A rapid spin through 20yrs+ of practice, hoping to identify along the way some interesting learning points. Slides assembled for the Bournemouth Uni MACME Group Sept 2016
John Sietsma (Unity Technologies): Mobile AR Design: From Start to FinishAugmentedWorldExpo
A talk from the Develop Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
John Sietsma (Unity Technologies): Mobile AR Design: From Start to Finish
How many people use the same AR app more than once? Will your app survive contact with everyday users? Travelling through the life cycle of an AR app user, we’ll look at concrete ideas you can use to give your users a great experience from start to finish, and come back for more.
http://AugmentedWorldExpo.com
Chloe Gottleib, EDC for Interactive Design at R/GA, will explain how to think about UX when the digital experience is no longer limited to a website but instead includes social media, apps, and a brand's extensive online presence.
For the Handheld Librarian conference Sarah Houghton-Jan did an AR overview and I spoke about the mobile web app I'm building for the 'Scan Jose' project, rolling out July 2011
John Sietsma (Unity Technologies): Mobile AR Design: From Start to FinishAugmentedWorldExpo
A talk from the Develop Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
John Sietsma (Unity Technologies): Mobile AR Design: From Start to Finish
How many people use the same AR app more than once? Will your app survive contact with everyday users? Travelling through the life cycle of an AR app user, we’ll look at concrete ideas you can use to give your users a great experience from start to finish, and come back for more.
http://AugmentedWorldExpo.com
Chloe Gottleib, EDC for Interactive Design at R/GA, will explain how to think about UX when the digital experience is no longer limited to a website but instead includes social media, apps, and a brand's extensive online presence.
For the Handheld Librarian conference Sarah Houghton-Jan did an AR overview and I spoke about the mobile web app I'm building for the 'Scan Jose' project, rolling out July 2011
to enhance creativity,meaning of creativity, the factors of creativity, be innovative and inventive, imagination and creativity,how does creativity work, self realisation and creativity, the roots of creativity, secrets of creativity
Overview of Transmedia in ARGs and StorytellingCat Flippen
A brief introduction / overview of transmedia usage in Alternate Reality Games (ARGs) and Storytelling. Educationally-focused. Given as a presentation for the ARG Academy [https://p2pu.org/en/groups/arg-academy/] Monday May 14, 2012.
Next Big Trends: A Librarian’s Field Guide to Near Field CommunicationKristen Yarmey
A presentation by Sheli McHugh and Kristen Yarmey at Internet Librarian 2011 in Monterey, California.
Near Field Communication (NFC) is a new technology that allows devices such as cell phones to transmit information wirelessly across a small distance. While it has many commercial applications (e.g., using your smartphone as a credit card at the grocery store), NFC could also have future applications for libraries as a new way to link physical materials with digital information. Placing particular attention on cataloging, metadata, and circulation, this presentation will discuss potential strategies for utilizing NFC in libraries, from peer to peer loaning to embedding catalog records in books.
SOCIAL & SEARCH Convergence, by Martha GabrielMartha Gabriel
Martha Gabriel's presentation at HighEdWeb 2011 in Austin, TX, USA, on oct/24/2011.
The presentation address the social and search strategies convergence through mobile and content.
Author's website - www.martha.com.br
Twitter - @marthagabriel
Transmedia is a buzz word that’s been in use for a while now, and the idea behind it goes back many decades. But from Hollywood to Madison Avenue, we’re seeing more and more content creators adopting transmedia practices: creating stories, characters or themes that arc over various platforms, providing consumers with multiple entry points. For marketers, transmedia presents new opportunities for creatively engaging audiences—with the potential to enhance brand mythology and create more brand evangelists.
This report takes a look at why this trend is bubbling up right now, how it’s significant for marketers and where it’s going. It includes a half-dozen case studies, insights from transmedia experts, a guide to finding more information (from events to podcasts to books and video clips) and a timeline charting some milestones in transmedia’s evolution.
You can download the full report here: http://www.jwtintelligence.com/trendletters2/
to enhance creativity,meaning of creativity, the factors of creativity, be innovative and inventive, imagination and creativity,how does creativity work, self realisation and creativity, the roots of creativity, secrets of creativity
Overview of Transmedia in ARGs and StorytellingCat Flippen
A brief introduction / overview of transmedia usage in Alternate Reality Games (ARGs) and Storytelling. Educationally-focused. Given as a presentation for the ARG Academy [https://p2pu.org/en/groups/arg-academy/] Monday May 14, 2012.
Next Big Trends: A Librarian’s Field Guide to Near Field CommunicationKristen Yarmey
A presentation by Sheli McHugh and Kristen Yarmey at Internet Librarian 2011 in Monterey, California.
