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Computer Digital Arts.pptx

Computer/digital arts make use of electronic and mechanical devices rather than the artist's own hand to produce images and effects. This defines them as technology-based art forms. The early experimenters in the 1960s were engineers and scientists with access to necessary hardware who began recognizing artistic potential through science and math. Personal devices like laptops, tablets, and phones now incorporate large-scale computer capabilities, allowing anyone to be a digital artist.

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Arts
Quarter 2 TECHNOLOGY-
BASED ARTS
(Computer Digital Arts)
Technology-Based Art
- is essentially computer-generated and/or manipulated.
- Through the centuries, visual artists used actual brushes
and palettes, and a whole array of paints, inks, and
natural pigments applied to paper, canvas, fabric, stucco
walls and ceilings.
Computer/Digital Arts
Origin and Early Stages
- Computer art or digital art first came on the scene in the early 1960s.
- Thus, the early experimenters were not necessarily artists, but
engineers and scientists who had access to and experience with the
hardware needed.
- It was they who began to recognize the potential of artistic expression
through the application of scientific and mathematical principles.
A sampling of their works
Polygon Drawings
Frieder Nake, 1965
Schrotter (“Gravel”)
Georg Nees, c. 1965
(Des) Ordres
Vera Molnar, 1974
Plotter drawing
Mountain and Staurolyte
Ronald Davis, 1997
Computer-generated 3D art
Manfred Mohr, 1999
Olga Kisseleva, 2012

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Computer Digital Arts.pptx

  • 1. Arts Quarter 2 TECHNOLOGY- BASED ARTS (Computer Digital Arts)
  • 2. Technology-Based Art - is essentially computer-generated and/or manipulated. - Through the centuries, visual artists used actual brushes and palettes, and a whole array of paints, inks, and natural pigments applied to paper, canvas, fabric, stucco walls and ceilings.
  • 3. Computer/Digital Arts Origin and Early Stages - Computer art or digital art first came on the scene in the early 1960s. - Thus, the early experimenters were not necessarily artists, but engineers and scientists who had access to and experience with the hardware needed. - It was they who began to recognize the potential of artistic expression through the application of scientific and mathematical principles.
  • 4. A sampling of their works Polygon Drawings Frieder Nake, 1965 Schrotter (“Gravel”) Georg Nees, c. 1965
  • 5. (Des) Ordres Vera Molnar, 1974 Plotter drawing Mountain and Staurolyte Ronald Davis, 1997 Computer-generated 3D art
  • 6. Manfred Mohr, 1999 Olga Kisseleva, 2012
  • 7. The Philippine Scene - In our country, Filipino artists were likewise influenced by the technology trend in art. - However, this was more in the commercial sphere. From the 1960s to the 1990s, their computer-generated works were primarily geared towards illustrating for international comic books.
  • 8. Cityscape Antonio Gorordo, c 2010-2012 Digital art
  • 9. Digital Art in the Hands of Everyone - Computer technology has by now invaded every aspect of modern life. - It was, therefore, inevitable that it would develop into forms and devices that could be mass produced, mass distributed, and therefore widely accessible to everyone. - In other words, anyone with a computer device—from a desktop PC to a laptop, to a tablet or android phone—can now capture and edit images and videos;
  • 10. - create, manipulate, and share works of art; - and even compose music. You can be— and probably already are—a digital artist in your own right.
  • 11. SUMMARY Computer/digital arts - make use of electronic and mechanical devices, rather than the artist’s own hand, to produce the desired images and effects. - Thus, these are definitely technology-based art forms. - In recent decades, personal gadgets such as laptops, tablets and android phones have incorporated the artistic capabilities of the large-scale computers; so it is now possible for anyone to be a digital artist.
  • 12. ASSESSMENT 1. _______ is essentially computer-generated and/or manipulated. 2. ____________ or digital art first came on the scene in the early 1960s. 3. (Des) Ordres was created by __________ in 1997. 4. Mountain and Staurolyte is an example of _____________. 5. Cityscape is an example of __________ art.
  • 13. Answer key 1. Technology-Based Art 2. Computer Art 3. Vera Molnar 4. Computer-generated 3D art 5. Digital Art