This document provides a timeline of exposure to traditional and new media from 1994 to the 1990s. It describes the introduction and impact of the Sony PlayStation in 1994, GPS-guided munitions during the 1991 Gulf War, Linux being created by Linus Torvalds in 1991, the first MP3 player by SaeHan in 1998, the Predator drone's first flight in 1994, the 1995 Oklahoma City bombing, the 1999 Women's World Cup, venture capitalist John Doerr in the 1990s, early web design in the mid-1990s, and the proposal and public debut of the World Wide Web in the early 1990s.
The document provides a timeline of major technological inventions and developments between 1981 and 1990. Some of the key events included the invention of the IBM PC in 1981, the scanning tunneling microscope in 1981, the genetic engineering of human growth hormone in 1982, the invention of the Apple Lisa in 1983, the invention of the Apple Macintosh in 1984, the development of the Windows operating system by Microsoft in 1985, the invention of synthetic skin in 1986, the invention of disposable contact lenses in 1987, the development of digital cellular phones in 1988, the invention of high-definition television in 1989, and the creation of the World Wide Web by Tim Berners-Lee in 1990.
The document discusses two major new media technologies from 1970-1980:
1) The Nintendo Game Boy, released in 1989, which was a portable gaming device that popularized gaming on the go and helped Nintendo succeed beyond the NES console.
2) VHS players and recorders, which became the dominant home video format over BetaMax and allowed people to both buy and record movies and TV shows at home, fueling the growth of the home video market.
This document outlines the timeline of exposure to traditional and new media inventions from 2000-2010. It describes the introduction of the iPod in 2000 as Apple's first portable digital music player. Various other inventions are also described such as radios in 2001, film cameras, televisions in 2002, break games in 2003, DVD players in 2004, the Game Boy portable video game console in 2005, MP3/MP4 players in 2006, flip-top cellphones in 2007, the introduction of Yahoo online services in 2008, the social networking site Friendster in 2009, and the introduction of the Sony PlayStation video game console in 1994 with subsequent models released through 2010.
This document provides a timeline of key communication technologies from 1980 to 1990. It describes several important innovations including the first hard disk drive in 1980 by Seagate, the introduction of MS-DOS in 1981 which established the IBM-Microsoft partnership, the popular Commodore 64 computer launched in 1982, and Apple's successful Macintosh launch in 1984 which featured a graphical user interface and mouse. It also mentions the invention of CDs in 1985, the founding of Pixar in 1986, the first 3D video game released in 1987, the first computer virus in 1988, and the influential simulator game SimCity launched in 1989.
This document provides a timeline of exposure to traditional and new media from 2001-2010. It describes film cameras, radio, television, brick games, DVD players, MP3 players, flip phones, and the Friendster social networking site. Film cameras capture images on photographic film and protect the film in a light-tight case. Radio transmits information through radio waves and requires an antenna. Television broadcasts networks and limited programming, and became a popular source of entertainment and education. Brick games are portable electronic game devices. DVD players play optical discs connected to televisions. MP3 players compress audio into small files. Flip phones fold such that the display covers the keypad. Originally, Friendster was a social networking service that allowed users to
This document provides a timeline of exposure to traditional new media devices and technology from 2000-2010. It describes the invention and purpose of the iPod in 2000, film cameras in 2001 for capturing images, radio in 2001 for transmitting information through radio waves, television in 2002 for presenting moving images and sound, break games in 2003 as portable gaming devices, DVD players in 2004 for watching movies and TV, the Gameboy handheld game console in 2005, MP3/MP4 players in 2006 for compressing and storing sound, flip phone cellphones in 2007 with folding screens, and the Yahoo online application in 2008 which provided free email and other services.
The document summarizes various inventions from 1980-1990, including the Walkman (1980), the first personal computer allowing games and media playback at home (1981), the first CD player which was bulky but similar to modern players (1982), the first camcorder for personal use though video quality was poor (1984), the first commercially available cellphone called the Dynatac 8000X (1985), Windows starting as an operating system but growing into its own brand in partnership with Microsoft (1986), the Gameboy as the first handheld video game console (1988), and the electronic typewriter being the most similar to a modern computer keyboard (1990).
This document provides a timeline of exposure to traditional and new media from 1994 to the 1990s. It describes the introduction and impact of the Sony PlayStation in 1994, GPS-guided munitions during the 1991 Gulf War, Linux being created by Linus Torvalds in 1991, the first MP3 player by SaeHan in 1998, the Predator drone's first flight in 1994, the 1995 Oklahoma City bombing, the 1999 Women's World Cup, venture capitalist John Doerr in the 1990s, early web design in the mid-1990s, and the proposal and public debut of the World Wide Web in the early 1990s.
