This document provides information about books featured at the 2012 Bologna Children's Book Fair. It includes summaries and details about 14 books in Spanish. The books cover a variety of genres including adventure, fantasy, friendship and family. They were written by authors from Colombia and other Latin American countries and have received several literary awards. The document also provides contact information for the publishing company Editorial GatoMalo.
Non esistono prodotti noiosi, solo strategie di comunicazione noioseGummy Industries
Sui social ci sembra scontato che alcuni brand abbiano la possibilità di generare contenuti virali e altri no.
D’altronde, è impossibile comunicare in modo originale prodotti generalmente considerati noiosi e di nicchia, vero?
Non proprio.
Noi crediamo che la storia sia un’altra: non esistono prodotti noiosi, ma solo strategie noiose e ogni prodotto ha dei trend da sfruttare per essere comunicato in modo memorabile.
A unique, science and human-based perspective, applying an ‘in-between’ interrelation approach to design immersive experiences for any reality, including the digital 'metaverse,' right by design and by humanity.
Chapters:
I. The Playground: A School for Humans, Aliens and Bots (the Setup Nonsense);
II. The Valse: Three V's Dancing a Versatile Veil (the Play Nonsense);
III. The Castle: No Grass, No Class (Making Sense of the Nonsense).
A unique, science and human-based perspective, applying an ‘in-between’ interrelation approach to design immersive experiences for any reality, including the digital 'metaverse,' right by design and by humanity.
Chapters:
I. The Playground: A School for Humans, Aliens and Bots (the Setup Nonsense);
II. The Valse: Three V's Dancing a Versatile Veil (the Play Nonsense);
III. The Castle: No Grass, No Class (Making Sense of the Nonsense).
The document is a declaration of intent and introduction to a paper by Luciana Jaalouk on designing immersive experiences. It begins by stating the importance of understanding ourselves before designing experiences. It then discusses the concept of a "Playground" which serves as a school for humans, aliens, and bots to learn through play. The key aspects of any playground are described as existence by default, participation by default, and safety by default. The document emphasizes that play allows one to navigate nonsense in life and that any designed experience must prioritize these aspects of presence, participation, and safety.
Mariscia Thompson-Snapshot of Graduate School work and how I think....Marisica Thompson
A snapshot of work from the Virginia Commonwealth University Brandcenter where I received a M.S. in Advertising/Creative Brand Management. Just a quick peek into how I use brand strategy and creativity to solve business problems and also how I think.
A unique, science and human-based perspective, applying an ‘in-between’ interrelation approach to design immersive experiences for any reality, including the digital 'metaverse,' right by design and by humanity.
Chapters:
I. The Playground: A School for Humans, Aliens and Bots (the Setup Nonsense);
II. The Valse: Three V's Dancing a Versatile Veil (the Play Nonsense);
III. The Castle: No Grass, No Class (Making Sense of the Nonsense).
This document provides information about books featured at the 2012 Bologna Children's Book Fair. It includes summaries and details about 14 books in Spanish. The books cover a variety of genres including adventure, fantasy, friendship and family. They were written by authors from Colombia and other Latin American countries and have received several literary awards. The document also provides contact information for the publishing company Editorial GatoMalo.
Non esistono prodotti noiosi, solo strategie di comunicazione noioseGummy Industries
Sui social ci sembra scontato che alcuni brand abbiano la possibilità di generare contenuti virali e altri no.
D’altronde, è impossibile comunicare in modo originale prodotti generalmente considerati noiosi e di nicchia, vero?
Non proprio.
Noi crediamo che la storia sia un’altra: non esistono prodotti noiosi, ma solo strategie noiose e ogni prodotto ha dei trend da sfruttare per essere comunicato in modo memorabile.
A unique, science and human-based perspective, applying an ‘in-between’ interrelation approach to design immersive experiences for any reality, including the digital 'metaverse,' right by design and by humanity.
Chapters:
I. The Playground: A School for Humans, Aliens and Bots (the Setup Nonsense);
II. The Valse: Three V's Dancing a Versatile Veil (the Play Nonsense);
III. The Castle: No Grass, No Class (Making Sense of the Nonsense).
A unique, science and human-based perspective, applying an ‘in-between’ interrelation approach to design immersive experiences for any reality, including the digital 'metaverse,' right by design and by humanity.
