Culture 3.0: Building competitiveness and innovative capacity through culture by Pier Luigi Sacco - A vision for European (digital) cultural heritage 2025, Varna 28 & 29 May 2018
Culture 3.0: Building competitiveness and innovative capacity through culture by Pier Luigi Sacco - A vision for European (digital) cultural heritage 2025, Varna, Bulgaria, 28 & 29 May 2018
How to better implement innovation management support and assessment through a new practical tool: the Innovation Strategy Canvas. Presentation at the Enterprise Europe Network Annual Conference 2017.
Come si raccontano le persone attraverso il cibo? E come il mercato racconta il cibo? Proviamo a rispondere a queste due domande con un excursus nei target e nelle tendenze del mercato del cibo.
Intelligence Analytics eBook: How DHS & the DOD are Leveraging Intelligence A...Elizabeth Mixson
Download here >> https://www.homelandsecurityweek.com/downloads/intelligence-analytics-ebook-how-dhs-the-dod-are-leveraging-intelligence-analytics-to-protect-the-homeland
How is the US Government, from the military to DHS to law enforcement agencies, leveraging intelligent analytics to strengthen national security? Find out in our comprehensive e-book that covers key intelligence analytics budget priorities for the year ahead as well as 3+ case studies on how streamlining analytics and integrating systems will optimize your ability to process, utilize and circulate intelligence.
In merito al cambiamento e all’evoluzione del mercato televisivo degli ultimi anni, la sfida lanciata dall'edizione 2016 del Premio Marketing è stata : l’ideazione e il lancio, su due o più piattaforme, di un nuovo Tv Brand FOX, con un’offerta di contenuti diversificata e attrattiva, non solo per i pubblici attuali ma anche per nuovi target.
Vestendo i panni del team di Marketing di Fox Italia, ho ideato un piano di marketing per supportare il lancio di un nuovo Tv Brand FOX.
L’obiettivo di marketing di tale lancio è stato incrementare la share on tv dello 0,3%.
Il progetto prevede il piano di marketing del nuovo Tv Brand, che contenga:
a) la market analysis;
b) una overview del palinsesto –in termini di contenuti e generi televisivi e della loro distribuzione durante la giornata;
c) il piano di lancio del nuovo Tv Brand;
d) il budget di progetto.
How to better implement innovation management support and assessment through a new practical tool: the Innovation Strategy Canvas. Presentation at the Enterprise Europe Network Annual Conference 2017.
Come si raccontano le persone attraverso il cibo? E come il mercato racconta il cibo? Proviamo a rispondere a queste due domande con un excursus nei target e nelle tendenze del mercato del cibo.
Intelligence Analytics eBook: How DHS & the DOD are Leveraging Intelligence A...Elizabeth Mixson
Download here >> https://www.homelandsecurityweek.com/downloads/intelligence-analytics-ebook-how-dhs-the-dod-are-leveraging-intelligence-analytics-to-protect-the-homeland
How is the US Government, from the military to DHS to law enforcement agencies, leveraging intelligent analytics to strengthen national security? Find out in our comprehensive e-book that covers key intelligence analytics budget priorities for the year ahead as well as 3+ case studies on how streamlining analytics and integrating systems will optimize your ability to process, utilize and circulate intelligence.
In merito al cambiamento e all’evoluzione del mercato televisivo degli ultimi anni, la sfida lanciata dall'edizione 2016 del Premio Marketing è stata : l’ideazione e il lancio, su due o più piattaforme, di un nuovo Tv Brand FOX, con un’offerta di contenuti diversificata e attrattiva, non solo per i pubblici attuali ma anche per nuovi target.
Vestendo i panni del team di Marketing di Fox Italia, ho ideato un piano di marketing per supportare il lancio di un nuovo Tv Brand FOX.
L’obiettivo di marketing di tale lancio è stato incrementare la share on tv dello 0,3%.
Il progetto prevede il piano di marketing del nuovo Tv Brand, che contenga:
a) la market analysis;
b) una overview del palinsesto –in termini di contenuti e generi televisivi e della loro distribuzione durante la giornata;
c) il piano di lancio del nuovo Tv Brand;
d) il budget di progetto.
The digital startup implementation handbook 2018Mondher Khanfir
All what Founders, Mentors and Investors need to know to better design and implement a business model for their digital startup. The eBook contains practical insights on the digital economy, and provides a didactic set of instruments that could be played with an exclusive role game www.mudircards.com
Indian matrimony websites,SWOT analysis of Indian matrimony Websites, Relative market share of online matrimony portals, Top 10 ranks of tamil matrimony,Top 10 kerala matrimony,study of indian matrimonial website
Mobile media are here.
