This document summarizes the rules for a 6-wicket lawn croquet game played with 6 balls and 1 finish stake. The objective is to be the last ball remaining on the lawn. There are two phases: first, race balls around the lawn through the wickets in order; once a ball passes the last wicket it becomes "poison" and can eliminate other balls. In the second phase, the goal is to eliminate opponents' balls using the poison ball. Strategies include temporary alliances to delay opponents, attacking other balls to gain bonus turns, and using terrain features to evade poison balls.
Indoor football on a Squash court to Squash rules. copyright 2003 using size 2 regulation football [soccer ball] - Also proposed a new kind of ball to play this with illustrated in the presentation
Softball is played on a large grass and dirt field with four bases forming a diamond. There are nine defensive positions consisting of infielders like the pitcher, catcher, and basemen and outfielders like the left, center, and right fielders. The game involves two teams alternating between batting and fielding, with the fielding team trying to record three outs before switching roles. Key elements of softball include terms like hits, runs, walks, strikes, outs, and various defensive plays.
The document provides an overview of the skills, terms, rules, and gameplay of softball. It discusses key softball skills like catching, fielding, throwing, and pitching. It defines common softball terms like base on balls, double play, error, fair ball, and fly ball. It outlines the rules for batting, base running, defense, offense, and how runs are scored. It provides descriptions of strikes, balls, fair balls, and foul balls. It lists ways a batter or base runner can be called out.
The document provides an overview of the game of netball, including:
- The basic rules and objectives of netball, which involve scoring goals by shooting a ball through a hoop.
- The layout of the netball court and positions of the 7 players on each team.
- Descriptions of each player position and their main responsibilities in attack and defense.
- Explanations of fundamental netball skills like passing, catching, shooting, and attacking moves.
- Details on starting and restarting play, scoring, substitutions, contact rules, and other basic gameplay guidelines.
The document summarizes several baseball rules and provides interpretations of specific situations. It discusses rules around pitching to unoccupied bases, returning to bases, interference on walks, and equipment such as a catcher's pitch card. The interpretations clarify whether certain actions are legal or result in penalties like balks or outs. The document aims to help umpires and coaches properly apply baseball rules.
The document provides guidance for referees on making decisions in doubles squash matches regarding lets, interference, and obstruction. It explains the referee's line of thinking as a series of questions to determine if interference occurred and if so, whether a let, warning, or point should be awarded. It also covers specific situations like straight shots hit back towards the striker, cross-court shots hit towards a partner, and situations involving intentional turning shots. The goal is to make decisions that promote safety while upholding the integrity of the rules."
Loofball is a team sport played with a hairy ball over a high net. The objective is to cause the ball to land on the opponent's court. A match consists of best-of-three sets, with the first two sets played to 25 points and the third to 20 points. A team scores a point when the opponent fails to return the ball or it lands in the correct area of their court. Loofball began as a children's pastime in Nigeria in 2017 and has grown in popularity due to its exciting nature and ability to promote physical fitness and community.
The document outlines 27 rules for a Sunday pick-up softball game at Lowry Field, including details on player fees, team selection, umpiring responsibilities, batting order, base running rules, foul/fair calls, overthrow rules, and procedures for handling disputes or unclear rules. The rules aim to have an organized but friendly game by establishing roles for umpires, limiting arguments, and providing a process for addressing gaps in the rules.
Indoor football on a Squash court to Squash rules. copyright 2003 using size 2 regulation football [soccer ball] - Also proposed a new kind of ball to play this with illustrated in the presentation
Softball is played on a large grass and dirt field with four bases forming a diamond. There are nine defensive positions consisting of infielders like the pitcher, catcher, and basemen and outfielders like the left, center, and right fielders. The game involves two teams alternating between batting and fielding, with the fielding team trying to record three outs before switching roles. Key elements of softball include terms like hits, runs, walks, strikes, outs, and various defensive plays.
The document provides an overview of the skills, terms, rules, and gameplay of softball. It discusses key softball skills like catching, fielding, throwing, and pitching. It defines common softball terms like base on balls, double play, error, fair ball, and fly ball. It outlines the rules for batting, base running, defense, offense, and how runs are scored. It provides descriptions of strikes, balls, fair balls, and foul balls. It lists ways a batter or base runner can be called out.
The document provides an overview of the game of netball, including:
- The basic rules and objectives of netball, which involve scoring goals by shooting a ball through a hoop.
- The layout of the netball court and positions of the 7 players on each team.
- Descriptions of each player position and their main responsibilities in attack and defense.
- Explanations of fundamental netball skills like passing, catching, shooting, and attacking moves.
- Details on starting and restarting play, scoring, substitutions, contact rules, and other basic gameplay guidelines.
The document summarizes several baseball rules and provides interpretations of specific situations. It discusses rules around pitching to unoccupied bases, returning to bases, interference on walks, and equipment such as a catcher's pitch card. The interpretations clarify whether certain actions are legal or result in penalties like balks or outs. The document aims to help umpires and coaches properly apply baseball rules.
The document provides guidance for referees on making decisions in doubles squash matches regarding lets, interference, and obstruction. It explains the referee's line of thinking as a series of questions to determine if interference occurred and if so, whether a let, warning, or point should be awarded. It also covers specific situations like straight shots hit back towards the striker, cross-court shots hit towards a partner, and situations involving intentional turning shots. The goal is to make decisions that promote safety while upholding the integrity of the rules."
Loofball is a team sport played with a hairy ball over a high net. The objective is to cause the ball to land on the opponent's court. A match consists of best-of-three sets, with the first two sets played to 25 points and the third to 20 points. A team scores a point when the opponent fails to return the ball or it lands in the correct area of their court. Loofball began as a children's pastime in Nigeria in 2017 and has grown in popularity due to its exciting nature and ability to promote physical fitness and community.
