Part of the 2019 Digital Ladders sessions hosted by the BC Alliance for Arts and Culture.
Today, virtual collaboration is becoming an important part of non-profits. Whether for time-efficiency, greater focus, increased travel, environmental impact, or hiring far-flung talent, people are writing, sharing and dreaming together online. How can your organization make geographic distance less of a barrier in collaboration? This session will provide an overview introduction, case studies and an adaptable list of tools.
Digital Work Tools for the rest of us (2015)Filip Modderie
Evernote is recommended for note taking, idea storage and gathering information from various sources. Trello is recommended as an easy to use to-do list and task management tool. Asana combined with Instagantt is recommended for more complex project management needs and visual Gantt chart views. Dropbox and other file sharing tools like Google Drive are recommended for easy file sharing and collaboration. Google Drive's online document editing is recommended for real-time collaboration. Slack is mentioned as a promising communication tool to get work emails more organized.
'10 Great but now Overlooked Tools' by Graham ThomasTEST Huddle
The idea for this presentation came directly from EuroSTAR 2011. Sitting on the bus back to the conference centre after attending the Gala Dinner, a discussion started, about industry luminaries who turn up at conferences and give presentations which roughly say "Don't do all the stuff that I told you to do 5 years ago! Do this stuff now." But, but, but . . . .
As we got talking I realised how many simple effective tools I no longer used, because they have either become overlooked, forgotten and thus fallen into disuse, or because modern methods claim not to need them and they are redundant. I wondered if any of them were worth looking at again - starting with my trusty flowcharting template; I realised it is a great tool which I have overlooked for far too long!
Here is my list of 10 great but now overlooked tools:
• Flowcharts
• Prototypes
• Project Plans
• Mind Maps
• Tools we already have at our disposal like ....
• Aptitude Tests
• Hexadecimal Calculators
• Desk Checking
• Data Dictionaries and Workbenches
This is my list of really useful tools that I think are overlooked. In the webinar I will outline each tool, why I think it was great, and what we are missing out by not using it.
And it naturally follows that if there are some tools we have overlooked then there are also some tools that we should get rid of! I will identify some.
Hopefully this webinar will give you a different perspective on tools to use for testing, some tools that may be improved upon or plain discarded, and help you think about the tools you currently use and maybe to view them in a different light.
Presentation to Leaders in Education Programme by National Institute of Education Singapore on "Education2.0" or "Eduction Update urgently needed" by IMI's Lukas Ritzel
EventStorming was born as a massively in-person workshop to discover and model complex businesses and design event-driven software. But the old ways are no longer viable. After one year of experiments and discoveries in a forced-remote setting we know a lot more about what is still working and what is not.
Team chipotle technology for virtual teamsBrooke Rouse
This document discusses technology tools that can be used by virtual teams to collaborate effectively from different locations. It identifies collaboration tools like Redbooth and Goplan that allow teams to share files, tasks, and schedules. It also discusses document storage tools like Dropbox and Google Drive for file sharing. Video conferencing tools like Skype, Join Me, and BlueJeans are presented as options for virtual meetings. The document stresses the importance of training all virtual team members to properly use the various communication technologies.
Gliffy and DropMind are online tools that allow users to create diagrams and mind maps. Gliffy can be used to create flowcharts, character webs, and other diagrams for teaching. DropMind is a mind mapping software that increases productivity and helps with planning, communication, and problem solving. Both tools are free, web-based, and allow for collaboration. They can be used by students, teachers, and anyone for note taking, brainstorming, studying, and presenting information.
This document provides an overview of H5P content types. It begins by explaining that H5P is a free and open-source framework for creating interactive HTML5 content. There are almost 40 content types available, including interactive videos and images, interactive presentations, and quizzes. It then demonstrates some simple content types like drag and drop, fill in the blanks, and marking words. The document concludes by discussing how to create and add H5P content to Moodle, and provides examples of using interactive video and summary tasks.
Playing (and working) Alone, Together: 10 Digital Collaborative Tools and Pla...Willem van der Horst
An overview of my experience of 10 different collaborative virtual, visual, management, productivity, and gaming tools and platforms. Thoughts about how best to use video conferencing, tips for setup, strengths and debatable points about different tools. (I am not associated or paid by the products, brands, or companies mentioned in this deck, these are my personal and professional points of view).
Digital Work Tools for the rest of us (2015)Filip Modderie
Evernote is recommended for note taking, idea storage and gathering information from various sources. Trello is recommended as an easy to use to-do list and task management tool. Asana combined with Instagantt is recommended for more complex project management needs and visual Gantt chart views. Dropbox and other file sharing tools like Google Drive are recommended for easy file sharing and collaboration. Google Drive's online document editing is recommended for real-time collaboration. Slack is mentioned as a promising communication tool to get work emails more organized.