The document provides a timeline of major technological inventions and developments between 1981 and 1990. Some of the key events included the invention of the IBM PC in 1981, the scanning tunneling microscope in 1981, the genetic engineering of human growth hormone in 1982, the invention of the Apple Lisa in 1983, the invention of the Apple Macintosh in 1984, the development of the Windows operating system by Microsoft in 1985, the invention of synthetic skin in 1986, the invention of disposable contact lenses in 1987, the development of digital cellular phones in 1988, the invention of high-definition television in 1989, and the creation of the World Wide Web by Tim Berners-Lee in 1990.
The document discusses two major new media technologies from 1970-1980:
1) The Nintendo Game Boy, released in 1989, which was a portable gaming device that popularized gaming on the go and helped Nintendo succeed beyond the NES console.
2) VHS players and recorders, which became the dominant home video format over BetaMax and allowed people to both buy and record movies and TV shows at home, fueling the growth of the home video market.
This document outlines the timeline of exposure to traditional and new media inventions from 2000-2010. It describes the introduction of the iPod in 2000 as Apple's first portable digital music player. Various other inventions are also described such as radios in 2001, film cameras, televisions in 2002, break games in 2003, DVD players in 2004, the Game Boy portable video game console in 2005, MP3/MP4 players in 2006, flip-top cellphones in 2007, the introduction of Yahoo online services in 2008, the social networking site Friendster in 2009, and the introduction of the Sony PlayStation video game console in 1994 with subsequent models released through 2010.
This document provides a timeline of key communication technologies from 1980 to 1990. It describes several important innovations including the first hard disk drive in 1980 by Seagate, the introduction of MS-DOS in 1981 which established the IBM-Microsoft partnership, the popular Commodore 64 computer launched in 1982, and Apple's successful Macintosh launch in 1984 which featured a graphical user interface and mouse. It also mentions the invention of CDs in 1985, the founding of Pixar in 1986, the first 3D video game released in 1987, the first computer virus in 1988, and the influential simulator game SimCity launched in 1989.
This document provides a timeline of exposure to traditional and new media from 2001-2010. It describes film cameras, radio, television, brick games, DVD players, MP3 players, flip phones, and the Friendster social networking site. Film cameras capture images on photographic film and protect the film in a light-tight case. Radio transmits information through radio waves and requires an antenna. Television broadcasts networks and limited programming, and became a popular source of entertainment and education. Brick games are portable electronic game devices. DVD players play optical discs connected to televisions. MP3 players compress audio into small files. Flip phones fold such that the display covers the keypad. Originally, Friendster was a social networking service that allowed users to
This document provides a timeline of exposure to traditional new media devices and technology from 2000-2010. It describes the invention and purpose of the iPod in 2000, film cameras in 2001 for capturing images, radio in 2001 for transmitting information through radio waves, television in 2002 for presenting moving images and sound, break games in 2003 as portable gaming devices, DVD players in 2004 for watching movies and TV, the Gameboy handheld game console in 2005, MP3/MP4 players in 2006 for compressing and storing sound, flip phone cellphones in 2007 with folding screens, and the Yahoo online application in 2008 which provided free email and other services.
The document summarizes various inventions from 1980-1990, including the Walkman (1980), the first personal computer allowing games and media playback at home (1981), the first CD player which was bulky but similar to modern players (1982), the first camcorder for personal use though video quality was poor (1984), the first commercially available cellphone called the Dynatac 8000X (1985), Windows starting as an operating system but growing into its own brand in partnership with Microsoft (1986), the Gameboy as the first handheld video game console (1988), and the electronic typewriter being the most similar to a modern computer keyboard (1990).
Timeline exposure to traditional and new mediaRexly Lasaca
This document discusses several inventions from 2000-2010 including the iPod, digital cameras, radios, televisions, Game Boys, DVD players, MP3 formats, flip phones, and early online services like Yahoo. It also lists the names of three students submitting the document. The inventions covered portable music players, cameras, entertainment devices, gaming consoles, disc formats, mobile phones, and free online applications.
The document provides a timeline of exposure to traditional and new media from the 1990s. Some key events included the launch of the original PlayStation video game console in 1994 which helped establish gaming as an adult hobby. In 1991, Linus Torvalds started developing the Linux operating system as a hobby which became hugely influential. The first MP3 player, the MPMan, was introduced in 1998 before the iPod popularized the format. The 1990s also saw the rise of new technologies like GPS-guided weapons, drones, and the initial development of the World Wide Web.
This document summarizes several important technological innovations from the 1970s and 1980s. It describes the development of the Intel 4004 microprocessor in 1971, the first programmable microchip. It mentions Ray Tomlinson sending the first email in 1971 and the release of the Atari 2600 video game console in 1977. Other innovations covered include the first digital camera developed by Kodak in 1975, the Apple II computer released in 1977, the Commodore PET and TRS-80 computers, and the launch of the Voyager probes in 1977. The document concludes with the introduction of the Sony Walkman portable music player in 1979.