The future is how you use them.
Learn the best mobile media practices for informing, discussing and solving. Come to Mobile Me & You at the University of Nebraska-Lincoln College of Journalism and Mass Communications, Oct. 28-30.
I want to start my venture but how to start ? Where to start? Out of several startups which one is the best one? All these answers are covered in this presentation. This will create a baseline for your innovative idea
Reach out to me for guidance, mentoring or collaborations alok.nikhil@gmail.com
Mobile App Digital Marketing Strategy ExampleMike Ncube
Download this digital marketing strategy for a mobile app startup to help guide the creation of your own strategy.
It covers all essentials of a plan including market analysis, objectives, target markets, competitors, promotions mix and more.
Visit my site http://www.mikencube.co.uk for more tools to help you with your digital marketing strategy.
Building competitiveness and innovative capacity through culture and creativi...OECD CFE
Presentation of Pier Luigi SACCO, Special Adviser to the EU Commissioner for Education and Culture European Commission at the OECD session "Technology and work: The rise of Cultural and Creative Industries", 1 June 2018, Trento, Italy.
More info https://oe.cd/festival
What is a digital humanities? How this concept fits into the current concept of universities? And what is this culture 3.0 in this context?
Prof. Pier Luigi Sacco gave his speech Digital Humanities and the Future of Universities on Faculty of Arts Charles University, 18. 10. 2016.
Pier Luigi Sacco is Professor of Economics and Deputy Rector for International Relationships at IULM University, Milan and Visiting professor at Harvard University (USA). He is also the Director of the bid of Siena for the European Capital of Culture 2019. Writes for International Journal of Cultural and Creative Industries, Il Sole 24 Ore, Artribune and Flash Art and has published many papers in top journals and in books with major publishers on cultural economics, cultural policy design, game theory, and economic theory. He is often invited as keynote speaker in major international conferences and consults widely for national and regional governments, organizations, and cultural institutions. He is member of the Warwick Commission, of the European Expert Network on Culture, is in the board of Ujazdowski Castle Museum Warsaw, and is a member of the European House for Culture.
Academic research and creative industries: a brief and partial genealogyGraham Jeffery
a quick, rough,and semi-historical overview of the relationship between academic research/theory and the development of concepts of creative/cultural industry. Lecture for MA Music, Innovation and Entrepreneurship students at the University of the West of Scotland.
International Entrepreneurship in the Arts: Unexpected PartnershipLidia Varbanova
Unexpected Partnership: New spaces for creation and creativity: How do we support them?" Presented by Lidia Varbanova at IFACCA 7th World Summit, Malta, October, 2016
Presentation by Katrin Tobies from Berlin "Senate for Economics, Technology and Women's Issues" and Markus Kühn from "Motor FM" on the Support for Berlin’s creative industries and case study of MotorFM given at the experience exchange event of CREATIVE METROPOLES project in Warsaw
The digital startup implementation handbook 2018Mondher Khanfir
All what Founders, Mentors and Investors need to know to better design and implement a business model for their digital startup. The eBook contains practical insights on the digital economy, and provides a didactic set of instruments that could be played with an exclusive role game www.mudircards.com
Indian matrimony websites,SWOT analysis of Indian matrimony Websites, Relative market share of online matrimony portals, Top 10 ranks of tamil matrimony,Top 10 kerala matrimony,study of indian matrimonial website
Mobile media are here.
The future is how you use them.
Learn the best mobile media practices for informing, discussing and solving. Come to Mobile Me & You at the University of Nebraska-Lincoln College of Journalism and Mass Communications, Oct. 28-30.
I want to start my venture but how to start ? Where to start? Out of several startups which one is the best one? All these answers are covered in this presentation. This will create a baseline for your innovative idea
Reach out to me for guidance, mentoring or collaborations alok.nikhil@gmail.com
Mobile App Digital Marketing Strategy ExampleMike Ncube
Download this digital marketing strategy for a mobile app startup to help guide the creation of your own strategy.
It covers all essentials of a plan including market analysis, objectives, target markets, competitors, promotions mix and more.
Visit my site http://www.mikencube.co.uk for more tools to help you with your digital marketing strategy.
