This is my first presentation introducing fun sites to my computer science class. The lesson was short since it was their first time meeting and learning together. I gave them examples of fun sites to try while weaving in computer concepts.
Mary Jo Bell teaches Senior Infants at St. Anne's School in Shankill. Her classroom utilizes various technologies like laptops, cameras, an interactive whiteboard, and visualizer to enhance learning. She discusses how tools like Animoto, Audacity, Voki, and OpenOffice are used for creating videos, recording stories and poems, and saving student work. The classroom has 3 computers that the 33 students share to work on projects and save to individual e-portfolios. Social media like blogs, Twitter, Skype and Google Hangout are also utilized while ensuring student safety online.
The document contains a student homework assignment for a computer applications class that asks the student to identify Microsoft Office applications, steps for greeting someone, and classroom procedures. It instructs the student to save the completed assignment file in their designated folder on the M drive under the name format "HW1" followed by their initial and last name.
This document provides a vocabulary list and activities for a computer terminology lesson at an A1 level. The vocabulary list defines common computer parts including the computer screen/monitor, mouse, keyboard, laptops/netbooks, webcams, speakers, USB drives, tablets, microphones, headphones/earphones. The activities ask students to identify the computer parts they own, use daily, and want to purchase. Students are also asked to label diagrams of computer parts and identify which parts are used for specific functions like playing sound or recording voices. References for further information are provided at the end.
Tony will present techniques for incorporating pronunciation work and the International Phonetic Alphabet (IPA) into English language teaching. While pronunciation is often overlooked, many teachers are finding creative ways to use tools like IPA. The session will look at how teachers can promote learner independence and critical thinking through pronunciation activities.
1) The document describes a teacher's use of various technologies in her 5th grade classroom, including laptop computers, an Interwrite pad, document camera, Moodle, PRS clickers, and a video camera.
2) A typical school day involves using these technologies for language arts, reading, writing, math, science, and social studies lessons, as well as student presentations and assessments.
3) The teacher finds that integrating these technologies engages students and allows her to interactively teach lessons, assess comprehension, and have students share their work.
The document proposes designs for renovating the humanities block at a school. It suggests including double entrances and rotating doors to reduce crowding, as well as comfortable seating areas for small group work. Classrooms would have upgraded technology and furniture for flexible use. Different subject areas would be color-coded and identified by room numbers. Facilities such as IT rooms, breakout spaces, and toilets would be distributed on each floor for student access and use.
Mary Jo Bell teaches Senior Infants at St. Anne's School in Shankill. Her classroom utilizes various technologies like laptops, cameras, an interactive whiteboard, and visualizer to enhance learning. She discusses how tools like Animoto, Audacity, Voki, and OpenOffice are used for creating videos, recording stories and poems, and saving student work. The classroom has 3 computers that the 33 students share to work on projects and save to individual e-portfolios. Social media like blogs, Twitter, Skype and Google Hangout are also utilized while ensuring student safety online.
The document contains a student homework assignment for a computer applications class that asks the student to identify Microsoft Office applications, steps for greeting someone, and classroom procedures. It instructs the student to save the completed assignment file in their designated folder on the M drive under the name format "HW1" followed by their initial and last name.
This document provides a vocabulary list and activities for a computer terminology lesson at an A1 level. The vocabulary list defines common computer parts including the computer screen/monitor, mouse, keyboard, laptops/netbooks, webcams, speakers, USB drives, tablets, microphones, headphones/earphones. The activities ask students to identify the computer parts they own, use daily, and want to purchase. Students are also asked to label diagrams of computer parts and identify which parts are used for specific functions like playing sound or recording voices. References for further information are provided at the end.
Tony will present techniques for incorporating pronunciation work and the International Phonetic Alphabet (IPA) into English language teaching. While pronunciation is often overlooked, many teachers are finding creative ways to use tools like IPA. The session will look at how teachers can promote learner independence and critical thinking through pronunciation activities.
1) The document describes a teacher's use of various technologies in her 5th grade classroom, including laptop computers, an Interwrite pad, document camera, Moodle, PRS clickers, and a video camera.