This document provides a timeline of exposure to traditional and new media from 2001-2010. It describes film cameras, radio, television, brick games, DVD players, MP3 players, flip phones, and the Friendster social networking site. Film cameras capture images on photographic film and protect the film in a light-tight case. Radio transmits information through radio waves and requires an antenna. Television broadcasts networks and limited programming, and became a popular source of entertainment and education. Brick games are portable electronic game devices. DVD players play optical discs connected to televisions. MP3 players compress audio into small files. Flip phones fold such that the display covers the keypad. Originally, Friendster was a social gaming site and networking service that
Project in media and information literacyRexly Lasaca
During the 1980s, many important inventions related to computers and technology were developed, changing people's lives. This included the first IBM personal computer running MS-DOS in 1981, the Apple Lisa and Macintosh computers, Windows software, laptops, digital cellular phones, high definition television, and the World Wide Web which was created by Tim Berners-Lee in 1990 and allowed for easy sharing of information over the internet. These inventions improved communications, transportation, medicine, and made daily life much more convenient with new technologies.
The document summarizes important media and information technologies from the 1970s and 1980s. It describes the creation of programming languages like C in the early 1970s. The first microprocessor, the Intel 4004, was released in 1971. Email was also invented in 1971. Pong, the first commercially successful video game, was released in 1972. The first cellular phone call was made in 1973. Microsoft was founded in 1975 and Apple was founded in 1976. The Sony Walkman was first marketed in 1979. The first hard disk drive was created in 1980.
This document provides a summary of technology trends from 2010 to 2018. It describes 3D cameras entering the market in 2010. In 2011, it discusses how Blackberry Messenger was used to organize protests and posed challenges for police monitoring. The iPhone 5 is described as the best phone of 2012 with improved speed, battery and design. A portable flash drive for the iPad and iPhone is highlighted as a cool technology of 2013. Smart watches are mentioned as an innovation of 2014. The Microsoft Surface tablet is summarized as combining laptop and tablet functionality, making it suitable for professionals in 2015. Virtual reality is discussed as establishing its ecosystem in 2016. An interactive projector is presented as an early prototype of a common household device in 2017. Finally, the
The document lists various dates and brief descriptions of technological developments and innovations from July 2010 to October 2017, including spreading awareness of new technology, finding new energy resources, new Apple technology in 2012, faster internet services, more advanced printing methods, bringing phone and watch capabilities together via wearable technology, and a new home gaming system.
TIMELINE IN MEDIA INFORMATION DURING 1990-2000Rexly Lasaca
The document provides a timeline of key media and information milestones from 1990 to 2000. Some of the highlights include:
- In 1990, the Internet was born with the creation of the world wide web, HTTP, and HTML by Tim Berners-Lee. The Hubble Space Telescope was also launched.
- Answering machines were invented in 1991. Smart pills for controlled drug delivery were patented in 1992.
- Major technology developments included the Pentium processor in 1993, Yahoo being founded in 1994, the launch of the original PlayStation video game console by Sony in 1994, and the invention of the Java programming language in 1995.
- Other milestones were the introduction of Macromedia Flash in 1996,
Mosaic was developed in 1993 by students at the University of Illinois at Urbana-Champaign. It was the first graphical web browser to make the World Wide Web available to the public and introduced web pages as we know them today. Between 1990 and 2000, major developments in media and technology included the releases of Photoshop, Linux, the Sony MiniDisc player, Mosaic web browser, Sony PlayStation, Amazon, eBay, Google, AOL Instant Messenger, the iMac computer, blogs, and Smart Boards. By 2000, 70 million computers were connected to the internet.
This document provides a timeline of media exposure from 2000-2010, including the introduction of film cameras in 2001, television in 2002 which had limited programming and was used to broadcast networks, brick games in 2003 which were small portable devices for playing video games, DVD players in 2004 which could play movies and TV shows connected to a television, MP4/MP3 players in 2006 which allowed for digital storage and transmission of compressed audio, flip phone cellphones in 2007 with a horizontal hinge, the introduction of Yahoo online services in 2008 including email, and Play Station in 2010.
The document provides a timeline of key media and information technology developments between 2000 and 2010. It summarizes the introduction and impact of USB flash drives in 2000, the iPod in 2001 which revolutionized MP3 players, the Nokia 7650 camera phone in 2002 which brought cameras to phones, Skype voice/video calling software in 2003, the launch of Facebook in 2004, the founding of YouTube and its purchase by Google in 2005 and 2006, the popular Nintendo Wii game console in 2006, the original iPhone in 2007 which featured a multi-touch screen and apps, the Android operating system in 2008, WhatsApp messaging in 2009, and the first iPad in 2010.
This document provides a summary of new technologies that emerged each year from 2010 to 2018. In 2010, 3D televisions and cameras were introduced. In 2011, Blackberry Messenger allowed private messaging but also unauthorized information sharing. The iPhone 5 in 2012 was praised for its speed, battery life, and design. In 2013, flash drives enabled file transfer between computers and mobile devices. Smartwatches emerged in 2014. Microsoft's Surface tablet provided laptop functionality in 2015. Virtual reality gained traction in 2016. An interactive projector prototype was highlighted in 2017. Optoma's small, portable projector with multiple connection types was unveiled in 2018.
