SlideShare a Scribd company logo
1 of 24
Download to read offline
PAINTS AND PIXELS: USING THE COMPUTER,
TABLET AND STYLUS AS A PAINTING MEDIUM
By
Doris K. Rutherford
A Master Thesis submitted to the Graduate Faculty of the Department of Media
Arts of Long Island University, Brooklyn Campus, in Partial Fulfillment of the
Requirements for the Degree of Master of Arts in Media Arts.
Date of Oral Defense i^Ul foj
Date of Thesis Exhibition
Department: Media Arts
Media Arts Graduate Program
Coordinator
Name
Signatun
VVT4 y/A<
•j^t<€^r Jk.„.
ITP Advisors
Name (theory)
Signature
Name (production) (YjAftAsx IhfiJ WjMt^.
Signature /l/lqktJM^
UMI Number: 1478406
All rights reserved
INFORMATION TO ALL USERS
The quality of this reproduction is dependent upon the quality of the copy submitted.
In the unlikely event that the author did not send a complete manuscript
and there are missing pages, these will be noted. Also, if material had to be removed,
a note will indicate the deletion.
UMTDissertation Publishing
UMI 1478406
Copyright 2010 by ProQuest LLC.
All rights reserved. This edition of the work is protected against
unauthorized copying under Title 17, United States Code.
ProQuest LLC
789 East Eisenhower Parkway
P.O. Box 1346
Ann Arbor, Ml 48106-1346
ACKNOWLEDGMENTS
I would like to express heartfelt gratitude to my thesis advisor, Prof. Maureen
Nappi for her inestimable support, encouragement, supervision and useful suggestions
throughout this research. Her professional support and constant guidance empowered me
to complete this work successfully. I am also very grateful to my production advisor,
Prof. Marjan Moghaddam for her expertise, generosity, and most of all her abiding
patience.
Special thanks and appreciation to the administrator and staffs of the Media Arts
Department at Long Island University Brooklyn Campus, for providing the support and
equipment needed to produce and complete this thesis. I would also like to express my
gratitude to the Writing Center for their technical and non-technical support.
I am as ever indebted to my parents Mr. and Mrs. Gerard Rutherford for their love
and support throughout my life and especially during this research period. To my brothers
and sisters I convey gratefulness for their support and understanding during this period.
And finally, much thankfulness to Mr. Gregory Glasgow and Mr. Randy
Bentinck, who provided invaluable guidance and advise in the initial stages of this
research.
TABLE OF CONTENTS
ACKNOWLEDGMENTS
LIST OF DIAGRAMS AND PAINTINGS
CHAPTER
I. INTRODUCTION 1
NEW MEDIA MEETS OLD MEDIA 1
II. WHAT IS DIGITAL ART? 3
III. THE EVOLUTION OF THE DIGITAL PAINT SYSTEM 4
TV. ANALYSIS OF DIGITAL ARTWORK 5
V. CONCLUSION 15
BIBLIOGRAPHY 16
LIST OF DIAGRAMS AND PAINTINGS
Figurel. Diagram of Pixels 5
Figure 2. Joan Truckenbrod, Lyric Catalyst 6
Figure 3. Joan Truckenbrod, Mother/Daughter 7
Figure 4. Joan Truckenbrod, Womb Clothes 8
Figure 5. Joan Truckenbrod, Artificial Frame 8
Figure 6. Cynthia Beth Rubin, Daffodil Scroll 10
Figure 7. Cynthia Beth Rubin, Another Place, Another Time 11
Figure 8. Cynthia Beth Rubin, Orchard Street Synagogue 12
Figure 9. James Faure Walker, Happy Circle 13
Figure 10. James Faure Walker, Pigeons Kyoto 13
Figure 11. James Faure Walker, For the Bees, Night 14
Abstract
PAINTS AND PIXELS: USING THE COMPUTER, TABLET AND STYLUS AS A
PAINTING MEDIUM
Artistic revolutions come in many varieties and often cause divergent effects;
some tear down established notions or norms, perhaps destructively, while others forge
new paradigms through constructive means. In either case, both have their places in the
history of art. With the advent of the computer, the artistic landscape has changed
dramatically; such innovations have influenced changes in the creative expressions of
visual art. Thus, this thesis seeks to analyze how technology has affected the making of
art and will examine the effects of using the computer, tablet, and stylus in the creative
process of making art. In addition, I will discuss the work of three digital artists: Joan
Truckenbrod, Cynthia Beth Rubin and James Faure Walker who have pioneered the use
of the computer, tablet, and stylus in their artwork. The overview of their work will cover
a thirty-year period between 1975 and 2005 while examining their individual methods
and creative processes
I. INTRODUCTION
Artistic revolutions come in many varieties and often cause divergent effects; some tear
down established notions or norms, perhaps destructively, while others forge new paradigms
through constructive means. In either case, both have their place in the history of art. With the
advent of the computer, the artistic landscape has changed dramatically; such innovations have
influenced changes in the creative expressions of visual art.
Thus, this thesis seeks to analyze how technology has affected the making of art and will
examine the effects of using the computer, tablet, and stylus in the creative process of making
art. In addition, I will discuss the work of three digital artists: Joan Truckenbrod, Cynthia Beth
Rubin and James Faure Walker who have pioneered the use of the computer, tablet, and stylus in
their artwork. This overview will cover a thirty-year period between 1975 and 2005 of each
artist's work, while examining their individual methods and creative processes. As advances in
paint programs and software continued to emerge, these developments served to broaden the
artist's toolset and knowledge base, and gave the artists unconventional techniques to create
artwork. These artists view their roles as a vital communicator, to convey new ideas, concepts
and information through visual imagery by using digital tools.
NEW MEDIA MEETS OLD MEDIA
Although the relationship between art and technology preceded the computer, the
introduction of the first digital computer certainly intensified this dialogue. It opened the doors
for a wider audience to have access to new technology. As the author, Jonathan Raimes cites in
his book The Digital Canvas:
By the mid-1960s the world was waking up to the possibilities of an age in which
computers might play a significant role in the way we live. [He pointed out that]
1
[While] in residence... at Massachusetts Institute of Technology (MIT),
Vanderdeek created early computer art in an effort to get as close as possible to
[the] functioning of the human nervous system.1
As a result of this innovation, a larger number of traditional artists were able to make greater use
of digital tools.
While traditional painting requires several brushes, tubes of paint, palettes, and canvases,
today's digital artists, with a few clicks of the mouse, may select brushes and colors from their
hardware and software. Most digital artists are aware of the use and benefits of digital
technology because they have spent many hours learning the techniques. Similarly, traditional
artists have used digital computers as a new creative way of painting and drawing. Thus, the
introduction of digital technology has enhanced the old ways of doing things by providing artists
with more advanced painting tools.
Indeed, hundreds of drawings and paintings can now be scanned and saved electronically
on one's computer. Digital technology has allowed artists to use techniques that significantly
allow artists to manipulate colors and palettes more effectively than before. However, the use of
technology still requires the creativity of your most basic tools; your hands, eyes, toes, mouth,
etc. An artist, whether using a brush or stylus, must coordinate their senses in order to achieve
optimal creativity. All tools, both digital and traditional, require some amount of coordination to
get the job done. According to Malcolm McCullough author of Abstracting Craft the Practiced
Digital Hand:
Under visual guidance.. .Hands acquire some independence through
training, but they still turn to the eyes for purposes. When in action, a
skillful touch remains subsidiary to focal vision. Because this kind of
coordination satisfies, we pursue it in play, too: sports, musical
performance, building projects, traditional handicrafts give pleasure
1
Raimes, Jonathan. The Digital Canvas: discovering the art studio in your computer. New York: Harry N.
Adams, Inc, 2006. pi 1-12.
2
through coordination. Reflection finds harmony in the steady flow of
hand, eye, tool and material.2
Digital media certainly has its advantages: the choice of colors, tools, and unlimited canvas size.
This allows the artist to go beyond boundary lines that traditional artists may encounter such as:
additional time spent to mix paints, stretch a canvas, and arrange a work area.
As a result, more artists are engaging in the use of digital techniques and are now using
digital technology as a tool to create images. These images include digital paintings, digital
photographs, and digital animations. Artists have since discovered that by using digital media
they have more tools at their disposal.
II. WHAT IS DIGITAL ART?
Digital art is like any other contemporary art form. However, rather than using traditional
tools, artists now use a computer, a tablet and a stylus to create art. Although it requires some
level of technical training, digital art has opened the door for artists to access a wider variety of
painting tools. For most digital artists this technology has replaced the brush, paint and canvas,
their conventional tools for production. The author Glen Wilkins defines digital artwork as:
".. .any image that has been processed by a computer at some stage in its
creation. The artwork may have been created digitally or [have] been
altered by [a]computer in some way... it includes images that have been
scanned for print production as posters, books or magazines..."3
Digital art is now a more widely accepted artistic practice, because the use of digital
technology has stretched the level of the artist's imagination to become more creative. Digital
tools are very essential in the creative process of digital artwork; a computer, a tablet and stylus
2
Malcolm, McCullough. Abstracting Craft The Practiced Digital Hand. Cambridge MIT Press, 1996. p 32.
3
Glen Wilkins, Painting with Pixels: How to Draw with your computer. New York: Sterling Publishing
Co.,Inc, 1999. p 10.
3