The document outlines 27 rules for a Sunday pick-up softball game at Lowry Field, including details on player fees, team selection, umpiring responsibilities, batting order, base running rules, foul/fair calls, overthrow rules, and procedures for handling disputes or unclear rules. The rules aim to have an organized but friendly game by establishing roles for umpires, limiting arguments, and providing a process for addressing gaps in the rules.
The document summarizes the rules for playing netball in a recreational league. It outlines rules for team composition, substitutions, playing positions and their roles. It also describes rules around starting play, footwork, offside, obstruction, contact, penalties, shooting, throw-ins, passing over thirds of the court, replayed balls, short passes, jewelry, nails and enforcing the rules. The primary goal is to provide a fun but safe environment for players while following the essential rules of the game.
A baseball game involves two teams taking turns batting and fielding. The objective is to score more runs than the opposing team by hitting a thrown ball and running around four bases. Basic rules include batters having three strikes before being out, and runners needing to touch all bases in order to score a run. The team with the most runs after nine innings wins.
This document outlines the rules for co-ed indoor soccer games held in the fall. It summarizes rules around game length, team composition, player eligibility, late policies, fouls and violations. Games consist of two 20-minute periods with a 5-minute halftime. Teams must have a minimum of 4 players including at least 1 female, or a maximum of 5 players including at least 2 females. Undergraduate students and affiliated persons are eligible except for current or former varsity players. Teams that are late are penalized with reduced time and goals awarded to their opponents. Various fouls like slide tackling, dangerous play and violent conduct result in free kicks or ejections.
This document provides guidance for umpires in various game situations when using a single umpire system or two umpire system. It outlines the responsibilities and positioning of each umpire for ground balls, fly balls, base hits, and steal attempts with runners on different bases. The umpires must adjust their positioning based on the number and location of runners to properly call plays at all bases.
This presentation enables Beachside Little League umpires, coaches, and fans to learn or review the most important rules, regulations, and recommendations when umpiring a Beachside Little League game. It is not intended to replace the use of the "Green Book".
1) The document summarizes the key rules and procedures for refereeing a soccer match, including pre-game activities, restarts, fouls, misconduct, offsides, and referee positioning and signals.
2) It outlines the procedures for things like coin tosses, kick-offs, throw-ins, free kicks, penalty kicks, cautions, send-offs, and offside calls.
3) The summary stresses the importance of referee and player safety, fairness, and ensuring the match is a fun experience for all.
This document provides scenarios and questions to test one's understanding of basic tennis rules. It discusses situations involving line calls, touching the net, fault calls, and out balls. For each scenario, it provides the rule that applies, such as giving the opponent the benefit of the doubt if a ball's in/out status is unclear and that players can only call balls on their own side of the court. The goal is to learn how to properly apply common tennis gameplay and officiating rules.
This document outlines the rules and regulations for a baseball/softball league. It provides an overview of how games are structured, with each team alternating between offense and defense each inning and aiming to score more runs than the other team over 9 innings to win. The rules section then details specific regulations around team composition, equipment, game length, scoring, player eligibility, penalties for violations like fighting, fees for entering the league and defaults, and playing requirements to qualify for playoffs. Proper conduct and understanding of the rules is one of the key learning objectives of the lesson.
Netball is a team sport played on a rectangular court divided into thirds. Teams consist of seven players who score by shooting a ball through a high hoop. Basic rules include playing four 15-minute quarters, starting and restarting play with center passes, and scoring by shooting undefended into the hoop from within the goal circle. Fouls such as contact, obstruction and offside result in free passes or penalty passes depending on the infringement.
Volleyball is played by two teams on a court divided by a net. The basic rules are that a team can hit the ball up to three times before it must cross the net, a serve must pass over the net into the opponent's court without touching a teammate, and points are scored when the opposing team fails to return a ball or hits it out of bounds. The key skills in volleyball are serving to put the ball into play, passing to control the ball's direction, setting to prepare for a spike over the net, spiking to attack the opponent's court, blocking at the net to defend, and digging to save balls that reach the defense. Hand signals are used by referees to indicate fouls and the result
This document defines various tennis terminology and fundamentals of tennis. It explains key terms like ace, advantage, deuce, and foot fault. It also describes different grips for forehands, backhands, and serves. These include eastern, western, semi-western, continental, and two-handed backhand grips. Finally, it outlines basic strokes like forehand and backhand drives, volleys, lobs, and smashes. It provides details on flat, slice, and topspin serves.
The libero is a defensive specialist position in volleyball introduced in 1999. The libero remains in the game at all times and is not limited by rotation rules. They usually replace the middle blocker in the back row and are responsible for passing serves and digging balls to keep rallies alive. Important attributes for a libero include being a good passer and digger. The setter is in charge of the offense and decides who to pass the ball to based on various factors like blocker positions. Key setter attributes include leadership, ball handling skills, consistency, communication, and quick decision making. Middle blockers strive to be involved in blocking anywhere on the court and look to hit quick sets. Important middle blocker traits are height, quick
This document describes the Many Ball Test, a test developed in 1964 to measure hand-eye coordination. The test involves a player rallying multiple table tennis balls against a table that is hinged and propped up to serve as a backboard. Over three trials of 30 seconds each, with a 30 second break in between, the player attempts to hit the balls against the backboard as many times as possible above a marked line within the time limit. The score is the highest number of valid hits achieved across the three trials.
The document provides rules for a 6v6 dodgeball intramural league. Games are best of 15 with a 30 minute time limit, teams switch sides at halftime after 8 games. Teams must start with 3-4 players and co-rec requires 1 female. The boundaries are the entire court. Players are out if hit by a live thrown ball, if the opponent catches a live throw, or if they headhunt or duck into a ball. Players have 15 seconds to throw a held ball before being out. Unsportsmanlike conduct like arguing calls can lead to ejection.
