This document lists over 200 game commands used by game masters and administrators in an online game. It provides brief explanations for many commands, indicating what they do or that the user does not have permission to test them. Placeholders like <USERNAME> indicate where users should input specific values.
The document is notes from a Python programming course. It covers basics of Python including starting and stopping the Python interpreter, operators, lists, tuples, dictionaries, functions, classes, exceptions, regular expressions, and previews upcoming topics like security, system interfaces, threads, networking, databases, and restricted execution. Examples are provided for each concept discussed.
Александр Зимин – Анимация как средство самовыраженияCocoaHeads
Расскажу о том, как создавать сложные анимации в iOS приложениях.
- CoreAnimation и его особенности
- Анимационные переходы между экранами
- Работа с анимациями, экспортированными из Adobe After Effects
The Ring programming language version 1.5 book - Part 9 of 31Mahmoud Samir Fayed
This document contains source code for a 2D game called Stars Fighter using the Ring game engine. It includes code to create game objects like sprites, sounds, and text objects. It defines classes like GameState to track game variables and functions for game play, drawing to the screen, object movement, collisions, and win/loss conditions. The code implements a basic space shooter game with a player ship, enemies, firing projectiles, scoring, and multiple levels.
Programmers naturally assume that different programs require different code. Minesweeper is not the same as AES, Windows is not the same as Linux, and Notepad is not the same as malware. But what if this were not the case? We'll walk through how we can convert all programs into the exact same code - allowing the CPU to execute the same sequence of instructions, to run any possible application. By fundamentally changing our ideas about what it means to "compute", we'll outline the unsettling implications for malware detection, and open some fascinating new doors in exploitation.
An Introduction to Deep Learning with Apache MXNet (November 2017)Julien SIMON
Julien Simon gave a presentation on deep learning with Apache MXNet. He began with an introduction to deep learning, its applications, and the factors that enabled its growth like increased data, GPUs, and programming models. He then demonstrated several deep learning applications like image classification, machine translation, and image generation using MXNet. He highlighted how MXNet allows high performance and scalable deep learning across multiple languages and hardware.
The document contains 11 Java programming assignments involving arrays and strings:
1. Sorting an integer array using bubble sort
2. Printing only odd numbers from an integer array
3. Moving all even numbers to the beginning of an integer array
4. Finding unique numbers and occurrences of duplicates in an array
5. Checking if an integer array matches the Fibonacci series
6. Checking if an integer array is a palindrome
7. Finding unique words in a string
8. Reversing a string
9. Reversing each word in a string separately
10. Reversing the lines when writing a file
11. Creating a Java program with APIs for database SELECT and UPDATE operations
Intro to programming games with clojureJuio Barros
This 2 hour workshop will gave you an introduction and overview to programming, programming with Clojure and developing simple games.
We will started with an existing game template and then made changes and saw the effects in real time.
Then we will talked about how simple 2D games are structured and introduce more technical game and programming concepts and aspects.
And then worked on making more changes and customizations.
En esta charla veremos con detalle algunas de las construcciones más pythonicas y las posibilidades de expresar de forma clara, concisa y elegante cosas que en otros lenguajes nos obligarían a dar muchos rodeos.
A veces es fácil olvidar algunos recursos como que una función puede devolver varios valores, cómo manipular listas y diccionarios de forma sencilla, contextos, generadores... En esta charla veremos de forma entretenida y práctica cómo mejorar nuestro nivel de Python "nativo".
The document is notes from a Python programming course. It covers basics of Python including starting and stopping the Python interpreter, operators, lists, tuples, dictionaries, functions, classes, exceptions, regular expressions, and previews upcoming topics like security, system interfaces, threads, networking, databases, and restricted execution. Examples are provided for each concept discussed.
Александр Зимин – Анимация как средство самовыраженияCocoaHeads
Расскажу о том, как создавать сложные анимации в iOS приложениях.
- CoreAnimation и его особенности
- Анимационные переходы между экранами
- Работа с анимациями, экспортированными из Adobe After Effects
The Ring programming language version 1.5 book - Part 9 of 31Mahmoud Samir Fayed
This document contains source code for a 2D game called Stars Fighter using the Ring game engine. It includes code to create game objects like sprites, sounds, and text objects. It defines classes like GameState to track game variables and functions for game play, drawing to the screen, object movement, collisions, and win/loss conditions. The code implements a basic space shooter game with a player ship, enemies, firing projectiles, scoring, and multiple levels.
Programmers naturally assume that different programs require different code. Minesweeper is not the same as AES, Windows is not the same as Linux, and Notepad is not the same as malware. But what if this were not the case? We'll walk through how we can convert all programs into the exact same code - allowing the CPU to execute the same sequence of instructions, to run any possible application. By fundamentally changing our ideas about what it means to "compute", we'll outline the unsettling implications for malware detection, and open some fascinating new doors in exploitation.
An Introduction to Deep Learning with Apache MXNet (November 2017)Julien SIMON
Julien Simon gave a presentation on deep learning with Apache MXNet. He began with an introduction to deep learning, its applications, and the factors that enabled its growth like increased data, GPUs, and programming models. He then demonstrated several deep learning applications like image classification, machine translation, and image generation using MXNet. He highlighted how MXNet allows high performance and scalable deep learning across multiple languages and hardware.
The document contains 11 Java programming assignments involving arrays and strings:
1. Sorting an integer array using bubble sort
2. Printing only odd numbers from an integer array
3. Moving all even numbers to the beginning of an integer array
4. Finding unique numbers and occurrences of duplicates in an array
5. Checking if an integer array matches the Fibonacci series
6. Checking if an integer array is a palindrome
7. Finding unique words in a string
8. Reversing a string
9. Reversing each word in a string separately
10. Reversing the lines when writing a file
11. Creating a Java program with APIs for database SELECT and UPDATE operations
Intro to programming games with clojureJuio Barros
This 2 hour workshop will gave you an introduction and overview to programming, programming with Clojure and developing simple games.
We will started with an existing game template and then made changes and saw the effects in real time.
Then we will talked about how simple 2D games are structured and introduce more technical game and programming concepts and aspects.
And then worked on making more changes and customizations.
En esta charla veremos con detalle algunas de las construcciones más pythonicas y las posibilidades de expresar de forma clara, concisa y elegante cosas que en otros lenguajes nos obligarían a dar muchos rodeos.