2) A typical school day involves using these technologies for language arts, reading, writing, math, science, and social studies lessons, as well as student presentations and assessments.
3) The teacher finds that integrating these technologies engages students and allows her to interactively teach lessons, assess comprehension, and have students share their work.
The document proposes designs for renovating the humanities block at a school. It suggests including double entrances and rotating doors to reduce crowding, as well as comfortable seating areas for small group work. Classrooms would have upgraded technology and furniture for flexible use. Different subject areas would be color-coded and identified by room numbers. Facilities such as IT rooms, breakout spaces, and toilets would be distributed on each floor for student access and use.
Introduction to Computer Science by GoLearningBus.
In this slideshow we will cover:
What is Computer Science?
What is Computer System?
What is Computation?
Types of Computing
Computer Organization
Hardware and Software
Operating System
please email your feedback to team@wagmob.com
For full access please go to app.wagmob.com and search for "computer science"
Computer Science & Information Systems
First attempt to offer a broad view of CS & IS field by comparing and relate its disciplines
Luis Borges Gouveia
November 2013
Computer Science, Sport Science and InterdisciplinarityKeith Lyons
The document discusses the relationship between computer science and sport science from a philosophy of science perspective. It defines both fields and explores different types of cooperation between them. Specifically, it examines applying computer tools to sport science questions, integrating sport knowledge into computer science, and utilizing integration results in both fields. The document proposes that sport informatics is a set of interdisciplinary research programs at the interface of these two fields.
The document provides an overview of programming for non-programmers. It introduces HTML as providing structure, CSS as defining style, and JavaScript as enabling behavior on webpages. It defines programming as a set of instructions to solve problems, and provides an example of instructions for making a peanut butter and jelly sandwich. The document outlines the typical development process and different roles involved, including user experience design, information architecture, visual design, and development. It distinguishes between front-end development, which deals with how the site appears to users, and back-end development, which processes business logic and data. The document encourages learning to "think like a developer" and introduces some programming tools and frameworks.
The document discusses computer science and its applications. It defines computer science as the study of computer hardware, software, and application of technology. It lists algorithms, programming, and microprocessors as key aspects of computer science and discusses how computer science is experienced in daily life through computerized systems and technologies. It also mentions robotics and space shuttles as new frontiers for computer science.
Computer science involves developing software and hardware that is used across many industries to streamline processes, increase security, and more. The field is important because computers are now integral parts of companies and daily life. Computer scientists work on programs, apps, games, and modeling that impact websites, smartphones, manufacturing, economics and government. Studying computer science offers a high paying job outlook, with average salaries for graduates around $59,221 according to CNN Money. Those interested should enjoy working with computers logically, in teams, and across industries.
This document provides an introduction to the "Fundamentals of C# Programming" course offered by Telerik Academy. It outlines the course objectives, topics, schedule, trainers, exams, and requirements. The goal of the course is to teach fundamental computer programming concepts and skills using C# and prepare students to learn additional .NET technologies. It will cover topics like data types, operators, conditional statements, loops, arrays, methods, objects, exceptions handling, strings, classes, files and data structures over three months. Students will need to commit fully and have basic computer skills and English ability.
This document provides an overview of programming for non-programmers. It discusses the typical web development process, including planning, design, and development phases. In the planning phase, it covers understanding the problem, users, and goals through research. In design, it discusses information architecture, wireframes, and visual design. For development, it explains front-end and back-end development and common programming languages used. The goal is to help non-programmers understand the tools and process used in programming.
Computers have evolved greatly over time, starting as simple mechanical devices like the ancient abacus and evolving to modern electronic computers. Early computers were used to help with calculations and control weapons during World War II, showing their potential. Pioneers like Charles Babbage and Herman Hollerith developed machines that incorporated punched cards and other innovations to perform calculations faster and help lay the foundation for the digital computers of today.
International relations refers to the interactions between countries, including states, intergovernmental organizations, non-governmental organizations, and multinational corporations. As an academic discipline, international relations studies how these different actors cooperate and conflict across borders. The key factors that influence relations between countries include geographic, economic, demographic, and strategic considerations. Geography, the size of a country's population and economy, and strategic location all impact a country's foreign policy and interactions with other international actors.