The document provides instructions and rules for administering a jump ball situation in basketball. It states that the ball should be tossed straight up slightly higher than players can jump. It outlines positioning and violations for the jumping players. Any violations result in possession going to the other team, while knocked balls or held balls between opponents result in alternating possession.
The document provides information about the history and basics of basketball. It discusses that James Naismith invented basketball at Springfield College in 1891. It also summarizes that the first NBA game took place in 1946 between the New York Knicks and Toronto Huskies. Finally, it outlines the basic rules, positions, court layout, and concepts of basketball.
The document provides information about the history and basics of basketball. It discusses that James Naismith invented basketball at Springfield College in 1891. It also summarizes that the first NBA game took place in 1946 between the New York Knicks and Toronto Huskies. Finally, it outlines the basic rules, positions, court layout, and concepts of basketball for new players and coaches.
The document summarizes basic tennis rules and techniques. It outlines rules for serving, scoring, and winning sets and matches. It also describes common strokes like the forehand, backhand, serve, and volleys. The court layout is shown. Key points covered include serving from the deuce or advantage court depending on the score, needing to win by two points at deuce, and playing tiebreakers at 6-6 in sets.
This document outlines the key laws and rules for playing table tennis, including regulations around serving, returning the ball, scoring points, and the order of play. It specifies the proper technique for serving, that the ball must be returned so it passes over the net and into the opponent's court, and how points are awarded for faults. It also describes how games and matches are structured, including the expedite system used if a game exceeds 10 minutes.
Table tennis, also known as ping-pong, is a recreational game played with paddles and a small plastic ball. The rules require players to serve the ball to start play and then rally by hitting the ball back and forth over the net until one player fails to return it. Games are typically played to 21 points, with servers alternating every 5 points, and a match is best-of-five games. If a game reaches 20-20, players alternate serves after each point and must win two consecutive points to win the game.
Poola is a new backyard game that involves throwing pool noodles through a hula hoop hung from a tree. To play, you form two teams that each take turns throwing their colored pool noodle from 15 feet away to try and get it through the hoop. Whichever team is first to score 5 points by making successful throws through the hoop wins the game.
Squeak and Croquet is a demo made with Squeak, a smalltalk-based programming environment. The document provides screenshots from the demo but encourages downloading the full demo image from the provided URL for the complete experience. The demo showcases Squeak's ability to build graphical user interfaces and multi-user collaboration environments.
The document summarizes the rules for playing netball in a recreational league. It outlines rules for team composition, substitutions, playing positions and their roles. It also describes rules around starting play, footwork, offside, obstruction, contact, penalties, shooting, throw-ins, passing over thirds of the court, replayed balls, short passes, jewelry, nails and enforcing the rules. The primary goal is to provide a fun but safe environment for players while following the essential rules of the game.
A baseball game involves two teams taking turns batting and fielding. The objective is to score more runs than the opposing team by hitting a thrown ball and running around four bases. Basic rules include batters having three strikes before being out, and runners needing to touch all bases in order to score a run. The team with the most runs after nine innings wins.
This document outlines the rules for co-ed indoor soccer games held in the fall. It summarizes rules around game length, team composition, player eligibility, late policies, fouls and violations. Games consist of two 20-minute periods with a 5-minute halftime. Teams must have a minimum of 4 players including at least 1 female, or a maximum of 5 players including at least 2 females. Undergraduate students and affiliated persons are eligible except for current or former varsity players. Teams that are late are penalized with reduced time and goals awarded to their opponents. Various fouls like slide tackling, dangerous play and violent conduct result in free kicks or ejections.
This document provides guidance for umpires in various game situations when using a single umpire system or two umpire system. It outlines the responsibilities and positioning of each umpire for ground balls, fly balls, base hits, and steal attempts with runners on different bases. The umpires must adjust their positioning based on the number and location of runners to properly call plays at all bases.
This presentation enables Beachside Little League umpires, coaches, and fans to learn or review the most important rules, regulations, and recommendations when umpiring a Beachside Little League game. It is not intended to replace the use of the "Green Book".
1) The document summarizes the key rules and procedures for refereeing a soccer match, including pre-game activities, restarts, fouls, misconduct, offsides, and referee positioning and signals.
2) It outlines the procedures for things like coin tosses, kick-offs, throw-ins, free kicks, penalty kicks, cautions, send-offs, and offside calls.
3) The summary stresses the importance of referee and player safety, fairness, and ensuring the match is a fun experience for all.
This document provides scenarios and questions to test one's understanding of basic tennis rules. It discusses situations involving line calls, touching the net, fault calls, and out balls. For each scenario, it provides the rule that applies, such as giving the opponent the benefit of the doubt if a ball's in/out status is unclear and that players can only call balls on their own side of the court. The goal is to learn how to properly apply common tennis gameplay and officiating rules.
This document outlines the rules and regulations for a baseball/softball league. It provides an overview of how games are structured, with each team alternating between offense and defense each inning and aiming to score more runs than the other team over 9 innings to win. The rules section then details specific regulations around team composition, equipment, game length, scoring, player eligibility, penalties for violations like fighting, fees for entering the league and defaults, and playing requirements to qualify for playoffs. Proper conduct and understanding of the rules is one of the key learning objectives of the lesson.
Netball is a team sport played on a rectangular court divided into thirds. Teams consist of seven players who score by shooting a ball through a high hoop. Basic rules include playing four 15-minute quarters, starting and restarting play with center passes, and scoring by shooting undefended into the hoop from within the goal circle. Fouls such as contact, obstruction and offside result in free passes or penalty passes depending on the infringement.