'10 Great but now Overlooked Tools' by Graham ThomasTEST Huddle
The idea for this presentation came directly from EuroSTAR 2011. Sitting on the bus back to the conference centre after attending the Gala Dinner, a discussion started, about industry luminaries who turn up at conferences and give presentations which roughly say "Don't do all the stuff that I told you to do 5 years ago! Do this stuff now." But, but, but . . . .
As we got talking I realised how many simple effective tools I no longer used, because they have either become overlooked, forgotten and thus fallen into disuse, or because modern methods claim not to need them and they are redundant. I wondered if any of them were worth looking at again - starting with my trusty flowcharting template; I realised it is a great tool which I have overlooked for far too long!
Here is my list of 10 great but now overlooked tools:
• Flowcharts
• Prototypes
• Project Plans
• Mind Maps
• Tools we already have at our disposal like ....
• Aptitude Tests
• Hexadecimal Calculators
• Desk Checking
• Data Dictionaries and Workbenches
This is my list of really useful tools that I think are overlooked. In the webinar I will outline each tool, why I think it was great, and what we are missing out by not using it.
And it naturally follows that if there are some tools we have overlooked then there are also some tools that we should get rid of! I will identify some.
Hopefully this webinar will give you a different perspective on tools to use for testing, some tools that may be improved upon or plain discarded, and help you think about the tools you currently use and maybe to view them in a different light.
Presentation to Leaders in Education Programme by National Institute of Education Singapore on "Education2.0" or "Eduction Update urgently needed" by IMI's Lukas Ritzel
EventStorming was born as a massively in-person workshop to discover and model complex businesses and design event-driven software. But the old ways are no longer viable. After one year of experiments and discoveries in a forced-remote setting we know a lot more about what is still working and what is not.
Team chipotle technology for virtual teamsBrooke Rouse
This document discusses technology tools that can be used by virtual teams to collaborate effectively from different locations. It identifies collaboration tools like Redbooth and Goplan that allow teams to share files, tasks, and schedules. It also discusses document storage tools like Dropbox and Google Drive for file sharing. Video conferencing tools like Skype, Join Me, and BlueJeans are presented as options for virtual meetings. The document stresses the importance of training all virtual team members to properly use the various communication technologies.
Gliffy and DropMind are online tools that allow users to create diagrams and mind maps. Gliffy can be used to create flowcharts, character webs, and other diagrams for teaching. DropMind is a mind mapping software that increases productivity and helps with planning, communication, and problem solving. Both tools are free, web-based, and allow for collaboration. They can be used by students, teachers, and anyone for note taking, brainstorming, studying, and presenting information.
This document provides an overview of H5P content types. It begins by explaining that H5P is a free and open-source framework for creating interactive HTML5 content. There are almost 40 content types available, including interactive videos and images, interactive presentations, and quizzes. It then demonstrates some simple content types like drag and drop, fill in the blanks, and marking words. The document concludes by discussing how to create and add H5P content to Moodle, and provides examples of using interactive video and summary tasks.
Playing (and working) Alone, Together: 10 Digital Collaborative Tools and Pla...Willem van der Horst
An overview of my experience of 10 different collaborative virtual, visual, management, productivity, and gaming tools and platforms. Thoughts about how best to use video conferencing, tips for setup, strengths and debatable points about different tools. (I am not associated or paid by the products, brands, or companies mentioned in this deck, these are my personal and professional points of view).
AAU UX club presentation - April 23, 2015Cassy Rowe
This document provides tips and advice for designers. It suggests learning psychology and facilitation skills, establishing processes, and being comfortable with uncertainty. It emphasizes understanding users, keeping up with research, and creating portfolio work that tells a story. Designers are advised to create detailed specifications for developers, listen to their feedback, and ensure designs are finalized before implementation. The document also lists inspirational designers and recommends exploring other experiences, finding mentors, and using various techniques like walking and humor to overcome creative blocks.
7 alternative technology in the classroom presentation toolssifiso gumede
The document discusses 7 alternative presentation tools that teachers can use in the classroom beyond PowerPoint. These include Emaze, Google Presentation, Keynote, Prezi, Nearpod, Tellagami, and Haiku Deck. These tools offer features like animation, video embedding, interactive elements, and accessibility across devices. Using these types of modern presentation tools can help engage students by catering to different learning styles and creating a more informative learning experience compared to traditional slideshows.
This document provides guidance to students on how to successfully complete a group final project. It recommends that students in a group get to know each other well, establish roles and responsibilities, utilize project management tools like Google Calendar, Basecamp and Dropbox to collaborate effectively, conduct thorough research using resources like the SEC website and New York Public Library databases, and communicate regularly through online meeting tools like Skype, Join.me and Google Hangouts. Working together as an organized, participatory team is key to finishing the final project on time.