The document introduces the Hour of Code and discusses computer science and programming. It explains that computer science involves the study of computers, how they are designed and programmed, and how they can be used to solve problems using logic and math. The document also lists what programming involves, such as problem solving, using math, learning new languages, creating things, having fun, and helping others. It provides additional resources for learning computer science including websites, videos, and magazines.
IL13 - Design My Library Space WorkshopBrian Pichman
This interactive workshop shares what libraries have done to renovate their spaces, and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics, and facts about why and how changing and renovating spaces can improve the collection including forward-facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library, and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
This document discusses strategies for redesigning library spaces to engage patrons. It recommends incorporating interactive technology, maker spaces, colorful decor, and modular furniture. Staff should promote the new spaces on social media and get involved to encourage patron interaction. Funding could come from grants, donations, volunteers and crowd-sourcing. The goal is to position libraries as community anchors for learning and collaboration rather than just housing books.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
Plan designing interactive learning spaces through technology b_pichman_finalBrian Pichman
This document summarizes a presentation given by Brian Pichman of the Evolve Project at a library technology conference. The presentation discussed designing interactive learning spaces through technology, focusing on engagement, collaboration, interaction and innovation. It provided examples of interactive technologies libraries can utilize like Sphero balls and LittleBits. It also covered design concepts for spaces, funding ideas, the future of technology like wearables, and different types of maker spaces libraries can implement like fabrication labs.
This is a presentation I created for the MY ABC middle school conference last year. I've reworked it and added more Web 2.0 sites. The objective is to give teachers something they can use in the computer lab, beyond games, beyond keyboarding--even if they are not Techies.
The document discusses designing interactive learning spaces in libraries. It provides ideas for incorporating technology like robots, 3D printers, and interactive displays to engage patrons. It emphasizes making the space colorful, open, modular, and filled with art to encourage exploration, collaboration, and invention. Interactive elements should be paired with staff who can help patrons learn to use technologies. The document also provides funding ideas like crowdfunding, donations, grants, and volunteers.
The document provides a summary of 25 different educational technology tools including Voki, Wolfram Alpha, Watch Know Learn, Skype for Education, Wordle, Tagxedo, Study Blue, Tiki-Toki, Popplet, Kerpoof, JellyCam, We Give Books, StudyStre.am, Prezi, VoiceThread, Mindomo, Slideshare, Google Docs, Sen Teacher, ZooBurst, Creative Commons. The presentation recommends exploring these tools and provides examples of how each could be used. The document also provides contact information for follow up questions.
The Art and Science of Computer Conversation: Talkabot 2016PullString
PullString Platform offers a professional authoring environment, hosted AI and machine learning runtime, and integrated conversation analytics to enterprises, agencies, and startups across diverse verticals.
Try out the free version, PullString Author, which lets you develop and publish your creations. Learn more here: https://www.pullstring.com/features#panel-pullstring-author
The Art and Science of Computer Conversation: Talkabot 2016Scott Raynor
This document discusses PullString, a company that develops conversational AI technologies and characters. PullString uses a combination of rules-based techniques and machine learning to power natural dialog. Some of PullString's projects include Hello Barbie, an interactive Barbie doll, and Hello DreamHouse, a voice-controlled smart home for a dollhouse. The document outlines PullString's creative process, technological approach, and available platform for authoring conversational characters.
Introduction to Computer Science by GoLearningBus.
In this slideshow we will cover:
What is Computer Science?
What is Computer System?
What is Computation?
Types of Computing
Computer Organization
Hardware and Software
Operating System
please email your feedback to team@wagmob.com
For full access please go to app.wagmob.com and search for "computer science"
Computer Science & Information Systems
First attempt to offer a broad view of CS & IS field by comparing and relate its disciplines
Luis Borges Gouveia
November 2013
Computer Science, Sport Science and InterdisciplinarityKeith Lyons
The document discusses the relationship between computer science and sport science from a philosophy of science perspective. It defines both fields and explores different types of cooperation between them. Specifically, it examines applying computer tools to sport science questions, integrating sport knowledge into computer science, and utilizing integration results in both fields. The document proposes that sport informatics is a set of interdisciplinary research programs at the interface of these two fields.