are the basic tools an artist needs to launch their creative process of making art. As the artists'
skill advances they begin to utilize other forms of digital tools such as digital cameras and
scanners. With these tools in place artists can quickly and precisely render images that
previously would have been done on a canvas.
Digital technology has brought about many changes amongst the arts; artists are no
longer confined to traditional techniques. In addition, digital computers made the process of
developing a piece of art easier because of the simplicity of the new programs. The development
of digital paint method revolutionized the traditional process of making art.
III. THE EVOLUTION OF THE DIGITAL PAINT SYSTEM
An in depth history of digital paint systems is beyond the scope of this paper; however,
they evolved to contemporary programs such as Adobe Photoshop®, Corel Painter®, and Photo
Draw2000®. These programs were developed to facilitate digital artists with a wider array of
painting apparatus.
The first digital frame buffer was developed at Xerox Palo Alto by Dick Shoup, thus,
ushering in the paint system. Alvy Ray Smith noted in his article Digital Paint Systems: An
Anecdotal and Historical Overview that:
A digital paint program and a digital paint system are distinguished by their
functions. A digital paint program essentially does no more than simulate painting
of a brush on a canvas. A digital paint system does much more, using the
"simulation of painting" as a familiar metaphor to seduce artists into the new,
perhaps forbidding, digital domain. Of course they are both programs, but the
term "system" will imply many more features; it will be more "complete." In fact,
a system might even use several well-integrated programs.. .4
Alvy Ray Smith. Digital Paint System: An Anecdotal and Historical Overview. January 8th
1997.
5th
March, 2009. http://www.alvyray.com.
4
As technology became more advanced, there was a sudden increase in the demand for digital
paint system. Thus, the digital paint systems of the 1980's such as, the Quantal Paint Box® and
Artronics ® became very popular. A few years later other advanced paint programs followed.
All digital paint programs incorporate pixels. Pixels, derived from Picture Elements, (See
Fig.l) Authors Isaac Victor Kerlow and Judson Rosebush stated in their book, Computer
Graphicfor Designers and Artist, that, "Pixel is the basic quantum unit of an image. Pixels are
discrete, modular units often organized in a rectangular matrix.. .Each pixel corresponds to one
square on the graph.. ."5
Fig.1
Pixels (magnified xl2)
www.scantips.com
Bitmapped images are graphic images that are comprised of pixels on a grid. Each one contains
information about the color in a given image. Bitmapped images have a permanent resolution
that cannot be resized without losing image quality.
IV. ANALYSIS OF DIGITAL ARTWORKS
The artwork of Joan Truckenbrod, Cynthia Beth Rubin and James Faure Walker represents
a significant departure from traditional art and prove that the creative processes of using digital
technology are successful. Each artist has developed an individual set of digital skills. For
5
Isaac Victor Kerlow and Judson Rosebush, Computer Graphic for Designers and Artist. Hew York: John
Wiley& Sons, Inc, 1997. p 12.
5
example, there is a clear difference between Joan Truckenbrod and Cynthia Beth Rubin's work
even though they both use similar digital technology to create their art.
Joan Truckenbrod, born in Greensboro, North Carolina, is currently a Professor of Art at
the School of Art Institute in Chicago. Ms. Truckenbrod is one of the many digital art pioneers
who have exhibited artwork in New York, London, and Berlin. She has made tremendous
contributions in the education of young artists. According to the online source, Digital Art
Museum,".. .among the pioneers at Digital Art Museum [Truckenbrod] shared an interest... in
[the] early video paint system. However she started with an algorithmic approach that led to
some of her best known early work.. ."6
Most of Truckenbrod's early works of art were drawings recorded onto a 16 BPI tape. As a
result, her early paintings consisted of monochromatic images that depicted an invisible realm of
her understanding for digital art. Truckenbrod believes that, "[Her] early images evoke the
contrast of the digital life and the analog life."7
(See Fig.2) Her interest in this area has led her to
Fig.2
Joan Truckenbrod
Lyric Catalyst, 1975
Inkjet print 9"x9"
6
DAM] Digital Art Museum. Joan Truckenbrod. http://digitalartmuseum.org/truckenbrod/index.htm
7
Joan Truckenbrod. "Painting/Digital Tools." Message to Doris Rutherford 25th
Mar. 09. E-Mail.
6
combine traditional and digital images that embody natural forces with in her paintings. By 1984,
the images within Truckenbrod's work began to depict a sense of tension, as a result of the
juxtaposition of images within her work.(See Fig.3) In an email correspondence, Truckenbrod
revealed, "[that] the stroke of the brush... is conducted through... ideas [that] flows from the
body into the artwork. The hand embodies that idea and... transfers [it].. .to the surface of the
paper/screen, and translates the artist's vision into imagery."8
Fig.3
Joan Truckenbrod
Mother/Daughter (1984)
CIBA chrome print, 24"x24"
When asked how useful digital technology has been in creating her artwork, Truckenbrod said;
The tablet and pen have provided the freedom and flexibility [she] need[s] to
work simultaneously with multiple layers of ideas and imagery. The pen allows
for a specificity of line, shape and color necessary to communicate [her]
intention. One unique aspect of working with the computer is that one's brush
carries shape, form, object, photo, etc. in addition to color. Working this way,
one's palette is only limited by one's own imagination.9
With access to advanced software program, Truckenbrod was able to manipulate images within
her artwork, which created a new sense of artistic freedom. In one of her latter painting series
8
Joan Truckenbrod. "Painting/Digital Tools." Message to Doris Rutherford. 25th
Mar. 09. E-Mail.
9
Ibid.
7
Truckenbrod used, "scientific and mathematical symbols together with hand-drawn figures..."
to create images of women and men. (See Fig.4-5) The emotion of these images has been
heightened by the use of bright colors and shadowy reflection on distorted figures. On closer
inspection viewers are able to see massive light waves reflecting off the images bringing our
Fig. 4
Joan Truckenbrod
Womb Clothes, 1994
IRIS Print 32"x 36"
Fig. 5
Joan Truckenbrod
Artificial Frame, 1994
IRIS Print, 32"x 36"
attention to the focal point at the center. Her use of unusual natural objects and computer
programs allowed her to create some breath-taking pieces of digital art. Truckenbrod's recent
Joan Truckenbrod. "Painting/Digital Tools." Message to Doris Rutherford. 25 Mar. 09. E-Mail.
8
artworks are magnificent computer- based projects that exhibited her interest digital technology,
such as the scanners to recreate images of her world.
Similarly, the artist Cynthia Beth Rubin uses a scanner to input images, and a tablet and
stylus to paint or augment those images within her work. Rubin started her career as a traditional
painter, whose work consisted mostly of abstract painting. Rubin began experimenting with
digital media during the 1980's, while teaching art at Rhode Island School of Design.
Rubin's artwork has been featured in international exhibitions and has become
educational for younger artists. Most of her earlier digital artwork was painted on the Artronics
system, which was designed for artists who wanted to create electronic art. It consisted of a tablet
and two monitors (one for the menu and one for the image).This style of tablet was not pressure
sensitive like the Wacom tablets of today.
The movement from traditional paint to electronic art provided Rubin with the flexibility
she needed to transfer her new artistic ideas into works of art. Currently her paintings consist of
hybrid forms, which show the relationship between aesthetics and creativity. Rubin believes that:
[Her] work is an investigation of the threads of cultural memory which [she] feel
both from [her] own visual experiences, and through that mysterious transmission
of sensibility which comes from some place beyond the individual... [Her]
images grow from the affinity between [her] life as a contemporary American and
what [she] regard[s] as [her] heritage...11
As a result, most of her paintings are made up of multiple layers that are quite revealing
and symbolic, thus echoing the uncertainty of the world in which she lives. The elements within
her paintings are also bounded by the interweaving of colors, textures and the fragmented images
of her memories. For instance, the painting in Daffodil Scroll (Fig.6) depicts Rubin's capability
to juxtapose images within her painting. This painting was done on the Artronic system, which
was at the time, easier for Rubin to create an intricate connection among elements within the
1
' Cynthia Beth Rubin, http://www.cbrabin.net.
9
painting. At first glance, the strong use of color and lines in the painting make it look a little
mystical. However, upon closer inspection of the painting, elements of coral reefs that are
intertwining into a structure become noticeable, revealing the artist's experience of "thinking,
feeling and reacting.
Fig.6
Cynthia Beth Rubin
Daffodil Scroll, 1985
Inkjet print 16"x 24"
When asked how effective the tablet has been in creating her artwork, Rubin said, "There are no
disadvantages of using the tablet.. .Without it, [her] wrist hurts and [her] gestures are forced to
come from [her] wrist instead of [her] arm muscles. And every one knows artists use arm
muscles."12
With access to a highly developed software program, Rubin sees the computer as a
means to expand her visual expressions. Working with the computer and a tablet is a very natural
medium for Rubin because her work is based on imaginative arrangement of elements within her
paintings. According to Rubin:
Before working on a computer... [She] was cutting stencils and blocking part of
evolving painting just so that [she] could artificially arrive at the same surprise of
juxtaposition of materials that is so natural in the computer... [Rubin also pointed
