The document provides an assignment brief for a student to complete units in Creative Media Production related to games design and sound. The student must analyze sound design in computer games, create a sound sample library for different game genres using field recordings and synthesis, and provide analysis of how sound design enhances games. The student will blog about their analysis and samples. They must label samples with their initials and genre. The assignment aims to develop the student's ability to discuss sound in games and create a library for use in games soundtracks. It provides grading criteria mapping the tasks to learning outcomes for the units.
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1. 1
Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN
Unit number and title L3 Unit 73 Sound for Computer Games – Partial
L3 Unit 2 Communication Skills for Creative Media Production - Partial
Start date 31/01/2012
Deadline 30/03/2012
Assessor name Iain Goodyear
Assignment title CREATING A SAMPLE LIBRARY
The purpose of this assignment is to:
Develop your ability to analyse and discuss the use of sound and music in computer games.
Use field recording and computer audio synthesis to create a sound sample library for use in computer games.
Scenario
Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack
can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional
forms of storytelling such as films.
Reverb Studios specialise in soundtrack production for computer games and are seeking to add to their already comprehensive
sound libraries. Reverb Studios sound libraries have been used to soundtrack a large variety of games produced over the last
decade, most recently Naughty Dog’s Uncharted 3: Drake’s Deception.
You are tasked with producing individual sound samples and short musical compositions for games of the following genre:
Action
Science Fiction
Retro/Classic
Fantasy
Puzzle
It is expected that you will produce sound samples through a combination of computer VST generated audio and live sound
recordings that have been manipulated and altered through VST effects.
All samples that you produce will be uploaded to a centrally stored sample library and must be labelled according to producer
initials and game genre.
In addition to producing your samples and musical compositions, you must provide analysis of how sound design enhances
computer games. For this, you will need to provide audio visual examples that should be embedded in your Unit 73 blog and
accompanied with word processed OR voice recorded analysis. This analysis should comment on:
1. How you think the sound in your chosen example has been produced (production techniques)
2. What post-production techniques have been used to create the soundtrack (using subject specific terminology)
3. How the sound design of your chosen examples might enhance the gaming experience for audiences
Good Luck!
2. 2
Tasks Grading Criteria Mapping
Task 1
Analyse the use of sound design in computer games.
Using the analysis prompts outlined in the assignment brief scenario, you must gather and embed
audio visual examples of sound design in computer games specific to the game genres specified in the
assignment scenario.
Analysis of the sound design can be word processed OR voice recorded and must be included OR
embedded (if voice recorded) underneath your chosen example.
All blog posts you produce MUST include the same generic title of Creating a Sample Library
Assignment Task 1: followed by the title of the blog post.
*All blog posts for this task must be linked to your unit 73 criteria 1 blog label.
Unit 73 P1/M1/D1
Task 2
Produce individual sound samples and short musical compositions for games of the following genre:
Action
Science Fiction
Retro/Classic
Fantasy
Puzzle
Your sound samples must be produced using a combination of VST computer plug-ins, audio effects
processors and live audio recordings. Your samples must be uploaded to your unit 73 blog using the
generic title of Creating a Sample Library Assignment Task 2: followed by your initials, the
relevant game genre and a sample type description
For example: Creating a Sample Library Assignment Task 2: IG Retro Level Complete
*All blog posts for this task must be linked to your unit 73 criteria 3 blog label.
Unit 73 P3/M3/D3
Sources of information
This brief has been verified as being fit for purpose
Iain Goodyear
Date 31/01/2012
Date
3. 3
Unit 73 Sound for computer games
P1 describe uses of sound
and music in games using
some subject terminology
appropriately
M1 explain use of sound
and music in games with
reference to detailed
illustrative examples and
with generally correct use of
subject terminology
D1 comprehensively explain use
of sound and music in games
with elucidated examples
and consistently using subject
terminology correctly
P2 describe methods and
principles of sound design
and production using
some subject terminology
appropriately
M2 explain methods and
principles of sound design and
production with reference to
detailed illustrative examples
and with generally correct
use of subject terminology
D2 comprehensively explain
methods and principles of
sound design and production
with elucidated examples
and consistently using subject
terminology correctly
P3 create sound assets for a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance
[CT; SM]
M3 create sound assets for a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance
D3 create sound assets for a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations
P4 apply sound assets to a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance.
[CT; RL]
M4 apply sound assets to a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance.
D4 apply sound assets to a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations.
Unit 2 Communication Skills for Creative Media Production (Level 3)
P1: use appropriate techniques to
extract relevant information from
written sources
M1: use appropriate techniques to
extract information from written
sources with some precision
D1: use appropriate techniques to
extract comprehensive information
from written sources
P2: present a media production
report which conveys relevant
information [IE]
M2: present a structured and
detailed media production
report which conveys
information and explains
conclusions with clarity
D2: present a well-structured and
substantial media production report
which conveys information with
precise exemplification and justifies
conclusions with supporting
arguments
P3: review reports to make changes
with occasional beneficial effects
[RL]
M3: review reports to make
changes with frequent
beneficial effects
D3: review reports to make
changes with consistently
beneficial effects
P4: deploy and manage appropriate
technology to pitch a media
production proposal [SM]
M4: deploy and manage
technology to pitch a media
production proposal effectively and
with some
imagination
D4: deploy and manage
technology to pitch a media
production proposal with
creativity and flair and to
near-professional standards
P5: employ appropriate forms of
address in a media production pitch
to communicate ideas [CT]
M5: employ forms of address in a
media production pitch
to communicate ideas
effectively
D5: employ forms of address in a
media production pitch with flair to
communicate ideas with impact
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elements of the skills.