SlideShare a Scribd company logo
1 of 23
Creative Group
Project
Karishma Bhadesia
Marzena Chmielewska
Daniel Crisp
Alexandra Panayi
John Perez
Background
Background
• Generative art – what is it?
• Desmond Paul Henry – pioneer in Computer Arts during
the 1960’
• Created by using 3 mechanical drawing machines
Yuri Vishnevsky
• 21st century is a major development time in this area
• Yuri Vishnevsky’s “Silk” web- based program which
allows the user to create paintings with swipe of finger or
a computer mouse
Sergio Albiac
• Another recent example produced by Sergio Albiac, uses
images sourced from the Hubble Space Telescope to
create a series of space-age portraits.
Concepts
Futurism
• 20th century – beginning of futurism as art movement
• Instead of looking back, artists celebrated the future,
making technology and innovation the primary subject
• Key characteristics are colour, movement and geometric
forms to express dynamic modern life
• Repetitive patterns and shapes can be replicated using
for-loops
Giacomo Balla, Abstract Speed + Sound,
(1913–1914)
Umberto Boccioni, 'Elasticity' (1912)
Pointillism
• First seen in 1886
• Specific technique where small dots of pure colour are
placed on the canvas in close proximity
• This could be replicated with eclipse tool and colour
variable linked to user input
Seurat’s La Parade de Cirque(1889) Vincent van Gogh, Self Portrait, (1887) Georges Lemmen, The Beach at Heist, (1891/2)
Expressionism
• Began in 20th century in Germany
• Emotion and experiences by drastically distorting the
traditional view of the world, without conventional
restrictions
• Using a webcam we could use facial recognition and
possibly feature detection to analyse the user’s mood
which could affect the colours used or the amount of
distortion applied to the image
Starry Night by Vincent Van Gogh (1889)
Karl Schmidt-Rottluff, Nude (1914)
Issues
Issues
• System should be easily understandable by user
• Coding may also restrict creativity if each variable is only
responsible for one component of the piece
• Ideally we should allow each variable to react with each
other
• Result of this should be pieces which are highly
individualised
• We would like user to experience project creativity
instead of being guided by rules
Goals
Goals
• Allow user to semi-autonomously create art within ONE
conceptual domain.
• Must be under control of the artist.
• Fun to use.
• Accessible to everyone.
• Record and analyse multiple complimentary user inputs.
• Visualise these in an effective and apparent way.
• Give user feedback.
• Ability to save pieces.
• Create an engaging, user-friendly interface that promotes
creativity.
• Ensure all output is distinguishable and unique.
Practicalities
30/01 - Start of Project
28/03 – Project Deadline
6th February
- Understand the
project brief
- Form ideas
- Background research
20th February
- Complete sections 1-3
of documentation
- Ideas for design of
software and
hardware
27th February
- Allocation of key
tasks amongst group
- Develop software
and hardware
13th March
- Test the code
- Get hardware parts
cut and soldered
27th March
- Add final touches to
hardware, software
and documentation
- Test the system
13th February
- Choose conceptual
domain
- Finalise idea
- Start Documentation
23rd February
- Midterm Project
Review; Sections 1-3 of
documentation due
6th March
- Continue working on
documentation and
development of
software/hardware
20th March
- Perfect the code
- Finalise the creation
of hardware
Design
Design
Key components
• Webcam
• Microphone
• Pressure Pads
Each of these offer a different type of input into the
software.
Why we chose this
design?
• We wanted to create something fun and user
friendly.
• It mimics the appearance of an artists paint palette
• We took into consideration following variables:
- Left and right handed users
- Suitable for different hand sizes
- Position of microphone
- Balancing it right so in the end it would remind static
- LED lights would respond to the use of the pressure
pads and microphone and feedback will be given
Prototype
Prototype
Cardboard model we created
which, in the end looks exactly
like our final product.