Chapters:
I. The Playground: A School for Humans, Aliens and Bots (the Setup Nonsense);
II. The Valse: Three V's Dancing a Versatile Veil (the Play Nonsense);
III. The Castle: No Grass, No Class (Making Sense of the Nonsense).
The document is a declaration of intent and introduction to a paper by Luciana Jaalouk on designing immersive experiences. It begins by stating the importance of understanding ourselves before designing experiences. It then discusses the concept of a "Playground" which serves as a school for humans, aliens, and bots to learn through play. The key aspects of any playground are described as existence by default, participation by default, and safety by default. The document emphasizes that play allows one to navigate nonsense in life and that any designed experience must prioritize these aspects of presence, participation, and safety.
Mariscia Thompson-Snapshot of Graduate School work and how I think....Marisica Thompson
A snapshot of work from the Virginia Commonwealth University Brandcenter where I received a M.S. in Advertising/Creative Brand Management. Just a quick peek into how I use brand strategy and creativity to solve business problems and also how I think.
A unique, science and human-based perspective, applying an ‘in-between’ interrelation approach to design immersive experiences for any reality, including the digital 'metaverse,' right by design and by humanity.
Chapters:
I. The Playground: A School for Humans, Aliens and Bots (the Setup Nonsense);
II. The Valse: Three V's Dancing a Versatile Veil (the Play Nonsense);
III. The Castle: No Grass, No Class (Making Sense of the Nonsense).
A unique science and human-based perspective, applying an ‘in-between’ interrelation approach to design immersive experiences for any reality, including the digital 'metaverse,' right by design and by humanity.
Chapters:
I. The Playground: A School for Humans, Aliens and Bots (the Setup Nonsense);
II. The Valse: Three V's Dancing a Versatile Veil (the Play Nonsense);
III. The Castle: No Grass, No Class (Making Sense of the Nonsense).
HOW TO BE A STARVING ARTIST EBook By Elgin Subwaysurfer BollingElgin Bolling
Why shoot for the stars when you can stoop to the basement? with so many artists today referring to themselves as "Starving Artists" I reasoned that if you are determined to be a failure, you may as be a SUCCESSFUL ONE! this definitive guide lays out a 30 day plan to achieve your lowest potential and become a master of mediocrity. Brought to you by NYC Creative Caricature Marketing Consultant, Elgin Subwaysurfer Bolling
The document provides copywriting samples for an aspiring copywriter's portfolio. It includes advertisements for various brands and services across different industries, targeting different audiences. The ads utilize different mediums and proposition statements. Overall, the portfolio demonstrates the copywriter's ability to craft compelling and tailored messaging for diverse clients.
This document provides an introduction and overview of a slang sign language guidebook. It begins by thanking contributors and acknowledging that the guide has a Chicago accent. It explains that the guide covers common slang terms and phrases in American Sign Language that may vary regionally. The document provides tips for using sign language effectively and encourages learning from deaf community members for improved communication.
Book marketing and branding (plus a bit on editing)Danica Winters
Third and final class on Creating your Book from Concept to Publication. We touch on the important of branding, tag lines, and social media. Then we wrapped up the class by going over my list of "What to look for When Editing your Novel".
This document provides an overview of blogging and how to create an effective blog. It discusses 6 key qualities of blogging as a medium: informal, niche-focused, use of multi-media, timely updates, free to create and maintain, and ability to reach a global audience. Each quality is explained in 1-2 sentences. The document encourages selecting a niche topic of personal interest and updating the blog frequently with different media types like words, images, videos to engage readers. It emphasizes blogging requires time but can be created and maintained at no cost.
A unique, science and human-based perspective, applying an ‘in-between’ interrelation approach to design immersive experiences for any reality, including the digital 'metaverse,' right by design and by humanity.
Chapters:
I. The Playground: A School for Humans, Aliens and Bots (the Setup Nonsense);
II. The Valse: Three V's Dancing a Versatile Veil (the Play Nonsense);
III. The Castle: No Grass, No Class (Making Sense of the Nonsense).
The document provides an overview of a playground as a school for humans, aliens, and bots. It discusses several key concepts:
1) Existence and presence by default, stating that to play one must learn to be present and participate, with safety as a default.
2) The ability to navigate nonsense is demonstrated by controlling one's senses and understanding life's challenges as adventures.