Zero Adoption: Lessons Learned From Failing at Open SourceMemi Beltrame
I'd love to tell you a story about how the software I created helped my community. Sadly, I can't: nothing I built ever found an audience. This talk is about how I failed to reach a community, about why it doesn't matter - or rather: what I learned from being stuck in an open source team of one.
For years I was convinced that the success of an open source project was determined by the usefulness of the software. My imaginary blueprint of open sourcing was:
Build something useful
Open source it
Everybody wins
It turns out that it is much harder than that.
This talk is about how I built several tools that would help the UX community to deliver awesome products with a great experience, while never finding an audience for the tools. We'll look at all the mistakes one can make and what to do instead to build a thriving community.
And even if you don't find an audience: Zero adoption does not mean zero value. We'll look at how there is great benefit in building and publishing things, if not for others then for yourselves.
Materiały ze szkolenia z zakresu użycia nowych technologii w edukacji, w którym uczestniczyli nauczyciele ZPO w Piekoszowie w ramach projektu POWER SE "Innowacyjne nauczanie języków obcych w Zespole Placówek Oswiatowych w Piekoszowie”, realizowanego w latach 2018/2020 we współpracy z Fundacją Rozwoju Systemu Edukacji, finansowanego ze środków Europejskiego Funduszu Społecznego.
Drupal - Changing the Web by Connecting Open Minds - DrupalCamp North 2015dasjo
The web is constantly changing, new ideas pop up, get immediately realised. Drupal, as one of the leading platforms in web development today, enables millions of people across the planet to create innovative web experiences. Both as Software and equally important as a community, we have come a long way implementing best practices in our project.
With the upcoming release of Drupal 8, we are finally getting off the island and open up to the wider PHP community. We adopt Symfony components, libaries like Guzzle and well established software design patterns like dependency injection for better interoperability and quality of the platform.
In this session, I will share my personal view on why Drupal as a platform is so relevant, how does such a large-scale open source project work and how can we as individuals participate and even contribute to the project.
Christian introduces himself and discusses his experience presenting at the Paris Web conference while dealing with language barriers as a German speaker. He emphasizes the importance of interfaces in making technology easy for users and tells stories from his work building visual interfaces and prototypes to demonstrate solutions. Christian encourages the audience to focus on finding stories within data and using technology to solve problems rather than just presenting information. He provides examples of projects he built and released that advanced his career.
Noel Holmes User Experience Portfolio 1 Of 2Noel Holmes
Noel Holmes has experience leading user experience teams and designing products across multiple channels. Some key points:
- He led the user experience team for a project that launched localized travel websites for 20 countries at once.
- As director of user interface design, he helped build a new application and website for Prodigy in just 7 months through user research, visual design, information architecture and accessibility work.
- He has expertise building and motivating user experience teams, conducting user research, information architecture, interaction design, visual design and more.
Tomasz Urbaszek discusses lessons learned from one year of contributing to open source software projects. The presentation outlines 10 key lessons: 1) You can be young, as most open source contributors are over 40; 2) You don't need experience, as open source welcomes contributors of all backgrounds; 3) You don't need to know how to code, as there are many non-coding roles; 4) Open source is a great place to learn through feedback and without judgment of mistakes; 5) Community is more important than code, as code relies on community support; 6) Value people over code contributions, which may change; 7) Consider the big picture of stakeholders, decisions, and asking questions; 8)
Highlighting the benefits of using essential low cost or no cost technology tools for new Third Sector organisations, to enable them to manage and promote their organisations with minimal cost and effort.
The document discusses various technologies for real-time communication and collaboration including audio/video conferencing, chat, instant messaging, whiteboarding, application sharing, virtual worlds, mobile learning platforms, Google apps, Skype, Adobe Connect, and Moodle. The author provides examples of how they have used many of these technologies successfully in their teaching including holding classes, meetings, collaborating with students, and providing additional resources to students.
This document introduces various free Web 2.0 tools that can be used for education. It discusses 7 categories of tools: collaborative tools like Google Docs and Titanpad; presentation tools like Prezi; audio/video tools like Voicethread; image tools like Thinglink; behavior management tools like ClassDojo; curation tools like Pearltrees; and educational networking platforms like Edmodo. The document provides screenshots and brief explanations of each tool, noting that they are compatible across devices and easy to register for free of charge. Overall, the document serves as an introductory guide to interactive digital tools that can engage and inspire students.
Future web developer, you are going to be tremendously valuablePolcode
The document discusses the large and growing field of web development. It estimates there are around 18.5 million software developers worldwide, including 11 million professionals and 7.5 million hobbyists. While this number seems large, the demand for new software development jobs each year outstrips the number of computer science graduates, leading to high salaries and demand for web developers. The document encourages the reader to consider a career in web development and provides an overview of front-end and back-end development roles as well as free learning resources for getting started.
