SlideShare a Scribd company logo
Bobby DiRaimo
 Technology covered are:
 Cellphones
 Television
 Online Gaming
 Theories covered are:
 Social Cognitive Theory
 Uses and Gratifications Theory
 Social Information Processing
 First cellphone started to be sold in 1986 and
was produced by Motorola
 Cellphones today are completely different
thanks to the inventions of the iPhone and
Android
 The inclusion of apps on these smartphones
have changed how we use them tremendously
 Phones will continue to get smaller and lighter
so it is easier for you to carry them around
while also they will become more innovative
 New innovations will include better camera
possibilities, 3D screen and the ability to project
videos and keyboard in a 3D format
 States that portions of an individual's
knowledge acquisition can be directly related
to observing others within the context of social
interactions, experiences, and outside media
influences
 As cell phones evolve, the older generation will
lean on the younger generation to teach them
how to use these new phones and all of its new
features
 Televisions have evolved over the past century
from box TVs now to big screen TVs and now
to flat screen TVs while also adding color to the
screen
 Recently, the introduction of the smart TV has
changed everything people can do with a TV
now
 You can now access the internet, use
Netflix, and listen to Pandora thru your TV
 TV sets will become nonexistent and instead
there will be a small device that you control
that can project the screen on your wall or
wherever you want to watch it
 In the device, OLED lights will be used to make
the picture look like its real life and happening
right in front of you
 An approach to understanding why and how
people actively seek out specific media to
satisfy specific needs.
 As people’s needs evolve, with the evolution of
the TV it can help people reach their needs thru
their respective TV thru their different apps
 Graphic have evolved extremely in the past
decade and with the invention of Xbox Live, it
allows users to connect with other users online
and lets them talk to each other and play
against each other
 Unlimited types of games categories that allow
you to play whatever type of genre you like
 Inventions of PS4 and Xbox One have further
advanced the reality of the games
 Users will be wearing headsets that lets them
feel like they are actually in the games and also
can control the video game with their hands
instead of a controller.
 Also like TVs, games will become more 3D and
interactive and on Xbox Live, you will be able
to see the other persons face when you talk to
them
 People are motivated to develop interpersonal
relationships regardless of the medium and
will develop strategies for overcoming the
apparent lack of nonverbal cues typically
found in Internet-based communication
 When you use Xbox Live, the ability to now see
the other person’s face while talking to them
will now minimize the lack of nonverbal cues
that used to exist on this platform
 Future of TV. (n.d.). . Retrieved April
25, 2014, from
http://www.siliconvalleywatcher.com//NDS-.jpg
 TV Evolution. (n.d.). . Retrieved April
25, 2014, from
https://itecblaz.files.wordpress.com/2013/05/tv-
evolution.png
 Video Game Evolution. (n.d.). . Retrieved April
25, 2014, from
http://jumpingpolarbear.files.wordpress.com/201
2/07/evolutionofvideogames.png
 Grant, A., & Meadows, J., Communication
Technology Update and Fundamentals
 POLINANCE. (n.d.). : Future Phones: Coolest
Concept Coming Cell Phones. Retrieved April
25, 2014, from
http://polinance.blogspot.com/2010/09/future-
phones-coolest-concept-cell.html
 Let's see what's next, Microsoft. (n.d.).
phonedog.com. Retrieved April 25, 2014, from
http://www.phonedog.com
 Future of Video Games. (n.d.). . Retrieved April
25, 2014, from
http://neurophilosophy.files.wordpress.com/2007
/03/emotiv.jpg

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Communication technology in 2024

  • 2.  Technology covered are:  Cellphones  Television  Online Gaming
  • 3.  Theories covered are:  Social Cognitive Theory  Uses and Gratifications Theory  Social Information Processing
  • 4.  First cellphone started to be sold in 1986 and was produced by Motorola  Cellphones today are completely different thanks to the inventions of the iPhone and Android  The inclusion of apps on these smartphones have changed how we use them tremendously
  • 5.
  • 6.  Phones will continue to get smaller and lighter so it is easier for you to carry them around while also they will become more innovative  New innovations will include better camera possibilities, 3D screen and the ability to project videos and keyboard in a 3D format
  • 7.  States that portions of an individual's knowledge acquisition can be directly related to observing others within the context of social interactions, experiences, and outside media influences  As cell phones evolve, the older generation will lean on the younger generation to teach them how to use these new phones and all of its new features
  • 8.  Televisions have evolved over the past century from box TVs now to big screen TVs and now to flat screen TVs while also adding color to the screen  Recently, the introduction of the smart TV has changed everything people can do with a TV now  You can now access the internet, use Netflix, and listen to Pandora thru your TV
  • 9.
  • 10.  TV sets will become nonexistent and instead there will be a small device that you control that can project the screen on your wall or wherever you want to watch it  In the device, OLED lights will be used to make the picture look like its real life and happening right in front of you
  • 11.  An approach to understanding why and how people actively seek out specific media to satisfy specific needs.  As people’s needs evolve, with the evolution of the TV it can help people reach their needs thru their respective TV thru their different apps
  • 12.  Graphic have evolved extremely in the past decade and with the invention of Xbox Live, it allows users to connect with other users online and lets them talk to each other and play against each other  Unlimited types of games categories that allow you to play whatever type of genre you like  Inventions of PS4 and Xbox One have further advanced the reality of the games
  • 13.
  • 14.  Users will be wearing headsets that lets them feel like they are actually in the games and also can control the video game with their hands instead of a controller.  Also like TVs, games will become more 3D and interactive and on Xbox Live, you will be able to see the other persons face when you talk to them
  • 15.  People are motivated to develop interpersonal relationships regardless of the medium and will develop strategies for overcoming the apparent lack of nonverbal cues typically found in Internet-based communication  When you use Xbox Live, the ability to now see the other person’s face while talking to them will now minimize the lack of nonverbal cues that used to exist on this platform
  • 16.  Future of TV. (n.d.). . Retrieved April 25, 2014, from http://www.siliconvalleywatcher.com//NDS-.jpg  TV Evolution. (n.d.). . Retrieved April 25, 2014, from https://itecblaz.files.wordpress.com/2013/05/tv- evolution.png  Video Game Evolution. (n.d.). . Retrieved April 25, 2014, from http://jumpingpolarbear.files.wordpress.com/201 2/07/evolutionofvideogames.png  Grant, A., & Meadows, J., Communication Technology Update and Fundamentals
  • 17.  POLINANCE. (n.d.). : Future Phones: Coolest Concept Coming Cell Phones. Retrieved April 25, 2014, from http://polinance.blogspot.com/2010/09/future- phones-coolest-concept-cell.html  Let's see what's next, Microsoft. (n.d.). phonedog.com. Retrieved April 25, 2014, from http://www.phonedog.com  Future of Video Games. (n.d.). . Retrieved April 25, 2014, from http://neurophilosophy.files.wordpress.com/2007 /03/emotiv.jpg