy of Pediatrics -Family Media Use Plan
● Screen access tools suchas Habyts
● Parental controls for consoles- ESRB Guidelines
Tools and Strategies for Limiting
Digital Play Continued
● Schedules
● An hour per day
● After your homework is done
● Just like anything else
● Never on weekdays
● Anytime, anything, anyplace
● Only educational games
● Never
Curation of Content
●Only educational games
●Differentiation based upon an individual child’s
characteristics
●Level of digital nutrition as judged by the parent
●Choose games and apps suggested by your kids
●Best for kids who can’t choose appropriately or those
with specific academic needs
Family Sensibilities, Modeling, and
Playing with Your Child
●Play games together both at home or online
●Follow your on sensibilities about violence or other
inappropriate content
●Choose games to foster shared family interests such as
sports or classic board games
●Model appropriate amounts of screen-based activities
●Good for families who use technology with their kids
Parent’s Play on Minecraft
●Watch this video to learn the basics of Minecraft
Books by Dr. Kulman
LW4K for CHADD
●http://learningworksforkids.com/members/signup/
●Discount Code CHADD50 50% off premium
membership
Thank You
Randy Kulman, Ph.D.
randy@learningworksforkids.com
@lw4k on Twitter
@rkulman
www.pinterest.com/lw4k
www.learningworksforkids.com

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Too Much Minecraft: What can parents do about too much screen time? Chadd International Conference 2016

  • 1. Too Much Minecraft: What can Parents do about Too Much Screen Time? CHADD Annual International Conference on ADHD November 2016 Dr. Randy Kulman Learningworksforkids.com www.facebook.com/LearningWorksForKids Twitter- @lw4k, @rkulman Pinterest.com/lw4k 401-515-2006 randy@learningworksforkids.com
  • 2. Take-Aways ● Recognition of the extent of children’s involvement with digital media ● Why are kids with ADHD often consumed with digital media? ● Understanding the research on the positive and negative impact of games, apps, technology on kids with ADHD ● How can Minecraft and other games practice and improve executive functions, academics, and social skills ● Real world screen time strategies for using and limiting video games and kids with ADHD
  • 3. It’s Not Just Video Games Anymore ● Screen-based technologies or digital-media use are more encompassing terms than video games. ● Games, apps, software, and websites are merging. ● Access, particularly mobile and tablet-based, requires a new type of monitoring and understanding. ● Academic and classroom are increasing requiring games and technology. ● No choice for parents.
  • 4. TV Music Computer Videogames Print Movies
  • 5. Why would kids rather play Minecraft (or use other digital media) than anything else? ● Excitement, fun, and cognitive engagement - At LW4K we call it “Engamement” ● Multimodal, immediate feedback, cognitively and physically interactive ● Negative feedback is private and teaches skills ● Why kids with ADHD, ASD, LD go to tech- learningworksforkids.com/additude ● They need a break from school ● Kids feel like they are learning, creating, and improving Executive Functions
  • 6. Why do Kids with ADHD love Technology ● They feel good about it ● They like the feeling of being attentive and engaged ● They can share their experiences with others ● Games create a “dopamine rush” ● It focuses their brains ● No “mistakes”
  • 7. Research - negative impact of video games on children ● Increasing levels of obesity with screen-based time, primarily television ● Poor psychological adjustment in kids who play more than 3 hours per day - Pediatrics report ● Violence and video games - Bushman data ● 7 hours 38 minutes per day of digital-media time - ignoring other activities - Kaiser Foundation data ● Video game addiction 3- 8% cited-DSM-V category internet gaming disorder
  • 8. Problematic behavior in video-game play in children with ADHD ● More than one hour a day is associated with short term increased signs of inattention (Taharoglu) ● Increased difficulty in transitioning and stopping video-game play, resulting in more oppositionalism ● More video-game time is associated with increasing signs of inattention (Mazurek and Engelhardt 2013 study) ● Video-game play can be associated with video-game addiction related to Dopamine release in the brain (Han and colleagues 2009) ● Total time spent with screen media is positively associated with attention problems (Swing, Gentile, et al. 2010).