Online collaboration allows groups to work together in real-time over the internet without needing to be in the same physical location. There are several tools that enable online collaboration, including Google Docs, Dropbox, Skype, Google Hangouts, and OneDrive. These tools allow multiple users to edit documents, share files, and communicate simultaneously. The main benefits of online collaboration are that it enables sharing of resources across locations, faster decision making, more efficient problem solving, and reduced costs compared to traditional approaches.
7 productivity tools to rock your businessFaris Samawi
I used to spend more time discovering and experimenting with productivity tools than I did actually doing anything productive. Until I found a super simple system that helped me to pick a few tools and focus on actually using them to get stuff done.
This short presentation shows you my productivity system and shares the tools that work for me. Would love to hear about your systems and tools in the comments below.
A few weeks ago I had the opportunity to deliver a talk at Shift in Split, Croatia.
Shift is a developer conference, so initially, I thought it would be entertaining to talk about what it’s like to work with an engineer, from a designers perspective. The working title of the talk was Things Engineers Hate About Working With (Me) a Designer.
I was going to share the mistakes I’ve made, and learned from, along the way. A manifesto of what not to do when working with an engineer. However, feedback included phrases like “it’s a bit tongue & cheek” and the best talks are ones that are “raw, honest and vulnerable.”
You don’t write code, but you’ve been successful in spite of it. The lines are blurring between design & engineering. Why not talk about how tools have helped bridge that gap?
There was something more interesting to talk about. I realized that I didn’t write code because I didn’t need to. For years I’d been spoiled, and to some extent enabled, by a handful of incredibly talented iOS engineers. The realization didn’t sit well with me.
I scrapped everything and went back to the drawing board.
Tools were my first introduction to a hobby that turned into a passion that has become an obsession
They have been steadily influencing and shaping me as a designer from the first time I sat in front of a computer in elementary school. I would not realize how much they’d impact my life until much much later.
Tools have had a massive influence on me and my work, but had they on others?
1. The document discusses how smartphones and mobile data have enabled learning anywhere and anytime, but many people don't know how to take advantage of this ability.
2. It then outlines 5 essential types of mobile apps to support lifelong learning on the go: note taking, reading and annotating, text-to-speech, scanning, and cloud storage.
3. The document promotes sharing and reusing the mobile learning toolkit demo openly to help more people learn how to be productive during commuting, exercising, and other activities.
Bookalope is a set of AI-assisted book production tools designed to make working with book manuscripts and invalid, outdated ebooks as easy and seamless as possible. In this workshop we will dive into the technology underlying the Bookalope tools, and we will walk through the different ways of using and integrating the tools: from web app and REST API to scripting and the extension for InDesign.
Do you have complex stakeholder relationships? I've worked with many organizations to help them with this. Here's a presentation I gave at BCIT that has a fun approach to stakeholder relations.
Are you in the arts and thinking about a Customer Relationship Manager / Constituent Relationship Manager? This was the PPT from a 60 min presentation given on the subject.
AAU UX club presentation - April 23, 2015Cassy Rowe
This document provides tips and advice for designers. It suggests learning psychology and facilitation skills, establishing processes, and being comfortable with uncertainty. It emphasizes understanding users, keeping up with research, and creating portfolio work that tells a story. Designers are advised to create detailed specifications for developers, listen to their feedback, and ensure designs are finalized before implementation. The document also lists inspirational designers and recommends exploring other experiences, finding mentors, and using various techniques like walking and humor to overcome creative blocks.
7 alternative technology in the classroom presentation toolssifiso gumede
The document discusses 7 alternative presentation tools that teachers can use in the classroom beyond PowerPoint. These include Emaze, Google Presentation, Keynote, Prezi, Nearpod, Tellagami, and Haiku Deck. These tools offer features like animation, video embedding, interactive elements, and accessibility across devices. Using these types of modern presentation tools can help engage students by catering to different learning styles and creating a more informative learning experience compared to traditional slideshows.
This document provides guidance to students on how to successfully complete a group final project. It recommends that students in a group get to know each other well, establish roles and responsibilities, utilize project management tools like Google Calendar, Basecamp and Dropbox to collaborate effectively, conduct thorough research using resources like the SEC website and New York Public Library databases, and communicate regularly through online meeting tools like Skype, Join.me and Google Hangouts. Working together as an organized, participatory team is key to finishing the final project on time.
Zero Adoption: Lessons Learned From Failing at Open SourceMemi Beltrame
I'd love to tell you a story about how the software I created helped my community. Sadly, I can't: nothing I built ever found an audience. This talk is about how I failed to reach a community, about why it doesn't matter - or rather: what I learned from being stuck in an open source team of one.
For years I was convinced that the success of an open source project was determined by the usefulness of the software. My imaginary blueprint of open sourcing was:
Build something useful
Open source it
Everybody wins
It turns out that it is much harder than that.
This talk is about how I built several tools that would help the UX community to deliver awesome products with a great experience, while never finding an audience for the tools. We'll look at all the mistakes one can make and what to do instead to build a thriving community.