Volleyball is played by two teams on a court divided by a net. The basic rules are that a team can hit the ball up to three times before it must cross the net, a serve must pass over the net into the opponent's court without touching a teammate, and points are scored when the opposing team fails to return a ball or hits it out of bounds. The key skills in volleyball are serving to put the ball into play, passing to control the ball's direction, setting to prepare for a spike over the net, spiking to attack the opponent's court, blocking at the net to defend, and digging to save balls that reach the defense. Hand signals are used by referees to indicate fouls and the result
This document defines various tennis terminology and fundamentals of tennis. It explains key terms like ace, advantage, deuce, and foot fault. It also describes different grips for forehands, backhands, and serves. These include eastern, western, semi-western, continental, and two-handed backhand grips. Finally, it outlines basic strokes like forehand and backhand drives, volleys, lobs, and smashes. It provides details on flat, slice, and topspin serves.
The libero is a defensive specialist position in volleyball introduced in 1999. The libero remains in the game at all times and is not limited by rotation rules. They usually replace the middle blocker in the back row and are responsible for passing serves and digging balls to keep rallies alive. Important attributes for a libero include being a good passer and digger. The setter is in charge of the offense and decides who to pass the ball to based on various factors like blocker positions. Key setter attributes include leadership, ball handling skills, consistency, communication, and quick decision making. Middle blockers strive to be involved in blocking anywhere on the court and look to hit quick sets. Important middle blocker traits are height, quick
This document describes the Many Ball Test, a test developed in 1964 to measure hand-eye coordination. The test involves a player rallying multiple table tennis balls against a table that is hinged and propped up to serve as a backboard. Over three trials of 30 seconds each, with a 30 second break in between, the player attempts to hit the balls against the backboard as many times as possible above a marked line within the time limit. The score is the highest number of valid hits achieved across the three trials.
The document provides rules for a 6v6 dodgeball intramural league. Games are best of 15 with a 30 minute time limit, teams switch sides at halftime after 8 games. Teams must start with 3-4 players and co-rec requires 1 female. The boundaries are the entire court. Players are out if hit by a live thrown ball, if the opponent catches a live throw, or if they headhunt or duck into a ball. Players have 15 seconds to throw a held ball before being out. Unsportsmanlike conduct like arguing calls can lead to ejection.
The document provides instructions and rules for administering a jump ball situation in basketball. It states that the ball should be tossed straight up slightly higher than players can jump. It outlines positioning and violations for the jumping players. Any violations result in possession going to the other team, while knocked balls or held balls between opponents result in alternating possession.
The document provides information about the history and basics of basketball. It discusses that James Naismith invented basketball at Springfield College in 1891. It also summarizes that the first NBA game took place in 1946 between the New York Knicks and Toronto Huskies. Finally, it outlines the basic rules, positions, court layout, and concepts of basketball.
The document provides information about the history and basics of basketball. It discusses that James Naismith invented basketball at Springfield College in 1891. It also summarizes that the first NBA game took place in 1946 between the New York Knicks and Toronto Huskies. Finally, it outlines the basic rules, positions, court layout, and concepts of basketball for new players and coaches.
The document summarizes basic tennis rules and techniques. It outlines rules for serving, scoring, and winning sets and matches. It also describes common strokes like the forehand, backhand, serve, and volleys. The court layout is shown. Key points covered include serving from the deuce or advantage court depending on the score, needing to win by two points at deuce, and playing tiebreakers at 6-6 in sets.
This document outlines the key laws and rules for playing table tennis, including regulations around serving, returning the ball, scoring points, and the order of play. It specifies the proper technique for serving, that the ball must be returned so it passes over the net and into the opponent's court, and how points are awarded for faults. It also describes how games and matches are structured, including the expedite system used if a game exceeds 10 minutes.
Table tennis, also known as ping-pong, is a recreational game played with paddles and a small plastic ball. The rules require players to serve the ball to start play and then rally by hitting the ball back and forth over the net until one player fails to return it. Games are typically played to 21 points, with servers alternating every 5 points, and a match is best-of-five games. If a game reaches 20-20, players alternate serves after each point and must win two consecutive points to win the game.
Poola is a new backyard game that involves throwing pool noodles through a hula hoop hung from a tree. To play, you form two teams that each take turns throwing their colored pool noodle from 15 feet away to try and get it through the hoop. Whichever team is first to score 5 points by making successful throws through the hoop wins the game.
Squeak and Croquet is a demo made with Squeak, a smalltalk-based programming environment. The document provides screenshots from the demo but encourages downloading the full demo image from the provided URL for the complete experience. The demo showcases Squeak's ability to build graphical user interfaces and multi-user collaboration environments.
The document provides an overview of the history and rules of football (soccer). It discusses how football dates back 3000 years to ancient games involving kicking balls. The modern game was established in 1863 in England, with international matches beginning in 1871. Football spread globally and is now played by over 250 million people internationally. The basic rules are described, such as teams of 11 players, use of hands only by goalkeepers, and games consisting of two 45-minute halves. Reasons for football's popularity include its simplicity, fast-paced nature, and ability to be played with minimal equipment by people worldwide.
Soccer is the most popular team sport worldwide and can be played by people of all ages and skill levels. It has a long history dating back 3000 years and involves kicking a ball into a goal. The basic rules are that teams have 11 players, games last 90 minutes, and goals are scored by getting the ball fully over the goal line. The field dimensions and positions of players are also standardized. Soccer provides health benefits like improved cardiovascular fitness but also carries safety risks like injury that can be mitigated with proper equipment and care.
This document provides an overview of table tennis, including its history, equipment, basic strokes and techniques. It traces the evolution of the sport from the late 1800s and discusses the various names it was known by over time. The standard equipment of racket, table and ball are described. Fundamental grips, strokes including forehand and backhand drives, pushes, blocks, smashes and basic serving techniques are explained.