out that] in the digital world [she] can explore the range from realism and
Cynthia Beth Rubin. "Painting/Digital Tools." Message to Doris Rutherford. 27th
Mar. 09. E-Mail.
10
recognizable imagery to highly expressive abstractions, and put all of these
element together in creating a coherent, unified work.
In creating her artwork, Rubin explored a variety of digital painting techniques. This is evident in
most of her later work where Rubin created multiple layers by pulling and pushing objects to
reveal what's underneath. On many occasions, she uses a pressure sensitive tablet to paint or
draw and a scanner to import photographic images into her painting. Rubin believes that, "The
scanner has had the biggest impact without question... Combining canned filters with quick
14
scans has produced an army of digital image marker." In this painting, patches of pure color are
merged together to produce the image of Another Place, Another Time. This scene has
outstandingly rich surface colors, which partly cover the structure in the background. This
particular feature is visible in most of Rubin's artwork and may be influenced by her Jewish
Fig.7
Cynthia Beth Rubin
Another Place, Another Time, 1991
IRIS print 17"x 24"
culture. There is a distinct use of digital technology in her artwork. It creates a new environment
for Rubin's art and, in fact, changes the method of her artistic approach. (See Fig.8) The
elements in this painting symbolize Rubin's cultural and personal histories. Digital technology
13
Cynthia Beth Rubin. The History of Computer Graphic and Digital Art Projects. Oct, 09.
http://education.siggraph.org.
14
Ibid.
11
has not only expanded Rubin's visual understanding of imagery, but allowed her to reveal her
inner most thoughts and feelings.
Fig.8
Cynthia Beth Rubin
Orchard Street Synagogue, 2000
Archival inkjet print 13"x 19"
On the other hand, the artist James Faure Walker combines the use of digital technology
and other traditional tools to create his artwork. Walker began his art career as an artist working
in oil paint, but later developed a love for digital art. As an artist and critic, Walker worked on a
collaborative educational project that helped young artists to enhance their artistic skills. One of
Walker's main interests as an artist, "[is to] raise art awareness... [through] the development of
software [and] new fine art courses."15
With works such as, Happy Circle, Pigeons Kyoto, Dawn
Tree and For the Bees (Fig. 9-11) James Walker combines digital paint and traditional paint to
create breathtaking pieces of art.
In creating his digital art, Walker uses a tablet and stylus to paint and arrange
images in his work. In each case, he started by playing around with line drawings of the subject
matter. In his book, Painting the Digital Rivers he stated that, "[He first] learned about...
15
Walker, James Faure. SCIRIA in Painting With the Computer http://www.camberwell.arts.ac.uk.
1%
painting and computer graphic...as a complete outsider, by looking at the tools the way things
when he became first fascinated with digital technology and wanted to find out how each gadget
worked. Through the playing and mingling of shapes, with the use of the computer and a tablet,
Walker created a sense of mystery within the painting. The interplay of these randomly placed
shapes represents the early stages in the creative process of a new era in Walker's artistic life.
Fig.9
James Faure Walker
Happy Circle, 1988
Inkjet print 6"x 8"
Fig. 10
James Faure Walker
Pigeons, Kyoto, 2002
Giclee Iris print 29" x 43"
However, Pigeons Kyoto (Fig. 10) represents a more progressive stage for Walker. This
bold new style is evident in the complicated shapes he created through the controlled use of a
tablet. In this painting, the artist played freely with the technology. He was able to merge
13
paintings, drawing and photographs to create a series of shapes that dance across the painting. A
further sense of depth was created by the objects, which appear to extend beyond the dangling
shapes in the foreground. As a result, it contributes to the effective play of light.
On the other hand, in For the Bees, Night (Fig. 11) the radiant colors and forms from an
expressionistic quality within the elements of the painting. The freely flowing lines within this
painting evoke imagery from a child's drawing. These mysterious lines express the artist ideas of
the changing use of technology in drawing and painting. When asked how useful the tablet has
been in creating his artwork, Walker said, "[If] I don't have one it is hard to get excited about
drawing... [because] I don't really have much of a starting point- i.e. ideas or subject matter-I just
play around."16
The thought of creating artwork with a use of a tablet and a computer created a
new means of merging traditional paint and digital paint. For James F. Walker, the use of digital
technology to create his artwork has now become possible after years of trial and error. In fact,
Fig.ll
James Faure Walker
For the Bees, Night, 2004
Archival Inkjet print 20" x 27"
most of his digital artworks are "abstract images that resemble collages, watercolors, and ink
drawings." 17
Walker's technique of applying traditional paint onto paper before printing his
16
James Faure Walker. "Paintings/Digital Tools." Message to Doris Rutherford 23rd
Mar.09. E-Mail.
17
Artists/curators/writers. http://www.commentart.com/artist/James_Faure_Walker.
14
digital work gives his work added intensity and depth.
Upon completion of his book, Painting the Digital River, Walker stated that he
"remained fascinated, too, by the shifting attitudes towards the use of technology in his drawing
and painting"18
It was his interest in digital technology that allowed him to create some breath-
taking pieces of digital art. As a digital artist, James Walker has opened a world of new ideas and
concepts to his fellow counterparts. On top of this, Walker's background as a painter and digital
artist has allowed future digital artists to embrace his work and learn from his experimentation
with digital technology.
V. CONCLUSION
The use of digital technologies has not only challenged the traditional notion of painting,
but it has created a whole new shift within the arts. The most obvious shift is that digital
technology has given artists immense freedom; they can easily edit and reconstruct images
within their work in a shorter period of time. It has also provided artists with resourceful
opportunities, not available to more traditional artists.
The use of a computer, stylus and tablet makes it easier for digital artists to produce
various kinds of output and to gather huge amounts of images and use them in whatever way
they see fit.
It is my belief that the digital tools are similar to having a treasure chest of interactive
programs that are designed to improve our artistic skills or styles. Since the introduction of
digital technologies, digital artists have utilized these tools to create some outstanding forms of
art. In conclusion digital media are valid tools for painting, as effective as oil, acrylic and silk
screening; allowing the artists greater freedom in experimentation and exploration.
SCIRA Reading in Painting with the Computer, http://www.camberwell.arts.ac.uk.
15
BIBLIOGRAPHY
Goodman, Cynthia. Digital Visions. Computer and Art. New York:
Harry N. Abrams, Inc, 1987.
Kerlow, Isaac Victor, and Judson Rosebush. Computer Graphics for Designers and
Artists. New York: John Wiley & Sons, Inc, 1997.
Malcolm, McCullough. Abstracting Craft The Practiced Digital Hand. Cambridge:
MIT Press, 1996.
Nappi, Maureen. Language Memory and Volition: Toward an Aesthetic of Computer
Arts. Diss. New York University, 2001. Ann Arbor: UMF, 2002. Print.
Raimes, Jonathan. The Digital Canvas: Discovering the Art Studio In Your Computer.
New York: Harry N. Adams, Inc, 2006.
Spalter, Anne Morgan. The Computer in the Visual Arts. Boston: Addison Wesley
Longman, Inc, 1999.
Walker, James Faure. Painting the Digital River. New Jersey: Pearson Education, Inc,
2006.
Wilkins, Glen. Painting with Pixels: How to Draw With Your Computer. New York:
Sterling Publishing Co., Inc, 1999.
Electronic Sources
Walker, James Faure. "Artists/ Curators/ writers." Web.
24th
April, 09.<http://www.commentart.com/artist/James Faure Walker>.
DAM] Digital Art Museum. Joan Truckenbrod. Web.
09th
May, 09.<http://digitalartmuseum.org/truckenbrod/index.htm>.
16
Fulton, Wayne. A Few Scanning Tips: What is a Digital Image Anyway? .Web.2008.
10 May, 09.<http://www.scantips.com/basicslb.html>.
Rubin, Cynthia Beth. Web. 10th October.09.<http://www.cbrubin.net>.
Rubin, Cynthia Beth. "The History of Computer Graphic and Digital Art Projects." Web.
10th
Oct, 09. <http://education.siggraph.org>.
Smith, Alvy Ray. "Digital Paint System: An Anecdotal and Historical Overview."Web.
30th
May, 97.24th Oct, 09.<http://www.alvyray.com>.
Walker, James Faure. "SCIRIA in Painting with the Computer"Web.
24th
April, 09.< http://www.camberwell.arts.ac.uk >.
INTERVIEWS
Rubin, Cynthia Beth. "Painting/Digital Tools." Message to Doris Rutherford.
27th
Mar.2009. E-Mail.
Truckenbrod, Joan. "Painting/ Digital Tools." Message to Doris Rutherford.
25th
Mar. 2009. E-Mail.
Walker, James Faure. "Painting/Digital Tools." Message to Doris Rutherford.
23rd
Mar.2009. E-Mail.
WORKS OF ART
Truckenbrod, Joan. Lyric Catalyst. 1975. <http://www.siggraph.org/artdesign >.Web.
Jan. 2009.
Truckenbrod, Joan. Mother/Daughter.1984. < http://www.siggraph.org/artdesign >.Web.
Jan. 2009.
17
Truckenbrod, Joan. Womb Clothes. 1994. < http://www.siggraph.org/artdesign >. Web.
Feb. 2009.
Truckenbrod, Joan. Artificial Frame. 1994. < http://www.siggraph.org/artdesign >. Web.
Feb. 2009.
Rubin, Cynthia Beth. Daffodil Scroll.1985. < http://www.cbrubin.net/>.Web.
Jan. 2009.
Rubin, Cynthia Beth. Another Place, Another Time .1991.< http://www.cbrubin.net/>.Web.
Jan. 2009.
Rubin, Cynthia Beth. Orchard Street Synagogue. 2000.< http://www.cbrubin.net/>.Web.
Jan. 2009.
Walker, James Faure. Happy Circle. 1988. < http://dam.org/dox/>.Web.
Feb. 2009.
Walker, James Faure. Pigeons, Kyoto. 2002. < www.camberwell.arts.ac.uk>.Web.
Feb. 2009.
Walker, James Faure. For the Bees, Night. 2004. <www.camberwell.arts.ac.uk>.Web.
Feb. 2009.
18