A veces es fácil olvidar algunos recursos como que una función puede devolver varios valores, cómo manipular listas y diccionarios de forma sencilla, contextos, generadores... En esta charla veremos de forma entretenida y práctica cómo mejorar nuestro nivel de Python "nativo".
The document provides information about various Corona display, audio, physics, and storyboard APIs:
1) It summarizes the display.newText, display.newImage, display.newRect, display.newCircle, and display.newGroup functions for creating and manipulating display objects.
2) It covers the basics of touch handling using object:addEventListener and provides an example listener function.
3) It describes timer functions like timer.performWithDelay, timer.pause, and timer.resume for delayed execution of functions.
4) It gives an overview of the audio API and provides an example of loading and playing sounds.
5) It introduces the Corona physics module and
The document discusses using HTML5 and JavaScript to create games. It provides an overview of key game development concepts like media resource control, graphics acceleration, and networking protocols. It then introduces Crafty, an open source JavaScript game engine, demonstrating how to set up a game scene, control sprites, handle player input, fire bullets, and spawn asteroids using Crafty's component-based system.
The Ring programming language version 1.8 book - Part 58 of 202Mahmoud Samir Fayed
This document contains source code for a Super Man 2016 game. The code defines a GameState class and includes functions for initializing the game, displaying sprites, maps, and text on the screen. It sets up animations for a flying superman sprite and allows the player to start the game by pressing the space bar. When started, the game displays a city background map and superman flies around randomly, bouncing off edges of the screen.
The Ring programming language version 1.10 book - Part 70 of 212Mahmoud Samir Fayed
This document describes the source code for a 3D tic-tac-toe game written in Ring. It loads necessary libraries, initializes the game, and defines several classes to handle different aspects of the game like the game logic, background, cubes, interface, and checking for a winner. Key aspects include representing the game board as a 3D array, tracking the active player, mapping mouse clicks to board positions, and checking the board array after each turn to detect a win condition.
1. 1EU stands for Integrated R&D Organization and Architecture for Quest End User. It is a codename for ongoing efforts to integrate Quest products like Foglight, Xaffire, and Foglight into a next-generation end user product.
2. The 1EU team includes a product architect and multiple labs working to deliver powerful end user capabilities with simplicity and ease of use through a new appliance platform and simultaneous release of sniffer and archiver virtual machines.
3. The document then provides examples of code for configuring the various 1EU components like capture groups, sniffers, archivers, and analyzers through a cartridge configuration servlet.
This document discusses using Python for easy artificial intelligence. It provides examples of using Python to:
1. Solve puzzles like the eight queens problem and alphametics puzzles with techniques like exhaustive search and constraint propagation.
2. Build a neural network model of a database to perform tasks like generalization, handling missing data, and extrapolation based on incomplete information.
3. Implement the game Mastermind to experiment with different guessing strategies and make the problem of deducing a hidden code as efficient as possible.
Wrangle 2016: (Lightning Talk) FizzBuzz in TensorFlowWrangleConf
This document discusses using machine learning to solve the "Fizz Buzz" problem in an unconventional way. The author first presents simple Python solutions to Fizz Buzz. He then frames Fizz Buzz as a classification problem, where the goal is to predict the correct "Fizz", "Buzz", "FizzBuzz", or number output given an input number. Various machine learning models are applied to this problem, including linear regression, logistic regression, multilayer perceptrons, and deep learning models. The author finds that deeper neural networks can reliably solve Fizz Buzz after training.
The Ring programming language version 1.10 book - Part 62 of 212Mahmoud Samir Fayed
This document contains the source code for a Flappy Bird 3000 game written in the Ring programming language. It includes code to set up the game engine and graphics, define game objects like the background, pipes and bird sprite, and handle gameplay logic like scoring, collisions and resetting levels. The game displays text instructions on the main menu and tracks the player's score and level progress using a GameState class. Keyboard and mouse input are used to control the bird and start/exit the game.
The Ring programming language version 1.5.4 book - Part 46 of 185Mahmoud Samir Fayed
The document discusses using the Allegro game programming library in Ring applications. It provides an example that initializes Allegro, draws and animates objects on screen, and handles input from keyboard and mouse. Key aspects covered include initializing Allegro, drawing bitmaps, clearing the display, flipping display, registering event sources, and handling input events. The example animates a bouncing rectangle that can be controlled with keyboard or mouse.
The Ring programming language version 1.10 book - Part 71 of 212Mahmoud Samir Fayed
The Gold Magic 800 is a puzzle game developed in Ring, RingAllegro and RingOpenGL. The goal is to move a box around levels to collect gold and open doors by placing the box on them, solving puzzles to progress through 44 levels. Players must plan their route, move directly to targets, consider future moves, avoid and learn from mistakes, and respect the cost to open the first door. The game teaches entrepreneurial thinking and skills like planning, efficiency, foresight, and patience. Screenshots show the level selection screen and an example level with the box and gold to collect.
The Ring programming language version 1.5.1 book - Part 50 of 180Mahmoud Samir Fayed
The Super Man 2016 game source code contains the code for a side-scrolling game where the player controls Superman. The game displays a title screen with instructions before starting the main gameplay. In the gameplay, Superman moves from left to right across a cityscape, dodging obstacles on a map while random enemies fly around the screen. The game ends when the player presses Esc or reaches the end of the level.
The document demonstrates various Kotlin programming concepts including:
1. Classes, objects, properties and methods are defined to represent a Person with a name and age.
2. Functions like maxBy() are used to find the oldest person by comparing their age properties.
3. Different ways of handling null values safely are shown using elvis operator and safe calls.
4. Control flow structures like if/else and when are demonstrated along with various operators.
The Ring programming language version 1.4.1 book - Part 15 of 31Mahmoud Samir Fayed
This document provides source code for a Flappy Bird clone game called Flappy Bird 3000 written in Ring programming language using a game engine. The code defines a main game loop that loads assets and controls game play. It includes code for a main menu, gameplay, map generation, and collision detection between the player and obstacles to end the game. The goal is for the player to score 3000 points by navigating the bird character between obstacles.