  • 9. Cautions Solutions Children with ADHD or attention problems may become “hyper-focused” on video games and other digital media, neglecting other important responsibilities. Require that your child complete all of her homework, chores, or other responsibilities before being allowed some digital play time. By making him put-off these fun activities until after her work is done, he won’t be able to use digital play as a means of procrastination. Kids with ADHD or attention problems often become so absorbed with activities they find interesting, that they may lose track of how much time they have spent on their digital play. Use a timer if you need to limit your child with ADHD. Time management and having a sense of time are often significant deficits for children with attention problems. You can use online timers such as TabTimer.com or even an everyday kitchen timer to keep your child on track. Kids with ADHD or attention problems may choose to engage with digital play instead of the physical activities that are part of a healthy treatment process. Exercise has been shown to improve Focus and learning in children with attentional problems. Tell your child to go out and run around before playing video games, and to play active games such as Wii Tennis or Kinect Adventures.
  • 10. Specific Games and Learning ● Academics - Reading, math fluency, topical areas ● Cognitive skills - Processing speed, attention abilities ● Job-related skills - e.g., Laparoscopic surgery, military functions, leadership ● Social-emotional functioning - Social skills ● Executive functions - Working memory, cognitive flexibility, focusing
  • 11. Video Games Make You Smarter-YouTube
  • 12. Research on executive/thinking skills and positive effecs of video games ● Increasing Proccessing Speed (Green and Bavelier 2009) ● Improving Working Memory (Klinberg et al. 2007) ● Increasing Pro-Social Behavior in Children (Gentile et al 2009) ● Improving Social Involvement (Ferguson, 2010) ● Building Brain Regions (Kuhn and colleagues study of Tetris)
  • 13. How do games, apps, and digital media improve executive functions? ● Great variation in how they may or may not help, similar to physical exercise ● Effectiveness is determined in part by level of stimulation and engagement ● Support—provides external structure to help regulate or scaffold skills ● Practice—guided rehearsals in repeatedly using a new executive skill ● Master—the child “owns the skill” and is motivated and knowledgeable about where and when to apply it
  • 14. How do digital technologies teach executive functions? The LearningWorks for Kids model: ● Games as a vehicle for "engaging the gears" of a child's brain ● Opportunities for children to practice an executive skill in a fun and engaging fashion ● A teaching opportunity for parents, teachers, and clinicians ● An opportunity to detect, reflect, and connect on the use of executive skills ● A "new literacy," an understanding of ways of doing, thinking, and valuing things in the context of relationships and school practices (James Paul Gee)
  • 15. How well do game based skills transfer to the real world? ● Game play alone results in modest improvements in real-world executive skills ● Children with learning and attention problems have problems in generalizing strategies ● Kids like to talk about playing video games and may be willing to learn from that ● Games prompt partnering and motivation to learn executive skills ● Practice and rehearsal of executive skills
  • 16. BUT…games are not enough!!! ● The key to success is effective teaching ● Teachers (including peers, parents, and imbedded instruction) make the connection between game- based learning and real-world skills ● Actual learning requires knowledge of the skill, understanding how and when to use it, and practice across many situations
  • 19. 1 9 Project Evo-ADHD - Potential Product Profile •Prescription product •Daily treatment for 5 days over a 4 week period •Tablet based e.g. iPad
  • 21. Recommendations for Video Games and Technologies for Children with ADHD ● Be careful with Apps and Video Games “made” for ADHD ● Select technologies based upon a child’s individual needs ● Engagement which increases attention and persistence to the task is important ● Technologies with near transfer or direct connections to a skill are best ● Practice, intensity, and limitations are important ● Find games that are social and require communication
  • 22. What makes a game or app a good teaching tool for children with ADHD? ● It is engaging and sustains attention. ● It practices a specific skill the child needs to improve such as focus, planning, or time management. ● It promotes persistence of effort and a willingness to overcome obstacles. ● It is complex and interesting enough to result in duration and intensity of game play. ● Generalization of game-based skills can be applied to the real world.