3) A playground allows people to reconnect with their inner child and find lightheartedness through play, which is a default part of existence. Safety, grounds to play, and ways to stimulate players are important.
Bianca Praetorius is a pitch coach who provides advice on how to structure and deliver effective pitches. She discusses the classical 10-point structure for pitches and introduces the "Pitch Bridge" which focuses on the bottom line, call to action, team, and market. Praetorius emphasizes preparing a script and practicing to feel comfortable speaking without filler words or buzzwords. She also stresses using body language and vocal techniques like varying tone and pace to engage the audience throughout the presentation.
The graphic design firm is committed to achieving their client's vision through engaging and ethical design solutions while having a positive impact and building meaningful relationships. They strive to practice design in a respectful, moral, and highly principled manner. The goal is to develop designs that consider both the client's needs and broader societal impacts.
Ever see great presentations on this site and wonder "How can I make slides like those?"
This quick, insight-packed course will distill many of the major lessons I've learned designing presentations (20 or so of which have been featured on the Slideshare homepage for clients like Honigman Media and Group 8A) over the past half decade.
The major areas of discussion include
STORYTELLING | RHETORIC | DESIGN
Each of these are rigorously examined using easy to understand examples and practical, actionable takeaways.
Click through these slides and come out the other side a better presentation designer, guaranteed!
I currently teach Digital Marketing at General Assembly and have given this lecture to nearly unanimous positive feedback.
If you'd like to get access to this PDF or pick my brain about presentation design, marketing, etc... shoot me a line!
EMAIL: Jig813@gmail.com
TWITTER: twitter.com/JoeandTell
LINKEDIN: linkedin.com/in/josephgelman
Portfolio from communications planning schoolPooja Munshi
The document outlines Pooja Munshi's experience in account planning and strategy, including completing an account planning bootcamp at Miami Ad School. She has worked at MASS Strategy since 2007 developing 360 degree programs, digital strategies, interactive retail experiences, and visibility/engagement programs for brands like Moet, Veuve Clicquot, Confederate Motorcycles, 7 For All Mankind, The New Yorker, Godiva, and Patron Tequila. The document highlights her strengths in translating design output to meet client needs and being collaborative yet goal-oriented.
The document discusses lessons from heroes in pursuing one's dream job. It provides 5 lessons: 1) Heroes create opportunities for discovery and challenge. 2) Heroes develop talent in themselves and others. 3) Heroes thrive on paradox and balancing extremes. 4) Heroes take action instead of overthinking. 5) Heroes express passion for their work through consistent pursuit of ideas. The overall message is that pursuing a dream job requires courage, developing others' potential, and balancing consistency with unpredictability through constant action and expression of passion.
Steve Portigal: Yes, My Iguana Loves to Cha-Cha: Improv, Creativity and DesignSteve Portigal
Improv is not "stand-up comedy." It is often presented series of games with rules that offer huge degrees of freedom within a set of constraints. In these games we bring out quickly-understood-and-communicated rules of culture that are implicit, not explicit. The activities of design (collaboration, creativity, and design research, for starters) have interesting similarities with improv: All have in-the-moment aspects; we learn upon reflection; there’s enormous unspoken interaction and there is often an "aha" moment. Design and improv also have important similarities: the need to collaborate and brainstorm, the importance of breakthrough thinking, the balance between process, structure, and unfettered creativity. Playing with improv can make us more mindful of the power of listening, and can be harnessed to create a more collaborative work culture, as a way to develop one’s own creativity, or to help warm up teammates and clients in workshops and design sessions. In this interactive presentation you will learn more about improv, listening, creativity, and how they all connect together to support one another. No iguanas will be harmed.
This document discusses effective techniques for writing catchy headlines and slogans that attract attention and stimulate customers to buy products, including the use of puns, word play, rhymes, and memorable phrases. It notes that psycholinguistic characteristics like humor and plays on words can make ads more memorable. Rhetorical devices like puns, alliteration, and antithesis are believed to be most effective at creating resonance. The goal is to craft headlines that pass into common parlance through their catchiness. Various examples are provided to illustrate different types of word play.
This document contains 18 poems dedicated to different people and topics in the author's life. The poems explore themes of friendship, leadership, education, peace, and overcoming challenges. They emphasize positive values like determination, encouragement, and making a positive impact on others.
