The presentation from Francesca Walker, Creative Europe at the Game Republic event on 5th November 2014 at Sheffield Hallam University. Information on the €2.5m fund for games from Creative Europe.
Game Republic - Pollen VC 8th October 2014 presentationGame Republic
Côme Tremeau from Pollen VC and a presentation about the company's velocity capital for mobile games developers. From the Game Republic business networking event in Leeds on 8th October 2014.
Marketing for Creators - Fact From Myth (slides)Game Republic
Leonie Manshanden, ex-Irrational Games Studio Director, discusses the similarities and differences between triple-A and indie games marketing - from the GameHorizon Marketing Summit 2014, 26th September 2014. There are companion notes to this presentation.
Video Games in the Creative Europe | Maciej SzymanowiczJessica Tams
Delivered at Casual Connect Europe 2016
European Union through the Creative Europe programme supports the cultural and creative sectors, including video games and aims to improve the competitiveness of the European video games industry by increasing its capacity to develop works with a high circulation potential, both in the EU and beyond. Come and learn about the opportunities offered by this programme and the challenges ahead.
The SWISS GAME SHOW, an exhibition dedicated to the gaming and multimedia industry that will fit the 12 th, 13 th and 14 th of November 2010 at GENEVA.
Streaming ott smart_tv_thefutureofdigitalcontent_ltanguyLoick Tanguy
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
Game Republic - Pollen VC 8th October 2014 presentationGame Republic
Côme Tremeau from Pollen VC and a presentation about the company's velocity capital for mobile games developers. From the Game Republic business networking event in Leeds on 8th October 2014.
Marketing for Creators - Fact From Myth (slides)Game Republic
Leonie Manshanden, ex-Irrational Games Studio Director, discusses the similarities and differences between triple-A and indie games marketing - from the GameHorizon Marketing Summit 2014, 26th September 2014. There are companion notes to this presentation.
Video Games in the Creative Europe | Maciej SzymanowiczJessica Tams
Delivered at Casual Connect Europe 2016
European Union through the Creative Europe programme supports the cultural and creative sectors, including video games and aims to improve the competitiveness of the European video games industry by increasing its capacity to develop works with a high circulation potential, both in the EU and beyond. Come and learn about the opportunities offered by this programme and the challenges ahead.
The SWISS GAME SHOW, an exhibition dedicated to the gaming and multimedia industry that will fit the 12 th, 13 th and 14 th of November 2010 at GENEVA.
Streaming ott smart_tv_thefutureofdigitalcontent_ltanguyLoick Tanguy
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
The Snowball Effect - how we got 1M players to try out The Riftbreaker / Piot...DevGAMM Conference
Nowadays, there are numerous things you can do to positively affect the discoverability of your game. During this talk, you will learn about the actions and techniques used by EXOR Studios to get the word about The Riftbreaker out to the players. You will learn what worked for this project, what didn't, and what you can do to get more eyes on your game on various budgets from an indie developer perspective.
PMU at VIVATECHNOLOGY DAY ONE #vivatechHUB INSTITUTE
PMU Lab develop innovative solutions around PMU business model to strengthen its online presence, or even its digitalization. Its goal is also to develop the idea that innovation belongs to all. PMU Lab anticipates, imagines, develops and deploy innovations to transform the customer experience.
This report has been created with the HUB Institute (http://www.hubinstitute.com), during VIVA TECHNOLOGY 2016 Conference in Paris (http://www.vivatechnologyparis.com).
[Business Plan] PT Artoncode Indonesia May 2016 Marlin Sugama
My latest business plan for Artoncode (a game development studio), which at the time explored expanding strategy from international 3rd party contractor to having additional intellectual property development.
Broadway Entertainment Group Interactive IntroductionKiwon Seo
Broadway Entertainment Group Interactive(BEGI) established by Dec. 2013. BEGI, a development company
for inter-industrial cultural contents, develops VR (virtual reality) contents that are linked to various hardware
by blending traditional offline businesses with VR, IT technologies We’ve developed various games and
tangible contents by applying hardware such as Ocuclus, Vive, Sixense stem, Perception neuron Currently We
are developing "Justice of darkness" that virtual room-escape game. Also, We are looking for Publishers and
Service Companies that prepare the VR gaming service or Clients who are seeking VR Game Developer.