The document provides an overview of programming for non-programmers. It introduces HTML as providing structure, CSS as defining style, and JavaScript as enabling behavior on webpages. It defines programming as a set of instructions to solve problems, and provides an example of instructions for making a peanut butter and jelly sandwich. The document outlines the typical development process and different roles involved, including user experience design, information architecture, visual design, and development. It distinguishes between front-end development, which deals with how the site appears to users, and back-end development, which processes business logic and data. The document encourages learning to "think like a developer" and introduces some programming tools and frameworks.
The document discusses computer science and its applications. It defines computer science as the study of computer hardware, software, and application of technology. It lists algorithms, programming, and microprocessors as key aspects of computer science and discusses how computer science is experienced in daily life through computerized systems and technologies. It also mentions robotics and space shuttles as new frontiers for computer science.
Computer science involves developing software and hardware that is used across many industries to streamline processes, increase security, and more. The field is important because computers are now integral parts of companies and daily life. Computer scientists work on programs, apps, games, and modeling that impact websites, smartphones, manufacturing, economics and government. Studying computer science offers a high paying job outlook, with average salaries for graduates around $59,221 according to CNN Money. Those interested should enjoy working with computers logically, in teams, and across industries.
This document provides an introduction to the "Fundamentals of C# Programming" course offered by Telerik Academy. It outlines the course objectives, topics, schedule, trainers, exams, and requirements. The goal of the course is to teach fundamental computer programming concepts and skills using C# and prepare students to learn additional .NET technologies. It will cover topics like data types, operators, conditional statements, loops, arrays, methods, objects, exceptions handling, strings, classes, files and data structures over three months. Students will need to commit fully and have basic computer skills and English ability.
This document provides an overview of programming for non-programmers. It discusses the typical web development process, including planning, design, and development phases. In the planning phase, it covers understanding the problem, users, and goals through research. In design, it discusses information architecture, wireframes, and visual design. For development, it explains front-end and back-end development and common programming languages used. The goal is to help non-programmers understand the tools and process used in programming.
Computers have evolved greatly over time, starting as simple mechanical devices like the ancient abacus and evolving to modern electronic computers. Early computers were used to help with calculations and control weapons during World War II, showing their potential. Pioneers like Charles Babbage and Herman Hollerith developed machines that incorporated punched cards and other innovations to perform calculations faster and help lay the foundation for the digital computers of today.
International relations refers to the interactions between countries, including states, intergovernmental organizations, non-governmental organizations, and multinational corporations. As an academic discipline, international relations studies how these different actors cooperate and conflict across borders. The key factors that influence relations between countries include geographic, economic, demographic, and strategic considerations. Geography, the size of a country's population and economy, and strategic location all impact a country's foreign policy and interactions with other international actors.
The document introduces the Hour of Code and discusses computer science and programming. It explains that computer science involves the study of computers, how they are designed and programmed, and how they can be used to solve problems using logic and math. The document also lists what programming involves, such as problem solving, using math, learning new languages, creating things, having fun, and helping others. It provides additional resources for learning computer science including websites, videos, and magazines.
IL13 - Design My Library Space WorkshopBrian Pichman
This interactive workshop shares what libraries have done to renovate their spaces, and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics, and facts about why and how changing and renovating spaces can improve the collection including forward-facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library, and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
This document discusses strategies for redesigning library spaces to engage patrons. It recommends incorporating interactive technology, maker spaces, colorful decor, and modular furniture. Staff should promote the new spaces on social media and get involved to encourage patron interaction. Funding could come from grants, donations, volunteers and crowd-sourcing. The goal is to position libraries as community anchors for learning and collaboration rather than just housing books.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
Plan designing interactive learning spaces through technology b_pichman_finalBrian Pichman
This document summarizes a presentation given by Brian Pichman of the Evolve Project at a library technology conference. The presentation discussed designing interactive learning spaces through technology, focusing on engagement, collaboration, interaction and innovation. It provided examples of interactive technologies libraries can utilize like Sphero balls and LittleBits. It also covered design concepts for spaces, funding ideas, the future of technology like wearables, and different types of maker spaces libraries can implement like fabrication labs.