More Related Content

Similar to ARTICLE REVIEW 4 (Dissertation Reference)

artisticskillsandtechniquestocontemporaryartcreations.pptx
artisticskillsandtechniquestocontemporaryartcreations.pptxartisticskillsandtechniquestocontemporaryartcreations.pptx
artisticskillsandtechniquestocontemporaryartcreations.pptx
AliceRivera13
 

Similar to ARTICLE REVIEW 4 (Dissertation Reference) (20)

Art10 lmqtr2-150616113720-lva1-app6892
Art10 lmqtr2-150616113720-lva1-app6892Art10 lmqtr2-150616113720-lva1-app6892
Art10 lmqtr2-150616113720-lva1-app6892
 
Technology And Its Impact On Art
Technology And Its Impact On ArtTechnology And Its Impact On Art
Technology And Its Impact On Art
 
MAPEH10 2nd Quarter Art Module 1
MAPEH10 2nd Quarter Art Module 1MAPEH10 2nd Quarter Art Module 1
MAPEH10 2nd Quarter Art Module 1
 
ARTS_Technology-Based Arts-Lesson 2&3.pptx
ARTS_Technology-Based Arts-Lesson 2&3.pptxARTS_Technology-Based Arts-Lesson 2&3.pptx
ARTS_Technology-Based Arts-Lesson 2&3.pptx
 
Arts 125 Week 5
Arts 125 Week 5Arts 125 Week 5
Arts 125 Week 5
 
Computer Digital Arts.pptx
Computer Digital Arts.pptxComputer Digital Arts.pptx
Computer Digital Arts.pptx
 
FINAL SEM DISCUSSION ON CONTEMPORARY ARTS.pptx
FINAL SEM DISCUSSION ON CONTEMPORARY ARTS.pptxFINAL SEM DISCUSSION ON CONTEMPORARY ARTS.pptx
FINAL SEM DISCUSSION ON CONTEMPORARY ARTS.pptx
 
Swipe, Sketch, Share: The Modern Artist's Journey into Digital Artwork
Swipe, Sketch, Share: The Modern Artist's Journey into Digital ArtworkSwipe, Sketch, Share: The Modern Artist's Journey into Digital Artwork
Swipe, Sketch, Share: The Modern Artist's Journey into Digital Artwork
 
Open End Research Paper
Open End Research PaperOpen End Research Paper
Open End Research Paper
 
CPARwith-Q4_Mod2_.pdf
CPARwith-Q4_Mod2_.pdfCPARwith-Q4_Mod2_.pdf
CPARwith-Q4_Mod2_.pdf
 
TECHNOLOGY BASED ARTS ARTS QUARTER 2 POWERPOINT PRESENTATION
TECHNOLOGY BASED ARTS ARTS QUARTER 2 POWERPOINT PRESENTATIONTECHNOLOGY BASED ARTS ARTS QUARTER 2 POWERPOINT PRESENTATION
TECHNOLOGY BASED ARTS ARTS QUARTER 2 POWERPOINT PRESENTATION
 
Digital Art
Digital ArtDigital Art
Digital Art
 
artisticskillsandtechniques.pptx
artisticskillsandtechniques.pptxartisticskillsandtechniques.pptx
artisticskillsandtechniques.pptx
 
artisticskillsandtechniquestocontemporaryartcreations.pptx
artisticskillsandtechniquestocontemporaryartcreations.pptxartisticskillsandtechniquestocontemporaryartcreations.pptx
artisticskillsandtechniquestocontemporaryartcreations.pptx
 
Developing entrepreneurial skills through screen printing
Developing entrepreneurial skills through screen printingDeveloping entrepreneurial skills through screen printing
Developing entrepreneurial skills through screen printing
 