The chapter discusses the concept of the Tao and how it is too great to be defined by a single name. It says that while the Tao is nameless, things in the natural world were created through the use of names. It notes that while we seek to understand the world by naming things, these things are merely effects of something more subtle. By looking beyond names, we can sense the nameless cause behind these effects. The cause and effects are two aspects of the same thing and are both mysterious and profound. At their most profound point lies the "Gate of the Great Truth".
http://www.slideshare.net/ToninaMarwin/the-lesson-plan link to the semi-detailed Lesson plan in English for 4th year students exactly for this presentation... The poem is entitled Digging by Seamus Heaney. The lesson plan was executed today and was observed by the critic teacher. This is now the edited version of that lesson plan. You may find the lesson plan uploaded in this site as well...
The document provides guidance on developing effective brand slogans or straplines. It explains that straplines should encapsulate the core message of the brand in a memorable way. Developing an effective strapline is an iterative process that involves listing brand attributes, experimenting with word combinations, and refining options until finding a short phrase that stays true to the brand's tone of voice. The document also notes that campaign slogans can be shorter-lived and more focused on a specific message, unlike straplines which represent the long-term positioning of the brand.
The document proposes a monthly subscription model to support local businesses and invest in communities. A portion of increased business revenue through the subscriptions would be diverted to community projects. This would allow neighborhoods to invest in their own resilience. It could develop a shared local identity and keep economic wealth and opportunities within the community by distributing it more equally. The program aims to put neighborhoods back in competition with charities, loyalty programs, and crowdfunding.
The document discusses ways for TOMS, a company that provides shoes to people in need through a one-for-one model, to inspire continued generosity from customers and strengthen its cause. It explores using mobile technologies like barcode scanning to allow customers to follow the journey of the shoes they helped provide and see the impact of their contribution. This could offer an personalized experience that provides instant gratification and encourages repeat purchases and giving.
A unique science and human-based perspective, applying an ‘in-between’ interrelation approach to design immersive experiences for any reality, including the digital 'metaverse,' right by design and by humanity.
Chapters:
I. The Playground: A School for Humans, Aliens and Bots (the Setup Nonsense);
II. The Valse: Three V's Dancing a Versatile Veil (the Play Nonsense);
III. The Castle: No Grass, No Class (Making Sense of the Nonsense).
HOW TO BE A STARVING ARTIST EBook By Elgin Subwaysurfer BollingElgin Bolling
Why shoot for the stars when you can stoop to the basement? with so many artists today referring to themselves as "Starving Artists" I reasoned that if you are determined to be a failure, you may as be a SUCCESSFUL ONE! this definitive guide lays out a 30 day plan to achieve your lowest potential and become a master of mediocrity. Brought to you by NYC Creative Caricature Marketing Consultant, Elgin Subwaysurfer Bolling
The document provides copywriting samples for an aspiring copywriter's portfolio. It includes advertisements for various brands and services across different industries, targeting different audiences. The ads utilize different mediums and proposition statements. Overall, the portfolio demonstrates the copywriter's ability to craft compelling and tailored messaging for diverse clients.
This document provides an introduction and overview of a slang sign language guidebook. It begins by thanking contributors and acknowledging that the guide has a Chicago accent. It explains that the guide covers common slang terms and phrases in American Sign Language that may vary regionally. The document provides tips for using sign language effectively and encourages learning from deaf community members for improved communication.
Book marketing and branding (plus a bit on editing)Danica Winters
Third and final class on Creating your Book from Concept to Publication. We touch on the important of branding, tag lines, and social media. Then we wrapped up the class by going over my list of "What to look for When Editing your Novel".
This document provides an overview of blogging and how to create an effective blog. It discusses 6 key qualities of blogging as a medium: informal, niche-focused, use of multi-media, timely updates, free to create and maintain, and ability to reach a global audience. Each quality is explained in 1-2 sentences. The document encourages selecting a niche topic of personal interest and updating the blog frequently with different media types like words, images, videos to engage readers. It emphasizes blogging requires time but can be created and maintained at no cost.
A unique, science and human-based perspective, applying an ‘in-between’ interrelation approach to design immersive experiences for any reality, including the digital 'metaverse,' right by design and by humanity.
Chapters:
I. The Playground: A School for Humans, Aliens and Bots (the Setup Nonsense);
II. The Valse: Three V's Dancing a Versatile Veil (the Play Nonsense);
III. The Castle: No Grass, No Class (Making Sense of the Nonsense).
The document provides an overview of a playground as a school for humans, aliens, and bots. It discusses several key concepts:
1) Existence and presence by default, stating that to play one must learn to be present and participate, with safety as a default.
