Living Life Online  and the Effects Lanie Dattilo COM 130
About Gaming Online What is online gaming? What are MMO's and MMORG'S? These aren't only for nerds?
Popular Games
Game Revenue WOW-$500 million plus Fantasy Westward Journey  $150-500 million
Positive Physical Effects -Fitness -Relationships
Negative Physical Effects -Obesity -Lethargy
Positive Mental Effects In young children -strategic planning -increased problem solving potential Confidence and a sense of reward
Negative Mental Effects -Hostile -Unforgiving -Violence as a norm -Poor grades -Insecurities/Socialization Problems -Sleep Problems
http://www. youtube .com/watch?v= YersIyzsOpc http://www.youtube.com/watch?v=WWBfLOZ2CjQ&feature=channel> Samples of the Effects
Au, Wager James. &quot;The Top 10 Money-Making MMOs of 2008.&quot; Web log post. Www.gigaom.com . GigaOM Network, 1 Feb. 2009. Web. 26 Aug. 2010.  <http://gigaom.com/2009/02/01/top-10-money-making-mmos-2008/>.  Slides 3 & 4 Dell, Kristina. &quot;How Second Life Affects Real Life.&quot;  www.time.com . CNN, 12 May  2008. Web. 26 Aug. 2010. <http://www.time.com/time/health/article/0,8599, 1739601,00.html>.  Slides 8 & 9 LeBlanc, Steve. &quot;Can 'World of Warcraft' Make You Smarter?&quot;  Www.msnbc.com .  MSN, 18 Aug. 2008. Web. 26 Aug. 2010. <http://www.msnbc.msn.com/id /26271240/>.  Slides 6 & 7 & 8 Moverley, Daniel J. &quot;The Effects of Gaming on Socializing, Social Behavior, and Making  Friends.&quot; Ed. Michael Hartman.  Www.brighthub.com . 28 Sept. 2009. Web. 26  Aug. 2010. <http://www.brighthub.com/video-games/mmo/articles/50292.aspx>.  Slides 1 & 5 & 9 Bibliography
Ransom-Wiley, James. &quot;WoW Surpasses 10 Million Subscribers, Now Half the Size  of Australia.&quot;  Joystiq . 22 Jan. 2008. Web. 27 Aug. 2010. <http://www. joystiq.com/2008/01/22/world-of-warcraft-surpasses-10-million-subscribers -now-half-the/>.   Slide 3 Tan, Joel. &quot;Fantasy Westward Journey Online Posts 1.66 Million Concurrent Users «  EveryJoe.&quot;  EveryJoe.com . 29 Mar. 2008. Web. 27 Aug. 2010. <http:/everyjoe.com/play/fantasy-westward -journey-online-posts-166-million- concurrent-users/>.   Slide 3 &quot;Video Game Technology Shifts To Rewarding Play : NPR.&quot;  NPR : National Public  Radio:News & Analysis, World, US, Music & Arts : NPR . National Public  Radio, 8 Mar. 2010. Web. 27 Aug. 2010. <http://www.npr.org/templates/ story/story.php?storyId=124371326>.   Slide 5 & 7 YouTube - Greatest Freak out Ever (ORIGINAL VIDEO) .  YouTube – Broadcast  Yourself.  Web. 27 Aug. 2010.   <http://www.youtube.com/watch?v=YersIyzsOpc>.  Slide 9 YouTube - Greatest Freak out Ever 2 (ORIGINAL VIDEO) .  YouTube - Broadcast  Yourself. Web. 27 Aug. 2010. <http://www.youtube.com/watch?v= WWBfLOZ2CjQ&feature=channel>.   Slide 9 Bibliography

Com 130 better presentation

  • 1.
    Living Life Online and the Effects Lanie Dattilo COM 130
  • 2.
    About Gaming OnlineWhat is online gaming? What are MMO's and MMORG'S? These aren't only for nerds?
  • 3.
  • 4.
    Game Revenue WOW-$500million plus Fantasy Westward Journey $150-500 million
  • 5.
    Positive Physical Effects-Fitness -Relationships
  • 6.
    Negative Physical Effects-Obesity -Lethargy
  • 7.
    Positive Mental EffectsIn young children -strategic planning -increased problem solving potential Confidence and a sense of reward
  • 8.
    Negative Mental Effects-Hostile -Unforgiving -Violence as a norm -Poor grades -Insecurities/Socialization Problems -Sleep Problems
  • 9.
    http://www. youtube .com/watch?v=YersIyzsOpc http://www.youtube.com/watch?v=WWBfLOZ2CjQ&feature=channel> Samples of the Effects
  • 10.
    Au, Wager James.&quot;The Top 10 Money-Making MMOs of 2008.&quot; Web log post. Www.gigaom.com . GigaOM Network, 1 Feb. 2009. Web. 26 Aug. 2010. <http://gigaom.com/2009/02/01/top-10-money-making-mmos-2008/>. Slides 3 & 4 Dell, Kristina. &quot;How Second Life Affects Real Life.&quot;  www.time.com . CNN, 12 May 2008. Web. 26 Aug. 2010. <http://www.time.com/time/health/article/0,8599, 1739601,00.html>. Slides 8 & 9 LeBlanc, Steve. &quot;Can 'World of Warcraft' Make You Smarter?&quot;  Www.msnbc.com . MSN, 18 Aug. 2008. Web. 26 Aug. 2010. <http://www.msnbc.msn.com/id /26271240/>. Slides 6 & 7 & 8 Moverley, Daniel J. &quot;The Effects of Gaming on Socializing, Social Behavior, and Making Friends.&quot; Ed. Michael Hartman.  Www.brighthub.com . 28 Sept. 2009. Web. 26 Aug. 2010. <http://www.brighthub.com/video-games/mmo/articles/50292.aspx>. Slides 1 & 5 & 9 Bibliography
  • 11.
    Ransom-Wiley, James. &quot;WoWSurpasses 10 Million Subscribers, Now Half the Size of Australia.&quot;  Joystiq . 22 Jan. 2008. Web. 27 Aug. 2010. <http://www. joystiq.com/2008/01/22/world-of-warcraft-surpasses-10-million-subscribers -now-half-the/>. Slide 3 Tan, Joel. &quot;Fantasy Westward Journey Online Posts 1.66 Million Concurrent Users « EveryJoe.&quot;  EveryJoe.com . 29 Mar. 2008. Web. 27 Aug. 2010. <http:/everyjoe.com/play/fantasy-westward -journey-online-posts-166-million- concurrent-users/>. Slide 3 &quot;Video Game Technology Shifts To Rewarding Play : NPR.&quot;  NPR : National Public Radio:News & Analysis, World, US, Music & Arts : NPR . National Public Radio, 8 Mar. 2010. Web. 27 Aug. 2010. <http://www.npr.org/templates/ story/story.php?storyId=124371326>. Slide 5 & 7 YouTube - Greatest Freak out Ever (ORIGINAL VIDEO) .  YouTube – Broadcast Yourself.  Web. 27 Aug. 2010. <http://www.youtube.com/watch?v=YersIyzsOpc>. Slide 9 YouTube - Greatest Freak out Ever 2 (ORIGINAL VIDEO) .  YouTube - Broadcast Yourself. Web. 27 Aug. 2010. <http://www.youtube.com/watch?v= WWBfLOZ2CjQ&feature=channel>. Slide 9 Bibliography