CROSSPLATFORM
STORYTELLING
STORYTELLING
TIM WRIGHT
@moongolfer
Career Slide
EXPECT THE DIGITAL MEDIA
LANDSCAPE
TO CHANGE EVERY 2-3 YEARS
TO CHANGE EVERY 2-3 YEARS
“THE ILLITERATE OF THE 21ST
CENTURY WILL NOT BE THOSE
WHO CANNOT READ AND WRITE,
BUT THOSE WHO CANNOT LEARN,
UNLEARN, AND RELEARN. ” – Alvin
Toffler
WHAT DROVE
THE CONTENT
THE CONTENT
• New Technology: Webcams: Jenniecam
• Emergent Behaviour: Personal Email: My
Wife
• Production Skills: Personalisation: MindGym
• Audience: 25-40 Professional Women
• Revenue Opportunity: Premium Rate Dialup
A GIRL IN DISTRESS
THE STORYWORLD
• Hypertext & Linking
• Search (& Shopping)
• Onion Skinning & Unexpected Connections
• Blurring Fact & Fiction, Actors & Audience
• Content as part of a Service
• Not Just Websites (tv, phone, print, advertising, live
performance…)
THE SOCIAL
ELEMENT
OLDTON
USER GENERATED
CONTENT• It’s messy - unless you limit what can be
contributed.
• It takes time to find a shape or become
‘formatted’.
• Who owns the content? Who owns the story?
• The cost of adapting to different platforms (blog,
web, print, radio…)
• The role of the storyteller - where did my story
go?
• What is ‘good’ content?
THE LIVE EVENT
• Viable streaming technology?
• Powerful (free?) social/marketing platforms:
Twitter, Facebook, YouTube
• The audience generates, records & publishes
everything - on their phones
• Media reporting & PR are part of the story
• Alternate Reality Gaming: audience as
performers
SUCH TWEET
SORROW
FRAGMENTATION
• knowing where & when to look
• filling in the gaps
• providing obvious routes
• easter eggs, surprises, live action
• coherence
• automation & algorithms
• actors as writers
• set text - knowing the story
KIDMAPPED!
MAPPING
where to find the story
& how to progress
& how to progress
& how to progress• production out in the field
• mobility - 2 x phones, a Flip, tripod and a laptop
• free/lowcost services: GoogleMaps - Typepad -
Youtube - Flickr - Twitter - Instagram - pbwiki - podcast
• episodic, located, predictable, findable
• social activity - a trip, an outdoor conference, an event
• reading & performance
• physical output - a souvenir - something ‘made’
• re-purposing of out-of-copyright material
LONGITUDE
LIVE STREAMING
BETTER THAN LIFE
MULTICAMERA
LIVE STREAMING
WHAT WOULD YOU PAY
FOR?
NESTA REPORT
• multi camera live streaming
• remote control, automation & robotics
• choreography, timings & missing things
• audience behaviour & navigation
• competition for attention and resource
• business model
FOOTBALLERS UNITED
IN THE
MAINSTREAM• The Dominance of Video & Television
• Linear vs Non-Linear (not everyone wants to be
interactive)
• User Interface & Navigation
• Snackers, Skimmers & Divers
• Hybridisation, Crossprogramming, Branding
• Measurement, Tracking & ‘Success Criteria’
THE QUANTIFIED SELF
• Velocity – Distance – Steps – Calories
• Heart Rate – Sweat - Blood Sugar
• Tension/Pressure
• Mood – Happiness – Smile
• Sleep Patterns – Brain Waves
• Proximity – Relative Happiness - Environment
• Gender – Ethnicity – Class
THE INTELLIGENT FRIDGE
FRIDGE AS STORYTELLER
THE INTERNET OF PLANTS
• Online Trees & Plants
• Edible Media
• The Chemical Web
THE FUTURE?
THE FUTURE?
THE FUTURE?
THE FUTURE?
THE FUTURE?
THE FUTURE?
• timw@xpt.com
• @moongolfer
• HAVE FUN!
#golfonthemoon
THE FUTURE?

Crossplatform Storytelling

  • 1.
  • 2.
  • 3.
    EXPECT THE DIGITALMEDIA LANDSCAPE TO CHANGE EVERY 2-3 YEARS TO CHANGE EVERY 2-3 YEARS
  • 4.
    “THE ILLITERATE OFTHE 21ST CENTURY WILL NOT BE THOSE WHO CANNOT READ AND WRITE, BUT THOSE WHO CANNOT LEARN, UNLEARN, AND RELEARN. ” – Alvin Toffler
  • 6.
    WHAT DROVE THE CONTENT THECONTENT • New Technology: Webcams: Jenniecam • Emergent Behaviour: Personal Email: My Wife • Production Skills: Personalisation: MindGym • Audience: 25-40 Professional Women • Revenue Opportunity: Premium Rate Dialup
  • 7.
    A GIRL INDISTRESS
  • 11.
    THE STORYWORLD • Hypertext& Linking • Search (& Shopping) • Onion Skinning & Unexpected Connections • Blurring Fact & Fiction, Actors & Audience • Content as part of a Service • Not Just Websites (tv, phone, print, advertising, live performance…)
  • 12.
  • 13.
  • 14.
    USER GENERATED CONTENT• It’smessy - unless you limit what can be contributed. • It takes time to find a shape or become ‘formatted’. • Who owns the content? Who owns the story? • The cost of adapting to different platforms (blog, web, print, radio…) • The role of the storyteller - where did my story go? • What is ‘good’ content?
  • 17.
    THE LIVE EVENT •Viable streaming technology? • Powerful (free?) social/marketing platforms: Twitter, Facebook, YouTube • The audience generates, records & publishes everything - on their phones • Media reporting & PR are part of the story • Alternate Reality Gaming: audience as performers
  • 18.
  • 21.
    FRAGMENTATION • knowing where& when to look • filling in the gaps • providing obvious routes • easter eggs, surprises, live action • coherence • automation & algorithms • actors as writers • set text - knowing the story
  • 22.
  • 23.
    MAPPING where to findthe story & how to progress & how to progress & how to progress• production out in the field • mobility - 2 x phones, a Flip, tripod and a laptop • free/lowcost services: GoogleMaps - Typepad - Youtube - Flickr - Twitter - Instagram - pbwiki - podcast • episodic, located, predictable, findable • social activity - a trip, an outdoor conference, an event • reading & performance • physical output - a souvenir - something ‘made’ • re-purposing of out-of-copyright material
  • 24.
  • 25.
  • 28.
  • 30.
    NESTA REPORT • multicamera live streaming • remote control, automation & robotics • choreography, timings & missing things • audience behaviour & navigation • competition for attention and resource • business model
  • 31.
  • 32.
    IN THE MAINSTREAM• TheDominance of Video & Television • Linear vs Non-Linear (not everyone wants to be interactive) • User Interface & Navigation • Snackers, Skimmers & Divers • Hybridisation, Crossprogramming, Branding • Measurement, Tracking & ‘Success Criteria’
  • 33.
    THE QUANTIFIED SELF •Velocity – Distance – Steps – Calories • Heart Rate – Sweat - Blood Sugar • Tension/Pressure • Mood – Happiness – Smile • Sleep Patterns – Brain Waves • Proximity – Relative Happiness - Environment • Gender – Ethnicity – Class
  • 34.
  • 35.
  • 36.
    THE INTERNET OFPLANTS • Online Trees & Plants • Edible Media • The Chemical Web
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46.
    • timw@xpt.com • @moongolfer •HAVE FUN! #golfonthemoon THE FUTURE?