More Related Content

Viewers also liked

Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012
Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012
Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012marxerevolution
 
Android training in Noida
Android training in NoidaAndroid training in Noida
Android training in NoidaSeoClass
 
MikroTIK DHCP Server
MikroTIK DHCP ServerMikroTIK DHCP Server
MikroTIK DHCP ServerAdhie Lesmana
 
Network Simulation using Mikrotik Router OS CHR (MUM Presentation)
Network Simulation using Mikrotik Router OS CHR (MUM Presentation)Network Simulation using Mikrotik Router OS CHR (MUM Presentation)
Network Simulation using Mikrotik Router OS CHR (MUM Presentation)Arif Hossen
 
Geography of Pakistan
Geography of PakistanGeography of Pakistan
Geography of PakistanMaham Arooj
 
Why Are You Roadmapping?
Why Are You Roadmapping?Why Are You Roadmapping?
Why Are You Roadmapping?Wendy Johansson
 
Lição 4 Esteja alerta e vigilante, Jesus voltará
Lição 4   Esteja alerta e vigilante, Jesus voltaráLição 4   Esteja alerta e vigilante, Jesus voltará
Lição 4 Esteja alerta e vigilante, Jesus voltaráWander Sousa
 

Viewers also liked (12)

Viva Presentation
Viva PresentationViva Presentation
Viva Presentation
 
Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012
Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012
Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012
 
Android training in Noida
Android training in NoidaAndroid training in Noida
Android training in Noida
 
Resume_Femina_0516
Resume_Femina_0516Resume_Femina_0516
Resume_Femina_0516
 
Insights Mood & Mind
Insights Mood & MindInsights Mood & Mind
Insights Mood & Mind
 
MikroTIK DHCP Server
MikroTIK DHCP ServerMikroTIK DHCP Server
MikroTIK DHCP Server
 
Network Simulation using Mikrotik Router OS CHR (MUM Presentation)
Network Simulation using Mikrotik Router OS CHR (MUM Presentation)Network Simulation using Mikrotik Router OS CHR (MUM Presentation)
Network Simulation using Mikrotik Router OS CHR (MUM Presentation)
 
Task 7 evaluation
Task 7 evaluationTask 7 evaluation
Task 7 evaluation
 
Class 6
Class 6Class 6
Class 6
 
Geography of Pakistan
Geography of PakistanGeography of Pakistan
Geography of Pakistan
 
Why Are You Roadmapping?
Why Are You Roadmapping?Why Are You Roadmapping?
Why Are You Roadmapping?
 
Lição 4 Esteja alerta e vigilante, Jesus voltará
Lição 4   Esteja alerta e vigilante, Jesus voltaráLição 4   Esteja alerta e vigilante, Jesus voltará
Lição 4 Esteja alerta e vigilante, Jesus voltará
 

Similar to Creative Group Project (1)

TECHNOLOGY BASED ARTS ARTS QUARTER 2 POWERPOINT PRESENTATION
TECHNOLOGY BASED ARTS ARTS QUARTER 2 POWERPOINT PRESENTATIONTECHNOLOGY BASED ARTS ARTS QUARTER 2 POWERPOINT PRESENTATION
TECHNOLOGY BASED ARTS ARTS QUARTER 2 POWERPOINT PRESENTATIONLADYANNGRACELAGAS1
 
Fbellier homework presenter_journey
Fbellier homework presenter_journeyFbellier homework presenter_journey
Fbellier homework presenter_journeyFrench-Fred
 
NCorreia, Master And Margarita, 2010-03
NCorreia, Master And Margarita, 2010-03NCorreia, Master And Margarita, 2010-03
NCorreia, Master And Margarita, 2010-03Nuno Correia
 
MAPEH10 2nd Quarter Art Module 1
MAPEH10 2nd Quarter Art Module 1MAPEH10 2nd Quarter Art Module 1
MAPEH10 2nd Quarter Art Module 1narellarebullar2
 
History of Computer Graphics
History of Computer GraphicsHistory of Computer Graphics
History of Computer GraphicsKamal Acharya
 
Manfred stader pictura tridimensionala pe asfalt
Manfred stader pictura tridimensionala pe asfaltManfred stader pictura tridimensionala pe asfalt
Manfred stader pictura tridimensionala pe asfaltViorica Munteanu
 
ARTS 10 DIGITAL ART.pptx
ARTS 10 DIGITAL ART.pptxARTS 10 DIGITAL ART.pptx
ARTS 10 DIGITAL ART.pptxJayveeVillar2
 
Museum Transformation
Museum TransformationMuseum Transformation
Museum Transformationrobynberland
 
