Museum Transformation


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Using Technology to enhance the visitor experience at the Noguchi Museum in NYC.

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Museum Transformation

  1. 1. the noguchi museumbecome the future
  2. 2. about the museum• the noguchi museum opened in 1985• 24,000 square feet of gallery space, two floors• first floor: permanent exhibits – outdoor sculpture garden – café, museum shop• second floor: temporary exhibits• basement: education
  3. 3. “The Isamu Noguchi Foundation and Garden Museum is devoted to thepreservation, documentation, presentation, and interpretation of the work ofIsamu Noguchi.” “Our efforts will continue to reflect this vision and will extend it into the Future… The intimacy of Noguchi’s design of the Museum is a fundamental and exceptional part of the visitor experience… …will upgrade the Museum’s facilities and technology systems, and will sustain the high quality of its programming for current and future generations.”
  4. 4. Today’s Technology• Video Room with a 50+ minute video/DVD: Noguchi’s life story, and the genesis of the museum.• Laminated guides to help visitors identify sculpture: name, date, type of stone.• Two DVDs demonstrating lantern and furniture making in the café museum store.• Fountain Sculpture provided audio backdrop.
  5. 5. Transform the future…“It’s the designer’s job tothink how functions apply.It’s the consumer’s to decidein the end… First we mustpursue the truth and itsusefulness and whether ornot it is beautiful comes as aco-commitment .”Isamu Noguchi
  6. 6. THE TRANSFORMATION ‘become the artist’• The ‘video room’ becomes an ‘orientation room.’• Laminated information sheets are replaced with motion sensitive parabolic speaker system. Retains intimacy of space.• QR system for mobile devices QR sculpture code communicate with mobile devices. QR reader can be downloaded from museum website or in the orientation room. Information about the sculpture can be stored on smartphone or device.• All-weather domed rainbow, sculpture and play garden on the roof.• “I am the Artist’, hands-on guided activities in the Education Space in the basement and computer-based tools in the Museum Café.• Transform the café museum store into an exploratory learning center.
  7. 7. Orientation & Information Center ‘becoming an artist’ingress/ Interactive Information ingress/egress Tables & stools egress
  8. 8. Galleries&
  9. 9. The Roof1. Glass Dome: Virtual rainbows and visitor shadows appear across the surface of the dome using water and light.2. Design your own Rock Garden: rocks, stones, sand, replicas of Noguchi sculpture components. Mix of real and artificial stones. Cameras in the dome capture the rock garden as it changes. Photo loop of sculpture garden projects on wall.3. Play Area: Noguchi designed play equipment as an extension of the rock garden.4. Stone fountain, water runs into a cement brook.5. Café: Noguchi Cyclone tables and rocking chairs.6. All weather usable space.
  10. 10. The Roof
  11. 11. Café ExploratoryInteractive: Be an artist Share your art Bring it home Write a story: become a rock Do-it-yourself at home 3D & 2D Printers ingress Bust Telepresence Bust Booth Booth Room Artists around-the world egress 3D & 2D Printers Copyright Nasser Rabbat / Aga Khan Program, Archnet
  12. 12. Education Exploratory 1. Furniture making: participate in the bent wood process 2. Paper Lantern making 3. Printmaking 4. Sculpting 5. Sand sculpture 6. Design a Sculpture Garden 7. Design a sculpture, a museum 8. in 2D & 3D drawing & modeling tools e.g.: a. CAD b. Adobe Design Suite c. Sketchup 9. Collaborate (national & global): C. TelePresence, conferencing. 10. Multimedia composition, a & v & light 11. Apprenticeship Programs 12. Awards (celebration) Socrates Sculpture Park, roof events
  13. 13. THE ENDMedia for Museums & Public Spaces EDCT GE 2200.0011 Leonard Majzlin Presented on May 3, 2012 Conceptual Design: Robyn Berland Judy Bellova