Softball is played on a large grass and dirt field with four bases forming a diamond. There are nine defensive positions consisting of infielders like the pitcher, catcher, and basemen and outfielders like the left, center, and right fielders. The game involves two teams alternating between batting and fielding, with the fielding team trying to record three outs before switching roles. Key elements of softball include terms like hits, runs, walks, strikes, outs, and various defensive plays.
Passes are the primary skill of the basketball game to win matches for your side. It's the quickest way to get the ball around the court. It avoids the violation for holding and dribbling the ball for a long time. So, what are the different ways of passing the ball and how you'll accomplish it successfully? Want to know? Check the slides here for the detail.
Hola, aquí les presento mi trabajo, espero que puedan entenderlo y vean la diferencia de siertas pautas en la sociedad que han cambiado bastante desde hace tiempo. Desde ya saludos :)
Passes are the primary skill of the basketball game to win matches for your side. It's the quickest way to get the ball around the court. It avoids the violation for holding and dribbling the ball for a long time. So, what are the different ways of passing the ball and how you'll accomplish it successfully? Want to know? Check the slides here for the detail.
Hola, aquí les presento mi trabajo, espero que puedan entenderlo y vean la diferencia de siertas pautas en la sociedad que han cambiado bastante desde hace tiempo. Desde ya saludos :)
Project Management Overview for Aerospace and Defense Industry Fujitsu Glovia, Inc.
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Brian Hercules and Football works on the quarterback’s footwork, pass-drop technique, and throwing motion. He makes sure a quarterback doesn’t fall into bad mental or physical habits.
AssignmentActivity Choose 15 vocabulary words from the list be.docxedmondpburgess27164
Assignment/Activity:
Choose 15 vocabulary words from the list below and incorporate them into a story. It needs to be at least 5 paragraphs long with 5 sentences per paragraph. Your story takes place on the first day of Volleyball tryouts. You have decided to try out for the school volleyball team, you are an average player and you want to become better at the sport. Your mom told you she thinks you need more friends and to try new experiences. She drops you off at the front door and you walk into the building clutching your bag. ... What happens next???
Volleyball Story Directions
A
Ace:
A serve that results directly in a point, usually when the ball hits the floor untouched on the receiving team’s side of the court.
Assist:
Helping a teammate set up for a kill.
Attack:
The offensive action of hitting the ball.
Attacker:
Also “hitter” and “spiker.” A player who attempts to hit a ball offensively with the purpose of terminating play.
Attack Block:
The defensive team’s attempt to block a spiked ball.
Attack Error:
An attack botched in one of 5 ways: ball lands out of bounds; ball goes into net; attacker commits center line or net violation or attacker illegally contacts ball.
Attack Line:
A line 3 meters/10 feet away from, and parallel to, the net. Separates the front-row players from the back-row players. A back-row player cannot legally attack the ball above the net unless he takes off from behind this line.
B
Back row/court:
Space from baseline (endline) to attack line. There are 3 players whose court positions are in this area (positions 1, 6 & 5 on court)
Back Row Attack:
When a back-row player takes off from behind the attack line (10-foot/3-meter) line and attacks the ball. Various terms A-B-C-D-PIPE-BIC.
Back set:
Set delivered behind the setter.
Baseline:
The back boundary of the court. Also called the end line
Block:
One of the 6 basic skills. A defensive play by one or more front-row players meant to intercept a spiked ball. The combination of one, 2 or 3 players jumping in front of the opposing spiker and contacting the spiked ball with the hands.
Blocking Error:
Touching the net, crossing the centerline, blocking a set or serve or any other “local” violation that occurs while making a block attempt.
C
Center line:
The boundary that runs under the net and divides the court into two equal halves.
Closing the block:
The responsibility of the assisting blocker(s) to angle their body relative to the first blocker.
“Cover”:
Refers to the hitter having his/her teammates ready to retrieve rebounds from the opposing blockers.
Cross-court attack:
An attack directed diagonally from the point of attack. Also called an angle hit.
Cut shot:
A spike from the hitter’s strong side that travels at a sharp angle across the net.
