The document discusses Wibree, a wireless technology introduced by Nokia that allows for connectivity between mobile devices/PCs and small battery-powered devices. Wibree uses very low power (10x less than Bluetooth) and is optimized for applications requiring years of battery life on small batteries. It operates at 2.4GHz, supports star and star-bus network topologies, and will be implemented via standalone Wibree chips or chips with dual Wibree/Bluetooth functionality. Potential applications include wireless keyboards, toys, health/fitness sensors, and other small devices.
Skinput is a sensor system that uses the human body as an input interface. It works by using a small armband with acoustic sensors and a pico projector to detect taps and gestures on the skin and project a virtual keyboard. The sensors are able to distinguish different finger taps and locations on the arm with around 80% accuracy. Skinput aims to provide an always available mobile input that does not require carrying a separate device.
The document discusses IBM's approach to design thinking and lean UX. It outlines key elements of IBM Design Thinking including maintaining close relationships with clients/users, focusing teams around "Release Hills", conducting frequent "Playbacks" to demo progress to users, collaborating through wiki-based documents, and measuring outcomes with metrics. The approach aims to scale design to consistently deliver great user experiences.
IMC 641 Social Media Plan for Fish With Kyle Flyfishing Guide ServiceStephanie Marchant
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Final project for IMC 641 designing a social media marketing plan for Kyle Burrell, fly fishing guide in Atlanta, GA and Pinedale, WY. There are many things in social media that can be quantified: followers, likes, fans, retweets, comments, click-through rates, referrals to the FWK website, traffic coming from targeted geographic, etc. It is finding the correct mix of these items that allow for measurement of how to leverage word-of-mouth to drive brand credibility, and, ultimately new clients.
The document discusses Wibree, a wireless technology introduced by Nokia that allows for connectivity between mobile devices/PCs and small battery-powered devices. Wibree uses very low power (10x less than Bluetooth) and is optimized for applications requiring years of battery life on small batteries. It operates at 2.4GHz, supports star and star-bus network topologies, and will be implemented via standalone Wibree chips or chips with dual Wibree/Bluetooth functionality. Potential applications include wireless keyboards, toys, health/fitness sensors, and other small devices.
Skinput is a sensor system that uses the human body as an input interface. It works by using a small armband with acoustic sensors and a pico projector to detect taps and gestures on the skin and project a virtual keyboard. The sensors are able to distinguish different finger taps and locations on the arm with around 80% accuracy. Skinput aims to provide an always available mobile input that does not require carrying a separate device.
The document discusses IBM's approach to design thinking and lean UX. It outlines key elements of IBM Design Thinking including maintaining close relationships with clients/users, focusing teams around "Release Hills", conducting frequent "Playbacks" to demo progress to users, collaborating through wiki-based documents, and measuring outcomes with metrics. The approach aims to scale design to consistently deliver great user experiences.
IMC 641 Social Media Plan for Fish With Kyle Flyfishing Guide ServiceStephanie Marchant
ย
Final project for IMC 641 designing a social media marketing plan for Kyle Burrell, fly fishing guide in Atlanta, GA and Pinedale, WY. There are many things in social media that can be quantified: followers, likes, fans, retweets, comments, click-through rates, referrals to the FWK website, traffic coming from targeted geographic, etc. It is finding the correct mix of these items that allow for measurement of how to leverage word-of-mouth to drive brand credibility, and, ultimately new clients.
It is product of program on toxic and food subject for adolescent. The programe contents included issue of fast food, sugar, micro plastice, energy sources and so on.