ARTICLE REVIEW 4 (Dissertation Reference)
ARTICLE REVIEW 4 (Dissertation Reference)ARTICLE REVIEW 4 (Dissertation Reference)
ARTICLE REVIEW 4 (Dissertation Reference)maziahdin
 
Year 12 art instillation week 1
Year 12 art instillation week 1Year 12 art instillation week 1
Year 12 art instillation week 1missfcmay
 
FINAL SEM DISCUSSION ON CONTEMPORARY ARTS.pptx
FINAL SEM DISCUSSION ON CONTEMPORARY ARTS.pptxFINAL SEM DISCUSSION ON CONTEMPORARY ARTS.pptx
FINAL SEM DISCUSSION ON CONTEMPORARY ARTS.pptxErsonJohnNavarro1
 
Media arts
Media artsMedia arts
Media artsjhudy
 
Cmp induction project 2021 pro forma
Cmp induction project 2021 pro formaCmp induction project 2021 pro forma
Cmp induction project 2021 pro formaAbbeyRatcliffe
 
Time-Layered Gamic Interaction with a Virtual Museum Template
Time-Layered Gamic Interaction with a Virtual Museum TemplateTime-Layered Gamic Interaction with a Virtual Museum Template
Time-Layered Gamic Interaction with a Virtual Museum TemplateUniversity of South Australlia
 

Similar to Creative Group Project (1) (20)

TECHNOLOGY BASED ARTS ARTS QUARTER 2 POWERPOINT PRESENTATION
TECHNOLOGY BASED ARTS ARTS QUARTER 2 POWERPOINT PRESENTATIONTECHNOLOGY BASED ARTS ARTS QUARTER 2 POWERPOINT PRESENTATION
TECHNOLOGY BASED ARTS ARTS QUARTER 2 POWERPOINT PRESENTATION
 
Fbellier homework presenter_journey
Fbellier homework presenter_journeyFbellier homework presenter_journey
Fbellier homework presenter_journey
 
Nmnt 2017 workshop 2v2
Nmnt 2017 workshop 2v2Nmnt 2017 workshop 2v2
Nmnt 2017 workshop 2v2
 
NCorreia, Master And Margarita, 2010-03
NCorreia, Master And Margarita, 2010-03NCorreia, Master And Margarita, 2010-03
NCorreia, Master And Margarita, 2010-03
 
MAPEH10 2nd Quarter Art Module 1
MAPEH10 2nd Quarter Art Module 1MAPEH10 2nd Quarter Art Module 1
MAPEH10 2nd Quarter Art Module 1
 
History of Computer Graphics
History of Computer GraphicsHistory of Computer Graphics
History of Computer Graphics
 
Manfred stader pictura tridimensionala pe asfalt
Manfred stader pictura tridimensionala pe asfaltManfred stader pictura tridimensionala pe asfalt
Manfred stader pictura tridimensionala pe asfalt
 
ARTS 10 DIGITAL ART.pptx
ARTS 10 DIGITAL ART.pptxARTS 10 DIGITAL ART.pptx
ARTS 10 DIGITAL ART.pptx
 
2015 portfolio
2015 portfolio2015 portfolio
2015 portfolio
 
Museum Transformation
Museum TransformationMuseum Transformation
Museum Transformation
 
ARTICLE REVIEW 4 (Dissertation Reference)
ARTICLE REVIEW 4 (Dissertation Reference)ARTICLE REVIEW 4 (Dissertation Reference)
ARTICLE REVIEW 4 (Dissertation Reference)
 
Computer Digital Arts.pptx
Computer Digital Arts.pptxComputer Digital Arts.pptx
Computer Digital Arts.pptx
 
Year 12 art instillation week 1
Year 12 art instillation week 1Year 12 art instillation week 1
Year 12 art instillation week 1
 
FINAL SEM DISCUSSION ON CONTEMPORARY ARTS.pptx
FINAL SEM DISCUSSION ON CONTEMPORARY ARTS.pptxFINAL SEM DISCUSSION ON CONTEMPORARY ARTS.pptx
FINAL SEM DISCUSSION ON CONTEMPORARY ARTS.pptx
 