This document provides instructions for various tennis warm-up and drill exercises. It begins with warm-up exercises like bouncing forehands, partner catching, ball and racquet exchanges, and jogging with knee lifts. It then describes drill-based exercises focusing on volleys, approaches, overheads, and more. Finally, it outlines some play-based drills like Star Wars where teams play singles points and Doubles Tap at the Net where baseline players defend against an approaching challenger. The document contains detailed setups and progressions for over 30 different tennis drills and exercises.
The document provides rules for an intramural extreme dodgeball tournament. It outlines general rules such as games being best of 15 with a 30 minute time limit. It describes the playing area and boundaries. It explains how players are out such as by being hit by a live ball or having a catch. It also covers holding balls, penalties, and ends with a quiz for managers.
Volleyball originated in 1895 in Massachusetts as an indoor game created by William G. Morgan. It later spread worldwide through the US military and beach volleyball emerged in the 1920s. Indoor volleyball became an Olympic sport in 1964 and beach volleyball was added in 1996. A regulation indoor volleyball court is 18m x 9m and divided by a net. Teams consist of 6 players and rotations occur when scoring a point. Key techniques include spiking, bumping, blocking, tipping, and serving.
This document provides an overview of the sport of table tennis, including:
- A brief history describing the origins of the sport and its growth in popularity internationally.
- Descriptions of the standard equipment used, including tables, nets, paddles, and balls.
- Explanations of fundamental skills and techniques like grips, stances, serving, and stroke types.
- The basic rules governing play, scoring, serving order, and letting serves.
The document outlines the rules for 2012 YMCA flag football. Some key points:
- Games are played between two teams of 8 players each with offensive and defensive formations defined.
- The field is 80 yards long divided into 4 zones, with two 10-yard end zones. Games consist of two 20-minute halves.
- Scoring includes touchdowns worth 6 points, safeties worth 2 points, and PATs worth 1 or 2 points.
- Passes must be thrown from behind the line of scrimmage. Players are down when flagged below the waist.
- Penalties are called for illegal blocking, passing, contact with the quarterback or ball carrier, and unsportsmanlike
Badminton originated in India over 2000 years ago and was brought to England in the 19th century by British officers who witnessed a similar game being played in India. The first badminton tournaments were held at the Duke of Beaufort's estate called Badminton House, which is how the game got its name. While originally played as a leisure activity among the aristocracy, badminton grew in popularity worldwide after World War 2 and became an Olympic sport in 1992. The main differences between traditional and modern badminton are that traditionally players aimed to hit the shuttlecock back and forth as many times as possible, whereas now players score points by making it difficult for the opponent to return the shuttlecock.
PE_Q3_L4_ Table Tennis.power point presentationpmvgarcia091600
This document provides an overview of the sport of table tennis, including:
- A brief history noting its origins in 1881 England and growth into an international sport through organizations like the ITTF.
- Equipment used including the table, net, paddles, and balls along with their specifications.
- Fundamental skills and techniques such as grips, stances, footwork, serves, strokes, and returns.
- The rules of play including scoring, serving, lets, and order of play. The objective is to hit the ball over the net to the opponent's side of the table before it bounces twice.
The document provides rules for a 6v6 dodgeball intramural league managers' meeting. It outlines that games are best of 5 with a 30 minute time limit, teams switch sides at half time, teams must have 4-6 players to start and co-rec requires 1 female. The court boundaries and center line are marked, with 4 balls starting in the center. Players cannot cross the center line until 10 seconds have passed. Players are out if hit by a live thrown ball, if the opponent catches a throw, or if they headhunt or delay the game. Catching a ball eliminates the thrower and regenerates one out player. Unsportsmanlike conduct can lead to ejection.
FIELD DODGE BALL GRADE THREE PHYSICAL EDUCATIONlynlepalam
This document describes the game of field dodge ball. It involves two teams - runners and fielders. The runners attempt to run around a marker in the field and tag the next player in line, while the fielders try to hit runners with a ball by throwing it within 3 seconds of receiving a pass. Teams take turns being runners and fielders, with the goal of the fielders getting 3 runners out before switching positions.
This document summarizes the rules for an intramural sand dodgeball league. It outlines general rules such as games being best of 5 with a 30 minute time limit. It describes the boundaries of the court and neutral zone. Key aspects of gameplay are also summarized such as how players are out, catching rules, holding the ball, retrieving balls out of bounds, and unsportsmanlike conduct penalties.
Volleyball is a team sport played by two teams separated by a net. The objective is for each team to ground the ball on the opponent's side of the court. It has been an Olympic sport since 1964.
The court is divided evenly by the net with specific dimensions outlined. Players rotate in a clockwise direction after gaining the serve. The rules govern serving, scoring, rotations, and basic violations like reaching over the net or hitting the ball illegally. Substitutions are limited to 12 per game.
This document provides information about different basketball shooting and offensive drills and strategies. It describes three shooting drills focused on shooting fundamentals, free throws, and increasing shooting range. It also discusses common basketball offenses like the Duke Motion offense and Carolina fast break offense. Key aspects of passing and spacing in the motion offense are highlighted. Finally, it briefly touches on defensive strategies like zone defense, man-to-man defense, and pressing.
This document provides information about different basketball shooting and offensive drills and strategies. It describes three shooting drills focused on shooting fundamentals, free throws, and increasing shooting range. It also discusses common basketball offenses like the Duke Motion offense and Carolina fast break offense. Key aspects of passing and spacing in the motion offense are highlighted. Finally, it briefly touches on defensive strategies like zone defense, man-to-man defense, and pressing.