Similar to Culture 3.0: Building competitiveness and innovative capacity through culture by Pier Luigi Sacco - A vision for European (digital) cultural heritage 2025, Varna 28 & 29 May 2018
Building competitiveness and innovative capacity through culture and creativi...OECD CFE
Presentation of Pier Luigi SACCO, Special Adviser to the EU Commissioner for Education and Culture European Commission at the OECD session "Technology and work: The rise of Cultural and Creative Industries", 1 June 2018, Trento, Italy.
More info https://oe.cd/festival
What is a digital humanities? How this concept fits into the current concept of universities? And what is this culture 3.0 in this context?
Prof. Pier Luigi Sacco gave his speech Digital Humanities and the Future of Universities on Faculty of Arts Charles University, 18. 10. 2016.
Pier Luigi Sacco is Professor of Economics and Deputy Rector for International Relationships at IULM University, Milan and Visiting professor at Harvard University (USA). He is also the Director of the bid of Siena for the European Capital of Culture 2019. Writes for International Journal of Cultural and Creative Industries, Il Sole 24 Ore, Artribune and Flash Art and has published many papers in top journals and in books with major publishers on cultural economics, cultural policy design, game theory, and economic theory. He is often invited as keynote speaker in major international conferences and consults widely for national and regional governments, organizations, and cultural institutions. He is member of the Warwick Commission, of the European Expert Network on Culture, is in the board of Ujazdowski Castle Museum Warsaw, and is a member of the European House for Culture.
Academic research and creative industries: a brief and partial genealogyGraham Jeffery
a quick, rough,and semi-historical overview of the relationship between academic research/theory and the development of concepts of creative/cultural industry. Lecture for MA Music, Innovation and Entrepreneurship students at the University of the West of Scotland.
International Entrepreneurship in the Arts: Unexpected PartnershipLidia Varbanova
Unexpected Partnership: New spaces for creation and creativity: How do we support them?" Presented by Lidia Varbanova at IFACCA 7th World Summit, Malta, October, 2016
Presentation by Katrin Tobies from Berlin "Senate for Economics, Technology and Women's Issues" and Markus Kühn from "Motor FM" on the Support for Berlin’s creative industries and case study of MotorFM given at the experience exchange event of CREATIVE METROPOLES project in Warsaw
Creative industries: EU Policy: McGill Globalization ForumLidia Varbanova
Creative Industries in the European Union: Why EU cares and how EU supports creative industries? Presented by Lidia Varbanova at McGill Gloalization Forum, 2016
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At this online web conference, the Europeana Aggregators’ Forum will open their virtual doors to cultural heritage professionals and anyone with an interest in high quality, open cultural heritage content.
At this online web conference, the Europeana Aggregators’ Forum will open their virtual doors to cultural heritage professionals and anyone with an interest in high quality, open cultural heritage content.
Slides 2 - 39:Europeana Network Association General Assembly by Marco de Niet, Georgia Angelaki, Erwin Verbruggen, Fred Truyen and Sara Di Giorgio
Slide 40: Keynote Frédéric Kaplan
Slide 41: State Secretary Angela Ferreira
Slide 42: Wrap up day one by Marco de Niet
Slide 45: Welcome by Marco de Niet
Slide 46: Welcome by Maria Ines Cordeiro
Slide 47: Europeana Strategy 2020+ by Rehana Schwinninger-Ladak
Slides 48 - 142: Developments at Europeana by Harry Verwayen
Slides 143 - 147: Welcome & Introduction to the conference programme by Marco de Niet
Slides 149 - 191: The Europeana Innovation Agenda highlights by Ina Blümel, Johan Oomen, Sara Di Giorgio, Lorna Hughes, Pedro Santos and Andy Neale
Slides 193 - 194: Introduction of the afternoon programme by Fred Truyen
Slides 195 - 231: We transform the world with culture by Harry Verwayen, Elisabeth Niggemann, Rehana Schwinninger-Ladak, Katherine Heid and Merete Sanderhoff
Slides 232 - : The Europeana Innovation Agenda highlights by Gregory Markus, Chris Dijkshoorn, Maarten Dammers and Harald Sack
Slide 285: Pitch your project (See pitch your project presentation slides)