The Ring programming language version 1.10 book - Part 63 of 212Mahmoud Samir Fayed
This document contains the source code for a Super Man 2016 game built with the Ring game engine. It includes code for game objects like the player character (Superman), enemies, walls, stars, keys, and more. Functions are defined for game logic like checking collisions, movement, scoring, and winning/losing conditions. On startup, it loads assets and initializes the game state before entering the main game loop to run and render the game. Keypress and mouse input allow controlling Superman to navigate the level, avoid enemies, and collect items to advance in the game.
This document contains a list of console commands that bind keyboard keys, mouse buttons, and controller inputs to various in-game actions like switching weapons, using abilities, and changing view settings in Counter-Strike: Global Offensive. It also contains configuration settings for gameplay, graphics, audio, and other options.
The Ring programming language version 1.8 book - Part 59 of 202Mahmoud Samir Fayed
This document provides instructions for building RingLibSDL games for Android. The key steps are:
1. Download the Android SDK, NDK, Ant, and JDK for development. Update the Android SDK to the desired API level (e.g. API 19).
2. Set up the project folder structure with the game source code and assets.
3. Build the native code using the NDK build command (ndk-build).
4. Create the Android package (.apk) file using the Ant debug command (ant debug).
This allows games created with the Ring Game Engine to be packaged and run as Android applications. The sample project includes a ready-made Flappy Bird 3000
This document provides an overview of Python memory management concepts through examples. It discusses:
- How Python stores variables and objects in memory locations using pointers and references.
- Immutable objects like integers, strings and tuples are stored in fixed memory locations, while mutable objects like lists allow their contents to be changed.
- Strings that are short and contain common characters may be stored in interned, fixed locations, while longer or modified strings are stored in new locations.
- Elements of immutable objects stored within mutable containers like tuples cannot be directly changed, but the mutable container itself can be modified.
The Ring programming language version 1.9 book - Part 62 of 210Mahmoud Samir Fayed
This document contains source code for a 2D Super Man game created in the Ring programming language. The game has the following key elements:
1. A main game loop that initializes the game engine and game state and runs the game.
2. Sprite and text objects to display the title screen, instructions, and in-game elements like the player character and score.
3. Logic for player input and movement, collision detection with walls on the map, and interaction with enemies and powerups.
4. Functions to handle the game state, open doors when scoring thresholds are met, and end the game if the player runs out of energy.
There are two main types of parallel computers: shared memory multiprocessors and distributed memory multicomputers. Shared memory multiprocessors have multiple processors that can access a shared memory address space, while distributed memory multicomputers consist of separate computers connected by an interconnect network that communicate by message passing. Beowulf clusters are a type of distributed memory multicomputer made from interconnected commodity computers that provide high-performance computing at low cost. Programming distributed memory systems requires using message passing libraries to explicitly specify communication between processes on different computers.
The document provides information about various Corona display, audio, physics, and storyboard APIs:
1) It summarizes the display.newText, display.newImage, display.newRect, display.newCircle, and display.newGroup functions for creating and manipulating display objects.
2) It covers the basics of touch handling using object:addEventListener and provides an example listener function.
3) It describes timer functions like timer.performWithDelay, timer.pause, and timer.resume for delayed execution of functions.
4) It gives an overview of the audio API and provides an example of loading and playing sounds.
5) It introduces the Corona physics module and
The document discusses using HTML5 and JavaScript to create games. It provides an overview of key game development concepts like media resource control, graphics acceleration, and networking protocols. It then introduces Crafty, an open source JavaScript game engine, demonstrating how to set up a game scene, control sprites, handle player input, fire bullets, and spawn asteroids using Crafty's component-based system.
The Ring programming language version 1.8 book - Part 58 of 202Mahmoud Samir Fayed
This document contains source code for a Super Man 2016 game. The code defines a GameState class and includes functions for initializing the game, displaying sprites, maps, and text on the screen. It sets up animations for a flying superman sprite and allows the player to start the game by pressing the space bar. When started, the game displays a city background map and superman flies around randomly, bouncing off edges of the screen.
The Ring programming language version 1.10 book - Part 70 of 212Mahmoud Samir Fayed
This document describes the source code for a 3D tic-tac-toe game written in Ring. It loads necessary libraries, initializes the game, and defines several classes to handle different aspects of the game like the game logic, background, cubes, interface, and checking for a winner. Key aspects include representing the game board as a 3D array, tracking the active player, mapping mouse clicks to board positions, and checking the board array after each turn to detect a win condition.
1. 1EU stands for Integrated R&D Organization and Architecture for Quest End User. It is a codename for ongoing efforts to integrate Quest products like Foglight, Xaffire, and Foglight into a next-generation end user product.
2. The 1EU team includes a product architect and multiple labs working to deliver powerful end user capabilities with simplicity and ease of use through a new appliance platform and simultaneous release of sniffer and archiver virtual machines.
3. The document then provides examples of code for configuring the various 1EU components like capture groups, sniffers, archivers, and analyzers through a cartridge configuration servlet.
This document discusses using Python for easy artificial intelligence. It provides examples of using Python to:
1. Solve puzzles like the eight queens problem and alphametics puzzles with techniques like exhaustive search and constraint propagation.
2. Build a neural network model of a database to perform tasks like generalization, handling missing data, and extrapolation based on incomplete information.
3. Implement the game Mastermind to experiment with different guessing strategies and make the problem of deducing a hidden code as efficient as possible.
Wrangle 2016: (Lightning Talk) FizzBuzz in TensorFlowWrangleConf
This document discusses using machine learning to solve the "Fizz Buzz" problem in an unconventional way. The author first presents simple Python solutions to Fizz Buzz. He then frames Fizz Buzz as a classification problem, where the goal is to predict the correct "Fizz", "Buzz", "FizzBuzz", or number output given an input number. Various machine learning models are applied to this problem, including linear regression, logistic regression, multilayer perceptrons, and deep learning models. The author finds that deeper neural networks can reliably solve Fizz Buzz after training.
The Ring programming language version 1.10 book - Part 62 of 212Mahmoud Samir Fayed
This document contains the source code for a Flappy Bird 3000 game written in the Ring programming language. It includes code to set up the game engine and graphics, define game objects like the background, pipes and bird sprite, and handle gameplay logic like scoring, collisions and resetting levels. The game displays text instructions on the main menu and tracks the player's score and level progress using a GameState class. Keyboard and mouse input are used to control the bird and start/exit the game.