The document summarizes various technologies from 2011 to 2018. It describes the rise of social media in organizing political protests in Egypt in 2011. It also discusses the growth of internet access in Australian households from 2012 to 2013. New smartphone models are introduced each year including the iPhone 5 in 2012 and payment technologies like Apple Pay in 2014. The document also outlines the development of technologies like smart home devices, 360-degree cameras, and wearable devices that can detect alcohol levels and track belongings.
Ray Tomlinson sent the first email in 1971 using the @ symbol to separate the username and domain name. By the mid-1970s, most Australian families had home phones and international direct dialing was introduced. FM radio broadcasting began in Sydney in 1974 providing higher quality sound. Betamax, the first home video recording format, was released by Sony in 1975 allowing recording and playback of video on cassettes. The first personal computer, the Intel 4004, and first cellular mobile phone were also invented in 1977.
Seagate created the first hard disk drive in 1980, allowing 5x more data storage than floppy disks. MS-DOS was released in 1981 and established the IBM-Microsoft partnership. The Commodore 64 was introduced in 1982 and was a popular home computer. Apple launched the Macintosh in 1984, featuring a graphical user interface and mouse. The first computer virus, called the Morris worm, was spread in 1988 through ARPANET, a precursor to the internet.
communication technolog from 1970 to 1980Rexly Lasaca
The document summarizes key developments in media and information technology from 1971 to 1977. It describes the first email sent in 1971, the release of the pioneering video game Pong in 1972, the growing popularity of home telephones and improvements to telephone technology in the 1970s, the launch of FM radio and development of multicultural radio stations in Australia between 1974-1975, the founding of Microsoft by Bill Gates and Paul Allen in 1975, the releases of the Betamax and VHS videocassette standards in 1975 and 1976 respectively, the invention of the first personal computer by Intel in 1977, and the release of the first cellular mobile phone and the Atari Video Computer System, marking the beginning of home console gaming, in 1977.
The first email was sent in 1971 by Ray Tomlinson who used the '@' sign. Pong, the first commercially successful video game, was released in 1972. By 1973, almost three-quarters of Australian families had a home telephone. In 1975, Bill Gates and Paul Allen formed Microsoft with a vision of a computer on every desktop. Betamax and VHS were competing video formats in the late 1970s. The first personal computer, the Intel 4004, was invented in 1977 along with the first cellular mobile phone.
The document lists and describes 20 gadgets from 2000-2010 that significantly impacted daily life. It highlights the #1 gadget as the iPod, which revolutionized digital music and made carrying entire music libraries in your pocket possible. The #2 gadget is the TiVo DVR, which gave viewers control over their TV watching experience by allowing them to record and pause live TV. The #3 gadget is the Garmin GPS, which replaced paper maps and made navigation easier with voice directions.
This document discusses online safety, security, and netiquette rules. It defines internet safety as protecting people and their information online. Netiquette refers to etiquette and communication norms for interacting online, such as being polite, respecting others' time and privacy, and not flaming or abusing one's power. The document provides 10 rules of netiquette, such as remembering the human on the other side, behaving online as you would in person, and forgiving others' mistakes. It also covers types of system intruders, computer virus components, and key cybersecurity terms.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
Timeline exposure to traditional and new mediaRexly Lasaca
This document discusses several inventions from 2000-2010 including the iPod, digital cameras, radios, televisions, Game Boys, DVD players, MP3 formats, flip phones, and early online services like Yahoo. It also lists the names of three students submitting the document. The inventions covered portable music players, cameras, entertainment devices, gaming consoles, disc formats, mobile phones, and free online applications.
The document provides a timeline of exposure to traditional and new media from the 1990s. Some key events included the launch of the original PlayStation video game console in 1994 which helped establish gaming as an adult hobby. In 1991, Linus Torvalds started developing the Linux operating system as a hobby which became hugely influential. The first MP3 player, the MPMan, was introduced in 1998 before the iPod popularized the format. The 1990s also saw the rise of new technologies like GPS-guided weapons, drones, and the initial development of the World Wide Web.
This document summarizes several important technological innovations from the 1970s and 1980s. It describes the development of the Intel 4004 microprocessor in 1971, the first programmable microchip. It mentions Ray Tomlinson sending the first email in 1971 and the release of the Atari 2600 video game console in 1977. Other innovations covered include the first digital camera developed by Kodak in 1975, the Apple II computer released in 1977, the Commodore PET and TRS-80 computers, and the launch of the Voyager probes in 1977. The document concludes with the introduction of the Sony Walkman portable music player in 1979.