And even if you don't find an audience: Zero adoption does not mean zero value. We'll look at how there is great benefit in building and publishing things, if not for others then for yourselves.
Materiały ze szkolenia z zakresu użycia nowych technologii w edukacji, w którym uczestniczyli nauczyciele ZPO w Piekoszowie w ramach projektu POWER SE "Innowacyjne nauczanie języków obcych w Zespole Placówek Oswiatowych w Piekoszowie”, realizowanego w latach 2018/2020 we współpracy z Fundacją Rozwoju Systemu Edukacji, finansowanego ze środków Europejskiego Funduszu Społecznego.
Drupal - Changing the Web by Connecting Open Minds - DrupalCamp North 2015dasjo
The web is constantly changing, new ideas pop up, get immediately realised. Drupal, as one of the leading platforms in web development today, enables millions of people across the planet to create innovative web experiences. Both as Software and equally important as a community, we have come a long way implementing best practices in our project.
With the upcoming release of Drupal 8, we are finally getting off the island and open up to the wider PHP community. We adopt Symfony components, libaries like Guzzle and well established software design patterns like dependency injection for better interoperability and quality of the platform.
In this session, I will share my personal view on why Drupal as a platform is so relevant, how does such a large-scale open source project work and how can we as individuals participate and even contribute to the project.
Christian introduces himself and discusses his experience presenting at the Paris Web conference while dealing with language barriers as a German speaker. He emphasizes the importance of interfaces in making technology easy for users and tells stories from his work building visual interfaces and prototypes to demonstrate solutions. Christian encourages the audience to focus on finding stories within data and using technology to solve problems rather than just presenting information. He provides examples of projects he built and released that advanced his career.
Noel Holmes User Experience Portfolio 1 Of 2Noel Holmes
Noel Holmes has experience leading user experience teams and designing products across multiple channels. Some key points:
- He led the user experience team for a project that launched localized travel websites for 20 countries at once.
- As director of user interface design, he helped build a new application and website for Prodigy in just 7 months through user research, visual design, information architecture and accessibility work.
- He has expertise building and motivating user experience teams, conducting user research, information architecture, interaction design, visual design and more.
Tomasz Urbaszek discusses lessons learned from one year of contributing to open source software projects. The presentation outlines 10 key lessons: 1) You can be young, as most open source contributors are over 40; 2) You don't need experience, as open source welcomes contributors of all backgrounds; 3) You don't need to know how to code, as there are many non-coding roles; 4) Open source is a great place to learn through feedback and without judgment of mistakes; 5) Community is more important than code, as code relies on community support; 6) Value people over code contributions, which may change; 7) Consider the big picture of stakeholders, decisions, and asking questions; 8)
Highlighting the benefits of using essential low cost or no cost technology tools for new Third Sector organisations, to enable them to manage and promote their organisations with minimal cost and effort.
The document discusses various technologies for real-time communication and collaboration including audio/video conferencing, chat, instant messaging, whiteboarding, application sharing, virtual worlds, mobile learning platforms, Google apps, Skype, Adobe Connect, and Moodle. The author provides examples of how they have used many of these technologies successfully in their teaching including holding classes, meetings, collaborating with students, and providing additional resources to students.
This document introduces various free Web 2.0 tools that can be used for education. It discusses 7 categories of tools: collaborative tools like Google Docs and Titanpad; presentation tools like Prezi; audio/video tools like Voicethread; image tools like Thinglink; behavior management tools like ClassDojo; curation tools like Pearltrees; and educational networking platforms like Edmodo. The document provides screenshots and brief explanations of each tool, noting that they are compatible across devices and easy to register for free of charge. Overall, the document serves as an introductory guide to interactive digital tools that can engage and inspire students.
Future web developer, you are going to be tremendously valuablePolcode
The document discusses the large and growing field of web development. It estimates there are around 18.5 million software developers worldwide, including 11 million professionals and 7.5 million hobbyists. While this number seems large, the demand for new software development jobs each year outstrips the number of computer science graduates, leading to high salaries and demand for web developers. The document encourages the reader to consider a career in web development and provides an overview of front-end and back-end development roles as well as free learning resources for getting started.
Online collaboration allows groups to work together in real-time over the internet without needing to be in the same physical location. There are several tools that enable online collaboration, including Google Docs, Dropbox, Skype, Google Hangouts, and OneDrive. These tools allow multiple users to edit documents, share files, and communicate simultaneously. The main benefits of online collaboration are that it enables sharing of resources across locations, faster decision making, more efficient problem solving, and reduced costs compared to traditional approaches.
7 productivity tools to rock your businessFaris Samawi
I used to spend more time discovering and experimenting with productivity tools than I did actually doing anything productive. Until I found a super simple system that helped me to pick a few tools and focus on actually using them to get stuff done.