The Ring programming language version 1.5.4 book - Part 46 of 185Mahmoud Samir Fayed
The document discusses using the Allegro game programming library in Ring applications. It provides an example that initializes Allegro, draws and animates objects on screen, and handles input from keyboard and mouse. Key aspects covered include initializing Allegro, drawing bitmaps, clearing the display, flipping display, registering event sources, and handling input events. The example animates a bouncing rectangle that can be controlled with keyboard or mouse.
The Ring programming language version 1.10 book - Part 71 of 212Mahmoud Samir Fayed
The Gold Magic 800 is a puzzle game developed in Ring, RingAllegro and RingOpenGL. The goal is to move a box around levels to collect gold and open doors by placing the box on them, solving puzzles to progress through 44 levels. Players must plan their route, move directly to targets, consider future moves, avoid and learn from mistakes, and respect the cost to open the first door. The game teaches entrepreneurial thinking and skills like planning, efficiency, foresight, and patience. Screenshots show the level selection screen and an example level with the box and gold to collect.
The Ring programming language version 1.5.1 book - Part 50 of 180Mahmoud Samir Fayed
The Super Man 2016 game source code contains the code for a side-scrolling game where the player controls Superman. The game displays a title screen with instructions before starting the main gameplay. In the gameplay, Superman moves from left to right across a cityscape, dodging obstacles on a map while random enemies fly around the screen. The game ends when the player presses Esc or reaches the end of the level.
The document demonstrates various Kotlin programming concepts including:
1. Classes, objects, properties and methods are defined to represent a Person with a name and age.
2. Functions like maxBy() are used to find the oldest person by comparing their age properties.
3. Different ways of handling null values safely are shown using elvis operator and safe calls.
4. Control flow structures like if/else and when are demonstrated along with various operators.
The Ring programming language version 1.4.1 book - Part 15 of 31Mahmoud Samir Fayed
This document provides source code for a Flappy Bird clone game called Flappy Bird 3000 written in Ring programming language using a game engine. The code defines a main game loop that loads assets and controls game play. It includes code for a main menu, gameplay, map generation, and collision detection between the player and obstacles to end the game. The goal is for the player to score 3000 points by navigating the bird character between obstacles.
The Ring programming language version 1.10 book - Part 63 of 212Mahmoud Samir Fayed
This document contains the source code for a Super Man 2016 game built with the Ring game engine. It includes code for game objects like the player character (Superman), enemies, walls, stars, keys, and more. Functions are defined for game logic like checking collisions, movement, scoring, and winning/losing conditions. On startup, it loads assets and initializes the game state before entering the main game loop to run and render the game. Keypress and mouse input allow controlling Superman to navigate the level, avoid enemies, and collect items to advance in the game.
This document contains a list of console commands that bind keyboard keys, mouse buttons, and controller inputs to various in-game actions like switching weapons, using abilities, and changing view settings in Counter-Strike: Global Offensive. It also contains configuration settings for gameplay, graphics, audio, and other options.
The Ring programming language version 1.8 book - Part 59 of 202Mahmoud Samir Fayed
This document provides instructions for building RingLibSDL games for Android. The key steps are:
1. Download the Android SDK, NDK, Ant, and JDK for development. Update the Android SDK to the desired API level (e.g. API 19).
2. Set up the project folder structure with the game source code and assets.
3. Build the native code using the NDK build command (ndk-build).
4. Create the Android package (.apk) file using the Ant debug command (ant debug).
This allows games created with the Ring Game Engine to be packaged and run as Android applications. The sample project includes a ready-made Flappy Bird 3000
This document provides an overview of Python memory management concepts through examples. It discusses:
- How Python stores variables and objects in memory locations using pointers and references.
- Immutable objects like integers, strings and tuples are stored in fixed memory locations, while mutable objects like lists allow their contents to be changed.
- Strings that are short and contain common characters may be stored in interned, fixed locations, while longer or modified strings are stored in new locations.
- Elements of immutable objects stored within mutable containers like tuples cannot be directly changed, but the mutable container itself can be modified.
The Ring programming language version 1.9 book - Part 62 of 210Mahmoud Samir Fayed
This document contains source code for a 2D Super Man game created in the Ring programming language. The game has the following key elements:
1. A main game loop that initializes the game engine and game state and runs the game.
2. Sprite and text objects to display the title screen, instructions, and in-game elements like the player character and score.
3. Logic for player input and movement, collision detection with walls on the map, and interaction with enemies and powerups.
4. Functions to handle the game state, open doors when scoring thresholds are met, and end the game if the player runs out of energy.
There are two main types of parallel computers: shared memory multiprocessors and distributed memory multicomputers. Shared memory multiprocessors have multiple processors that can access a shared memory address space, while distributed memory multicomputers consist of separate computers connected by an interconnect network that communicate by message passing. Beowulf clusters are a type of distributed memory multicomputer made from interconnected commodity computers that provide high-performance computing at low cost. Programming distributed memory systems requires using message passing libraries to explicitly specify communication between processes on different computers.
The document announces events for Centreville Baptist Church in June 2014, including a semi-annual business meeting on June 18th at 7pm for members and interested parties. It also notes Michelle's piano recital on June 22nd at 3pm and the last Sunday school before summer on June 29th, followed by a potluck meal at 12pm and a joint 5th Sunday fellowship service that evening at Temple Baptist Church. Summer hours are also listed, with morning worship and programs for children at 10am and no Sunday school classes.
A children's music program called Discovery Zone will begin on September 17th, helping children ages 4-6th grade become lifelong worshipers. A meet and greet will be held on Friday the 7th at South Side Church. A games night will be held on September 15th at 6:30PM at Centreville Baptist Church. Men's and women's retreats as well as a nursing home service, praise night, and ongoing bible study are also announced for September. The food bank needs supplies.
The document announces a potluck meal after Sunday School on May 18th. It also lists a Crokinole night on May 23rd at 7PM. Finally, it provides details for a Shelborne County United Baptist Association Rally at Port La Tour Baptist Church on May 30th, including a Women's Rally at 2PM followed by a Business Meeting and Supper, concluding with an Evening Worship.
