5. GAM-GaRD = Guidance about
Responsible Design
www.Gamgard.com
Early warning of potentially problematic game
features
Applies evidence based knowledge
Shows what might be changed
An objective, standardized, documented process
Used by 15 gaming companies/regulators world-
wide
7. What happens if a game
appears high-risk?
Change one or more of the characteristics
Introduce more stringent RG features (limits,
warnings etc.)
Abandon or redesign the game
8. Game design Player support
Player tools Informed player
choice
21. Issues with behavioral
tracking
Algorithmic approaches and prognosis
Predictions not 100% accurate
Encourage self-monitoring or reliance on safety
net?
Enhanced player feedback on actual behaviors
rather than prediction
Self-tests
22. Game design Player support
Player tools Informed player
choice
23. Player Tools
Limit setting (spend, deposit, loss, time)
Voluntary versus Mandatory
Play break versus self exclusion
(Wood & Griffiths, 2007; Parke, Rigbye, Parke, Wood et al 2007;
Wood & Bernhard, 2010)
Keeping players on a ‘responsible’ online gaming
website
Player engagement with RG
24. Benefits of Online RG
Potential for better informed players with more
options for control
RG is an expectation for ethical practice
Trust and integrity - “if they care about players
they are more trustworthy”
(Wood & Griffiths, 2007; Parke, Rigbye, Parke, Wood et al 2007;
Wood & Bernhard, 2010)
Help prevent players gambling offshore
A more sustainable market
25. Thank You
Q u e s t i o n s
p l e a s e ?
info@GamRes.org
www.GamRes.org