Museus presentation
Museus presentationMuseus presentation
Museus presentation
 
Media arts
Media artsMedia arts
Media arts
 
Media arts
Media artsMedia arts
Media arts
 
Public art project
Public art projectPublic art project
Public art project
 
Cmp induction project 2021 pro forma
Cmp induction project 2021 pro formaCmp induction project 2021 pro forma
Cmp induction project 2021 pro forma
 
Time-Layered Gamic Interaction with a Virtual Museum Template
Time-Layered Gamic Interaction with a Virtual Museum TemplateTime-Layered Gamic Interaction with a Virtual Museum Template
Time-Layered Gamic Interaction with a Virtual Museum Template
 

Creative Group Project (1)

  • 1. Creative Group Project Karishma Bhadesia Marzena Chmielewska Daniel Crisp Alexandra Panayi John Perez
  • 3. Background • Generative art – what is it? • Desmond Paul Henry – pioneer in Computer Arts during the 1960’ • Created by using 3 mechanical drawing machines
  • 4. Yuri Vishnevsky • 21st century is a major development time in this area • Yuri Vishnevsky’s “Silk” web- based program which allows the user to create paintings with swipe of finger or a computer mouse
  • 5. Sergio Albiac • Another recent example produced by Sergio Albiac, uses images sourced from the Hubble Space Telescope to create a series of space-age portraits.
  • 7. Futurism • 20th century – beginning of futurism as art movement • Instead of looking back, artists celebrated the future, making technology and innovation the primary subject • Key characteristics are colour, movement and geometric forms to express dynamic modern life • Repetitive patterns and shapes can be replicated using for-loops
  • 8. Giacomo Balla, Abstract Speed + Sound, (1913–1914) Umberto Boccioni, 'Elasticity' (1912)
  • 9. Pointillism • First seen in 1886 • Specific technique where small dots of pure colour are placed on the canvas in close proximity • This could be replicated with eclipse tool and colour variable linked to user input Seurat’s La Parade de Cirque(1889) Vincent van Gogh, Self Portrait, (1887) Georges Lemmen, The Beach at Heist, (1891/2)
  • 10. Expressionism • Began in 20th century in Germany • Emotion and experiences by drastically distorting the traditional view of the world, without conventional restrictions • Using a webcam we could use facial recognition and possibly feature detection to analyse the user’s mood which could affect the colours used or the amount of distortion applied to the image
  • 11. Starry Night by Vincent Van Gogh (1889) Karl Schmidt-Rottluff, Nude (1914)
  • 13. Issues • System should be easily understandable by user • Coding may also restrict creativity if each variable is only responsible for one component of the piece • Ideally we should allow each variable to react with each other • Result of this should be pieces which are highly individualised • We would like user to experience project creativity instead of being guided by rules
  • 14. Goals
  • 15. Goals • Allow user to semi-autonomously create art within ONE conceptual domain. • Must be under control of the artist. • Fun to use. • Accessible to everyone. • Record and analyse multiple complimentary user inputs. • Visualise these in an effective and apparent way. • Give user feedback. • Ability to save pieces. • Create an engaging, user-friendly interface that promotes creativity. • Ensure all output is distinguishable and unique.
  • 17. 30/01 - Start of Project 28/03 – Project Deadline 6th February - Understand the project brief - Form ideas - Background research 20th February - Complete sections 1-3 of documentation - Ideas for design of software and hardware 27th February - Allocation of key tasks amongst group - Develop software and hardware 13th March - Test the code - Get hardware parts cut and soldered 27th March - Add final touches to hardware, software and documentation - Test the system 13th February - Choose conceptual domain - Finalise idea - Start Documentation 23rd February - Midterm Project Review; Sections 1-3 of documentation due 6th March - Continue working on documentation and development of software/hardware 20th March - Perfect the code - Finalise the creation of hardware
  • 20. Key components • Webcam • Microphone • Pressure Pads Each of these offer a different type of input into the software.
  • 21. Why we chose this design? • We wanted to create something fun and user friendly. • It mimics the appearance of an artists paint palette • We took into consideration following variables: - Left and right handed users - Suitable for different hand sizes - Position of microphone - Balancing it right so in the end it would remind static - LED lights would respond to the use of the pressure pads and microphone and feedback will be given
  • 23. Prototype Cardboard model we created which, in the end looks exactly like our final product.