Gcc is the GNU C/C++ compiler, a popular open source compiler used on Linux and other platforms. It can compile C, C++, Ada and other languages. Gcc performs preprocessing, compilation, assembly and linking. Common gcc options include -c to compile only, -o to specify the output filename, -g for debugging symbols, and -Wall to show warnings. The -c option compiles to an object file without linking, while -o overrides the default output filename.
A summer bible study will be held on Wednesdays at 7PM to discuss the Parables of Jesus. Starting in September, there will be a weekly children's music program called Discovery Zone on Mondays to help children ages 4 through 6th grade become lifelong worshipers of God through hands on activities, games, songs, drama, art projects, opportunities to serve and more.
The document contains announcements for various children's, musical, and religious events taking place at a church and nursing homes in Centreville, Nova Scotia between February and December. It provides dates and details for a children's choir concert, Grace Night, a Kitchen Party for music and singing, and scheduled visits to two local nursing homes. Contact information is given for Pastor Pat Cook.
The announcements for June include wrapping up a study on the book of James on June 26th, having the last Sunday School until fall on June 30th followed by a potluck meal, and starting in July there will be a summer series on Ecclesiastes, morning worship will be at 10AM along with junior church and kids worship, and there will be no Sunday School for any classes.
Pipes can freeze and burst when temperatures drop low enough. This causes cracks that may not be visible but can allow water to escape when it thaws. Pipes in unheated areas like outside walls or underground are most at risk. Insulation and allowing faucets to drip can help prevent freezing. Signs of frozen pipes include lack of water flow. It's best to contact a plumber if pipes freeze to avoid further damage.
This document contains announcements for various church events in March and April, including:
1) An evening with missionaries Paul and Kelly Carline on March 15th at 7pm at Calvary Baptist Church.
2) A March Break events schedule with activities taking place from March 13th-17th such as games night, geocaching, an Easter experience, and bowling.
3) A concert by the Kingswood Chorale on March 17th at 6pm at West Head Wesleyan Church.
The document announces several events for June 2014 at Centreville Baptist Church including an evening worship service on June 1st about the role of the Holy Spirit in Acts, a Camp Jordan kickoff fundraiser on June 7th with food, crafts, music and puppet shows, a skit group performing on June 8th followed by refreshments, and the semi-annual business meeting on June 18th. It also notes visits to Bay Side Nursing Home on June 22nd and the last Sunday School before summer and a potluck meal on June 29th.
The document announces several June events for a church, including a concert by the Lumber River Quartet on June 12, Father's Day activities on June 16, a business meeting on June 17, a potluck dinner and movie on June 22, a nursing home service on June 23, concluding a Bible study on June 26, and the last day of Sunday School until fall on June 30. It also provides information about the church's summer schedule starting in July.
The June announcements for a church include a semi-annual business meeting on June 17th, a potluck dinner and movie night on June 22nd, visiting a nursing home on June 23rd, concluding a Bible study on James on June 26th, having a potluck after Sunday School on June 30th which will be the last class until fall, and details for summer services starting in July including a single morning worship service at 10am with children's programs also at that time and no Sunday School classes.
Exposed_ The Secret Life of Roots _ United States Botanic Gardenjerry_d_glover
Plant roots are vital but often unseen components of ecosystems. The exhibition "Exposed: The Secret Life of Roots" showcases the importance of roots through photographs, sculptures, and preserved plant specimens. It features the work of photographer Jim Richardson, sculptor Steve Tobin, and agricultural ecologist Dr. Jerry Glover. Glover developed a method of growing plants in tubes that preserves their root structures after removal. The exhibition aims to increase understanding of roots and soils, which are crucial but fragile parts of global systems.
June 2014 announcements for Centreville Baptist Church include an evening worship service on June 1 about the role of the Holy Spirit in Acts, a Camp Jordan kickoff fundraiser on June 7 with food, crafts, and music, a Father's Day skit and light refreshments on June 15, the semi-annual business meeting on June 18, a nursing home visit on June 22, and the last Sunday School before summer and a potluck meal on June 29.
Hoarding is defined as collecting excess items that interfere with home functionality. Hoarders have difficulty discarding possessions due to psychological reasons like OCD, trauma, or depression. Treatment requires addressing the underlying issues through therapy while helping reduce clutter. Paxem assists hoarding clients by discarding garbage, donating useful items, and teaching organization skills to prevent relapses. Services are tailored to each client's unique situation and needs to support independent living.
The document announces a yard sale on September 8th, a new children's music program starting September 17th called Discovery Zone, a games night on September 15th, a nursing home service on September 23rd, a men's retreat at Camp Jordan on September 29th with speaker Dr. Peter Reid, a praise night on September 30th, and an ongoing bible study on Wednesdays. It also notes the food bank is in need of supplies.
This document contains a presentation on Python programming. It introduces Python basics like printing "Hello World", using Python as a calculator, strings and other data types, functions, classes, conditional statements like if/else, and repetition with while loops. The presentation covers Python concepts in 10 sections and includes code examples for each topic.
C++ ASSIGNMENT.PLEASE HELPInstructions -Assignment 15a [requir.pdfFootageetoffe16
C++ ASSIGNMENT.
PLEASE HELP
Instructions -
Assignment 15a [required in order to complete assignment 15b]
Note: you may omit documentation on all parts of this assignment.
Suppose you are creating a fantasy role-playing game. In this game we have four different types
of creatures: humans, cyberdemons, balrogs, and elves. To represent one of these creatures we
might define a creature class as follows:
class creature {
private:
int type; // 0 human, 1 cyberdemon, 2 balrog, 3 elf
int strength; // how much damage this creature inflicts
int hitpoints; // how much damage this creature can sustain
string getSpecies() const; // returns the type of the species
public:
creature(); // initialize to human, 10 strength, 10 hitpoints
creature(int newType, int newStrength, int newHitpoints);
int getDamage() const; // returns the amount of damage this creature
// inflicts in one round of combat
// also include appropriate accessors and mutators
};
Here is an implementation of the getSpecies() function:
string creature::getSpecies() const {
switch (type) {
case 0: return \"Human\";
case 1: return \"Cyberdemon\";
case 2: return \"Balrog\";
case 3: return \"Elf\";
}
return \"unknown\";
}
The getDamage() function outputs and returns the damage this creature can inflict in one round
of combat. The rules for determining the damage are as follows:
Every creature inflicts damage that is a random number r, where 0 < r <= strength.