The document outlines the rules for a game of billiards:
1) The objective is for each player to pocket their assigned group of balls (solids 1-7 or stripes 9-15) and then pocket the 8-ball to win.
2) Balls do not need to be called, but an opponent can ask which ball and pocket if unsure of a shot. Combination shots are never obvious.
3) Balls start in a triangular rack with the 8-ball in the center and a striped and solid ball in the corners.
Basketball Shooting Drill #1 involves one player shooting jump shots while the other player defends. They take turns shooting and rebounding. Drill #2 is a free throw drill where missed shots require running conditioning drills. Drill #3 has two players taking shots from increasing distances to improve long range shooting. The drills focus on form and improving shooting range.
This document summarizes the rules for an intramural sand dodgeball league. It discusses:
1. General game rules including best of 5 format, time limits, player minimums and requirements for co-rec games.
2. Details of the playing field including boundaries, neutral zone and ball retrieval rules.
3. Specific rules around starting play, determining outs, catching/throwing balls, ball holding limits, and retrieving balls out of bounds.
4. Unsportsmanlike conduct policies including ejection after two penalties.
Volleyball was invented in 1895 by William Morgan as an indoor winter sport. Players would hit a basketball bladder with their hands over a raised tennis net. The game is played by two teams of six on a rectangular court divided by a net. The objective is for each team to ground the ball on the opponent's side and prevent the same from happening on their own.
The document provides rules for intramural dodgeball games. It states that teams can have up to 6 players, and a minimum of 4 are needed to start a game. At least 1 player on each team must be female. The rules also prohibit grabbing the basketball rim or dunking in the gym, as well as cell phones and bags on the playing floors. Additional rules cover gameplay mechanics like starting positions, balls being in or out of play, catching rules, and penalties for unsportsmanlike conduct.
The document provides rules for intramural dodgeball games at the Marino Center. It outlines general rules like team size requirements and court boundaries. Specific rules cover starting a game, how players are out, catching and throwing balls, retrieving balls out of bounds, and penalties for unsportsmanlike conduct like arguing with referees.
Similar to Urban Croquest Rules, with poison aug 2014 (20)
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Urban Croquest Rules, with poison aug 2014
1. Sonoma Oxfordshire 6-Wicket Lawn Croquet Association Official Rules
These rules relate to Croquet with 6 Wickets, 6 Balls and 1 Finish Stake; with Poison.
Technical Terms
1. Striker: The side playing a turn is called the striker.
2. Striker Ball: The ball in play for the side playing a turn.
3. Roquet: To roquet a ball is to cause your ball, by a stroke of the mallet, to come in contact with
another.
4. Croquet: To strike one’s own ball when in contact with a roqueted-ball, where the player is allowed to
put their foot on their own ball and with their mallet, drive the striker ball against the roqueted-ball
and send it in any direction.
5. Roquet-Croquet: strike one’s own ball when in contact with a roqueted-ball, but it is not necessary to
put one’s foot upon the ball, as the player may drive the striker ball against the roqueted-ball, sending
both in any direction.
6. Purgatory: An area of The Lawn that places a croqueted ball in a difficult circumstance.
7. BPC = ‘By-Player-Consensus’: In some instances, where there are viable options to consider,
Association rules can be further defined by player vote, prior to the start of a match.
8. All disputes shall be settled in accordance with the Marquess of Queensbury Protocols.
The Object of the Game
The game is played by 2 to 6 sides. Each side is made up of either 1 player per side (singles) or 2 players per
side (doubles). The red/yellow/orange balls always play the blue/black/green balls. Competition can play 1 or
2 balls per side BPC.
There are 2 phases to the game. The first phase is to race your opponent(s) around The Lawn. Clockwise or
counter-clockwise tracking is acceptable BPC. The balls are moved around the circuit, by hitting them with a
mallet, each wicket made in the correct order and direction; and onto the Finish Stake. Any striker ball hitting
the Finish Stake prior to scoring Rover wicket shall start over at 1-back wicket. Any ball can be croqueted into
the Finish Stake and sent back to the start. Once the Finish Stake is scored after passing the Rover wicket; that
ball becomes Poison. The second phase and the object the game is to eliminate the opponent side(s). Any ball
that is Poison can eliminate any other ball from the game, including other Poison balls, by Roqueting. This is
referred to as the Death-Blow. The final ball left on The Lawn is The Winner.
Typical Lawn Layout
The Lawn Rules
Flora is in play:
1. Santa Rosa Lawn: Sycamore & other trees’ exfoliation.
2. Prior to the start of a match, removal of tree limbs, twigs, leaves,
tree bark, flotsam, etc. from the lawn is allowed. Once a match is
commenced, movement of any flora is an infraction with penalty
loss of turn. (Exception: Removal of the fruit of the Sycamore tree
may be removed at any time without penalty.)
3. Fauna can be “ruled in play”, BPC.
2. Out of Bounds (OB)
OB is determined by where the ball comes to rest. A striker ball may cross over OB edging but come to rest on
the Lawn and be ruled In-Bounds. A ball is OB if it ends up atop of or beyond; the boundary line, concrete
edging or patio, and is not cushioned by any Flora. Flora cushioning can prevent a ball from being ruled OB on
Santa Rosa concrete edging and brick patio. When a striker ball goes OB it is at once placed, at player
discretion, anywhere within 1 mallet-head from where it crossed the boundary. Turn is over and play is
resumed. Striker loses next turn as penalty for going OB.
Santa Rosa, Sonoma Lawn
1. Back Lawn: Concrete perimeter edging and brick patio areas. Note that Purgatory is to the
south of wicket 4; between concrete edging and beyond the fence posts; with all lawn area
in play extending into golf course/18th
hole rough.