D
Deep:
Refers to sending the ball away from the net, toward the baseline of the opponent’s court.
Defense:
One of the 6 basic skills. The key skills used to receive the opponent's attack ar.
Narrated Business Proposal for the Philadelphia Eaglescamrynascott12
Slide 1:
Welcome, and thank you for joining me today. We will explore a strategic proposal to enhance parking and traffic management at Lincoln Financial Field, aiming to improve the overall fan experience and operational efficiency. This comprehensive plan addresses existing challenges and leverages innovative solutions to create a smoother and more enjoyable experience for our fans.
Slide 2:
Picture this: It’s a crisp fall afternoon, driving towards Lincoln Financial Field. The atmosphere is electric—tailgaters grilling, fans in Eagles jerseys creating a sea of green and white. The air buzzes with camaraderie and anticipation. You park, join the throng, and make your way to your seat. The stadium roars as the Eagles take the field, sending chills down your spine. Each play is a thrilling dance of strategy and skill. This is what being an Eagles fan is all about—the joy, the pride, and the shared experience.
Slide 3:
But now, the day is marred by frustration. The excitement wanes as you struggle to find a parking spot. The congestion is overwhelming, and tempers flare. The delays mean you miss the pre-game excitement, the tailgate camaraderie, and even the opening kick-off. After the game, the joy of victory or the shared solace of defeat is overshadowed by the stress of navigating out of the parking lot. The gridlock, honking horns, and endless waiting drain the energy and joy from what should have been an unforgettable experience.
Our proposal aims to eliminate these frustrations, ensuring that from arrival to departure, your experience is extraordinary. Efficient parking and smooth traffic flow are key to maintaining the high spirits and excitement that make game days special.
Slide 4:
The Philadelphia Eagles are not just a premier NFL team; they are an integral part of the community, hosting games, concerts, and various events at Lincoln Financial Field. Our state-of-the-art stadium is designed to provide a world-class experience for every attendee. Whether it's the thrill of game day, the excitement of a live concert, or the camaraderie of community events, we pride ourselves on delivering a fan-first experience and maintaining operational excellence across all our activities. Our commitment to our fans and community is unwavering, and we continuously strive to enhance every aspect of their experience, ensuring they leave with unforgettable memories.
Slide 5:
Recent trends show an increasing demand for efficient event logistics. Our customer feedback has consistently highlighted frustrations with parking and traffic. Surveys indicate that a significant number of fans are dissatisfied with the current parking situation. Comparisons with other venues like Citizens Bank Park and Wells Fargo Center reveal that we lag in terms of parking efficiency and convenience. These insights underscore the urgent need for innovation to meet and exceed fan expectations.
Slide 6:
As we delve into the intricacies of our operations, one glaring issue emer
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Mock 2024 NHL Draft Experts Divided after Celebrini, Levshunov, Silayev go in...Ice Brek
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2. Softball is played on a large grass and dirt field.
The field includes fair territory inside the two
foul lines and foul territory outside the foul
lines.
3.
4. Softball fields have some common
characteristics:
• Bases: A softball “diamond” consists of four
bases placed in a square. The bases are 1st base,
2nd base, 3rd base, and home plate.
5.
6. • Infield: The area around the four
bases, the surface of which is
generally grass and packed dirt.
10. • Foul lines: Two lines (first and third base
line) that distinguish fair territory from
foul territory. A ball that hits the foul line
is called fair.
• Foul poles: Poles stationed at the end of
each foul line to distinguish fair territory
from foul territory for balls hit over the
outfield fence. A ball that hits the foul pole
is a home run.
11.
12. • Pitcher’s mound: The raised area in the
middle of the diamond from which the pitcher
throws the ball.
13. • Batter’s box: Box marked with chalk near home
plate that a batter must stay within while batting.
14.
15.
16.
17. Positions
• Two teams compete in each softball game. Nine
players man the field, while nine batters hit in a
predetermined order for each team, know as the
“batting order” or “lineup.” The players who have
defensive positions, often called “fielders,” are the
same ones that bat during the other half of the
inning. The nine defensive positions can be
grouped into two general categories: infielders and
outfielders.