This short presentation shows you my productivity system and shares the tools that work for me. Would love to hear about your systems and tools in the comments below.
A few weeks ago I had the opportunity to deliver a talk at Shift in Split, Croatia.
Shift is a developer conference, so initially, I thought it would be entertaining to talk about what it’s like to work with an engineer, from a designers perspective. The working title of the talk was Things Engineers Hate About Working With (Me) a Designer.
I was going to share the mistakes I’ve made, and learned from, along the way. A manifesto of what not to do when working with an engineer. However, feedback included phrases like “it’s a bit tongue & cheek” and the best talks are ones that are “raw, honest and vulnerable.”
You don’t write code, but you’ve been successful in spite of it. The lines are blurring between design & engineering. Why not talk about how tools have helped bridge that gap?
There was something more interesting to talk about. I realized that I didn’t write code because I didn’t need to. For years I’d been spoiled, and to some extent enabled, by a handful of incredibly talented iOS engineers. The realization didn’t sit well with me.
I scrapped everything and went back to the drawing board.
Tools were my first introduction to a hobby that turned into a passion that has become an obsession
They have been steadily influencing and shaping me as a designer from the first time I sat in front of a computer in elementary school. I would not realize how much they’d impact my life until much much later.
Tools have had a massive influence on me and my work, but had they on others?
1. The document discusses how smartphones and mobile data have enabled learning anywhere and anytime, but many people don't know how to take advantage of this ability.
2. It then outlines 5 essential types of mobile apps to support lifelong learning on the go: note taking, reading and annotating, text-to-speech, scanning, and cloud storage.
3. The document promotes sharing and reusing the mobile learning toolkit demo openly to help more people learn how to be productive during commuting, exercising, and other activities.
Bookalope is a set of AI-assisted book production tools designed to make working with book manuscripts and invalid, outdated ebooks as easy and seamless as possible. In this workshop we will dive into the technology underlying the Bookalope tools, and we will walk through the different ways of using and integrating the tools: from web app and REST API to scripting and the extension for InDesign.
Do you have complex stakeholder relationships? I've worked with many organizations to help them with this. Here's a presentation I gave at BCIT that has a fun approach to stakeholder relations.
Are you in the arts and thinking about a Customer Relationship Manager / Constituent Relationship Manager? This was the PPT from a 60 min presentation given on the subject.
This document discusses interactive games and websites. It provides links to examples of an interactive animation video and game websites. It also includes contact information for Phillip Djwa, the creative director of Agentic Digital Media, a company that focuses on interactive games and websites, including his email address and social media handles.
Towards a Digital Ecology: The New Organization's Digital FootprintJai (Phillip) Djwa
Ten years ago, many not-for-profit organizations didn't have a single website online and often struggled to create them. Today, many organizations have multiple websites: their main site, microsites, specific campaign sites, maybe even some program sites.
Add in Facebook and Twitter and the struggle required to maintain this digital footprint becomes obvious. All these websites form a digital brand that represents your organization's digital ecology.
This web presence, or digital ecology, needs to be thought through strategically. You need to explore this interconnectedness by answering basic questions like
How should all these connect?
When do you kill a site?
When do you launch a microsite and when do you add another navigation item?
This document discusses tools for online advocacy and social change organizations. It provides an overview of various social media platforms, tools for communication like blogs and email, and analytics tools to measure engagement and impact. The goal is to help organizations increase audiences, mobilize people to take action, organize volunteers, inform people about issues, and develop advocacy campaigns through the effective use of online tools and infrastructure.
This document discusses how Star Wars fans in the digital era have created and shared fan-generated works using new digital tools and platforms. It provides examples of fan films, animations, games, costumes and more that remix and expand upon the original Star Wars universe. The document explores how fan works both leverage existing franchises but also create new creative expressions and opportunities.
The document discusses a web development training session presented by Phillip Djwa of Agentic Communications. It provides background on Djwa and his experience in web development. The agenda covers topics like what is happening online with social media, why organizations should have an online presence, tools that can be used to engage audiences online, and examples of other organizations' online strategies.
This document provides an overview of going online and establishing a website for small organizations. It discusses why organizations should be online, what they can do with a website, and some of the challenges involved in making a website effective. Key points covered include using a website to educate stakeholders and engage audiences, having someone dedicated to regularly updating and maintaining the site, and leveraging online tools to complement offline communication efforts.
This document discusses using online tools and Drupal to build a movement to end the genocide in Darfur. It outlines services from Agentic Communications to help progressive organizations with web development and strategic planning. Some key tools mentioned for online campaigns include content management systems, email lists, social media, donations, and advocacy toolkits. The ongoing genocide in Darfur launched by the Sudanese government is briefly described. An example project called StandNow that was built with Drupal is provided as well.