In the Poison phase of the match, Purgatory cannot be used as an area to escape Final
Judgment. When play commences in the Poison phase of the game, the boundary is an
imaginary line between the 2 golf course boundary fence posts.
2. Front Lawn: Same OB as Back Lawn and between Wicket 1 and 2 is the drop off to the
Abyss/Oak Meadow Drive. Concrete edging along the abyss is playable.
Open Field
1. No out of bounds with open boundaries in large field, BPC.
Who Goes First
a. A CoinToss is used to determine which side goes first: Each side flips a coin on the lawn and
“Heads” always wins. Continue CoinToss until winner position is determined. In continuing or
Tournament Play, the previous match results are used to determine order: Win goes first, Place
goes second, Show goes third, etc.
b. CoinToss plays in reverse order with winner going last
c. Rock-Paper-Scissors
d. Whatever…there is no particular advantage in being first, second or fifth
e. If a side has not been played, anyone is welcome to become a player and join a match in progress.
Color determines order. Colors are shown on Finishing Stake: Top to Bottom-First to Last:
BBLLUUEE,, RREEDD,, BBLLAACCKK,, YYEELLLLOOWW,, GGRREEEENN,, OORRAANNGGEE
The Striker
At the beginning of a turn the striker has 1 shot. After that shot the turn ends, unless extra shots are earned.
Then it is the opponents turn to play. Player must never strike any ball other than the striker ball. If the
striker's mallet accidentally hits another ball other than the striker ball, the shot must be replayed, but with no
loss of turn. Balls played out of turn accrue no penalty. Balls are returned to status quo ante (the situation
before the error occurred.) If an out of turn is initially condoned (not discovered) but then later discovered,
only the last ball played out of turn is replaced and the correct ball then proceeds.
The striker must play using the mallet only, and must not play a stroke while touching any ball with hand or
foot. The striker must strike the ball with one of the mallet's two striking faces, never with a side face or the
shaft. (The exception is when a striker cannot back swing the mallet in the proper manner because of
interference with a wicket, another ball or stake, the striker may hit the ball with the corner or beveled edge
of the striking surface.)
3. The striker must strike the ball cleanly and only once during the stroke. Ball-pushing is not allowed. Every
stroke counts no matter how slightly the ball moves. If the striker hits the ground on his swing and the ball
does not move that counts as a stroke. If the striker takes a swing at his/her ball and misses entirely, the miss
counts as a stroke. In each of these scenarios the turn ends, unless the striker had a second "bonus" shot. The
striker can roquet their own and/or partner ball(s) but does not gain bonus strokes.
Speed of Play and Beverages
In order to move the match along, players shall take their drinks with them on the Lawn. If a fellow player has
set their cocktail upon the Lawn, it is the striker’s responsibility to not knock it over. The striker must warn
player(s) that their drink(s) are in jeopardy. If a beverage is knocked over; the striker loses a turn and must go
make the offended player another cocktail. If more than 1 beverage is involved, number of drinks spilled =
number of lost turns.
Speed of Play and Absences
A player shall not leave the Lawn during a match unless nature calls. Chronic absences of more than 1 minute,
BPC can be addressed by having a “stand-in” act as striker or loss of turn.
To Begin Play
To start, place striker ball 1 mallet-club length behind wicket 1 and attempt to pass through the first wicket
with the mallet face striking the ball. If the striker ball does not pass through wicket 1, it is picked-up to give a
clear shot to following players. Player to attempt to score wicket 1 on their next turn with ball placed at 1
mallet-club length behind wicket 1 as in the first go. A ball which has cleared wicket 1 and is struck by a
starting shot will remain in situ. The striker is awarded a continuation or bonus stroke by scoring a wicket, so
long as no ball went OB during that stroke. The bonus stroke is played as the ball lies.
Scoring a Wicket
A has not started to score the wicket.
B has started to score the wicket.
C has not scored the wicket.
D has scored the wicket.
4. Roqueting
A. A hit is not a roquet if either ball has not yet scored the first wicket. After roqueting, a player is awarded 2-
bonus strokes and there are 4-Options:
1. Take 2 bonus strokes from wherever striker ball lands.
2. Place striker ball a single mallet head’s length away from the roqueted-ball, in any direction chosen.
2-bonus strokes remaining
3. Croquet: 1-bonus stroke remaining.
4. Roquet-Croquet: 1-bonus stroke remaining.
B. If a striker ball roquets 1 or more balls, player may use whichever ball they select for Option 2 or 4, or it may
croquet as many balls as it strikes; but this allows for only 1 bonus stroke. If one of the several balls roqueted
is croqueted, all of the balls must be croqueted.
C. A ball may be roqueted only once per turn to earn bonus strokes. The striker ball is said to become “dead”
on the roquet ball until the striker scores another wicket in the proper direction. Deadness carries over from
turn to turn. Once the wicket is scored, the striker becomes “alive” and is able to roquet the ball(s) again. If a
striker roquets a ball he/she is dead on turn is over.
D. During a roquet, if any ball other than the striker ball goes OB, turn is ended with OB-ball(s) returned 1
mallet-head in from OB.
E. If the striker ball goes OB after a roquet, the striker may return the striker ball from OB to the lawn and play
option 2, 3 or 4.
F. A player may roquet more than one ball per turn between wickets.
Croqueting or Roquet-Croqueting
1. In the croquet shot the strike must shoot into the croqueted ball. The croqueted ball must visibly move
or shake. Striker ball must be in contact with the roquet ball. Failure to move the croqueted ball is a
fault and the balls are replaced and it is end of turn.
2. If the striker ball moves after a croquet, there is no penalty and the second bonus stroke is played from
where the ball comes to rest.
3. Croqueting or roquet-croqueting a ball or the striker ball OB loses any bonus shots and 1 turn. Balls
struck OB are to be placed 1-mallett head in from where it crossed the boundary and play is resumed.