Near Field Communication (NFC) is a new technology that allows devices such as cell phones to transmit information wirelessly across a small distance. While it has many commercial applications (e.g., using your smartphone as a credit card at the grocery store), NFC could also have future applications for libraries as a new way to link physical materials with digital information. Placing particular attention on cataloging, metadata, and circulation, this presentation will discuss potential strategies for utilizing NFC in libraries, from peer to peer loaning to embedding catalog records in books.
SOCIAL & SEARCH Convergence, by Martha GabrielMartha Gabriel
Martha Gabriel's presentation at HighEdWeb 2011 in Austin, TX, USA, on oct/24/2011.
The presentation address the social and search strategies convergence through mobile and content.
Author's website - www.martha.com.br
Twitter - @marthagabriel
Transmedia is a buzz word that’s been in use for a while now, and the idea behind it goes back many decades. But from Hollywood to Madison Avenue, we’re seeing more and more content creators adopting transmedia practices: creating stories, characters or themes that arc over various platforms, providing consumers with multiple entry points. For marketers, transmedia presents new opportunities for creatively engaging audiences—with the potential to enhance brand mythology and create more brand evangelists.
This report takes a look at why this trend is bubbling up right now, how it’s significant for marketers and where it’s going. It includes a half-dozen case studies, insights from transmedia experts, a guide to finding more information (from events to podcasts to books and video clips) and a timeline charting some milestones in transmedia’s evolution.
You can download the full report here: http://www.jwtintelligence.com/trendletters2/
This was the presentation I did for Christ University, first year marketing students. Explaining them what is Digital Media, what are its sacred pillars and how it can work for them was wonderful, especially because they were so involved in it.
A talk about trees and plants, plant intelligence, the future “internet of plants” - and how we might work with the plants (both virtual and real) to tell stories and “write” in new ways.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
3. EXPECT THE DIGITAL MEDIA
LANDSCAPE
TO CHANGE EVERY 2-3 YEARS
TO CHANGE EVERY 2-3 YEARS
4. “THE ILLITERATE OF THE 21ST
CENTURY WILL NOT BE THOSE
WHO CANNOT READ AND WRITE,
BUT THOSE WHO CANNOT LEARN,
UNLEARN, AND RELEARN. ” – Alvin
Toffler
5.
6. WHAT DROVE
THE CONTENT
THE CONTENT
• New Technology: Webcams: Jenniecam
• Emergent Behaviour: Personal Email: My
Wife
• Production Skills: Personalisation: MindGym
• Audience: 25-40 Professional Women
• Revenue Opportunity: Premium Rate Dialup
11. THE STORYWORLD
• Hypertext & Linking
• Search (& Shopping)
• Onion Skinning & Unexpected Connections
• Blurring Fact & Fiction, Actors & Audience
• Content as part of a Service
• Not Just Websites (tv, phone, print, advertising, live
performance…)
14. USER GENERATED
CONTENT• It’s messy - unless you limit what can be
contributed.
• It takes time to find a shape or become
‘formatted’.
• Who owns the content? Who owns the story?
• The cost of adapting to different platforms (blog,
web, print, radio…)
• The role of the storyteller - where did my story
go?
• What is ‘good’ content?
15.
16.
17. THE LIVE EVENT
• Viable streaming technology?
• Powerful (free?) social/marketing platforms:
Twitter, Facebook, YouTube
• The audience generates, records & publishes
everything - on their phones
• Media reporting & PR are part of the story
• Alternate Reality Gaming: audience as
performers
21. FRAGMENTATION
• knowing where & when to look
• filling in the gaps
• providing obvious routes
• easter eggs, surprises, live action
• coherence
• automation & algorithms
• actors as writers
• set text - knowing the story
23. MAPPING
where to find the story
& how to progress
& how to progress
& how to progress• production out in the field
• mobility - 2 x phones, a Flip, tripod and a laptop
• free/lowcost services: GoogleMaps - Typepad -
Youtube - Flickr - Twitter - Instagram - pbwiki - podcast
• episodic, located, predictable, findable
• social activity - a trip, an outdoor conference, an event
• reading & performance
• physical output - a souvenir - something ‘made’
• re-purposing of out-of-copyright material
30. NESTA REPORT
• multi camera live streaming
• remote control, automation & robotics
• choreography, timings & missing things
• audience behaviour & navigation
• competition for attention and resource
• business model
32. IN THE
MAINSTREAM• The Dominance of Video & Television
• Linear vs Non-Linear (not everyone wants to be
interactive)
• User Interface & Navigation
• Snackers, Skimmers & Divers
• Hybridisation, Crossprogramming, Branding
• Measurement, Tracking & ‘Success Criteria’