Digital literacy is increasingly important for First Nations communities in British Columbia to prepare for 21st century jobs. A 2007 report on digital literacy in BC First Nations communities found that a holistic, community-based approach focused on learner needs is key. Sustainability and understanding the purpose behind technology use are also important. The report concluded that defining literacy for each community and taking a learner-centered approach helps First Nations adults succeed with technology skills.
The document discusses how work is changing due to trends like increasing technology, globalization, and the rise of knowledge work. It argues that students need to develop skills like creativity, collaboration, and information fluency to succeed in this new environment where work is increasingly based on knowledge instead of physical labor. The document provides suggestions for how educators can help prepare students for this changing world of work through developing these new skills.
Social networks allow users to connect and share interests through online communities, with communication tools like chat rooms, instant messaging, video, and blogs. While social networking provides opportunities for interaction, there are also potential pitfalls to consider. The document discusses social networking and its implications, opportunities, and how teachers and youth are using social media tools like Facebook, MySpace, Digg, Delicious, Flickr, and blogs.
This report explores the significance of border towns and spaces for strengthening responses to young people on the move. In particular it explores the linkages of young people to local service centres with the aim of further developing service, protection, and support strategies for migrant children in border areas across the region. The report is based on a small-scale fieldwork study in the border towns of Chipata and Katete in Zambia conducted in July 2023. Border towns and spaces provide a rich source of information about issues related to the informal or irregular movement of young people across borders, including smuggling and trafficking. They can help build a picture of the nature and scope of the type of movement young migrants undertake and also the forms of protection available to them. Border towns and spaces also provide a lens through which we can better understand the vulnerabilities of young people on the move and, critically, the strategies they use to navigate challenges and access support.
The findings in this report highlight some of the key factors shaping the experiences and vulnerabilities of young people on the move – particularly their proximity to border spaces and how this affects the risks that they face. The report describes strategies that young people on the move employ to remain below the radar of visibility to state and non-state actors due to fear of arrest, detention, and deportation while also trying to keep themselves safe and access support in border towns. These strategies of (in)visibility provide a way to protect themselves yet at the same time also heighten some of the risks young people face as their vulnerabilities are not always recognised by those who could offer support.
In this report we show that the realities and challenges of life and migration in this region and in Zambia need to be better understood for support to be strengthened and tuned to meet the specific needs of young people on the move. This includes understanding the role of state and non-state stakeholders, the impact of laws and policies and, critically, the experiences of the young people themselves. We provide recommendations for immediate action, recommendations for programming to support young people on the move in the two towns that would reduce risk for young people in this area, and recommendations for longer term policy advocacy.
Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
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2. Grateful to be a visitor and
live and work on unceded territory of the
sḵwx̱wú7mesh (Squamish), sel̓íl̓witulh (Tsleil-
Waututh), and xʷməθkʷəy̓əm (Musqueam)
nations.
3. Phillip Kang Sun Djwa
• 10+ years as a composer
• 20+ years in digital
• Digital Strategist & Creative Technologist
• Fringe Board Member
• BC Arts Council Member
11. Phillip has to find tools to collaborate with a
global team, in different time zones and, often,
with people he has never met……..
Yikes!
Oh man… what a
pain!
12. …just to say Hi….or to say, hey, I work on a similar project,
how can we collaborate…?
It is about collaboration
13. But hey…
üWhat is online collaboration?
üWhy does Phil need tools?
üWhat are some of the tools he uses?
üHow can he pick them?
14. What is online collaboration?
1. Straight Online Communication can be thought of as
unstructured interchange of information.
– A phone call or an IM Chat discussion are examples of this.
2. Simple Collaboration refers to simple transactions
toward a shared goal.
– Sharing documents or voting are examples of this.
3. Collaboration Management refers to complex
interdependent work toward a shared goal.
– Co-writing, facilitating or actively altering a shared object
15. Why does Phil need tools?
• How can he manage workflows and projects?
• How does he communicate easily with a team?
• What’s a good documentation system to manage
knowledge?
• How about file sharing?
• Any other reason?
16. Caveat
• I’m skipping over Constituent
Relationship Managers or CRMs as I
covered that in a previous Salon!
• Also not covering accessibility tools
which is another important area
17. It used to be that Phillip
was using these tools…..
all on his desktop….
18. today he uses thesetools …..
all through his
browser….
19. ..ask him today what his
favourite piece of
software is………..?
So if you were to…….
20. ..he’d give it some
thought………
..and say it was a trick
question………
22. So most of the
examples today are just
accessed through your
browser….
23.
24. Phillip uses BaseCampto manage projects…….
He can keep documents, emails,
and discussions in one place.
Team members can come to the
dashboard and check in.
Phillip monitors progress and so
can everyone else.
This is my go-to
for all projects. I
never have to
teach people how
to use it.
25. Phillip likes tools like BaseCamp because they are lightweight,
easy to learn and quick…
But uses ASANA for tracking specific tasks and workflow.
It’s free
It allows
different people
to access and
different teams
and projects
I only use this for
tight teams and
complex projects.