18.
19. Infielders
• Pitcher: Pitches the ball from the pitcher’s
mound to the catcher.
• Catcher: Crouches behind home plate and
receives pitches thrown by the pitcher. Also
receives throws from fielders attempting to
make outs at home plate.
• First baseman: “Fields,” or defends, balls hit
near the 1st base line. Receives throws from
fielders attempting to make outs at 1st base.
20. • Second baseman: Fields balls hit near
2nd base. Receives throws from fielders
attempting to make outs at 2nd base. Often
involved in a double-play.
• Third baseman: Fields balls hit near the
3rd base line. Receives throws from other
fielders attempting to make outs at 3rd base.
• Shortstop: Fields balls hit between the second
baseman and third baseman. Covers 2nd base
when the ball is hit to the second baseman.
21. Outfielders:
• Three outfielders — left fielder, center fielder
and right fielder — attempt to catch balls hit into
their portion of the outfield. Balls hit to the
outfield are generally ground balls or fly balls hit
past the infield.
23. • At-bat: A player’s turn batting while her team is
on offense.
Ball: Pitch that travels outside the strike zone
that the hitter does not swing at. Four balls result
in a walk.
Base on balls: Also referred to as a walk, this
occurs when a batter is awarded first base
because she has taken four pitches out of the
strike zone. The pitcher may intentionally issue a
base on balls for strategic purposes, such as to set
up a force play or to face a less dangerous batter.
24. • Batter's box: The space to which a batter is confined
while up to bat. There is a batter's box on each side of
the plate; each box is 7 feet long and 3 feet wide. The
lines that outline the area are considered part of the
batter's box.
Batting order: The official order in which offensive
players must hit. Once submitted, the order cannot
change, though players can be replaced.
Bunt: A soft hit produced by holding the bat in a
stationary position over home plate. Often used to
advance a base runner.
Catcher's box: The area behind home plate,
measuring 10 feet long and 8 1/2 feet wide, where the
catcher must remain until after the pitch is released.
25. • Changeup: A slower, "off-speed" pitch used to establish
variety and to confuse a batter expected to be looking for
a faster pitch.
Curve ball: A pitch that is given spin causing it to move
either toward or away from a batter, depending on
whether the pitcher and batter are right- or left-handed.
Count: Term used to describe a batter’s balls and strikes
during an at-bat. The number of balls is first, followed by
the number of strikes. “Three and two” is three balls and
two strikes.
Double play: A play in which the defense records two
outs.
Drop ball: The opposite of a rise ball, this pitch has
over-spin that causes it do "drop," or move from high to
low as it approaches the batter
26. • Error: Charged to a defensive player for mistakes
that should have resulted in an out.
Ejection: When an umpire orders a player, coach or
any other representative of a team to leave the game
or premises because of a blatant or repeated violation
of the rules, or because of an unsportsmanlike act.
Fair ball: A batted ball is considered fair if it lands
anywhere in fair territory or is touched by a fielder or
runner anywhere in fair territory, unless it rolls or
bounces into foul territory prior to reaching first or
third base and is touched by a fielder or runner
before re-entering fair territory. A ball that bounces
on, over or inside first or third base is considered fair,
even if it proceeds into foul territory beyond the base.
A ball that hits the outfield foul pole on the fly is fair.
27. • Fair Territory: A ball that, when hit, lands between
the two foul lines and stays in bounds past first or
third base. A home run is also a fair ball.
Fly ball: Ball hit with a high, arcing trajectory.
Fly-out: If a ball is caught by one of the nine fielders
before it bounces, the batter is out. Base runners must
tag-up during a fly-out.
Force out: After a batter hits the ball, she must
advance to 1st base. The defense can get her out by
throwing the fielded ball to 1st base before the runner
reaches the base. Additionally, other base runners
must advance if they are forced by a base runner
behind them.
28. • Foul: Ball hit outside the two foul lines. Results in a
strike. When a batter hits a foul ball with two strikes,
the count remains the same and at bat continues,
because a foul cannot cause a strikeout. A “foul tip” is a
foul ball hit directly behind the batter.