Artistic skills and techniques to contemporary art creations
Artistic skills and techniques to contemporary art creationsArtistic skills and techniques to contemporary art creations
Artistic skills and techniques to contemporary art creations
 
LESSON 1 PPT.pptx
LESSON 1 PPT.pptxLESSON 1 PPT.pptx
LESSON 1 PPT.pptx
 
The Impact of Technology on the Art and Design Industry
The Impact of Technology on the Art and Design IndustryThe Impact of Technology on the Art and Design Industry
The Impact of Technology on the Art and Design Industry
 
ARTS
ARTSARTS
ARTS
 
Personal practice and the future of digital art
Personal practice and the future of digital artPersonal practice and the future of digital art
Personal practice and the future of digital art
 

More from maziahdin

Article review- A 21st Century Art Room: The Remix for Creativity and Technology
Article review- A 21st Century Art Room: The Remix for Creativity and TechnologyArticle review- A 21st Century Art Room: The Remix for Creativity and Technology
Article review- A 21st Century Art Room: The Remix for Creativity and Technology
maziahdin
 
TOWARD THE UNDERSTANDING OF MALAY FORM AND CONTENT IN MODERN MALAYSIAN PAINTING
TOWARD THE UNDERSTANDING OF MALAY FORM AND CONTENT IN MODERN MALAYSIAN PAINTINGTOWARD THE UNDERSTANDING OF MALAY FORM AND CONTENT IN MODERN MALAYSIAN PAINTING
TOWARD THE UNDERSTANDING OF MALAY FORM AND CONTENT IN MODERN MALAYSIAN PAINTING
maziahdin
 
Article 2: THE ROLE OF VISUAL REPRESENTATION IN THE ASSESSMENT OF LEARNING
Article 2: THE ROLE OF VISUAL REPRESENTATION IN THE ASSESSMENT OF LEARNINGArticle 2: THE ROLE OF VISUAL REPRESENTATION IN THE ASSESSMENT OF LEARNING
Article 2: THE ROLE OF VISUAL REPRESENTATION IN THE ASSESSMENT OF LEARNING
maziahdin
 
Article 1: VERBALIZATION IN CHILDREN'S DRAWING PERFORMANCES
Article 1: VERBALIZATION IN CHILDREN'S DRAWING PERFORMANCESArticle 1: VERBALIZATION IN CHILDREN'S DRAWING PERFORMANCES
Article 1: VERBALIZATION IN CHILDREN'S DRAWING PERFORMANCES
maziahdin
 

More from maziahdin (6)

ARTICLE 5
ARTICLE 5ARTICLE 5
ARTICLE 5
 
Article review- A 21st Century Art Room: The Remix for Creativity and Technology
Article review- A 21st Century Art Room: The Remix for Creativity and TechnologyArticle review- A 21st Century Art Room: The Remix for Creativity and Technology
Article review- A 21st Century Art Room: The Remix for Creativity and Technology
 
TOWARD THE UNDERSTANDING OF MALAY FORM AND CONTENT IN MODERN MALAYSIAN PAINTING
TOWARD THE UNDERSTANDING OF MALAY FORM AND CONTENT IN MODERN MALAYSIAN PAINTINGTOWARD THE UNDERSTANDING OF MALAY FORM AND CONTENT IN MODERN MALAYSIAN PAINTING
TOWARD THE UNDERSTANDING OF MALAY FORM AND CONTENT IN MODERN MALAYSIAN PAINTING
 
The Body Action and Posture Coding System (BAP): Development and Reliability
The Body Action and Posture Coding System (BAP): Development and ReliabilityThe Body Action and Posture Coding System (BAP): Development and Reliability
The Body Action and Posture Coding System (BAP): Development and Reliability
 
Article 2: THE ROLE OF VISUAL REPRESENTATION IN THE ASSESSMENT OF LEARNING
Article 2: THE ROLE OF VISUAL REPRESENTATION IN THE ASSESSMENT OF LEARNINGArticle 2: THE ROLE OF VISUAL REPRESENTATION IN THE ASSESSMENT OF LEARNING
Article 2: THE ROLE OF VISUAL REPRESENTATION IN THE ASSESSMENT OF LEARNING
 
Article 1: VERBALIZATION IN CHILDREN'S DRAWING PERFORMANCES
Article 1: VERBALIZATION IN CHILDREN'S DRAWING PERFORMANCESArticle 1: VERBALIZATION IN CHILDREN'S DRAWING PERFORMANCES
Article 1: VERBALIZATION IN CHILDREN'S DRAWING PERFORMANCES
 

Recently uploaded

Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 

Recently uploaded (20)

Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 

ARTICLE REVIEW 4 (Dissertation Reference)