Slides 286 - 290: Unsung Heroes by Marco de Niet
Slides 291 - 292: Wrap up and closure of day two by Sara Di Giorgio
Slides 2 - 6: Introduction to the programme by Georgia Angelaki
Slides 7 - 9: Keynote Michael Edson
Slides 10 - 40: Europeana Aggregators Forum by Marco Rendina
Slides 42 - 75: Promoting Cultural Heritage with digital invasion by Altheo Valentini-Egina and Marianna Marcucci
Slides 77 - 97: Opportunities for digital cultural heritage and the public domain, under the EU Copyright Rules by Paul Keller, Steven Stegers, Jurga Gradauskaite, Antje Schmidt, Sebastiaan ter Burg and Harry Verwayen
Slides 98 - 101: Climate Call for Action: Outcomes by Barbara Fischer
Slides 102 - 114: Wrap up and closure by Marco de Niet
Europeana 2019 - Connect Communities - Pitch your projectEuropeana
Slides 3 - 10: The GIFT Box: Helping museums make richer digital experiences for their visitors by Anders Sundnes Lovlie
Slides 11 - 18: Between people and things - Transfer of knowledge at SHMH by Elisabeth Böhm
Slides 19 - 30: Automated recognition of historical image content by Tino Mager
Slides 31 - 51: 50s in Europe: Kaleidoscope by Sofie Taes
Slides 52 - 63: CrowdHeritage: Crowdsourcing Platform for Enriching Europeana Metadata by Vassilis Tzouvaras
Slides 64 - 73: One by One: developing digital literacy in museums by Anra Kennedy
Slides 74 - 85: HeritageMaps.ie - Ireland's One-Stop Heritage Portal by Patrick Reid
Slides 86 - 90: Open GLAM now! - Sharing knowledge openly online by Larissa Borck
Slides 91 - 103: Endangered Archives Programme the world's most diverse online archive by Tristan Roddis
Slides 104 - 109: We transform the world with culture - Our impact on climate change by Barbara Fischer, Killian Downing and Peter Soemers
Slide 2 - 66: Shaping innovatin in education with cultural heritage by Fred Truyen, Steven Stegers, Evita Tasiopoulou and Marco Neves
Slides 67 - 152: Multilingual access and machine translation by Andy Neale, Antoine Isaac, Pavel Kats, Alex Raginsky and Sergiu Gordea
Slides 155 - 164: How to implement the FAIR principles in digital culture by Sara Di Giorgio, Saskia Scheltjens and Makx Dekkers, Seamus Ross, Franco Niccolucci and Erzsébet Tóth-Czifra
Slide 166: EuropeanaTech Unconference by Clemens Neudecker
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Slides 36 - 68: Music to my ears: Making rights understandable by Juozas Markauskas and Jurga Gradauskaite
Slides 70 - 92: Achieving inclusivity & diversity in the Europeana Network by Killian Downing, Larissa Borck and Tola Dabiri
Slides 94 - 123: Communicating the value of digital culture to stakeholders by Susan Hazan, Eleanor Kenny and Katherine Heid
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Please download this presentation to enjoy the hyperlinks!
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
Doctoral Symposium at the 17th IEEE International Conference on Software Test...
Culture 3.0: Building competitiveness and innovative capacity through culture by Pier Luigi Sacco - A vision for European (digital) cultural heritage 2025, Varna 28 & 29 May 2018
5. Mapping cultural and creative
sectors Cultural industries (2.0)
• Publishing
• Cinema
• Music
• Radio-television
• Videogames
‘Experience economy’ industrial sectors based on the ‘first
wave’ of cultural technical innovation (except videogames)
More elitarian in Europe, more mass-market in the US and
Asia
The cornerstone of industrial cultural production
6. Mapping cultural and creative
sectors Creative industries (2.0)
• Design
• Fashion
• Industry of taste
• Communication & advertising
• Architectural design
• Serious gaming
At the crossroads between
cultural and functional content
Strong segmentation, from
luxury high end to mass market
The most dynamic component of
the industrial spectrum
7. Mapping cultural and creative
sectors: Open platforms (3.0)
• Collaborative ecologies (Wikipedia)
• Blogs and ground publishing
• Content communities (YouTube, Instagram)
• Social networks (Facebook, Twitter)
• Filter communities (Reddit, Imgur)
• Personal broadcasting (Snapchat, Whatsapp)
• Virtual social worlds (Second Life)
• Game worlds (World of Warcraft)
Mostly user content-driven, but very effective
for traditional cultural and creative players
Complex mix of market and non-market
element, profitable data ecologies
A mutable space in perpetual evolution and
difficult to chart, which increasingly interacts
with traditional sectors