2) The ability to navigate nonsense is demonstrated by controlling one's senses and understanding life's challenges as adventures.
3) A playground allows people to reconnect with their inner child and find lightheartedness through play, which is a default part of existence. Safety, grounds to play, and ways to stimulate players are important.
Bianca Praetorius is a pitch coach who provides advice on how to structure and deliver effective pitches. She discusses the classical 10-point structure for pitches and introduces the "Pitch Bridge" which focuses on the bottom line, call to action, team, and market. Praetorius emphasizes preparing a script and practicing to feel comfortable speaking without filler words or buzzwords. She also stresses using body language and vocal techniques like varying tone and pace to engage the audience throughout the presentation.
The graphic design firm is committed to achieving their client's vision through engaging and ethical design solutions while having a positive impact and building meaningful relationships. They strive to practice design in a respectful, moral, and highly principled manner. The goal is to develop designs that consider both the client's needs and broader societal impacts.
Ever see great presentations on this site and wonder "How can I make slides like those?"
This quick, insight-packed course will distill many of the major lessons I've learned designing presentations (20 or so of which have been featured on the Slideshare homepage for clients like Honigman Media and Group 8A) over the past half decade.
The major areas of discussion include
STORYTELLING | RHETORIC | DESIGN
Each of these are rigorously examined using easy to understand examples and practical, actionable takeaways.
Click through these slides and come out the other side a better presentation designer, guaranteed!
I currently teach Digital Marketing at General Assembly and have given this lecture to nearly unanimous positive feedback.
If you'd like to get access to this PDF or pick my brain about presentation design, marketing, etc... shoot me a line!
EMAIL: Jig813@gmail.com
TWITTER: twitter.com/JoeandTell
LINKEDIN: linkedin.com/in/josephgelman
Portfolio from communications planning schoolPooja Munshi
The document outlines Pooja Munshi's experience in account planning and strategy, including completing an account planning bootcamp at Miami Ad School. She has worked at MASS Strategy since 2007 developing 360 degree programs, digital strategies, interactive retail experiences, and visibility/engagement programs for brands like Moet, Veuve Clicquot, Confederate Motorcycles, 7 For All Mankind, The New Yorker, Godiva, and Patron Tequila. The document highlights her strengths in translating design output to meet client needs and being collaborative yet goal-oriented.
The document discusses lessons from heroes in pursuing one's dream job. It provides 5 lessons: 1) Heroes create opportunities for discovery and challenge. 2) Heroes develop talent in themselves and others. 3) Heroes thrive on paradox and balancing extremes. 4) Heroes take action instead of overthinking. 5) Heroes express passion for their work through consistent pursuit of ideas. The overall message is that pursuing a dream job requires courage, developing others' potential, and balancing consistency with unpredictability through constant action and expression of passion.
Steve Portigal: Yes, My Iguana Loves to Cha-Cha: Improv, Creativity and DesignSteve Portigal
Improv is not "stand-up comedy." It is often presented series of games with rules that offer huge degrees of freedom within a set of constraints. In these games we bring out quickly-understood-and-communicated rules of culture that are implicit, not explicit. The activities of design (collaboration, creativity, and design research, for starters) have interesting similarities with improv: All have in-the-moment aspects; we learn upon reflection; there’s enormous unspoken interaction and there is often an "aha" moment. Design and improv also have important similarities: the need to collaborate and brainstorm, the importance of breakthrough thinking, the balance between process, structure, and unfettered creativity. Playing with improv can make us more mindful of the power of listening, and can be harnessed to create a more collaborative work culture, as a way to develop one’s own creativity, or to help warm up teammates and clients in workshops and design sessions. In this interactive presentation you will learn more about improv, listening, creativity, and how they all connect together to support one another. No iguanas will be harmed.
This document discusses effective techniques for writing catchy headlines and slogans that attract attention and stimulate customers to buy products, including the use of puns, word play, rhymes, and memorable phrases. It notes that psycholinguistic characteristics like humor and plays on words can make ads more memorable. Rhetorical devices like puns, alliteration, and antithesis are believed to be most effective at creating resonance. The goal is to craft headlines that pass into common parlance through their catchiness. Various examples are provided to illustrate different types of word play.
