The Alert Project


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The ALERT project helps people find and use accessible games.

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The Alert Project

  1. 1. The ALERT Project Eleanor Robinson 7-128 Software LLC
  2. 2. IGDA Game Accessibility SIG <ul><li>The game accessibility SIG was formed to help the game community strive towards creating mainstream games that are universally accessible to all, regardless of age, experience and disability </li></ul>
  3. 3. How the SIG helped 7-128 Software <ul><li>Contacts and community </li></ul><ul><li>Technical information </li></ul><ul><li>Guidance </li></ul><ul><li>We are a small, mainstream computer company, that produces games that are accessible to as many people as possible </li></ul>
  4. 4. Our Role in This Conference <ul><li>To discuss the ALERT project – Accessible Learning through Education and Recreation Tools </li></ul><ul><li>To indicate WHY we chose to make our games accessible </li></ul><ul><li>To discuss the accessibility accommodations we use in our games </li></ul>
  5. 5. The 7-128 Accessibility Rating System <ul><li>Each game has its 7-128 Software Accessibility Ratings displayed at its point of sale on its Web site. </li></ul><ul><li>B L - Blind – Works with JAWS and is self-voiced </li></ul><ul><li>V I - Visually Impaired – Works with Screen Magnifiers, has Large Type </li></ul><ul><li>C B - Color Blind – Is not color dependent, provides adequate contrast </li></ul><ul><li>D F- Deaf and Hard of Hearing – All videos have captions, not sound dependent </li></ul><ul><li>M I - Motion Impaired – Single key stroke, works with Dragon, no mouse required </li></ul><ul><li>N I - No Impairments – No special accommodation needed </li></ul>
  6. 6. Statistics <ul><li>Specific Condition Number Americans </li></ul><ul><li>Affected </li></ul><ul><li>Blind 1.3 million </li></ul><ul><li>Visually impaired 8.7 million </li></ul><ul><li>Color blind 3.8 million </li></ul><ul><li>Profoundly deaf 350,000 </li></ul><ul><li>Hearing loss 21 million </li></ul><ul><li>Dementia 4.5 million </li></ul><ul><li>Mobility impaired* 55 million </li></ul>
  7. 7. *Mobility Impaired Includes: <ul><li>Arthritis </li></ul><ul><li>Cerebral palsy </li></ul><ul><li>Spinal cord injury </li></ul><ul><li>Brain injury </li></ul><ul><li>Stroke </li></ul><ul><li>Hand and arm loss </li></ul><ul><li>Parkinson’s </li></ul><ul><li>Repetitive stress injury </li></ul>
  8. 8. Types of Accommodations We Use <ul><li>Compatibility with major accessibility tools </li></ul><ul><li>Self voicing </li></ul><ul><li>Single keystroke design </li></ul><ul><li>Simple and consistent layout </li></ul><ul><li>Special help </li></ul><ul><li>Captions on all videos </li></ul><ul><li>Scoring balanced across accommodations </li></ul><ul><li>Big type option </li></ul>
  9. 9. ALERT Project <ul><li>Why did we start this project? </li></ul><ul><li>The ALERT project was started when a school psychologist who attended an assistive technology conference found that the only material related to game accessibility referred to bowling. She contacted the SIG for help. </li></ul>
  10. 10. What Is Included in ALERT? <ul><li>Information on where to get accessible games </li></ul><ul><li>What to look for in accessible games </li></ul><ul><li>Suggestions on how to use the games for learning, entertainment and health maintenance </li></ul><ul><li>Who to go to for help – who are the experts </li></ul>
  11. 11. Who Is ALERT’s Target Audience? <ul><li>Educators </li></ul><ul><li>Geriatric care professionals </li></ul><ul><li>Special needs coordinators </li></ul><ul><li>Parents </li></ul><ul><li>Anyone who wants to save time and money when looking for accessible computer games for a person who needs some type of accommodation to use the game </li></ul>
  12. 12. How to Find ALERT <ul><li>Go to </li></ul><ul><li>Scroll or tab to the button labeled ALERT </li></ul><ul><li>Press the ALERT button </li></ul><ul><li>There is no registration, no cost, and there will be no emails or other follow-up </li></ul><ul><li>We will be adding new material as we find it </li></ul><ul><li>New articles will be added as time allows </li></ul>
  13. 13. About 7-128 Games <ul><li>Our games include story games, puzzle games, word games and arcade games </li></ul><ul><li>A number of our games are can be used for brain training </li></ul><ul><li>A number of our games are educational </li></ul><ul><li>Our games are fun to play and can distract children and adults from unpleasant or uncomfortable situations </li></ul>
  14. 14. Principles of Our Company <ul><li>Our games have simple and consistent methods of play </li></ul><ul><li>Our games are inexpensive </li></ul><ul><li>Our games are accessible to as many people as possible given the specific constraints of the game </li></ul><ul><li>Our games are casual, family friendly entertainment </li></ul>
  15. 15. What Next? <ul><li>Use the ALERT information as needed to help people to access games that accommodate their needs </li></ul><ul><li>Let others know that there is a resource for this information </li></ul><ul><li>Encourage game developers to make their games accessible – show them the market statistics </li></ul>