Demons have a 25% chance of inflicting a demonic attack which is an additional 50 damage
points. balrogs and cyberdemons are demons.
With a 50% chance elves inflict a magical attack that doubles the normal amount of damage.
Balrogs are very fast, so they get to attack twice
An implementation of getDamage() is given below:
int creature::getDamage() {
int damage;
// All creatures inflict damage which is a random number up to their strength
damage = (rand() % strength) + 1;
cout << getSpecies() << \" attacks for \" << damage << \" points!\" << endl;
// Demons can inflict damage of 50 with a 25% chance
if (type == 2 || type == 1){
if (rand() % 4 == 0) {
damage = damage + 50;
cout << \"Demonic attack inflicts 50 additional damage points!\" << endl;
}
}
// Elves inflict double magical damage with a 50% chance
if (type == 3) {
if ((rand() % 2) == 0) {
cout << \"Magical attack inflicts \" << damage << \" additional damage points!\" <<
endl;
damage *= 2;
}
}
// Balrogs are so fast they get to attack twice
if (type == 2) {
int damage2 = (rand() % strength) + 1;
cout << \"Balrog speed attack inflicts \" << damage2 << \" additional damage points!\" <<
endl;
damage += damage2;
}
return damage;
}
One problem with this implementation is that it is unwieldy to add new creatures. Rewrite the
class to use inheritance, which will eliminate the need for the variable \"type\". The creature
class should be the base class. The classes demon, elf, and human should be derived from
creature. The classes cyberdemon and balrog should be derived from demon. You will nee.
This document provides a list of cheat codes for the game Counter-Strike. It begins by explaining how to enable cheats on a server and provides a list of map names. The majority of the document then lists various cheat codes categorized by their effects, such as giving weapons or money, adjusting gameplay settings, and modifying a player's appearance or abilities. It also includes some tips for using weapons more effectively or movement tricks.
The Ring programming language version 1.6 book - Part 61 of 189Mahmoud Samir Fayed
This document contains source code for a 3D tic-tac-toe game written in Ring and using the Allegro and OpenGL libraries. It includes classes for game logic, a game interface, background, sound, and cubes. The game interface class handles displaying the game board cubes and detecting mouse clicks on them to place markers. The game logic class tracks the game state including the board, active player, and checking for wins. When a space is clicked, it updates the board and checks for a winner before changing the active player.
The document discusses the dplyr package for R. It provides examples of using dplyr verbs like filter, select, mutate, and summarise to subset and transform data frames. It also demonstrates grouping data with group_by and joining data with inner_join. The key features of dplyr are its simple verbs for filtering, modifying, arranging and summarizing data, its use of piping with %>%, and its convenience for working with tabular data.
This document contains Python code for connecting to real-time stock market data sources and retrieving stock information such as quotes, ticks, prices, and volumes. It defines a Connection class that establishes sockets to different stock exchange servers and implements methods to send HTTP requests for different types of market data using pre-defined header templates. The responses are parsed and returned in JSON format.
The Ring programming language version 1.5.4 book - Part 59 of 185Mahmoud Samir Fayed
This document describes the code for a 3D tic-tac-toe game written in Ring and Allegro. The code defines classes for the game logic, background, cubes, sounds, and interface. The main function initializes a TicTacToe3D object which loads resources and calls functions to draw the scene, handle mouse clicks, and check for a winner. The game interface class handles drawing the cubes on the game board and detecting mouse clicks on the cubes. The game logic class defines the game board data structure and functions for changing turns, detecting a winner, and refreshing the game.
The Ring programming language version 1.7 book - Part 64 of 196Mahmoud Samir Fayed
This document describes the source code for a 3D Tic-Tac-Toe game written in Ring. It includes documentation for classes that handle game logic, graphics, sound, and user interface. The core classes include GameLogic for tracking the game state, GameCube for rendering the game pieces as 3D cubes, GameInterface for user interaction and GameBackground/GameSound for additional elements. The code uses OpenGL and Allegro libraries for 3D rendering and multimedia functionality.
Discovering Digital Process Twins for What-if Analysis: a Process Mining Appr...Marlon Dumas
This webinar discusses the limitations of traditional approaches for business process simulation based on had-crafted model with restrictive assumptions. It shows how process mining techniques can be assembled together to discover high-fidelity digital twins of end-to-end processes from event data.
We are pleased to share with you the latest VCOSA statistical report on the cotton and yarn industry for the month of May 2024.
Starting from January 2024, the full weekly and monthly reports will only be available for free to VCOSA members. To access the complete weekly report with figures, charts, and detailed analysis of the cotton fiber market in the past week, interested parties are kindly requested to contact VCOSA to subscribe to the newsletter.
Enhanced data collection methods can help uncover the true extent of child abuse and neglect. This includes Integrated Data Systems from various sources (e.g., schools, healthcare providers, social services) to identify patterns and potential cases of abuse and neglect.
1. ALT+B (Opens observer menu which enables fly/noclip mode.)
/add <USERNAME> (Add the user to your player list, only usable in observer mode,
must have player targeted when you do it.)
/remove <USERNAME> (Remove player from observer list.)
/add (Use this command to add a blank button, and being abble to leave the
follow mode.
Legend:
<123> : means you have to input a numeric value after the command
<123%> : means you have to input a numeric value after the command, it will be
considered as a percent
<RACE_CODE> : means you have to input a race code (0:Bellato 1:Cora 2:Accretia)
<USERNAME> : means you have to input a player character name (watch uppercases)
<MONSTER_ID> : means you have to input a monster ID code.
<ITEM_ID> : means you have to input an item ID code.
<EVENTSET_ID> : means you have to input an event ID code.
(NO IDEA YET) : Doesn't mean i don't know what is this command, some commands
name are very explicit, it's just i don't know the command use syntax
(NO IDEA YET + GM Authority) : Means i couldn't test because right now i'm on a
dev account.
# <text> (Gm chat)
$GM <text> (Set GM Welcome notice)
$notice <text> (NO IDEA YET)
? (NO IDEA YET)
%town (Teleports oneself to Race HQ.)
%lv (Sets oneself level.)
////////////////////////////////////////////////////////////////////////////
%*@^ <ITEM_ID> <123> (Generate one or several game items.)