  • 1. PAINTS AND PIXELS: USING THE COMPUTER, TABLET AND STYLUS AS A PAINTING MEDIUM By Doris K. Rutherford A Master Thesis submitted to the Graduate Faculty of the Department of Media Arts of Long Island University, Brooklyn Campus, in Partial Fulfillment of the Requirements for the Degree of Master of Arts in Media Arts. Date of Oral Defense i^Ul foj Date of Thesis Exhibition Department: Media Arts Media Arts Graduate Program Coordinator Name Signatun VVT4 y/A< •j^t<€^r Jk.„. ITP Advisors Name (theory) Signature Name (production) (YjAftAsx IhfiJ WjMt^. Signature /l/lqktJM^
  • 2. UMI Number: 1478406 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. UMTDissertation Publishing UMI 1478406 Copyright 2010 by ProQuest LLC. All rights reserved. This edition of the work is protected against unauthorized copying under Title 17, United States Code. ProQuest LLC 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346
  • 3. ACKNOWLEDGMENTS I would like to express heartfelt gratitude to my thesis advisor, Prof. Maureen Nappi for her inestimable support, encouragement, supervision and useful suggestions throughout this research. Her professional support and constant guidance empowered me to complete this work successfully. I am also very grateful to my production advisor, Prof. Marjan Moghaddam for her expertise, generosity, and most of all her abiding patience. Special thanks and appreciation to the administrator and staffs of the Media Arts Department at Long Island University Brooklyn Campus, for providing the support and equipment needed to produce and complete this thesis. I would also like to express my gratitude to the Writing Center for their technical and non-technical support. I am as ever indebted to my parents Mr. and Mrs. Gerard Rutherford for their love and support throughout my life and especially during this research period. To my brothers and sisters I convey gratefulness for their support and understanding during this period. And finally, much thankfulness to Mr. Gregory Glasgow and Mr. Randy Bentinck, who provided invaluable guidance and advise in the initial stages of this research.
  • 4. TABLE OF CONTENTS ACKNOWLEDGMENTS LIST OF DIAGRAMS AND PAINTINGS CHAPTER I. INTRODUCTION 1 NEW MEDIA MEETS OLD MEDIA 1 II. WHAT IS DIGITAL ART? 3 III. THE EVOLUTION OF THE DIGITAL PAINT SYSTEM 4 TV. ANALYSIS OF DIGITAL ARTWORK 5 V. CONCLUSION 15 BIBLIOGRAPHY 16
  • 5. LIST OF DIAGRAMS AND PAINTINGS Figurel. Diagram of Pixels 5 Figure 2. Joan Truckenbrod, Lyric Catalyst 6 Figure 3. Joan Truckenbrod, Mother/Daughter 7 Figure 4. Joan Truckenbrod, Womb Clothes 8 Figure 5. Joan Truckenbrod, Artificial Frame 8 Figure 6. Cynthia Beth Rubin, Daffodil Scroll 10 Figure 7. Cynthia Beth Rubin, Another Place, Another Time 11 Figure 8. Cynthia Beth Rubin, Orchard Street Synagogue 12 Figure 9. James Faure Walker, Happy Circle 13 Figure 10. James Faure Walker, Pigeons Kyoto 13 Figure 11. James Faure Walker, For the Bees, Night 14
  • 6. Abstract PAINTS AND PIXELS: USING THE COMPUTER, TABLET AND STYLUS AS A PAINTING MEDIUM Artistic revolutions come in many varieties and often cause divergent effects; some tear down established notions or norms, perhaps destructively, while others forge new paradigms through constructive means. In either case, both have their places in the history of art. With the advent of the computer, the artistic landscape has changed dramatically; such innovations have influenced changes in the creative expressions of visual art. Thus, this thesis seeks to analyze how technology has affected the making of art and will examine the effects of using the computer, tablet, and stylus in the creative process of making art. In addition, I will discuss the work of three digital artists: Joan Truckenbrod, Cynthia Beth Rubin and James Faure Walker who have pioneered the use of the computer, tablet, and stylus in their artwork. The overview of their work will cover a thirty-year period between 1975 and 2005 while examining their individual methods and creative processes
  • 7. I. INTRODUCTION Artistic revolutions come in many varieties and often cause divergent effects; some tear down established notions or norms, perhaps destructively, while others forge new paradigms through constructive means. In either case, both have their place in the history of art. With the advent of the computer, the artistic landscape has changed dramatically; such innovations have influenced changes in the creative expressions of visual art. Thus, this thesis seeks to analyze how technology has affected the making of art and will examine the effects of using the computer, tablet, and stylus in the creative process of making art. In addition, I will discuss the work of three digital artists: Joan Truckenbrod, Cynthia Beth Rubin and James Faure Walker who have pioneered the use of the computer, tablet, and stylus in their artwork. This overview will cover a thirty-year period between 1975 and 2005 of each artist's work, while examining their individual methods and creative processes. As advances in paint programs and software continued to emerge, these developments served to broaden the artist's toolset and knowledge base, and gave the artists unconventional techniques to create artwork. These artists view their roles as a vital communicator, to convey new ideas, concepts and information through visual imagery by using digital tools. NEW MEDIA MEETS OLD MEDIA Although the relationship between art and technology preceded the computer, the introduction of the first digital computer certainly intensified this dialogue. It opened the doors for a wider audience to have access to new technology. As the author, Jonathan Raimes cites in his book The Digital Canvas: By the mid-1960s the world was waking up to the possibilities of an age in which computers might play a significant role in the way we live. [He pointed out that] 1
  • 8. [While] in residence... at Massachusetts Institute of Technology (MIT), Vanderdeek created early computer art in an effort to get as close as possible to [the] functioning of the human nervous system.1 As a result of this innovation, a larger number of traditional artists were able to make greater use of digital tools. While traditional painting requires several brushes, tubes of paint, palettes, and canvases, today's digital artists, with a few clicks of the mouse, may select brushes and colors from their hardware and software. Most digital artists are aware of the use and benefits of digital technology because they have spent many hours learning the techniques. Similarly, traditional artists have used digital computers as a new creative way of painting and drawing. Thus, the introduction of digital technology has enhanced the old ways of doing things by providing artists with more advanced painting tools. Indeed, hundreds of drawings and paintings can now be scanned and saved electronically on one's computer. Digital technology has allowed artists to use techniques that significantly allow artists to manipulate colors and palettes more effectively than before. However, the use of technology still requires the creativity of your most basic tools; your hands, eyes, toes, mouth, etc. An artist, whether using a brush or stylus, must coordinate their senses in order to achieve optimal creativity. All tools, both digital and traditional, require some amount of coordination to get the job done. According to Malcolm McCullough author of Abstracting Craft the Practiced Digital Hand: Under visual guidance.. .Hands acquire some independence through training, but they still turn to the eyes for purposes. When in action, a skillful touch remains subsidiary to focal vision. Because this kind of coordination satisfies, we pursue it in play, too: sports, musical performance, building projects, traditional handicrafts give pleasure 1 Raimes, Jonathan. The Digital Canvas: discovering the art studio in your computer. New York: Harry N. Adams, Inc, 2006. pi 1-12. 2
  • 9. through coordination. Reflection finds harmony in the steady flow of hand, eye, tool and material.2 Digital media certainly has its advantages: the choice of colors, tools, and unlimited canvas size. This allows the artist to go beyond boundary lines that traditional artists may encounter such as: additional time spent to mix paints, stretch a canvas, and arrange a work area. As a result, more artists are engaging in the use of digital techniques and are now using digital technology as a tool to create images. These images include digital paintings, digital photographs, and digital animations. Artists have since discovered that by using digital media they have more tools at their disposal. II. WHAT IS DIGITAL ART? Digital art is like any other contemporary art form. However, rather than using traditional tools, artists now use a computer, a tablet and a stylus to create art. Although it requires some level of technical training, digital art has opened the door for artists to access a wider variety of painting tools. For most digital artists this technology has replaced the brush, paint and canvas, their conventional tools for production. The author Glen Wilkins defines digital artwork as: ".. .any image that has been processed by a computer at some stage in its creation. The artwork may have been created digitally or [have] been altered by [a]computer in some way... it includes images that have been scanned for print production as posters, books or magazines..."3 Digital art is now a more widely accepted artistic practice, because the use of digital technology has stretched the level of the artist's imagination to become more creative. Digital tools are very essential in the creative process of digital artwork; a computer, a tablet and stylus 2 Malcolm, McCullough. Abstracting Craft The Practiced Digital Hand. Cambridge MIT Press, 1996. p 32. 3 Glen Wilkins, Painting with Pixels: How to Draw with your computer. New York: Sterling Publishing Co.,Inc, 1999. p 10. 3