Virtual Reality topped the charts as the European Hardware Association today revealed the results of a massive survey into European technology buying trends for 2016. Almost half the respondents chose VR as their ‘most likely to buy’ new technology, with Smart Home and Connected Audio coming second and third.
The European Hardware Association brings together nine of the region’s largest independent technology publications, with a combined audience in excess of 22 million visitors per month.
In total, over 10,000 surveys were verified and analysed.
Dyno London is a digital production company converting creative insights and messages into designs, emails, websites, rich media as well as social and mobile applications. Our team of one hundred developers and fifty UX, UI and design creatives has extensive experience in building digital marketing products. We have executed vision for brands such as CocaCola, MTV or Volvo in partnership with world class creative agencies such as McCann or Havas.
Game Republic - Getting the most from GDC and International Games EventsGame Republic
Heading to GDC, Gamescom or an international games event? Game Republic provides a short quick guide to getting the most out of the events, with links to "How To Pitch" to platform-holder Sony PlayStation and publisher Raw Fury.
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
The Snowball Effect - how we got 1M players to try out The Riftbreaker / Piot...DevGAMM Conference
Nowadays, there are numerous things you can do to positively affect the discoverability of your game. During this talk, you will learn about the actions and techniques used by EXOR Studios to get the word about The Riftbreaker out to the players. You will learn what worked for this project, what didn't, and what you can do to get more eyes on your game on various budgets from an indie developer perspective.
PMU at VIVATECHNOLOGY DAY ONE #vivatechHUB INSTITUTE
PMU Lab develop innovative solutions around PMU business model to strengthen its online presence, or even its digitalization. Its goal is also to develop the idea that innovation belongs to all. PMU Lab anticipates, imagines, develops and deploy innovations to transform the customer experience.
This report has been created with the HUB Institute (http://www.hubinstitute.com), during VIVA TECHNOLOGY 2016 Conference in Paris (http://www.vivatechnologyparis.com).
[Business Plan] PT Artoncode Indonesia May 2016 Marlin Sugama
My latest business plan for Artoncode (a game development studio), which at the time explored expanding strategy from international 3rd party contractor to having additional intellectual property development.
Broadway Entertainment Group Interactive IntroductionKiwon Seo
Broadway Entertainment Group Interactive(BEGI) established by Dec. 2013. BEGI, a development company
for inter-industrial cultural contents, develops VR (virtual reality) contents that are linked to various hardware
by blending traditional offline businesses with VR, IT technologies We’ve developed various games and
tangible contents by applying hardware such as Ocuclus, Vive, Sixense stem, Perception neuron Currently We
are developing "Justice of darkness" that virtual room-escape game. Also, We are looking for Publishers and
Service Companies that prepare the VR gaming service or Clients who are seeking VR Game Developer.
Virtual Reality topped the charts as the European Hardware Association today revealed the results of a massive survey into European technology buying trends for 2016. Almost half the respondents chose VR as their ‘most likely to buy’ new technology, with Smart Home and Connected Audio coming second and third.
The European Hardware Association brings together nine of the region’s largest independent technology publications, with a combined audience in excess of 22 million visitors per month.
In total, over 10,000 surveys were verified and analysed.
Dyno London is a digital production company converting creative insights and messages into designs, emails, websites, rich media as well as social and mobile applications. Our team of one hundred developers and fifty UX, UI and design creatives has extensive experience in building digital marketing products. We have executed vision for brands such as CocaCola, MTV or Volvo in partnership with world class creative agencies such as McCann or Havas.
Similar to Creative Europe - Funding for Videogame Development (20)
Game Republic - Getting the most from GDC and International Games EventsGame Republic
Heading to GDC, Gamescom or an international games event? Game Republic provides a short quick guide to getting the most out of the events, with links to "How To Pitch" to platform-holder Sony PlayStation and publisher Raw Fury.
