ACG Warburg Chapter: “Venture Capital in Europe - The Highs and Lows and Why ...Benjamin Rohé
The document discusses the history and current state of venture capital in Europe. It notes that while VC has historically underperformed compared to the US, recent studies show average returns of 25% for angel and early-stage investments. Several large factors that previously held back the European VC industry, such as a lack of serial entrepreneurs and experienced VCs, are now changing. The future potential for venture capital in Europe is high, especially with the growth of startup hubs like Berlin and support from organizations like the European Investment Fund. However, the industry remains smaller than in major regions of the US and faces the challenges of overcoming past negative experiences.
The games industry has a complex organizational structure with many roles involved in the development and publishing of games. Developers create the games themselves and work on different parts of the development process like programming, art, design, and testing. Publishers fund development studios and market/distribute completed games. They provide financial support and handle business operations so developers can focus on game creation.
This document is a student's evidence booklet for a time management course. It contains the student's responses to learning outcomes about understanding time management and planning work. The student describes the importance of time management and lists 3 consequences of poor time management. They also research and describe 5 time management techniques including milestones, prioritization, task lists, and the Pomodoro technique. The student then plans how they will manage their time to complete an assignment, including addressing potential barriers. They discuss reviewing progress against milestones and recognizing when support is needed from college staff.
This schedule outlines the process for modeling two study areas over several weeks. It involves taking initial notes and measurements, creating basic models, adding detail, updating production logs, and reviewing the work. Key tasks include beginning with basic notes, modeling each area in stages, taking reference photos and diagrams, and scheduling review sessions to ensure both areas are finalized before the deadline.
ACG Warburg Chapter: “Venture Capital in Europe - The Highs and Lows and Why ...Benjamin Rohé
The document discusses the history and current state of venture capital in Europe. It notes that while VC has historically underperformed compared to the US, recent studies show average returns of 25% for angel and early-stage investments. Several large factors that previously held back the European VC industry, such as a lack of serial entrepreneurs and experienced VCs, are now changing. The future potential for venture capital in Europe is high, especially with the growth of startup hubs like Berlin and support from organizations like the European Investment Fund. However, the industry remains smaller than in major regions of the US and faces the challenges of overcoming past negative experiences.
The games industry has a complex organizational structure with many roles involved in the development and publishing of games. Developers create the games themselves and work on different parts of the development process like programming, art, design, and testing. Publishers fund development studios and market/distribute completed games. They provide financial support and handle business operations so developers can focus on game creation.
This document is a student's evidence booklet for a time management course. It contains the student's responses to learning outcomes about understanding time management and planning work. The student describes the importance of time management and lists 3 consequences of poor time management. They also research and describe 5 time management techniques including milestones, prioritization, task lists, and the Pomodoro technique. The student then plans how they will manage their time to complete an assignment, including addressing potential barriers. They discuss reviewing progress against milestones and recognizing when support is needed from college staff.
This schedule outlines the process for modeling two study areas over several weeks. It involves taking initial notes and measurements, creating basic models, adding detail, updating production logs, and reviewing the work. Key tasks include beginning with basic notes, modeling each area in stages, taking reference photos and diagrams, and scheduling review sessions to ensure both areas are finalized before the deadline.
European School of Management and Technology - ESMT - Berlin Talk on Motivati...Benjamin Rohé
ESMT presentation about: Motivation, Challenges, working with Corporates, Innovation in corporates and what it takes, Your Idea, Venture Capital (thanks to Earlybird for the market assesment) and what it is about to work with a startup.
The games industry has a complex organizational structure to develop video games. Large game companies have many departments like programming, art, design, production, and quality assurance that all work together on different parts of a game. Independent developers and smaller studios have fewer employees that take on multiple roles for game development.
wij ontwierpen het nieuwe kantoor voor belasting Oost in opdracht van Facilicom. samen met haar wonnen we de PPS aanbesteding en kregen zo het DBFMO contract met het Rijk
The artist began their project to model areas of SIMS College by taking notes and measurements of the large spaces, then took reference photos to help with accurate modeling. Basic models were created using the measurements, and more detail was added to the models before applying textures. Finally, a rendered sequence was created and uploaded to YouTube to complete the project.