This document contains 18 poems dedicated to different people and topics in the author's life. The poems explore themes of friendship, leadership, education, peace, and overcoming challenges. They emphasize positive values like determination, encouragement, and making a positive impact on others.
The chapter discusses the concept of the Tao and how it is too great to be defined by a single name. It says that while the Tao is nameless, things in the natural world were created through the use of names. It notes that while we seek to understand the world by naming things, these things are merely effects of something more subtle. By looking beyond names, we can sense the nameless cause behind these effects. The cause and effects are two aspects of the same thing and are both mysterious and profound. At their most profound point lies the "Gate of the Great Truth".
http://www.slideshare.net/ToninaMarwin/the-lesson-plan link to the semi-detailed Lesson plan in English for 4th year students exactly for this presentation... The poem is entitled Digging by Seamus Heaney. The lesson plan was executed today and was observed by the critic teacher. This is now the edited version of that lesson plan. You may find the lesson plan uploaded in this site as well...
The document provides guidance on developing effective brand slogans or straplines. It explains that straplines should encapsulate the core message of the brand in a memorable way. Developing an effective strapline is an iterative process that involves listing brand attributes, experimenting with word combinations, and refining options until finding a short phrase that stays true to the brand's tone of voice. The document also notes that campaign slogans can be shorter-lived and more focused on a specific message, unlike straplines which represent the long-term positioning of the brand.
The document proposes a monthly subscription model to support local businesses and invest in communities. A portion of increased business revenue through the subscriptions would be diverted to community projects. This would allow neighborhoods to invest in their own resilience. It could develop a shared local identity and keep economic wealth and opportunities within the community by distributing it more equally. The program aims to put neighborhoods back in competition with charities, loyalty programs, and crowdfunding.
The document discusses ways for TOMS, a company that provides shoes to people in need through a one-for-one model, to inspire continued generosity from customers and strengthen its cause. It explores using mobile technologies like barcode scanning to allow customers to follow the journey of the shoes they helped provide and see the impact of their contribution. This could offer an personalized experience that provides instant gratification and encourages repeat purchases and giving.
How might we develop a more natural fitting system that is easy to use and simple to understand one that builds community and empowers women to make their own decisions when it comes to choosing their style...regardless of size?
Brick & Pixel: Designing for future retail technologySarah Anne White
The document discusses designing interactions between brick-and-mortar and ecommerce retail that emotionally support shoppers. It explores ideas like selective reveal and progressive disclosure. Design principles are listed like ensuring clarity of goals and embracing the physicality of in-person shopping. The potential for a platform called "Fitwell" is introduced to help visualize fits across brands.
Tellason Jeans commissioned market research to understand the denim jeans category. Four user types were identified: jeans as just jeans, as a uniform, as a style statement, or as an extension of myself. The most relevant to Tellason were the latter two. Additionally, many women shop for men and the industry lacks quality experiences for women. Four experiences people seek in jeans were uncovered: utility, freedom, validation, and truth. Based on the research, Tellason should focus on freedom and truth experiences for both men and women. Opportunities around education, relationships, and channels were recommended.
Sarah White's thesis explores how to celebrate consumers as collaborators through reimagined retail experiences. She conducted research on modern shopper attitudes and tested participatory design tools. These included a Twitter campaign linking physical t-shirts to online conversations, an "I Adore" project encouraging public participation, and a four-part challenge examining the retail experience. White's goal is to define a methodology for inspiring ongoing participation and conversation through reimagined artifacts that aid the retail relationship.
Interior design is a multi-faceted profession that applies creative and technical solutions within a structure to achieve a functional and aesthetically pleasing built interior environment. These solutions enhance quality of life for occupants. The document discusses topics like cultural strategy and innovation, environmental experiences, product and service design, and the impact of technology and social media on retail. It proposes studying how item gathering is affected by technology and why recent generations are attached to brands for cultural rather than practical reasons.
The document discusses several themes around urban mobility, pedestrian movement, and leisure exploration. It focuses on placemaking, wayfinding, motivation to move, and sharing adventures through social media. Several trends are mentioned like glamping, data to mementos, slow tech, and rural-urban synergy. It also discusses potential target users and experts in areas like glamping, DIY dual-purpose gear, and urban adventure products.