  • 23. What Types of Games and Apps Should a Child with ADHD Use? ● Developmentally rather than chronologically age-appropriate ● Genres rather than specific games ● Active games, the more active and vigorous movement the better ● Puzzle games- Help with time management and focus ● Working-memory games, both formal training and casual games ● Planning games that require setting long- and short-term goals ● Apps that help with organizational and time-management skills
  • 24. What to do if the Only Thing Your Child Wants to do is Play Minecraft ● Is Minecraft OK for kids with ADHD? See learningworksforkids.com/additude ● Why kids need to have Minecraft limits - employing a healthy “Play Diet” ● Making the most out of Minecraft ● Making a Minecraft obsession into broader interests ● Minecraft as a reward for effective homework completion
  • 25. How Much Should Your Child with ADHD Play Video Games? Age Amount of Time 0 to 24 months not at all 2 to 5 years 30 to 60 minutes a day (joint media engagement the rule) 6 to 9 years 30 to 90 minutes a day (parents select games) 10 to 13 years 30 to 90 minutes a day (parents monitor game selection) 14 years old older 30 to 90 minutes a day (emphasize social gaming)
  • 26. How to Know When Limits are Needed with a child with ADHD ● There are no other interests ● Daily arguments about screen time ● Homework is not getting done, bedtimes, not observed ● Sneaky use in the middle of the night or on the phone when it should be off ● Preoccupation is abnormal ● Loss of interest in other activities from the past- (not developmental)
  • 27. Step One for Screen Time Limits: Create a Healthy Play Diet ●Include large doses of physical, social, creative, and unstructured play ●Make other forms of play more attractive ●Model a balanced play diet ●Screen based technologies should not be the “to go” activity ●Keep your kids very busy with other activities ●Foster the development of alternative long-term interests ●Strategy is preferred method as it focuses on overall health
  • 28. General Strategies to Screen Time Limits ● Pay attention to your own sensibilities ● Ask if your child is happy, well-adjusted, and engaged with others ● Give yourself a break as a parent or as an educator ● Are “popular” limits realistic? ● How to start early ● What about your own media use?
  • 29. Limit Setting-Parental Control of Access ●Control the controller ●Limit access to content such as violence or sexually ●No access during the school week ●Parents own the technology ●Time limiting tools such as timers, screen managers ●Strategies best for younger children, addictive tendencies, and inappropriate use
  • 30. Manage Screen Time & Motivate Your Kids habyts.com/adh d ● Designed by parents with an ADHD child & who run ADHD workshops ● Designed based on the positive principles of ADHD experts ● Designed to support both parents & professionals "If screen time is a struggle for your family, I suggest you give Habyts a try. There is so much to gain.” -Dr Edward (Ned) Hallowell, M.D., Ed.D. Globally-renowned ADHD Psychiatrist, Author and Expert in Cognitive Behaviour
  • 32. Tools and Strategies for Limiting Digital Play ● Programmable routers to limit Internet access ● Net Nanny - Tools to limit access to sites and to monitor ● Limiting cell phone service through parental controls ● American Academy of Pediatrics -Family Media Use Plan ● Screen access tools suchas Habyts ● Parental controls for consoles- ESRB Guidelines
  • 33. Tools and Strategies for Limiting Digital Play Continued ● Schedules ● An hour per day ● After your homework is done ● Just like anything else ● Never on weekdays ● Anytime, anything, anyplace ● Only educational games ● Never
  • 34. Curation of Content ●Only educational games ●Differentiation based upon an individual child’s characteristics ●Level of digital nutrition as judged by the parent ●Choose games and apps suggested by your kids ●Best for kids who can’t choose appropriately or those with specific academic needs
  • 35. Family Sensibilities, Modeling, and Playing with Your Child ●Play games together both at home or online ●Follow your on sensibilities about violence or other inappropriate content ●Choose games to foster shared family interests such as sports or classic board games ●Model appropriate amounts of screen-based activities ●Good for families who use technology with their kids
  • 36. Parent’s Play on Minecraft ●Watch this video to learn the basics of Minecraft
  • 37. Books by Dr. Kulman
  • 39. Thank You Randy Kulman, Ph.D. randy@learningworksforkids.com @lw4k on Twitter @rkulman www.pinterest.com/lw4k www.learningworksforkids.com