This is a presentation I created for the MY ABC middle school conference last year. I've reworked it and added more Web 2.0 sites. The objective is to give teachers something they can use in the computer lab, beyond games, beyond keyboarding--even if they are not Techies.
The document discusses designing interactive learning spaces in libraries. It provides ideas for incorporating technology like robots, 3D printers, and interactive displays to engage patrons. It emphasizes making the space colorful, open, modular, and filled with art to encourage exploration, collaboration, and invention. Interactive elements should be paired with staff who can help patrons learn to use technologies. The document also provides funding ideas like crowdfunding, donations, grants, and volunteers.
The document provides a summary of 25 different educational technology tools including Voki, Wolfram Alpha, Watch Know Learn, Skype for Education, Wordle, Tagxedo, Study Blue, Tiki-Toki, Popplet, Kerpoof, JellyCam, We Give Books, StudyStre.am, Prezi, VoiceThread, Mindomo, Slideshare, Google Docs, Sen Teacher, ZooBurst, Creative Commons. The presentation recommends exploring these tools and provides examples of how each could be used. The document also provides contact information for follow up questions.
The Art and Science of Computer Conversation: Talkabot 2016PullString
PullString Platform offers a professional authoring environment, hosted AI and machine learning runtime, and integrated conversation analytics to enterprises, agencies, and startups across diverse verticals.
Try out the free version, PullString Author, which lets you develop and publish your creations. Learn more here: https://www.pullstring.com/features#panel-pullstring-author
The Art and Science of Computer Conversation: Talkabot 2016Scott Raynor
This document discusses PullString, a company that develops conversational AI technologies and characters. PullString uses a combination of rules-based techniques and machine learning to power natural dialog. Some of PullString's projects include Hello Barbie, an interactive Barbie doll, and Hello DreamHouse, a voice-controlled smart home for a dollhouse. The document outlines PullString's creative process, technological approach, and available platform for authoring conversational characters.
Why, when, and how should we use apps in the library, particularly with young children? Find some answers to these questions. Discover apps that aid early literacy, math, and science learning as well as some notable eBook apps. Get ideas on how to use iPads in library programming.
"There's an App for That" Presentation for the Leadership Omaha-Family Literacy Day at the University of Nebraska Omaha, College of Education on Saturday, April 27th. This presentation includes various apps that will help parents infuse literacy and technology to engage their children in learning. Even if they don't even realize they are learning!
Tucker turtle takes time to think aboutlisawitteman
This document outlines a 5-day lesson plan to teach digital citizenship and responsibility to kindergarten students. Each day focuses on a story about Tucker Turtle's experience using computers and the internet, with activities for students to reinforce the lesson. The overall objectives are for students to understand the importance of proper computer care, seeking adult help online, and thinking carefully before acting when using technology.
1) The document discusses ways for teachers and students to feel connected through technology in schools. It promotes using tools like Skype, Edmodo, Twitter, and Google Apps for Education to facilitate collaboration and sharing.
2) Several education hashtags like #EdChat and #TLchat are mentioned as ways to network and discuss topics with other educators online. Participating in online communities and chats can help teachers feel less isolated.
3) The final section encourages teachers to think about how to incorporate their personal passions into lesson plans to better connect with students and make learning more engaging. Sharing ideas with others is suggested as a way to feel more involved in the educational community.
The document discusses ways to maximize the potential of SMART Board interactive whiteboards in the classroom. It provides examples of using the boards for higher-order thinking activities, engaging lessons like student storytelling and podcasts, and transforming instruction through student-centered approaches where students create materials and teach each other. The goal is to ignite learning throughout the school by turning up the "HEAT" of instruction with the boards.
The One Laptop Per Child project aims to provide every child worldwide with a $100-175 laptop to support collaborative and self-directed learning. The specially designed laptops have long battery life, are rugged, and connect wirelessly to enable learning anywhere. World leaders and organizations see the project as a way to close the digital divide and give all children access to information and education through a personal computing device.