This assignment brief requires students to conceive and design an original robotic character concept. Students must develop a design pack, create a 3D model of the character in LightWave, and evaluate their work. They will be evaluated on their understanding of working to a brief, applying industry practices, and reviewing their design process. The winning designs will be exhibited at the college.
Pixel art is a form of digital art created with raster images and stored as PNGs or GIFs to maintain quality. There are two types of pixel art: 2D, which includes simple sprites, and isometric, which uses an angled grid to create 3D appearances. Concept art is crucial for visualizing characters, environments, weapons, and vehicles before technical development. Texture art applies 2D or 3D images to 3D models to make them seem more realistic. Background art provides atmosphere through menu screens, skyboxes, and in-game backdrops using color and style. Print media art includes box covers, posters, and booklets to promote games in physical form.
The document discusses a study on working capital management with reference to Bajrangbali Alloys Private Limited in Orissa. It includes chapters on the theoretical framework of working capital management, the methodology used in the study, an organizational profile of Bajrangbali Alloys, an analysis of the company's net working capital, findings from the study, and suggestions and conclusions. The study analyzes the management of current assets and current liabilities at Bajrangbali Alloys over multiple years.
This document contains a breakdown of costs for developing a video game. It lists the development costs, staff wages, hardware costs, software costs, quality assurance costs, marketing costs, and other expenses such as training and taxes. The total development cost is estimated to be over £2.5 million. Staff wages make up the largest portion of the budget, followed by marketing expenses and quality assurance costs. Hardware, software, insurance, and other expenses constitute smaller percentages of the overall budget.
This document contains a breakdown of costs for developing a video game. It lists the development costs, staff wages, hardware costs, software costs, quality assurance costs, marketing costs, and other expenses such as training and taxes. The total development cost is estimated to be over £2.5 million. Staff wages make up the largest portion of the budget, followed by marketing expenses and quality assurance costs. Hardware, software, insurance, and other expenses constitute smaller percentages of the overall budget.
This document provides details about the first level of the horror puzzle game "Rising Waters". The objective is to look for survivors after a ship crash. Players can crawl, swim, climb, and hack through various puzzles while avoiding or fighting enemy swarms. The level introduces gameplay mechanics and has a tutorial-like difficulty.
This 3-year, full-time course provides students with the skills and knowledge needed for a career in the games design industry. The BTec Level 3 Extended Diploma in Creative Media Production focuses on games design and covers topics such as understanding the organisational structure and business operations of the computer games industry.
This schedule outlines the tasks and deadlines for a Level 3 Extended Diploma in Creative Media Production Games Design final major project at Salford City College Eccles Sixth Form Centre. Key tasks include secondary and primary research on existing sandbox games by week 4, pitching an idea by week 7, completing pre-production including a plan, budget, and timetable by week 8, building game assets and basic functionality in Unity by week 10, alpha testing by week 16, and completing a final evaluation by week 20.
This document is a production log for a student named Jack Fletcher who is working on a final major project for a games design course. The log details Jack's progress over several months as he researches game genres, designs surveys, develops assets like cars and buildings, programs gameplay elements like shooting and movement, adds features like split-screen multiplayer, and works to complete an alpha version of his sandbox racing game for testing by others. The log indicates Jack encountered some issues with importing assets and controlling vehicles which he was able to resolve through troubleshooting and code changes.
This document is an ethical agreement for a game design project between collaborators Jack Fletcher. It states that they have checked the game project meets standards of decency and appropriate representation of race, gender, religion and sexuality. They agree to and accept these ethical considerations for the project.
1. This risk assessment evaluates the hazards involved in using computer workstations at all sites.
2. Using a computer workstation involves tasks like word processing, accounting, and data input using a keyboard, mouse, or both. Hazards include work-related disorders, stress, fatigue, eyestrain, and effects from chemicals.
3. Control measures to reduce risks include workstation assessments, awareness of display screen equipment regulations, varied work routines, breaks, approved chemicals, electrical safety, and training. The risk assessment will be reviewed in 3 years.
This general risk assessment evaluates potential hazards for curriculum lessons conducted in a standard classroom environment at a college site. It identifies hazards such as slip/trip hazards, electricity, sharp implements, and fire. Control measures are outlined to reduce risks, including ensuring safe electrical equipment, instructing students on hazards, keeping exits clear, and having first aid available. The assessment is to be reviewed every 2 years.