This document provides a timeline of exposure to traditional and new media from 2001-2010. It describes film cameras, radio, television, brick games, DVD players, MP3 players, flip phones, and the Friendster social networking site. Film cameras capture images on photographic film and protect the film in a light-tight case. Radio transmits information through radio waves and requires an antenna. Television broadcasts networks and limited programming, and became a popular source of entertainment and education. Brick games are portable electronic game devices. DVD players play optical discs connected to televisions. MP3 players compress audio into small files. Flip phones fold such that the display covers the keypad. Originally, Friendster was a social gaming site and networking service that
Project in media and information literacyRexly Lasaca
During the 1980s, many important inventions related to computers and technology were developed, changing people's lives. This included the first IBM personal computer running MS-DOS in 1981, the Apple Lisa and Macintosh computers, Windows software, laptops, digital cellular phones, high definition television, and the World Wide Web which was created by Tim Berners-Lee in 1990 and allowed for easy sharing of information over the internet. These inventions improved communications, transportation, medicine, and made daily life much more convenient with new technologies.
The document summarizes important media and information technologies from the 1970s and 1980s. It describes the creation of programming languages like C in the early 1970s. The first microprocessor, the Intel 4004, was released in 1971. Email was also invented in 1971. Pong, the first commercially successful video game, was released in 1972. The first cellular phone call was made in 1973. Microsoft was founded in 1975 and Apple was founded in 1976. The Sony Walkman was first marketed in 1979. The first hard disk drive was created in 1980.
This document provides a summary of technology trends from 2010 to 2018. It describes 3D cameras entering the market in 2010. In 2011, it discusses how Blackberry Messenger was used to organize protests and posed challenges for police monitoring. The iPhone 5 is described as the best phone of 2012 with improved speed, battery and design. A portable flash drive for the iPad and iPhone is highlighted as a cool technology of 2013. Smart watches are mentioned as an innovation of 2014. The Microsoft Surface tablet is summarized as combining laptop and tablet functionality, making it suitable for professionals in 2015. Virtual reality is discussed as establishing its ecosystem in 2016. An interactive projector is presented as an early prototype of a common household device in 2017. Finally, the
The document lists various dates and brief descriptions of technological developments and innovations from July 2010 to October 2017, including spreading awareness of new technology, finding new energy resources, new Apple technology in 2012, faster internet services, more advanced printing methods, bringing phone and watch capabilities together via wearable technology, and a new home gaming system.
TIMELINE IN MEDIA INFORMATION DURING 1990-2000Rexly Lasaca
The document provides a timeline of key media and information milestones from 1990 to 2000. Some of the highlights include:
- In 1990, the Internet was born with the creation of the world wide web, HTTP, and HTML by Tim Berners-Lee. The Hubble Space Telescope was also launched.
- Answering machines were invented in 1991. Smart pills for controlled drug delivery were patented in 1992.
- Major technology developments included the Pentium processor in 1993, Yahoo being founded in 1994, the launch of the original PlayStation video game console by Sony in 1994, and the invention of the Java programming language in 1995.
- Other milestones were the introduction of Macromedia Flash in 1996,
Mosaic was developed in 1993 by students at the University of Illinois at Urbana-Champaign. It was the first graphical web browser to make the World Wide Web available to the public and introduced web pages as we know them today. Between 1990 and 2000, major developments in media and technology included the releases of Photoshop, Linux, the Sony MiniDisc player, Mosaic web browser, Sony PlayStation, Amazon, eBay, Google, AOL Instant Messenger, the iMac computer, blogs, and Smart Boards. By 2000, 70 million computers were connected to the internet.
This document provides a timeline of media exposure from 2000-2010, including the introduction of film cameras in 2001, television in 2002 which had limited programming and was used to broadcast networks, brick games in 2003 which were small portable devices for playing video games, DVD players in 2004 which could play movies and TV shows connected to a television, MP4/MP3 players in 2006 which allowed for digital storage and transmission of compressed audio, flip phone cellphones in 2007 with a horizontal hinge, the introduction of Yahoo online services in 2008 including email, and Play Station in 2010.
The document provides a timeline of key media and information technology developments between 2000 and 2010. It summarizes the introduction and impact of USB flash drives in 2000, the iPod in 2001 which revolutionized MP3 players, the Nokia 7650 camera phone in 2002 which brought cameras to phones, Skype voice/video calling software in 2003, the launch of Facebook in 2004, the founding of YouTube and its purchase by Google in 2005 and 2006, the popular Nintendo Wii game console in 2006, the original iPhone in 2007 which featured a multi-touch screen and apps, the Android operating system in 2008, WhatsApp messaging in 2009, and the first iPad in 2010.
This document provides a summary of new technologies that emerged each year from 2010 to 2018. In 2010, 3D televisions and cameras were introduced. In 2011, Blackberry Messenger allowed private messaging but also unauthorized information sharing. The iPhone 5 in 2012 was praised for its speed, battery life, and design. In 2013, flash drives enabled file transfer between computers and mobile devices. Smartwatches emerged in 2014. Microsoft's Surface tablet provided laptop functionality in 2015. Virtual reality gained traction in 2016. An interactive projector prototype was highlighted in 2017. Optoma's small, portable projector with multiple connection types was unveiled in 2018.