%change degree (NO IDEA YET)
%respawn start (NO IDEA YET + GM Authority)
%respawn stop (NO IDEA YET + GM Authority)
%allmuzi (NO IDEA YET)
%xyz (Give oneself coords.)
%altexp <123> (Set oneself EXP.)
%jump (Teleport to XYZ coords. Ex: %jump Cora 229, 1099,-8551)
%pass dungeon (Finish oneself entered battle dungeon.)
%transparent (Turn ON oneself invisibility.)
%no transparent (Turn OFF oneself invisibility.)
%max attack point (Deal on every hit maximum damage of your attack range.)
%min attack point (Deal on every hit minimum damage of your attack range.)
%normal attack point (Reset your hits to normal attack range.)
%matchless (Turn ON oneself god kill.)
%no matchless (Turn OFF oneself god kill.)
%port <RACE_CODE> (Teleport oneself to a race HQ.)
%eder <RACE_CODE> (Teleport oneself to Ether map race camp.)
%goto ship (Teleport oneself to Ether ship dock.)
%start holy (NO IDEA YET + GM Authority)
%stone (NO IDEA YET + GM Authority)
%stone bye (NO IDEA YET + GM Authority)
%keeper bye (NO IDEA YET + GM Authority)
%servant (NO IDEA YET + GM Authority)
%start keeper (NO IDEA YET + GM Authority)
%goto stone <RACE_CODE> (Port oneself to a race chip.)
%beggar (Drop the whole Loot table of the monster you will kill - care!)
%no beggar (End beggar mode.)
%kick <USERNAME> (Kick player out of game.)
%pass quest (Pass oneself obtained quests.)
%charcall <USERNAME> (Teleport player to you.)
%moncall <MONSTER_ID> <123> (Summon one or several monsters to you.)
%goto mine (Teleports oneself to mine's Core.)
%copy <USERNAME> (Kicks you out of game, and create a copy of the player
character to your account.)
2. %total (Display amount of users online for each race.)
%die (Suicide yourself.)
%miracle (Decrease oneself HP, FP, SP, and Def Gauge on every use.)
%fullmiracle (Restore fully oneself HP, FP, SP.)
%neverdie (Turn ON oneself invincibility.)
%no neverdie (Turn OFF oneself invincibility.)
%upfcitem <123> (NO IDEA YET)
%upskill (NO IDEA YET)
%upforce (NO IDEA YET)
%allskill <123> (Set oneself skills level.)
%contribute_p <+/- 123> (Add CP points to oneself.)
%contribute_m <+/- 123> (Add PVP points to oneself.)
%recalltime (NO IDEA YET)
%recallexp <123> (Set oneself summoned animus experience.)
%monset <ON/OFF> (Turn On/Off mobs respawning.)
%show me the dalant <123> (Give oneself 3.000.000.000 money, or input amount.)
%show me the gold <123> (Give oneself 500.000 gold, or input amount.)
%full force (Set oneself spells to max level.)
%threeseven (Drop 5 bags.)
%clear inven (Clear your inventory, exept worn items.)
%iri tata (Turn ON god upgrade mode.)
%chicken hand (Turn OFF god upgrade mode.)
%effect time (NO IDEA YET)
%effect clear (Clear oneself buffs effects.)
%circle (Display amount of players near you.)
%fullset (Set oneself forces and Skills to max level.)
%dfgrace (NO IDEA YET)
%recallattack (NO IDEA YET)
%allskillpt <123%> (Raises oneself Skills level percent.)
%resurrect (Revive Oneself.)
%createfield (NO IDEA YET)
%war (NO IDEA YET + GM Authority)
%destroyfield (NO IDEA YET)
%regenstone (NO IDEA YET)
%destroystone (NO IDEA YET)
%takestone (NO IDEA YET)
%getstone (NO IDEA YET)
%dropstone (NO IDEA YET)
%forcestone (NO IDEA YET)
%checkgoal <USERNAME> (Guild related.)
%recvschedule <USERNAME> <123> (Guild related.)
%recvbattleinfo (NO IDEA YET)
%recvtotalguildrank (NO IDEA YET)
%recvpvpguildrank (NO IDEA YET)
%changetaxrate <RACE_CODE> <123> (Set desired tax rate (%) for a race.)
%amp-set (NO IDEA YET + GM Authority)
%amp-full (NO IDEA YET + GM Authority)
%servertime (Display server uptime.)
%partycall <USERNAME> (Call whole player party to oneself.)
%guildcall <USERNAME> (Call whole player guild to oneself.)
%cashamount (NO IDEA YET + GM Authority)
%csbuy (NO IDEA YET + GM Authority)
%primium (NO IDEA YET + GM Authority)
%classevent (NO IDEA YET + GM Authority)
%takeholymental (Give Holymental to oneself. + GM Authority)
%Set Guild Grade (Set oneself guild grade.)
%Set Guild Grade By Name (Set guild grade.)
%Set Guild Grade By GuildSerial (Set guild grade.)
%MasterMe (NO IDEA YET)
%altlv (NO IDEA YET)
%recalllv <123> (Set your current animus level)
%AniPow (NO IDEA YET)
%AfterEff (Gives Nuclear Debuff Effect to oneself.)
%removesfdelay (NO IDEA YET)
3. %utcancellogout (NO IDEA YET + kick you out of server)
%utcancel (NO IDEA YET)
%chatsave (NO IDEA YET)
%setexprate (NO IDEA YET)
%gotonpc (NO IDEA YET)
%npcquest (NO IDEA YET)
%delquest (NO IDEA YET)
%drop <ITEM_ID> (NO IDEA YET)
%manageguild (NO IDEA YET)
%buf (NO IDEA YET)
%masterelect (NO IDEA YET)
%lua (NO IDEA YET)
%oreamount <123> (Set oneself ore amount bar.)
%remainore (Display remaining ore.)
%serverrate (Display current server rates.)
%premiumrate (Display current premium player server rates.)
%trapattack (NO IDEA YET)
%hitme (NO IDEA YET)
%eventset start <EVENTSET_ID> (Start eventset monster event.)
%eventset stop <EVENTSET_ID> (Stop eventset monster event.)
%temp point <123> (Change Oneself Temp PVP Points.)