The document outlines a plan for a futuristic car combat game. It will include modeling 20-30 buildings to create a detailed city environment. Players will control a car with options for different models and paint jobs. Cars will be able to equip weapons and ammunition to destroy other cars and buildings. The level structure will allow players to select cars and missions, play through a level, and see if they win or lose. Significant work is needed on the GUI and levels to ensure they flow correctly. A budget outlines the expected costs of software, internet, living expenses, and other needs totaling around £1610 initially and £715 per month.
3D modeling is used in various industries like medicine, engineering, product design, architecture, and interactive media and games. It involves using polygons, which are shapes with 3 or more points, to create models. Common 3D modeling programs discussed are Autodesk 3DS Max, Autodesk Maya, LightWave 3D, and Blender, which allow creating 3D content through modeling, animation, and rendering capabilities. However, 3D modeling is constrained by hardware limitations as complex models require high-powered computers to handle increased polygon counts and detail.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
European School of Management and Technology - ESMT - Berlin Talk on Motivati...Benjamin Rohé
ESMT presentation about: Motivation, Challenges, working with Corporates, Innovation in corporates and what it takes, Your Idea, Venture Capital (thanks to Earlybird for the market assesment) and what it is about to work with a startup.
The games industry has a complex organizational structure to develop video games. Large game companies have many departments like programming, art, design, production, and quality assurance that all work together on different parts of a game. Independent developers and smaller studios have fewer employees that take on multiple roles for game development.
wij ontwierpen het nieuwe kantoor voor belasting Oost in opdracht van Facilicom. samen met haar wonnen we de PPS aanbesteding en kregen zo het DBFMO contract met het Rijk
The artist began their project to model areas of SIMS College by taking notes and measurements of the large spaces, then took reference photos to help with accurate modeling. Basic models were created using the measurements, and more detail was added to the models before applying textures. Finally, a rendered sequence was created and uploaded to YouTube to complete the project.
This assignment brief requires students to conceive and design an original robotic character concept. Students must develop a design pack, create a 3D model of the character in LightWave, and evaluate their work. They will be evaluated on their understanding of working to a brief, applying industry practices, and reviewing their design process. The winning designs will be exhibited at the college.
Pixel art is a form of digital art created with raster images and stored as PNGs or GIFs to maintain quality. There are two types of pixel art: 2D, which includes simple sprites, and isometric, which uses an angled grid to create 3D appearances. Concept art is crucial for visualizing characters, environments, weapons, and vehicles before technical development. Texture art applies 2D or 3D images to 3D models to make them seem more realistic. Background art provides atmosphere through menu screens, skyboxes, and in-game backdrops using color and style. Print media art includes box covers, posters, and booklets to promote games in physical form.
The document discusses a study on working capital management with reference to Bajrangbali Alloys Private Limited in Orissa. It includes chapters on the theoretical framework of working capital management, the methodology used in the study, an organizational profile of Bajrangbali Alloys, an analysis of the company's net working capital, findings from the study, and suggestions and conclusions. The study analyzes the management of current assets and current liabilities at Bajrangbali Alloys over multiple years.
This document contains a breakdown of costs for developing a video game. It lists the development costs, staff wages, hardware costs, software costs, quality assurance costs, marketing costs, and other expenses such as training and taxes. The total development cost is estimated to be over £2.5 million. Staff wages make up the largest portion of the budget, followed by marketing expenses and quality assurance costs. Hardware, software, insurance, and other expenses constitute smaller percentages of the overall budget.
This document contains a breakdown of costs for developing a video game. It lists the development costs, staff wages, hardware costs, software costs, quality assurance costs, marketing costs, and other expenses such as training and taxes. The total development cost is estimated to be over £2.5 million. Staff wages make up the largest portion of the budget, followed by marketing expenses and quality assurance costs. Hardware, software, insurance, and other expenses constitute smaller percentages of the overall budget.
This document provides details about the first level of the horror puzzle game "Rising Waters". The objective is to look for survivors after a ship crash. Players can crawl, swim, climb, and hack through various puzzles while avoiding or fighting enemy swarms. The level introduces gameplay mechanics and has a tutorial-like difficulty.