This document provides tips and tutorials about various computer and technology topics such as email, Google products, internet browsing, organizing files and photos, and freeing up storage space. It discusses how to send clean email links, use blind carbon copying, filter unwanted emails, and bookmark and organize websites. It also covers how to connect to websites, use browser extensions and search engines effectively, and identify reputable internet sources. Additional topics include syncing calendars and files across devices, taking screenshots, backing up computers, and changing your Gmail name.
I use Brain Pop videos to go over how to do a more efficient internet search. It's a quick fun, clear video that kids will like. We then use Scratch made by MIT to keep building on coding/compute concepts in a fun way.
We review the HTML tags from the last class. We stack HTML boxes as a game and play another HTML game, HTML corners. These games are from Mozilla. We also use Webmaker Xray Goggles to hack the news on a website.
We went over the workspace for the Star Wars & Minecraft Puzzle games on Code.org. I also explain what coding is & show a funny kid video (Kids React to Old Computers) Then the kids went through the puzzles.
The very basics of the structure of websites.
We go over HTML, tags, web browsers, developers tools, Webmaker, etc. We also do 3 exercises from Erase All Kittens website.
I made a LEGO web page on poster board. Each HTML tag was velcroed behind the images to show how the site is structured.
I made this is Google Slides. If you would like a copy of this let me know. The slides have teacher notes that help as you go through the slides.
Here is the beginning of some slides I am working on to potentially use in a Girl Develop it Class in Orlando, FL. Please check out this amazing company. I have adapted this from their slides. www.girldevelopit.com
Review of the last years classes. Coding, The Internet, Computer Hardware, Google Talk, Computer Science, Compiler, Grace Hopper, Computer Shortcuts- copy/paste, Scratch, Minecraft, Disney Class Trip.
The document provides instructions for creating a Frogger game in Scratch, including deleting the cat sprite, getting the frog moving with arrow keys, editing the stage background with start and finish boxes and road lines, programming the frog to return to start when hit by a moving car, and options to add more features like costumes and sounds.
You don't have to have a computer to learn about computers. We talk about binary in class, do a fun game with binary, and talk about how IDEAS are the most important thing with computers.
This document provides an overview of computer science topics including hardware, software, examples of programming languages like HTML, JavaScript and CSS. It also lists several online resources for learning programming including Treehouse Club which teaches web development, and Khan Academy which has introductory courses on drawing, animation and making web pages using HTML and CSS. Students are instructed to search for one of these courses online and write what they learn on a marker board.
We go over how to teach a computer how to make a PB&J. We also us Scratch MIT cards and go through the Angry Birds Puzzle Maze from Code.Org. Lots of algorithmic concepts.
This document introduces Scratch, a programming language and environment used to teach computer science concepts to children. Scratch allows users to click and drag command blocks together to create scripts or programs in the scripts area. Users can click "CREATE" to begin building their programs using the available command blocks.
This document provides tips for making computers less irritating and more productive. It recommends using a password manager to easily remember passwords. It suggests using Chrome over Internet Explorer for its simplicity, bookmarks syncing, and automatic updates. Tips are given for using ad blockers, incognito windows, cloud storage options like Google Drive, organizing emails with filters and labels, and capturing screenshots. Overall it offers various tools and strategies for improving computer use and productivity.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
12. You Speak Computer?
Computers are man made so we can learn and speak their languages and tell
computers what to do.
Computers talk to one another in binary, which looks like this:
0011101010101111000111
14. The First
Grace Hopper came up with the First Compiler
or translator.
15. What Is It All About?
- Problem Solving
- Using Math
- Learning a new language(s)
- Making cool stuff
- Having Fun
- Helping others
- Talking about ideas
- Learning on your own! Find what you like! Mess up! Keep going!
- science/technology/engineering/math
16. Other Resources
Sylvia's Awesome Mini Maker Show
Treehouse
Code School
Outrageous Acts of Science
Kid President
Skill Crush
Melrose Library
Kahn Academy Computer
TED TALKS/TEDEd
Use Chrome for web browser- Put bookmarks in tabs- DO NOT USE INTERNET EXPLORER