  • 10. are the basic tools an artist needs to launch their creative process of making art. As the artists' skill advances they begin to utilize other forms of digital tools such as digital cameras and scanners. With these tools in place artists can quickly and precisely render images that previously would have been done on a canvas. Digital technology has brought about many changes amongst the arts; artists are no longer confined to traditional techniques. In addition, digital computers made the process of developing a piece of art easier because of the simplicity of the new programs. The development of digital paint method revolutionized the traditional process of making art. III. THE EVOLUTION OF THE DIGITAL PAINT SYSTEM An in depth history of digital paint systems is beyond the scope of this paper; however, they evolved to contemporary programs such as Adobe Photoshop®, Corel Painter®, and Photo Draw2000®. These programs were developed to facilitate digital artists with a wider array of painting apparatus. The first digital frame buffer was developed at Xerox Palo Alto by Dick Shoup, thus, ushering in the paint system. Alvy Ray Smith noted in his article Digital Paint Systems: An Anecdotal and Historical Overview that: A digital paint program and a digital paint system are distinguished by their functions. A digital paint program essentially does no more than simulate painting of a brush on a canvas. A digital paint system does much more, using the "simulation of painting" as a familiar metaphor to seduce artists into the new, perhaps forbidding, digital domain. Of course they are both programs, but the term "system" will imply many more features; it will be more "complete." In fact, a system might even use several well-integrated programs.. .4 Alvy Ray Smith. Digital Paint System: An Anecdotal and Historical Overview. January 8th 1997. 5th March, 2009. http://www.alvyray.com. 4
  • 11. As technology became more advanced, there was a sudden increase in the demand for digital paint system. Thus, the digital paint systems of the 1980's such as, the Quantal Paint Box® and Artronics ® became very popular. A few years later other advanced paint programs followed. All digital paint programs incorporate pixels. Pixels, derived from Picture Elements, (See Fig.l) Authors Isaac Victor Kerlow and Judson Rosebush stated in their book, Computer Graphicfor Designers and Artist, that, "Pixel is the basic quantum unit of an image. Pixels are discrete, modular units often organized in a rectangular matrix.. .Each pixel corresponds to one square on the graph.. ."5 Fig.1 Pixels (magnified xl2) www.scantips.com Bitmapped images are graphic images that are comprised of pixels on a grid. Each one contains information about the color in a given image. Bitmapped images have a permanent resolution that cannot be resized without losing image quality. IV. ANALYSIS OF DIGITAL ARTWORKS The artwork of Joan Truckenbrod, Cynthia Beth Rubin and James Faure Walker represents a significant departure from traditional art and prove that the creative processes of using digital technology are successful. Each artist has developed an individual set of digital skills. For 5 Isaac Victor Kerlow and Judson Rosebush, Computer Graphic for Designers and Artist. Hew York: John Wiley& Sons, Inc, 1997. p 12. 5
  • 12. example, there is a clear difference between Joan Truckenbrod and Cynthia Beth Rubin's work even though they both use similar digital technology to create their art. Joan Truckenbrod, born in Greensboro, North Carolina, is currently a Professor of Art at the School of Art Institute in Chicago. Ms. Truckenbrod is one of the many digital art pioneers who have exhibited artwork in New York, London, and Berlin. She has made tremendous contributions in the education of young artists. According to the online source, Digital Art Museum,".. .among the pioneers at Digital Art Museum [Truckenbrod] shared an interest... in [the] early video paint system. However she started with an algorithmic approach that led to some of her best known early work.. ."6 Most of Truckenbrod's early works of art were drawings recorded onto a 16 BPI tape. As a result, her early paintings consisted of monochromatic images that depicted an invisible realm of her understanding for digital art. Truckenbrod believes that, "[Her] early images evoke the contrast of the digital life and the analog life."7 (See Fig.2) Her interest in this area has led her to Fig.2 Joan Truckenbrod Lyric Catalyst, 1975 Inkjet print 9"x9" 6 DAM] Digital Art Museum. Joan Truckenbrod. http://digitalartmuseum.org/truckenbrod/index.htm 7 Joan Truckenbrod. "Painting/Digital Tools." Message to Doris Rutherford 25th Mar. 09. E-Mail. 6
  • 13. combine traditional and digital images that embody natural forces with in her paintings. By 1984, the images within Truckenbrod's work began to depict a sense of tension, as a result of the juxtaposition of images within her work.(See Fig.3) In an email correspondence, Truckenbrod revealed, "[that] the stroke of the brush... is conducted through... ideas [that] flows from the body into the artwork. The hand embodies that idea and... transfers [it].. .to the surface of the paper/screen, and translates the artist's vision into imagery."8 Fig.3 Joan Truckenbrod Mother/Daughter (1984) CIBA chrome print, 24"x24" When asked how useful digital technology has been in creating her artwork, Truckenbrod said; The tablet and pen have provided the freedom and flexibility [she] need[s] to work simultaneously with multiple layers of ideas and imagery. The pen allows for a specificity of line, shape and color necessary to communicate [her] intention. One unique aspect of working with the computer is that one's brush carries shape, form, object, photo, etc. in addition to color. Working this way, one's palette is only limited by one's own imagination.9 With access to advanced software program, Truckenbrod was able to manipulate images within her artwork, which created a new sense of artistic freedom. In one of her latter painting series 8 Joan Truckenbrod. "Painting/Digital Tools." Message to Doris Rutherford. 25th Mar. 09. E-Mail. 9 Ibid. 7
  • 14. Truckenbrod used, "scientific and mathematical symbols together with hand-drawn figures..." to create images of women and men. (See Fig.4-5) The emotion of these images has been heightened by the use of bright colors and shadowy reflection on distorted figures. On closer inspection viewers are able to see massive light waves reflecting off the images bringing our Fig. 4 Joan Truckenbrod Womb Clothes, 1994 IRIS Print 32"x 36" Fig. 5 Joan Truckenbrod Artificial Frame, 1994 IRIS Print, 32"x 36" attention to the focal point at the center. Her use of unusual natural objects and computer programs allowed her to create some breath-taking pieces of digital art. Truckenbrod's recent Joan Truckenbrod. "Painting/Digital Tools." Message to Doris Rutherford. 25 Mar. 09. E-Mail. 8
  • 15. artworks are magnificent computer- based projects that exhibited her interest digital technology, such as the scanners to recreate images of her world. Similarly, the artist Cynthia Beth Rubin uses a scanner to input images, and a tablet and stylus to paint or augment those images within her work. Rubin started her career as a traditional painter, whose work consisted mostly of abstract painting. Rubin began experimenting with digital media during the 1980's, while teaching art at Rhode Island School of Design. Rubin's artwork has been featured in international exhibitions and has become educational for younger artists. Most of her earlier digital artwork was painted on the Artronics system, which was designed for artists who wanted to create electronic art. It consisted of a tablet and two monitors (one for the menu and one for the image).This style of tablet was not pressure sensitive like the Wacom tablets of today. The movement from traditional paint to electronic art provided Rubin with the flexibility she needed to transfer her new artistic ideas into works of art. Currently her paintings consist of hybrid forms, which show the relationship between aesthetics and creativity. Rubin believes that: [Her] work is an investigation of the threads of cultural memory which [she] feel both from [her] own visual experiences, and through that mysterious transmission of sensibility which comes from some place beyond the individual... [Her] images grow from the affinity between [her] life as a contemporary American and what [she] regard[s] as [her] heritage...11 As a result, most of her paintings are made up of multiple layers that are quite revealing and symbolic, thus echoing the uncertainty of the world in which she lives. The elements within her paintings are also bounded by the interweaving of colors, textures and the fragmented images of her memories. For instance, the painting in Daffodil Scroll (Fig.6) depicts Rubin's capability to juxtapose images within her painting. This painting was done on the Artronic system, which was at the time, easier for Rubin to create an intricate connection among elements within the 1 ' Cynthia Beth Rubin, http://www.cbrabin.net. 9
  • 16. painting. At first glance, the strong use of color and lines in the painting make it look a little mystical. However, upon closer inspection of the painting, elements of coral reefs that are intertwining into a structure become noticeable, revealing the artist's experience of "thinking, feeling and reacting. Fig.6 Cynthia Beth Rubin Daffodil Scroll, 1985 Inkjet print 16"x 24" When asked how effective the tablet has been in creating her artwork, Rubin said, "There are no disadvantages of using the tablet.. .Without it, [her] wrist hurts and [her] gestures are forced to come from [her] wrist instead of [her] arm muscles. And every one knows artists use arm muscles."12 With access to a highly developed software program, Rubin sees the computer as a means to expand her visual expressions. Working with the computer and a tablet is a very natural medium for Rubin because her work is based on imaginative arrangement of elements within her paintings. According to Rubin: Before working on a computer... [She] was cutting stencils and blocking part of evolving painting just so that [she] could artificially arrive at the same surprise of juxtaposition of materials that is so natural in the computer... [Rubin also pointed out that] in the digital world [she] can explore the range from realism and Cynthia Beth Rubin. "Painting/Digital Tools." Message to Doris Rutherford. 27th Mar. 09. E-Mail. 10