The document summarizes various technologies from 2011 to 2018. It describes the rise of social media in organizing political protests in Egypt in 2011. It also discusses the growth of internet access in Australian households from 2012 to 2013. New smartphone models are introduced each year including the iPhone 5 in 2012 and payment technologies like Apple Pay in 2014. The document also outlines the development of technologies like smart home devices, 360-degree cameras, and wearable devices that can detect alcohol levels and track belongings.
Ray Tomlinson sent the first email in 1971 using the @ symbol to separate the username and domain name. By the mid-1970s, most Australian families had home phones and international direct dialing was introduced. FM radio broadcasting began in Sydney in 1974 providing higher quality sound. Betamax, the first home video recording format, was released by Sony in 1975 allowing recording and playback of video on cassettes. The first personal computer, the Intel 4004, and first cellular mobile phone were also invented in 1977.
Seagate created the first hard disk drive in 1980, allowing 5x more data storage than floppy disks. MS-DOS was released in 1981 and established the IBM-Microsoft partnership. The Commodore 64 was introduced in 1982 and was a popular home computer. Apple launched the Macintosh in 1984, featuring a graphical user interface and mouse. The first computer virus, called the Morris worm, was spread in 1988 through ARPANET, a precursor to the internet.
communication technolog from 1970 to 1980Rexly Lasaca
The document summarizes key developments in media and information technology from 1971 to 1977. It describes the first email sent in 1971, the release of the pioneering video game Pong in 1972, the growing popularity of home telephones and improvements to telephone technology in the 1970s, the launch of FM radio and development of multicultural radio stations in Australia between 1974-1975, the founding of Microsoft by Bill Gates and Paul Allen in 1975, the releases of the Betamax and VHS videocassette standards in 1975 and 1976 respectively, the invention of the first personal computer by Intel in 1977, and the release of the first cellular mobile phone and the Atari Video Computer System, marking the beginning of home console gaming, in 1977.
The first email was sent in 1971 by Ray Tomlinson who used the '@' sign. Pong, the first commercially successful video game, was released in 1972. By 1973, almost three-quarters of Australian families had a home telephone. In 1975, Bill Gates and Paul Allen formed Microsoft with a vision of a computer on every desktop. Betamax and VHS were competing video formats in the late 1970s. The first personal computer, the Intel 4004, was invented in 1977 along with the first cellular mobile phone.
The document lists and describes 20 gadgets from 2000-2010 that significantly impacted daily life. It highlights the #1 gadget as the iPod, which revolutionized digital music and made carrying entire music libraries in your pocket possible. The #2 gadget is the TiVo DVR, which gave viewers control over their TV watching experience by allowing them to record and pause live TV. The #3 gadget is the Garmin GPS, which replaced paper maps and made navigation easier with voice directions.
This document discusses online safety, security, and netiquette rules. It defines internet safety as protecting people and their information online. Netiquette refers to etiquette and communication norms for interacting online, such as being polite, respecting others' time and privacy, and not flaming or abusing one's power. The document provides 10 rules of netiquette, such as remembering the human on the other side, behaving online as you would in person, and forgiving others' mistakes. It also covers types of system intruders, computer virus components, and key cybersecurity terms.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
2. 1991 – Nintendo SNES
Super Nintendo Entertainment System (officially
abbreviated as Super NES and SNES), commonly
known as Super Nintendo, is a 16-bit video game
console developed by Nintendo. It is the second
video game home console released by Nintendo
internationally. The successor to the Nintendo
Entertainment System, the Super Nintendo
Entertainment System featured enhanced
graphics, a brand new controller with additional
buttons, superior sound and more features.
While notas successful asthe NintendoEntertainmentSystembeforeit,the SNESstill proveda
formidable competitorinthe 16-bitera, eventuallyseizingfirstplace forthe generation.The system
initiallyhada slowstarttrailingbehindthe Sega Genesis(Mega Drive inEurope and Japan) thoughit
largelysurpassedNEC's TurboGrafx-16.
The SuperNintendoEntertainmentSystemwashosttonumerousclassicvideogames,includingtitles
such as Super Mario World,Super Metroid,Final Fantasy VI, Chrono Trigger,Donkey Kong
Country, Street Fighter II, The Legend of Zelda: A Link to the Past, Star Fox, F-Zero andSuper Mario
Kart. These titlessoldmillionsof copiesandwouldhelpcementthe SNESasthe leaderof the fourth
generation.Thirdpartiessuchas Square, Enix and Capcomwouldassistinthe huge successof the
console.