%new killerlist (NO IDEA YET)
%userchatban <USERNAME> (Mute a player for deired amount of time. + GM
Authority)
%itemloot (NO IDEA YET + GM Authority)
%minespeed (NO IDEA YET + GM Authority)
%sfmastery (NO IDEA YET + GM Authority)
%basemastery (NO IDEA YET + GM Authority)
%animuexp (NO IDEA YET + GM Authority)
%playerexp (NO IDEA YET + GM Authority)
%darkholereward (NO IDEA YET + GM Authority)
%pcitemloot (NO IDEA YET + GM Authority)
%pcminespeed (NO IDEA YET + GM Authority)
%pcsfmastery (NO IDEA YET + GM Authority)
%pcbasemastery (NO IDEA YET + GM Authority)
%pcanimuexp (NO IDEA YET + GM Authority)
%pcplayerexp (NO IDEA YET + GM Authority)
%mepcbang (NO IDEA YET)
%pcbangitemget <123> <USERNAME> (Gives to player Premium items desired amount.)
%conevent (NO IDEA YET)
%expirepcbang (Kick yourself out of game after a 300 seconds cooldown.)
%voteenable (NO IDEA YET)
%voteinfo (NO IDEA YET)
%playerset <USERNAME> <123> (NO IDEA YET)
%envset (NO IDEA YET)
%timeset (NO IDEA YET)
%tlinfoset <USERNAME> <123> (Set info for desired player Time-Limit system.)
%tlinfo <USERNAME> (Display Time-Limit info for desirec character.)
%tlsysset <USERNAME> <123> (Set info for desired player Time-Limit system.)
%actpset <USERNAME> <123> (NO IDEA YET)
%eventst <USERNAME> <123> (NO IDEA YET)
%getboxcnt (NO IDEA YET)
%sethp <123%> (Set oneself HP percent.)
////////////////////////////////////////////////////////////////////////////
Other Codes
iqell01 - Elan Scrolls
ipcsa01 - 03 (55% is 03) bust potions
ipcsa28 - 39 (1 sec is 39) cure chargers
ipbnp08 - 0 sec hp pots
ipcsa73 - Class Change pill
ipcsa30 - stealth
bxcsa01 - 03 (28 for sock box, 03 lucky large, 18 fav largerr)
bxgem04 - boxes
4. bxcjh01 - boxes
bxxts04 - boxes
ipbhp08 - pots (hp,fp,sp,de,co,ae,ex,np)
ibbow38-39 - elemntal ammo
ircsa01-04 - T5's
ircsa05-12 - jades
iidgn01-02 - Dagnu eles RINGS
iadgn01-02 - Dagnu eles HS`t
ipdrw01 - Concintradted Poision
ipdrw02 - Beserkers Vile
ipdrw03 - Cremul Snatchers
iiaad05 - RING new eles (30/50 per att/def | 80 per att/dog) (aa, bb, cc middle
two letters)
iaaad05 - HS new eles (50 per att/def | 80 per att/dog ) (aa, bb, cc middle two
letters)
iachr01 - christmas elemental amulet atk
iachr02 - scorpion kiss amulet
iachr03 - christmas elemental amulet def
iachr04 - bless of novus amulet
iachr05 - christmas elemental amulet avoid
iachr06 - snake eater amulet
iichr02 - christmas elemental ring atk 45%
iichr04 - christmas elemental ring def 45%
iichr05 - christmas elemental ring avoid 40%
iichr06 - christmas elemental ring avoid 45%
iwstz02 - relic staff
iwluz04 - relic launcher
iwflz04 - relic inferno
iwboz01-02 - relic bow
iwfiz04 - relic fire arm/dual hiitler
iwspz01-02 - relic spear
iwbod51 - relic panah lv 55
iwfld54 - Revanthane
iwlxa50 - leon faust
iwlxa45 - leon launcher
iwsxa50 - leon spear
iwbxa50 - leon bow
iwlub51 - int akeron launcher
iwfib55 - dark gattling gun
iwekn55 - Elven Blade/knife
iwebo55 - Elven Bow
iwmdb55 - Elven Metal Dual Blade
iwmbo55 - Elven Metal Bow
iwest55 - Elven Staff
iwewa55 - Elven Wand
iwmeb55 - Elven Metal Blade
iwmca55 - Elven Gairtttling Gun
idmeb55 - Metal Elven Shield
idelb55 - Elven Shield
iwpvp01-26 - Hero Weapons
FOR CORA RACE CHANGE "C"
ihcwc55 - ancient armor (level 55) - HEAD
5. igcwc55 - ancient armor (level 55) - GLOVES
iucwc55 - ancient armor (level 55) - UPPER
ihcwd55 - ghost armor
ihcrd01 - dragon armor
ihcwy60 - armor (a = acc, u = upper | b = int | w = warrior, f = launcher)
(ttz = endurance, x = gurdian, y = sharp, v = protect)
(u = strength, t = solid, s = strong, r = pain, w=vam)
(q = adv str)`
sklu005 - blue kit
ikbb006 - jetpacaks (aa = acc)
irjad01-05 - Jades
irtal01-1 - talics 01 iggy, 04 chaos, 06 fav, 07 wisdom, 12 grace
13 mercy
(TYPE C SHIELDS)
idata50 - idati50
(f=sloid)
idaab45 - shields acc
idbcb45 - shields ccc/bcc
%town - move to town base
%charcall - port a player to you
ikxxx01 - CEO Mantle (GM Cape)
iaxxx01 - GM Headset
iaxxx04 - GM Headset
iixxx00 - GM Ringtt
iixxx01 - GMt%ct%t Ringf
show me the dalant 100000000
allskill 10000000000
resurrect
-mon-
(4 acc, 5 bell, 6 cora)
01304 - Vice Block Lunker PB
09704 - Varas
01F04 - Gaff
01004 - Splinter
01104 - Rook
01204 - Warbeast
01304 - Lunker
01504 - Ratmoth
01604 - Drone
01704 - Vafer
02004 - Tweezer
02404 - Grumble
02C04 - King Crook
04004 - Anabola
04104 - Brutal
04204 - Meat Clod
04304 - Blood Crawler
04404 - Blood Vafer
04504 - Snatcher Rex
05817 - Calliana Queen
13A07 - Thor