  • 17. recognizable imagery to highly expressive abstractions, and put all of these element together in creating a coherent, unified work. In creating her artwork, Rubin explored a variety of digital painting techniques. This is evident in most of her later work where Rubin created multiple layers by pulling and pushing objects to reveal what's underneath. On many occasions, she uses a pressure sensitive tablet to paint or draw and a scanner to import photographic images into her painting. Rubin believes that, "The scanner has had the biggest impact without question... Combining canned filters with quick 14 scans has produced an army of digital image marker." In this painting, patches of pure color are merged together to produce the image of Another Place, Another Time. This scene has outstandingly rich surface colors, which partly cover the structure in the background. This particular feature is visible in most of Rubin's artwork and may be influenced by her Jewish Fig.7 Cynthia Beth Rubin Another Place, Another Time, 1991 IRIS print 17"x 24" culture. There is a distinct use of digital technology in her artwork. It creates a new environment for Rubin's art and, in fact, changes the method of her artistic approach. (See Fig.8) The elements in this painting symbolize Rubin's cultural and personal histories. Digital technology 13 Cynthia Beth Rubin. The History of Computer Graphic and Digital Art Projects. Oct, 09. http://education.siggraph.org. 14 Ibid. 11
  • 18. has not only expanded Rubin's visual understanding of imagery, but allowed her to reveal her inner most thoughts and feelings. Fig.8 Cynthia Beth Rubin Orchard Street Synagogue, 2000 Archival inkjet print 13"x 19" On the other hand, the artist James Faure Walker combines the use of digital technology and other traditional tools to create his artwork. Walker began his art career as an artist working in oil paint, but later developed a love for digital art. As an artist and critic, Walker worked on a collaborative educational project that helped young artists to enhance their artistic skills. One of Walker's main interests as an artist, "[is to] raise art awareness... [through] the development of software [and] new fine art courses."15 With works such as, Happy Circle, Pigeons Kyoto, Dawn Tree and For the Bees (Fig. 9-11) James Walker combines digital paint and traditional paint to create breathtaking pieces of art. In creating his digital art, Walker uses a tablet and stylus to paint and arrange images in his work. In each case, he started by playing around with line drawings of the subject matter. In his book, Painting the Digital Rivers he stated that, "[He first] learned about... 15 Walker, James Faure. SCIRIA in Painting With the Computer http://www.camberwell.arts.ac.uk. 1%
  • 19. painting and computer graphic...as a complete outsider, by looking at the tools the way things when he became first fascinated with digital technology and wanted to find out how each gadget worked. Through the playing and mingling of shapes, with the use of the computer and a tablet, Walker created a sense of mystery within the painting. The interplay of these randomly placed shapes represents the early stages in the creative process of a new era in Walker's artistic life. Fig.9 James Faure Walker Happy Circle, 1988 Inkjet print 6"x 8" Fig. 10 James Faure Walker Pigeons, Kyoto, 2002 Giclee Iris print 29" x 43" However, Pigeons Kyoto (Fig. 10) represents a more progressive stage for Walker. This bold new style is evident in the complicated shapes he created through the controlled use of a tablet. In this painting, the artist played freely with the technology. He was able to merge 13
  • 20. paintings, drawing and photographs to create a series of shapes that dance across the painting. A further sense of depth was created by the objects, which appear to extend beyond the dangling shapes in the foreground. As a result, it contributes to the effective play of light. On the other hand, in For the Bees, Night (Fig. 11) the radiant colors and forms from an expressionistic quality within the elements of the painting. The freely flowing lines within this painting evoke imagery from a child's drawing. These mysterious lines express the artist ideas of the changing use of technology in drawing and painting. When asked how useful the tablet has been in creating his artwork, Walker said, "[If] I don't have one it is hard to get excited about drawing... [because] I don't really have much of a starting point- i.e. ideas or subject matter-I just play around."16 The thought of creating artwork with a use of a tablet and a computer created a new means of merging traditional paint and digital paint. For James F. Walker, the use of digital technology to create his artwork has now become possible after years of trial and error. In fact, Fig.ll James Faure Walker For the Bees, Night, 2004 Archival Inkjet print 20" x 27" most of his digital artworks are "abstract images that resemble collages, watercolors, and ink drawings." 17 Walker's technique of applying traditional paint onto paper before printing his 16 James Faure Walker. "Paintings/Digital Tools." Message to Doris Rutherford 23rd Mar.09. E-Mail. 17 Artists/curators/writers. http://www.commentart.com/artist/James_Faure_Walker. 14
  • 21. digital work gives his work added intensity and depth. Upon completion of his book, Painting the Digital River, Walker stated that he "remained fascinated, too, by the shifting attitudes towards the use of technology in his drawing and painting"18 It was his interest in digital technology that allowed him to create some breath- taking pieces of digital art. As a digital artist, James Walker has opened a world of new ideas and concepts to his fellow counterparts. On top of this, Walker's background as a painter and digital artist has allowed future digital artists to embrace his work and learn from his experimentation with digital technology. V. CONCLUSION The use of digital technologies has not only challenged the traditional notion of painting, but it has created a whole new shift within the arts. The most obvious shift is that digital technology has given artists immense freedom; they can easily edit and reconstruct images within their work in a shorter period of time. It has also provided artists with resourceful opportunities, not available to more traditional artists. The use of a computer, stylus and tablet makes it easier for digital artists to produce various kinds of output and to gather huge amounts of images and use them in whatever way they see fit. It is my belief that the digital tools are similar to having a treasure chest of interactive programs that are designed to improve our artistic skills or styles. Since the introduction of digital technologies, digital artists have utilized these tools to create some outstanding forms of art. In conclusion digital media are valid tools for painting, as effective as oil, acrylic and silk screening; allowing the artists greater freedom in experimentation and exploration. SCIRA Reading in Painting with the Computer, http://www.camberwell.arts.ac.uk. 15
  • 22. BIBLIOGRAPHY Goodman, Cynthia. Digital Visions. Computer and Art. New York: Harry N. Abrams, Inc, 1987. Kerlow, Isaac Victor, and Judson Rosebush. Computer Graphics for Designers and Artists. New York: John Wiley & Sons, Inc, 1997. Malcolm, McCullough. Abstracting Craft The Practiced Digital Hand. Cambridge: MIT Press, 1996. Nappi, Maureen. Language Memory and Volition: Toward an Aesthetic of Computer Arts. Diss. New York University, 2001. Ann Arbor: UMF, 2002. Print. Raimes, Jonathan. The Digital Canvas: Discovering the Art Studio In Your Computer. New York: Harry N. Adams, Inc, 2006. Spalter, Anne Morgan. The Computer in the Visual Arts. Boston: Addison Wesley Longman, Inc, 1999. Walker, James Faure. Painting the Digital River. New Jersey: Pearson Education, Inc, 2006. Wilkins, Glen. Painting with Pixels: How to Draw With Your Computer. New York: Sterling Publishing Co., Inc, 1999. Electronic Sources Walker, James Faure. "Artists/ Curators/ writers." Web. 24th April, 09.<http://www.commentart.com/artist/James Faure Walker>. DAM] Digital Art Museum. Joan Truckenbrod. Web. 09th May, 09.<http://digitalartmuseum.org/truckenbrod/index.htm>. 16
  • 23. Fulton, Wayne. A Few Scanning Tips: What is a Digital Image Anyway? .Web.2008. 10 May, 09.<http://www.scantips.com/basicslb.html>. Rubin, Cynthia Beth. Web. 10th October.09.<http://www.cbrubin.net>. Rubin, Cynthia Beth. "The History of Computer Graphic and Digital Art Projects." Web. 10th Oct, 09. <http://education.siggraph.org>. Smith, Alvy Ray. "Digital Paint System: An Anecdotal and Historical Overview."Web. 30th May, 97.24th Oct, 09.<http://www.alvyray.com>. Walker, James Faure. "SCIRIA in Painting with the Computer"Web. 24th April, 09.< http://www.camberwell.arts.ac.uk >. INTERVIEWS Rubin, Cynthia Beth. "Painting/Digital Tools." Message to Doris Rutherford. 27th Mar.2009. E-Mail. Truckenbrod, Joan. "Painting/ Digital Tools." Message to Doris Rutherford. 25th Mar. 2009. E-Mail. Walker, James Faure. "Painting/Digital Tools." Message to Doris Rutherford. 23rd Mar.2009. E-Mail. WORKS OF ART Truckenbrod, Joan. Lyric Catalyst. 1975. <http://www.siggraph.org/artdesign >.Web. Jan. 2009. Truckenbrod, Joan. Mother/Daughter.1984. < http://www.siggraph.org/artdesign >.Web. Jan. 2009. 17
  • 24. Truckenbrod, Joan. Womb Clothes. 1994. < http://www.siggraph.org/artdesign >. Web. Feb. 2009. Truckenbrod, Joan. Artificial Frame. 1994. < http://www.siggraph.org/artdesign >. Web. Feb. 2009. Rubin, Cynthia Beth. Daffodil Scroll.1985. < http://www.cbrubin.net/>.Web. Jan. 2009. Rubin, Cynthia Beth. Another Place, Another Time .1991.< http://www.cbrubin.net/>.Web. Jan. 2009. Rubin, Cynthia Beth. Orchard Street Synagogue. 2000.< http://www.cbrubin.net/>.Web. Jan. 2009. Walker, James Faure. Happy Circle. 1988. < http://dam.org/dox/>.Web. Feb. 2009. Walker, James Faure. Pigeons, Kyoto. 2002. < www.camberwell.arts.ac.uk>.Web. Feb. 2009. Walker, James Faure. For the Bees, Night. 2004. <www.camberwell.arts.ac.uk>.Web. Feb. 2009. 18