This 3-year, full-time course provides students with the skills and knowledge needed for a career in the games design industry. The BTec Level 3 Extended Diploma in Creative Media Production focuses on games design and covers topics such as understanding the organisational structure and business operations of the computer games industry.
This schedule outlines the tasks and deadlines for a Level 3 Extended Diploma in Creative Media Production Games Design final major project at Salford City College Eccles Sixth Form Centre. Key tasks include secondary and primary research on existing sandbox games by week 4, pitching an idea by week 7, completing pre-production including a plan, budget, and timetable by week 8, building game assets and basic functionality in Unity by week 10, alpha testing by week 16, and completing a final evaluation by week 20.
This document is a production log for a student named Jack Fletcher who is working on a final major project for a games design course. The log details Jack's progress over several months as he researches game genres, designs surveys, develops assets like cars and buildings, programs gameplay elements like shooting and movement, adds features like split-screen multiplayer, and works to complete an alpha version of his sandbox racing game for testing by others. The log indicates Jack encountered some issues with importing assets and controlling vehicles which he was able to resolve through troubleshooting and code changes.
This document is an ethical agreement for a game design project between collaborators Jack Fletcher. It states that they have checked the game project meets standards of decency and appropriate representation of race, gender, religion and sexuality. They agree to and accept these ethical considerations for the project.
1. This risk assessment evaluates the hazards involved in using computer workstations at all sites.
2. Using a computer workstation involves tasks like word processing, accounting, and data input using a keyboard, mouse, or both. Hazards include work-related disorders, stress, fatigue, eyestrain, and effects from chemicals.
3. Control measures to reduce risks include workstation assessments, awareness of display screen equipment regulations, varied work routines, breaks, approved chemicals, electrical safety, and training. The risk assessment will be reviewed in 3 years.
This general risk assessment evaluates potential hazards for curriculum lessons conducted in a standard classroom environment at a college site. It identifies hazards such as slip/trip hazards, electricity, sharp implements, and fire. Control measures are outlined to reduce risks, including ensuring safe electrical equipment, instructing students on hazards, keeping exits clear, and having first aid available. The assessment is to be reviewed every 2 years.
The document outlines a plan for a futuristic car combat game. It will include modeling 20-30 buildings to create a detailed city environment. Players will control a car with options for different models and paint jobs. Cars will be able to equip weapons and ammunition to destroy other cars and buildings. The level structure will allow players to select cars and missions, play through a level, and see if they win or lose. Significant work is needed on the GUI and levels to ensure they flow correctly. A budget outlines the expected costs of software, internet, living expenses, and other needs totaling around £1610 initially and £715 per month.
3D modeling is used in various industries like medicine, engineering, product design, architecture, and interactive media and games. It involves using polygons, which are shapes with 3 or more points, to create models. Common 3D modeling programs discussed are Autodesk 3DS Max, Autodesk Maya, LightWave 3D, and Blender, which allow creating 3D content through modeling, animation, and rendering capabilities. However, 3D modeling is constrained by hardware limitations as complex models require high-powered computers to handle increased polygon counts and detail.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This schedule outlines the process for designing a 3D robot character model over several weeks from March to May, including collecting reference materials, modeling individual parts like the shoes, legs, torso, arms, and head, texturing the complete model, and writing a final evaluation.
3D is used in modern media to display 3D polygon animations through geometric theory and mesh construction. The document outlines how 3D models are made and animated, discusses some popular 3D software packages both free and paid, and examines constraints on 3D modeling.
3D modeling is used in various industries like medicine, engineering, product design, architecture, film, games and more. 3D models are constructed using polygons, which are shapes with 3 or more points. Common 3D modeling software tools discussed include Autodesk 3ds Max, Autodesk Maya, LightWave 3D, and the free open source Blender. These programs allow users to create 3D models through modeling, animation, rendering and other techniques.
This app allows users to play poker in tournaments using real money by linking their bank account. Users can withdraw a set amount from their bank account to use in the poker tournament. Any winnings from the tournament are deposited back into the user's linked bank account.
This design pack contains templates and guidelines to help designers create consistent and polished materials for marketing campaigns. It includes brand style guidelines for proper logo usage, approved color palettes, typography specifications, and template files for common collateral like brochures, flyers, and web banners. The templates and guidelines are meant to ensure all marketing materials reflect the company's brand identity and values in a clear, professional manner.