The SuperNintendoEntertainmentSystemwasfirstreleasedin Japan underthe name Super
Famicom on November21, 1990.In a little overhalf ayear,the systemwasreleasedinNorthAmericain
Augustof 1991 and inEurope and Australiain 1992.Nintendoalsoreleasedthe consoleinSouth
Americastartingin1993. Nintendowouldeventuallymanufacture SNESsystemswithdifferentcasings
and label themwithnewnamessuchasSuperFamicomJr. andSNS-101. The new systemsdidn'toffer
anythingnewtothe gamingexperience,thoughweremeanttosparkinterestinthe systemonce again
longafterthe initial shipment.InSouthKorea,the SuperNintendowasdistributedasthe SuperComboy
by Hyundai Electronics.Unlike the Hyundai Comboy,whichisarenamedAmericanNES,the Super
Comboy isa renamedJapanese/Europeanmodel.
3. 1992 – Palm pilot
Palm, Inc. was an American company that specialized in
manufacturing personal digital assistants (PDAs) and other electronics. It
was the designer of the PalmPilot,[1]
the first PDA successfully marketed
worldwide, as well as the Treo 600, one of the first smartphones. Palm
developed several versions of Palm OS for PDAs and smartphones. The
company was also responsible for the first versions of webOS, the first
multitasking operating system for smartphones,[2]
and enyo.js, a
framework for HTML5 apps.
In July 2010, Palm was purchased by Hewlett-Packard (HP) and in 2011
announced a new range of webOS products. However after poor sales, HP CEO Léo
Apothekerannounced in August 2011 that it would end production and support of Palm and webOS
devices, marking the end of the Palm brand after 19 years.
In October 2014, HP sold the Palm trademark to a shelf corporation tied to the Chinese electronics
firm TCL Corporation. Shortly afterward, TCL confirmed its plans to revive the Palm brand on
future, crowdsourced smartphones.[3]
1993 – Dyson Vacuum Cleaner
In 1974, James Dyson bought a Hoover Junior vacuum cleaner, which
became clogged quickly and lost suction over time. Frustrated, Dyson
emptied the bag to try to restore the suction but this had no effect. On
opening the bag to investigate, he noticed a layer of dust inside, clogging
the fine material mesh.[4][5]
Later on, Dyson was working on his ballbarrow at a previous company he
had founded (but no longer entirely owned) where a large vacuum system
was used to contain the fusion bonded epoxy coating that was sprayed on
the wheelbarrow arms as a powder coating. Dyson found the system
inefficient, and was told by equipment manufacturers that giant
cyclone systems were better.[6]
Centrifugal separators are a typical method
of collecting dirt, dust and debris in industrial settings. Such methods
usually were not applied on a smaller scale because of the higher cost.[7]
He knew sawmills used this
type of equipment, and investigated by visiting a local sawmill in dark of night and taking
measurements. He then built a 30-foot model for the ballbarrowfactory.[6]
While constructing this at
home, Dyson realized the function of the cyclone was to extract dust without clogging. Wondering if
this could be applied at a smaller scale to a home vacuum, he constructed a cardboard and Scotch
tape model, connected it to his Hoover with its bag removed, and found it worked satisfactorily.[6][7]
4. 1994 – Digital Cordless Telehone/Mega
Dive(SegaGenesis)
The Sega Genesis, known as the Mega Drive[b]
in regions
outside of North America, is a 16-bit home video game
console developed and sold by Sega. The Genesis was
Sega's third console and the successor to the Master
System. Sega released the console as the Mega Drive in
Japan in 1988, followed by North America as the Genesis in 1989. In 1990, the console was
distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec
Toy in Brazil. In South Korea, the systems were distributed by Samsung as the Super Gam*Boy and
later the Super Aladdin Boy.[c]
Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the hardware was
adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as
the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles,
and scrolling. The system plays a library of more than 900 games created by Sega and a wide array
of third-party publishers and delivered on ROM-based cartridges. The Genesis has benefited from
several add-ons, including a Power Base Converter to play Master System games, as well as
multiple first and third party licensed variations of the console. Sega created two network services to
support the Genesis: Sega Meganet and Sega Channel.
1995 - Playstation
The PlayStation [note 1]
(officially abbreviated
to PS, and commonly known as the PS1or its
codename, PSX) is a home video game
console developed and marketed by Sony
Computer Entertainment. The console was
released on 3 December 1994 in Japan,[2]
9
September 1995 in North America, 29
September 1995 in Europe, and 15 November
1995 in Australia. The console was the first of
the PlayStation lineup of home video game consoles. It primarily competed with the Nintendo
64 and the Sega Saturn as part of the fifth generation of video game consoles.
The PlayStation is the first "computer entertainment platform" to ship 100 million units, which it
had reached 9 years and 6 months after its initial launch.[9]
In July 2000, a
redesigned, slim version called the PS one was released, replacing the original grey console
and named appropriately to avoid confusion with its successor, the PlayStation 2.
The PlayStation 2, which is backwards compatible with the PlayStation's DualShockcontroller
and games, was announced in 1999 and launched in 2000. The last PS one units were sold in
winter 2004 before it was officially discontinued in 2006, for a total of 102 million units shipped
since its launch 11 years earlier. Games for the PlayStation continued to sell until Sony ceased
5. production of both the PlayStation and PlayStation games on 23 March 2006 – over 11 years
after it had been released, and less than a year before the debut of the PlayStation 3.