Foul tip: A batted ball that goes directly from the bat
to the catcher's hands and does not rise higher than the
batter's head. If a foul tip occurs after two strikes, it is
considered the third strike.
Ground ball: Ball hit with a low trajectory that
bounces on the ground in the infield.
Ground-rule double: A ball that bounces in fair
territory and travels over the outfield fence. The batter
is awarded 2nd base, and all other runners on base
advance two bases.
29. • Hit: A batted ball that allows a batter to safely
reach base. A single (advances to 1st base), double
(advances to 2nd base), triple (advances to 3rd
base), and home run are all types of hits. A ball’s
trajectory is usually a ground ball, line drive, or
fly ball.
• Hit and run: Base runner advances to the next
base when the pitch is released, knowing that the
batter is swinging at the pitch.
• Home run: Fair ball hit over the outfield fence
between the two foul poles. Batter and any
runners on base are awarded home plate and
each scores a run.
30. • Infield fly rule: If a team is batting with less than two
outs and has runners on first and second, or the bases are
loaded, the infield fly rule is applied if a ball is hit into the
air -- excluding line drives and bunts -- and could be
caught by an infielder with ordinary effort. In this case, if
the ball is fair, the batter is automatically out. An infield
fly is consider "alive," so runners may advance at the risk
of the ball being caught.
• Inning: The portion of a game within which the teams
alternate on offense and defense, and where there are
three outs for each team. A new inning begins
immediately after the final out of the previous inning.
31. • Interference: When an offensive player prevents a
defensive player from executing a play.
• Line drive: Ball hit with a trajectory almost parallel to
the ground.
Live- or dead-ball appeal is a special situation where an
umpire does not make a decision unless requested by the
defensive team. A common example involves runners
tagging up to advance on fly-ball outs. An appeal must be
made before the next pitch is thrown, and cannot be
made after the defensive players and pitcher have left the
fair territory, or after the umpire crew has left the field
following the last play of the game.
Obstruction: Is the act of a fielder not in possession of
the ball or in the act of fielding a batted ball that impedes
the progress of a base runner or runner legally running
the bases.
32. • Out: The defense must create three “outs,” by
strikeout, force-out, fly-out, or tag-out, before it can
switch to offense.
Passed ball: A pitch that should have been caught
by the catcher but was not.
Pitcher's circle: A circular area drawn onto the
field, with a radius of 8 feet from the pitching rubber.
Rise ball: A pitch that spins backwards and has a
tendency to rise as it approaches the batter.
Run: Scored when an offensive player safely tags
home plate.
33. • Sacrifice: A batter strategically hits the ball into an
out situation to advance or score a runner. Usually a
“sacrifice bunt” or “sacrifice fly.”
Safe: Called when a base runner reaches a base
without getting tagged out or avoids a force out.
Stolen base: A play during which a runner advances
a base when the pitcher releases the pitch.
Strike: A ball that a batter swings at and misses, hits
foul, or fails to swing at that crosses the strike zone. A
batter strikes out after three strikes.
Strike out: Occurs during an at-bat when a batter
accumulates three strikes, at which point the at-bat
ends and the player is called out.
34. • Strike zone: A space directly over home plate
between the batter's armpits and the top of her knees,
when the batter assumes her natural
batting stance.
Tag out: A base runner that is not on a base when
she is tagged by a player with the ball is out.
Tag up: A player waits for a fly ball to be caught
before advancing to the next base or else the defense
can throw the ball to the base that the runner was on
before she can return to it and record another out.
However, the runner may advance to the next base as
soon as the fielder touches the fly ball, even if it is
bobbled, then caught. The runner may not be called
out if the ball is thrown back to the base where the
runner was on.
35. • Triple play: A play during which the defense
records three outs.
Walk: Four balls from a pitcher results in the
batter receiving a “walk,” and the batter
automatically advances to 1st base. Players on
successive bases who are “forced” to advance may
move to the next base. Also called “base on balls.”
Wild pitch: A pitched ball that cannot be caught
by the catcher with ordinary effort.