Shots
1. Any ball that contacts the Finish Stake prior to scoring the Rover wicket shall start the game over.
2. Any ball croqueted (or roqueted-croqueted) into the Finish Stake will start the game over, even if the
ball has scored the Rover wicket.
3. If a striker hits his shot OB this results in 1 losss of turn. All striker boundary balls measured in 1 mallet-
head from where they crossed into OB and play is resumed.
4. The striker ball going through a wicket out of order or in the wrong direction is of no consequence.
5. Bonus shots are not cumulative. Scoring a wicket voids previously earned bonus strokes.
6. If a striker ball scores a wicket and then hits another ball in the same shot, the striker earns a
continuation shot for clearing the wicket but is not awarded a roquet. That is, the striker ball cannot
both score a wicket and make a roquet on the same stroke. Whichever happens first takes precedence.
7. If the striker ball scores a wicket during a croquet or roquet-croquet stroke, only one continuation
stroke is earned.
8. No continuation stroke is earned if the striker’s ball makes a roquet during a croquet or roquet-croquet
stroke, the roquet requiring that the striker immediately play a croquet stroke.
5. Poison
1. When a striker ball becomes Poison it is removed from play at that time. On the next turn Poison is in
play. Poison is placed 1 mallet head from the finish stake and attempts to roquet the opponent ball(s).
2. Poison has only 1 shot per turn and is not awarded any bonus shots.
3. Poison is eliminated if they pass through a wicket, hit the finish stake or go OB. Poison is eliminated if it
is struck by another ball causing it to traverse a wicket, go OB or hit the finish stake (a suicide attack if
done by a ball that is not declared to be poison).
4. If poison ball is struck and contacts multiple balls, all balls are eliminated.
5. If poison ball is struck and contacts 1 or multiple balls and then subsequently goes out of bounds, hits
the finish stake or goes through a wicket; poison ball is also eliminated. If this occurs on the final shot
and none of the struck balls are poison balls, all players are then eliminated and there is no declared
winner. Who goes first in subsequent game is determined by standard protocols as outlined in “Who
Goes First” above, BPC.
6. If this occurs on the final shot with opponent poison ball(s); a shoot-out between poison balls
determines the winner: The Finish Stake is removed. Players stand with their backs at the spot of the
finish stake, and mark off 4 paces in any direction. This is the shoot-out location as balls remain at this
marked location. “Who goes first” is determined by standard protocols. A shot and miss returns the
poison-striker-ball to the previously marked location.
Advanced Striker Plays
1. If the striker ball by any legal means moves another player's ball through a wicket, or causes it to hit
the Finish Stake; the wicket or stake is scored. No bonus stroke is awarded for wicket.
2. Croqueting or roquet-croqueting an opponent’s ball into the Finish Stake sends the struck-ball back to
Start. The struck-ball returns to Start, even if they have scored the Rover wicket.
3. If the striker ball by any legal means moves another player’s ball in contact with poison, the struck ball
is eliminated.
4. If the game is one of multiple balls per side, striker can roquet their own side’s balls through a wicket.
That scores the wicket but no bonus stroke(s) awarded.
Strategies
Phase 1 - Race Around the Lawn
1. Temporary alliances can be beneficial especially to delay an opponent from becoming Poison. If a
player is lagging behind and finds themselves positioned within striking distance, it is understood that
such player is to roquet and croquet the lead ball to a position that delays their promenade and/or to
place the lead ball where other opponents can also roquet/croqet the lead ball.
2. One specific strategy using the croquet stroke is to move the opponent’s ball to a position that will
allow the striker to play off that ball after passing through a wicket.
3. Attacking - Roqueting the opponent balls - is often the best path to winning the game. By attacking,
you gain additional bonus strokes for scoring wickets and putting the opponent balls out of scoring or
attack position.
4. Attacking through a single wicket is frequently effective by "punching" close enough to an opponent
ball for an easy roquet using the Wicket Bonus Stroke.
5. A good tactic to impede the other side's progress around the course is to set a "guard" ball at a
strategic point that will either prevent the approach of the opponent or force him/her to waste strokes
trying for a long-distance hit-in.
6. If play is such that the striker is able to garner continuous bonus shots and score more than 1 hoop in
one turn, this is called Making-a-Break.
6. Phase 2 - Poison:
1. Be patient. Do not put yourself in a position that gives your opponent poison sides a clear shot at you.
2. Make sure if your shots miss they are well out of range of opponent poisons, when they stop.
3. If you are pursued by poison, use the terrain, wicket locations and the Finish Stake to hide.
FAQ
Q: "At the start of the game, is it better to go first or last?"
A: Generally, it's better to go last, because the more balls in front of you, the more options you have in playing
your ball. So, unlike other games, it is not polite to insist that the other team/player goes first.
Q: "Is there any particular way that I must hold the mallet and hit the ball?"
A: No, except that you cannot "push" the balls, i.e., you keep swinging so that your mallet is really pushing the
ball forward. However, it is advisable to use a traditional swing, where you swing the mallet in a straight line
between your legs, as opposed to from the side like golf.
Q: "When you go out of bounds, do you have to place your ball back in bounds immediately or can you wait
until your turn?"
A: You must immediately place your ball back in bounds.
Ball Striking
Being able to ‘jump’ the striker ball is a useful shot in order go-over a blocked wicket.
http://www.youtube.com/watch?v=kCmZO81Wekk
http://www.oxfordcroquet.com/
http://www.croquetamerica.com/
http://sonomacroquet.org/
Commissioners of Protocol
Gary Harbison-Order of the Seraphim, Santa Rosa-Sonoma-USA
Matthew Osborn-Order of the Northern Star, Oxford-Oxfordshire-UK