Nike succeeded through using advertising to promote an ideology of competition and the runner's lifestyle, rather than focusing on product innovation, as this ideology resonated strongly with Americans looking to revive their competitive spirit. The document then discusses various technologies and trends that are impacting consumer shopping behaviors, such as ecommerce, showrooming, social media, augmented reality, and the importance of using technology to enhance the customer experience rather than just as a gimmick. It also outlines several ways that brick and mortar retailers can leverage emerging technologies both in-store and online to better engage customers and gain insights into their purchasing habits.
My Fashion PPT is my presentation on fashion and TrendssMedhaRana1
This Presentation is in one way a guide to master the classic trends and become a timeless beauty. This will help the beginners who are out with the motto to excel and become a Pro Fashionista, this Presentation will provide them with easy but really useful ten ways to master the art of styles. Hope This Helps.
Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey ...SirmaDuztepeliler
"Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey Toward Sustainability"
The booklet of my master’s thesis at the Department of Architecture and Civil Engineering at Chalmers University of Technology. (Gothenburg, Sweden)
This thesis explores the transformation of the vacated (2023) IKEA store in Kållered, Sweden, into a "Reuse Hub" addressing various user types. The project aims to create a model for circular and sustainable economic practices that promote resource efficiency, waste reduction, and a shift in societal overconsumption patterns.
Reuse, though crucial in the circular economy, is one of the least studied areas. Most materials with reuse potential, especially in the construction sector, are recycled (downcycled), causing a greater loss of resources and energy. My project addresses barriers to reuse, such as difficult access to materials, storage, and logistics issues.
Aims:
• Enhancing Access to Reclaimed Materials: Creating a hub for reclaimed construction materials for both institutional and individual needs.
• Promoting Circular Economy: Showcasing the potential and variety of reusable materials and how they can drive a circular economy.
• Fostering Community Engagement: Developing spaces for social interaction around reuse-focused stores and workshops.
• Raising Awareness: Transforming a former consumerist symbol into a center for circular practices.
Highlights:
• The project emphasizes cross-sector collaboration with producers and wholesalers to repurpose surplus materials before they enter the recycling phase.
• This project can serve as a prototype for reusing many idle commercial buildings in different scales and sizes.
• The findings indicate that transforming large vacant properties can support sustainable practices and present an economically attractive business model with high social returns at the same time.
• It highlights the potential of how sustainable practices in the construction sector can drive societal change.
11. the unexpected when they let you where their making someone weak
moments that make shirt to sleep for the first time... in the knees with just a
your day... glance...
13. the feeling of truly wrinkling fresh sheets.. warm breath on
being alive... your neck...
14.
15. this is an
authentic experience
your life as it happens. nothing
routine or staged. Spontaneous and
unexpected pleasures that give your
life a little edge of intrigue.
16. Crave believes that sexual pleasure, intimacy and satisfaction are at the core of
being human. We believe that sex is healthy, wholesome and playful, that delight
and flirtation provide vital sparks to everyday life. We believe that people crave a
variety of sexual experiences and that there should be no judgment, stigma, or
shame about that desire.
We believe that women have been underserved in the market for quality toys,
accessories and devices. The design, manufacture and material choices for sex toys
have been poor, and the shopping experience has been off-putting for many, which
has created a longstanding perception of a lack of quality in the category at large.
With Crave, we want to change the way women experience sex toys.
17. “ We believe sex is
most exciting when it’s
authentic and in the
moment, so we’ve made
our products easy to use
and easy to live with. ”
19. PRESCRIPTIVE
There’s no one right way to do things,
either in bed or in life. “You do you!”
SLEAZY OR CHEAP
Crave is a brand for people who
appreciate quality. They value well-
designed and well-made objects in
every area of their lives.
25. logo
the exclusion zone
The logotype must be
reproduced with a clear
area around it which is
free from other graphic
elements. This area is known
as the ‘exclusion zone’.
With special permission, the
logo may be used inside of
a brandmark (see adjacent
page)
26.
27. logo
MAGAZINE ARTICLE
Bor rest, sinveli tatiande nonse simusam lam ent.
Ipient enissi berchilis eaque CRAVE soluptas dolupta acim
volorrum sit quid ut que in con est, il earchilit, quos doluptius
as modipsume ne volupta qui sin estibea destinim ipieturia dele-
stempe abor autem lant.