Game Republic 29/3/22 - BFI presentation Claiming Video Game Tax ReliefGame Republic
How to claim Video Game Tax Relief in the UK - including detailed info on passing the cultural test. From the Game Republic event held on 29th March 2022 at the National Videogame Museum in Sheffield.
XR Stories is a £15m investment in R&D for the Yorkshire & Humber screen industries cluster - this is a presentation looking at funding for games funding
Game Republic: Square Enix Collective - Pitch TipsGame Republic
After the Game Republic event in Leeds on 30th October 2019, speaker Teressa Wright, Producer at Square Enix Collective kindly gave us her slides afterwards. Great tips on pitching to publishers for game developers.
Marketing for Creators - Fact From Myth (script)Game Republic
Leonie Manshanden, ex-Irrational Games Studio Director discusses the similarities and differences between triple-A and indie games marketing - from the GameHorizon Marketing Summit 2014, 26th September 2014. There are accompanying slides to these notes.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
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Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
JMeter webinar - integration with InfluxDB and Grafana
Creative Europe - Funding for Videogame Development
1. FRANCESCA WALKER Industry Relations Co-ordinator Creative Europe Desk UK
CREATIVE EUROPE SUPPORT FOR VIDEO GAME DEVELOPMENT
FUTURE UNFOLDING SPACES OF PLAY
2. CREATIVE EUROPE SUPPORT FOR VIDEO GAME DEVELOPMENT
What is it?
-Total budget of €2.5m
-Approximately 20 projects will be funded in 2015
-Non-repayable grants from €10,000 to €150,000
-Covers 50% of development costs
-Up to an Alpha or Beta version of the game
SUPER MICRO HEROS
MUTANT GAMES
3. CREATIVE EUROPE SUPPORT FOR VIDEO GAME DEVELOPMENT
What’s eligible?
-Any platform
-Must be intended for commercial distribution
-Must have substantial narrative elements
-Must include a level of interactivity
-Production of Gold Master must not start until 8 months after application is submitted
-Additional points for games aimed at young audiences (under 12)
ANGEL DASH ‘WINGS OF MISCHIEF’ RAVN STUDIO
4. CREATIVE EUROPE SUPPORT FOR VIDEO GAME DEVELOPMENT
What’s not eligible?
-Puzzle or quiz games
-Party games
-Sports games
-Reference works
-Instructional guides or manuals
-E-books
-Social platforms or networks
-Promotional or branded content
-Pornographic or racist material
CREATEWORLD PLUG-IN MEDIA
5. CREATIVE EUROPE SUPPORT FOR VIDEO GAME DEVELOPMENT
Who can apply?
-European video games companies - Established in a participating country - majority owned by nationals from those countries
-Registered for at least12 months
-Must own the IP rights to the project
-Must have a proven track record
SUPER AWESOME BRIGADE DIGITAL TALES
6. CREATIVE EUROPE SUPPORT FOR VIDEO GAME DEVELOPMENT
Track record
-Company credit on one previous eligible video game:
-Substantial narrative elements
-A level of interactivity
-With commercial distribution in the last two years
STEAMWORLD HEIST IMAGE & FORM INTERNATIONAL
7. CREATIVE EUROPE SUPPORT FOR VIDEO GAME DEVELOPMENT
Eligible costs
-Acquisition of rights
-Writing and storyboarding
-Creation of content
-Initial visual concepts and sounds
-A demo or a playable prototype game
-Search for and identification of industry partners and financiers
-Preparation of:
-Business plan and financing plan
-Provisional production budget
-Production schedule up to delivery
-Initial marketing and sales plans
HUNGER TARSIER STUDIOS
9. CREATIVE EUROPE SUPPORT FOR VIDEO GAME DEVELOPMENT
Timeline Guidelines published: January 2015 Deadline for applications: March 2015 Questions? www.creativeeuropeuk.eu england@mediadeskuk.eu 020 7173 3221
COSMIC TOP SECRET EXPERIENCE KLASSEFILM