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Cross platform
Hitting the IP homerun
King.com
  Mobile
  Social
Founded in 2003


130+ employees
The State of the Kingdom


Over 30 MUUs (Monthly Unique Visitors)


  Over 3 million DAUs


       1 Billion games per month

                                         4
We do casual skill gaming!




Collect as many points as possible

   A game session is between 1-5 minutes long
Skill games model
The games are made by ~100 superstars in Stockholm




    New production studios set up in Poland and Romania
More than 200 proprietary games in 9 languages
How we make money
Our cross-platform strategy




                  Since 2010


     Since 2011                Since 2003
Homerun = play everywhere




                 Since 2010


    Since 2011                Since 2003
Social
King.com groupies
Social is more than Facebook but…
Social gaming is HOT!




And it’s just getting started.
From no 43 to no 5 in 6 months
4,000,000
                                        DAILY FACEBOOK PLAYERS
3,500,000


3,000,000


2,500,000


2,000,000


1,500,000


1,000,000


 500,000                                                                        @
       -
            januari   februari   mars     april   maj   juni   juli   augusti   september    oktober




                                                                                            Monthly:
                                                                                            18 million
Our magic recipe




      Proven Casual Game           “Social Envelope”
  • „Bubble Saga‟ – proven     • Adds depth and virality
    IP on King.com played        adapting it to the facebook
    tens of millions of time     environment
Easy on the eyes
Familiar gameplay
Social hooks and friendly competition
Quality is key


                            King.com                                    4.9
                        Mahjong Saga                                    4.9
                         Bubble Saga                                  4.7

                       Bejeweled Blitz                          4.3
                       Diamond Dash                              4.4
                  Words With Friends                            4.3
                     Gardens of Time                                4.7
                         Pioneer Trail           2.2
                      The Sims Social                         4.0
                            FarmVille                          4.1
                 Texas HoldEm Poker                                    4.7
                     Empires & Allies                                4.5
                             CityVille                                4.6


                   Top 3 King Facebook games vs. Top 10 Facebook games
                   Facebook player score out of 5
Mobile
5 300 000 000

20 000 000 000
Why mobile is so important




  88 downloaded applications

  iPhone usage: 84 minutes / day.

10 minutes every day on games…

                                    Source: Appsfire
Mobile Apps passed the Web this summer
May ‘11: 500k apps in the App Store!




              500k apps, of which 150k are free = you
              need to make something exceptional
Stand out in the crowd
Intuitive gameplay and controls




                         250+ million downloads




  Everyone knows how a slingshot works
Think IP




           Source: Diggs.com
The Oklahoma land rush




 …but the mobile market is maturing
King.com goes mobile




500 000 downloads


over 12 mio game sessions

#1 in several countries
Cross platform?
Cross platform?
Show me the money!




 We got more engaged users and those users also
 spent more money on the game
Why did we go cross platform?


Possible to engage the user wherever they are




              Build brand awareness across many platforms



 Enable mobile and social revenues
Cross platform learnings

 Be open for changes.



                        Use your IP




   Think quality


                        Cross promote
Thank you for listening!




        mikael@king.com
Q&A




      © Steve Chenn/CORBIS

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