Dus et quiam, et ipsus, nissinc imporepelest occaborrum aut pa written style
CRAVE quid? In external body text, we
Voloris quidelest a doluptatis a eatibus cuptati nctate ne con should advise others to
explique sum ipis mos resendi CRAVE aces dol. display our name in the
font HELVETICA NEUE
Learn more at WWW.LOVECRAVE.COM (medium).
In internal body text, it
should be in GOTHAM.
BLOG POST #2 (Will vary per application
Bor rest, sinveli tatiande nonse simusam lam ent.
between styles - bold, light,
Ipient enissi berchilis eaque CRAVE soluptas dolupta
acim volorrum sit quid ut que in con est, il earchilit, medium, book)
quos doluptius as modipsume ne volupta qui sin esti-
bea destinim ipieturia delestempe abor autem lant. The CRAVE url should
Dus et quiam, et ipsus, nissinc imporepelest occabor- always be in the uppercase.
rum aut pa CRAVE quid minturias voluta que la idebis
eaturepe consequibus, Voloris quidelest a doluptatis
a eatibus cuptati nctate ne con explique sum ipis mos
resendi CRAVE aces dol.
Learn more at WWW.LOVECRAVE.COM
28. WHEN PEOPLE
GO AFTER WHAT
THEY TRULY
GOTHAM LIGHT
27 /36
WANT.
29. logo
colors
The logo may NOT be:
used with a gradient
in any colors outside the
ones detailed in the brand
guideline
more than one color
Again, keep it simple.
30. say goodbye
to routine...
GREAT VIBES
53/42
It’s about the
spontaneous
and unexpected
GOTHAM LIGHT
18/21
pleasures that give
your life a little
edge of intrigue.
There are two typefaces routinely used for CRAVE collateral. GREAT
VIBES is a stylized type to be used for headers and “conversation”.
Body text should be created with the GOTHAM typeface (light or book).
Product names, even when in a header (i.e. DUET) should be in Gotham.
31. typography
say goodbye say goodbye
to routine...
to routine...
It’s about the
say goodbye
spontaneous
and unexpected
pleasures that give
your life a little
to routine...
edge of intrigue.
say goodbye
The leading for the header should be “snug”
but as a general rule, GREAT VIBES characters should
to routine...
not overlap. Do not tilt a header, it should remain erect
at all times.
32. PROPER USE
Hey Beautiful!
Great Vibes should be used sparingly. It’s not to
be used for general copy or body text (like this) as it
is difficult to read in large quantities. You get more
bang for your buck reserving it for special occasions!
IMPROPER USE
34. ( good examples )
THE
PERFECT
pair
try the tip for the
most intense
sensation
use the angled edge
along your labia for
precise stimulation
press the inner
HELLO GORGEOUS
how are you?
surfaces for
sensation all around
money - back
guarantee
flat surfaces with less
intensity are great
for warming up!
detachable, usb
rechargeable body
offer includes ( Exception: GREAT VIBES may overlap GOTHAM in certain cases. )
TRULY
free engraving WATERPROOF
www.lovecrave.com
35. typography
( brand families should look similar)
( These logo marks shouldn’t be recreated. They can be found in the StarterKit AI file.)
36. Pantone 170U/170C
CRAVE CORAL
Pantone 324U/324C
CRAVE AQUA
C69 M63 Y62 K58
natural textures
HELLO GORGEOUS
how are you?
37. A GRAPHIC
“STARTER KIT”
try the tip for the
most intense
sensation
use the angled edge
CAN BE FOUND
along your labia for
precise stimulation IN THE BRAND
press the inner DESIGN FOLDER
surfaces for
sensation all around (in progress)
money - back
guarantee
flat surfaces with less
intensity are great
for warming up!
detachable, usb
rechargeable body
offer includes
TRULY
free engraving WATERPROOF
www.lovecrave.com
38. SEXUALITY IS ONE PART OF THE WHOLE PERSON, BUT AN
IMPORTANT PART IN BECOMING WHOLE.
40. MULTI-FACETED
JEWEL - LIKE/LUXE
MORE COMPLEX THAN A TRIANGLE
MORE THAN A BORING BOX
NOT A PERFEECT CIRCLE
41. icon language
CRAVE supports your special moments,
gives you the big ideas and provides the
features necessary to reach complete
satisfaction. (rewrite)
moments big idea feature