7. most of the first digital artists has a background in computer science or
math. Moving forward, other artists started teaching themselves how to
program rather than relying on computer programs.
8. Digital age started growing in the
computers were affordable and easily available to most. The
evolution of digital art started.
9. In
digital art was being used on a day-to-day basis by artists. They
used software tools such as Photoshop which took digital art to a
different level.
10. Art has clearly evolved and come a long
way from mechanical devices and
analogue computers. It is a lot easier to be
an artist or learn the skills. YouTube
tutorials, art classes, digital art software’s
etc. make it something everyone
passionate about it can try.
14. DIGITAL PHOTOGRAPHY
➢ The artist uses a digital or
conventional camera.
Photographs are digitized and
translated to the computer
environment where the artists
use image editing and special
effects software to perform
darkroom type manipulations.
ALGORITHMIC OR
FRACTALS
➢ This is art produced
exclusively by mathematical
manipulations. This is the so-
called “computer generated”
art.
PHOTO PAINTING
➢ This combines the disciplines of
photography and painting.
The artist uses image editing and
paints software to go
beyond the darkroom technique to
add further expression to
the image.
15. DIGITAL COLLAGE
➢ This is a technique of
combining many images
from varying sources into
one image.
DIGITAL PAINTING
➢ 2D Digital Painting- the artist creates
2D images totally inthe computer virtual
environment with the use of painting
tools that emulate natural media styles.
Sometimes referred
to as “Natural Media”.
➢ 3D Digital Painting- the artist uses 3D
modeling and
rendering software to essentially sculpt
in virtual space.
PIXEL ART
➢ Created using raster
graphics software, where
images are
edited on the pixel level.
16.
17. Frieder Nake. Born on Dec. 16, 1938, is a
mathematician, computer scientist, and pioneer
of computer art. He is best known internationally
for his contributions to the earliest
manifestations of computer art, a field of
computing that made its first public appearances
with three small exhibitions in 1965.
19. George Nees (June 23, 1926-January 03, 2016)
was a German academic who was a pioneer of
computer art and generative graphics. He studied
mathematics, physics and philosophy in Erlangen
and Stuttgart and was scientific advisor at the
SEMIOSIS, International Journal of semiotics and
aesthetics.
20. Vera Molnar. Born January 6, 1924, is one of the
pioneers of computer and algorithmic arts.
Trained as a traditional artist, Molnar studied for
a diploma in art history and aesthetics at the
Budapest College of Fine Arts. She iterated
combinatorial images from as early as 1959. In
1968 she began working with computers, where
she began to create algorithmic paintings based
on simple geometric shapes and geometrical
21. Ronald Davis Born June 29, 1937, is an American
painter whose work is associated with Geometric
abstraction, Abstract Illusionism, Lyrical
Abstraction, Hard-edge painting, Shaped canvas
painting, Color field painting, and 3D Computer
Graphics. He is a veteran of nearly seventy solo
exhibitions and hundreds of group exhibitions.
22. The impact of digital technology has transformed activities
such as painting, drawing, sculpture, and music/sound art,
while new forms, such as net art, digital installation art, and
virtual reality, have become recognized artistic practices.
More generally the term digital artist is used to describe an
artist who makes use of digital technologies in the
production of art. In an expanded sense, “digital art” is a
term applied to contemporary art that uses the methods of
mass production or digital media.