1996 – Audio Highway(World’s first MP3 player
the world's first MP3 player was announced in 1996by Audio
Highway CEO Nathan Schulhof. The Listen Up didn't ship until
1997 — if it shipped at all. An eBay listing from October 2009
indicates that only 25 units were produced. The seller was asking
for $75,000 but failedto find any bidders. Very little is known
about the first-ever MP3 player.
1997 – Motorola StarLac
When Motorola launched the StarTAC in 1996, it was the smallest and
lightest mobile phone on the planet. Not only that, it redefined the
whole idea of what a mobile phone should look like. Its neat, clam shell
design was a taste of things to come. But at the time of its launch the
most staggering thing about the StarTAC was its price, an eye watering
£1400, making it by far the most expensive mobile phone of its day.
In Britain, Motorola's advertising put the StarTAC next to an American
Express Gold Card. Two of the most desirable objects of the era, side
by side. It was an old adman's trick to make you think of the two in the
same breath, as small as the Gold Card and just as desirable.
The StarTAC, probably like no other phone, had that indefinable feeling of quality that could set it
alongside some of the most desirable possessions money can buy.
In such a fast moving world though, the StarTAC's value could not last. Unlike such design classics as the
the Mont Blanc Pen or the American Express card, rival products from Sony and Ericsson pushed the
price down.
A year later a new slightly cheaper version of the original StarTAC, the StarTAC 70, was selling for a
mere £200 and you could get the original, the StarTAC 85, for £300. Although at these prices, it was still
one of the most expensive phones of its time.
6. A year later the StarTAC was available on Orange as the bargain basement MR501 for just £129.99.
Cellphone called the MR501 'the ideal phone for posers on a budget'. It looked like the StarTAC, but was
lacking in quality and features.
The StarTAC's final fling was the ultimate expression of StarTAC luxury, the StarTAC 130. With gold
lettering set against a matt black background, the StarTAC 130 looked every bit as expensive as it was. A
specially branded version of this phone was fitted to top of the range Jaguar cars.
1998 – Panasonic DVD Player
Portable DVD players were created in order to aid the
ability to watch DVDs away from home. They were
created in 1998, first introduced by Panasonic.[2]
They
are practical for on the go use, and many perform
secondary functions such as playing music from audio
CDs and displaying images from digital
cameras or camcorders. Many consumers use portable
DVD players while travelling, including on buses, trains and long international air flights.
1999 – DVR by TiVo
TiVo itself is actually considered a
Digital Video Recorder (DVR), but for
comparison sake we will use it as its
own name vs. several other cable
companies’ DVR units. Originally
introduced in 1999, TiVo is a device that connects to your television set with
the ability the record and watch shows whenever the user wants, rather than
having to watch shows when they are listed. While TiVo has grown to be
much more than this over the years, the original concept was to give users the
ability to watch and record their favorite television shows without having to use
a VCR.
What is DVR?
After TiVo’s initial success in the cable TV market, cable companies
scrambled to create their own video recording units that were available to
customers right on their own receiver. Cable companies worldwide followed
the TiVo model and most now give customers the ability to record and watch
shows at their own convenience.
7. 2000 - The Trek Tech/IBM – Flash
Drive
In 2000, Singapore companyTrek2000 International launched
the world’sfirstthumb-sizedUSBcompatibleandsmallest
external storage device forcomputers.By2008, the
ThumbDrive thatitinventedandfurtherdevelopedhad
replacedthe ubiquitousfloppydiskasthe commonportable
computerstorage device worldwide.Beyondthe ThumbDrive,
Trek’sresearchand development(R&D) teamhadinventedotherproductsthatwere helpingtoimprove
people’slivesaroundthe world –the Flucardsecure digital cardwithwirelesscapability (another
world’sfirst) andthe miniature Ai-Ballvideocamerawithwirelesscapability(world’ssmallest) launched
in2010 and numerousenhancedversionssince then,amongmanyotherinnovations.Like other
technologystart-ups,Trekhaditsfairshare of problemsandchallengeswithnew productdevelopment,
intellectual propertyprotection,productionandmarketdevelopment.Ithadovercome manyof them,
but some remainedinsurmountable.Since 1995,Trek had beenreinventingandre-organisingitselfasa
sustainable businessinitscontinuingeffortstoprotectandmonetise itsintellectual property,ride on
the wave of emergingtechnologiesanddifferentiate itself inanincreasinglycompetitive worldmarket.
Newproductsand extendedproductlineswere continuallybeingdevelopedbythisSingapore
enterprise.Tosupportitsinnovation,R&Dwascarriedout infive countries.Leadingthe technology-
basedcompanywasits founder,ChairmanandCEOHennTan. It all startedin 1992, whenHennrealised
that a corporate job mightnotsuithisentrepreneurial nature andthatthe onlywayhe couldavoid
beingretiredatage 55 was to workfor hisowncompany.