26. Trello is another tool he uses to keep track of things.
It’s a freemium model
So good for
organizing
concepts.
27. For example… to help ORGANIZE.
“Bucketing” concepts into lists
28. Other Workflow and PM tools
!Microsoft Teams - is the hub for team collaboration that
integrates persistent workplace chat, video meetings, file
storage, and application integration with Office 365
!Monday.com - single board where managers work with
projects in a visually appealing way
!Airtable - works like a spreadsheet but gives you
the power of a database to organize anything.
!Teamwork Projects - “Teamwork creates tools which, when
used together, make teams efficient, organized and happy. ”
29.
30. We all COMMUNICATE instantly using
SLACK
Leading to a more
productive workforce.
“Real-time”
messaging
With integrated
services.
It’s free for the basic account
Saves on email
and great for quick
coordination.
31. Phillip uses Join.me for conference calls
He likes the Real-time video and
audio conferencingwith dial-in
numbers around the world
…And it has screen sharing, call
recording, scheduling, and
integrationwith Google Suite Free service is max 3 people
I have PRO
service and last
year I used 257
hrs! (10.5 days)
32. Other communication tools
!Skype – many people still have Skype, especially globally
!Google Hangouts – has video and audio. People can dial in on phones,
but requires upgrade. Somewhat flakey.
!ReadyTalk – audio conferencing/ screen sharing/ audio recording
!FreeconferenceCall.com - good sometimes, but can be flaky. Some cell
phones can’t call their lines.
!Zoom – another good conferencing and screen sharing service
!Yammer is Microsoft’s rival to Slack
!Webex – great paid service for presentations online to groups
!Phone - Grasshopper or RingCentral – paid VOIP phone service with
800 with receptionist and voicemail
!Facetime – if you are on Apple products.
33. ..and he uses the ol’ Doodle Poll
for scheduling multiple people…
Free with ads
34.
35. Phillip does his writing on
Google Docs
It’s so easy to share. But people need a Gmail to access all features.
36.
37. … Phillip loves all of the
Google products
I use them
ALL the time.
38. Phillip uses an internal wiki….. a lot
the wiki is accessible and editable by everyone at the company
it’s the way to handle knowledge management or
institutional memory
39. to create their own user documentation
he encourages his collaboratorsto use the
wiki…..
40. That’s less work for Phillip…..
….and empowerment for the users
collaborative
documentation…
41. Phillip stores & tags
all his bookmarks on
the web through social
bookmarking
He uses Pinboard.in at $11/yr
….everyone can see
them….and he can see
everyone else’s
This allows you to build resources of websites sorted by tag
Truth be told, I
hide mine now!
42. his tags highlight his
interests & stuff he’s
keeping an eye on
he can see who
else is
interested in the
same things by
exploring
tags
43. Other documentation tools
!Office 365 – super integrated with the Office suite. Obvious
standard.
!Zoho – has a wide range of tools, including invoicing, CRM, plus
document sharing
!Box – quite popular as a document sharing and project mgmt service.
!Dropbox Paper – a new entry from Dropbox to allow collaboration.
Integrates nicely with Dropbox.
!Evernote – business version allows “folder” sharing. Great for
research
!Any others?
44.
45. Phillip uses Dropbox as a homefor all
his project files that need to be changed;
Like Word or PPT.
He can share files with collaborators.
And they are backed up!
Isn’t cheap, but one of the top tools.
46. But Phillip ALSO uses Google Drive for storing
Google Docs, Sheets and Presentations.
$28/year for storage
Google Drive is
pretty much where
I spend all my
time!
47. Other filesharing tools
!Sharepoint – for all types of Office suite documents
!Box – another Dropbox type application
!Apple iCloud – integrates well with Apple products
!Hightail – allows transfer of really large files
!WeTransfer – similar to Hightail for large file transfer
!Sync.com – Canadian hosting of files, but like Dropbox
48.
49. Also, Phillip uses
Upwork to find
contractors to
collaborate
with…
Upwork can be messy. Test out with a
small non-critical project first.
50. ..and Harvest for Time Tracking!
Pretty much the standard for tracking
team hours.
…. If you go for that sort of thing…
51. Mural Looks good!
“Digital workspaces for visual collaboration, inspiration and
innovation anytime, anywhere, on any device”
52. Padlet
“From your hobby to your career, your class notes to your final exam, your mood board to your
runway show, padlets help you organize your life.”
53. Realtime Board or MIRO Real-time
whiteboard
“Miro is the visual collaboration platform for
distributed teams.”
55. Invision Primarily
used to
share web
designs.“Prototyping tool that allows you to create clickable versions of
your design and comment.”
56. Kahoot Fun way to
have
interaction
in a class.“Create a fun interactive game in minutes – we call these
'kahoots'. You can make a series of multiple choice questions.”
57. You normally have lots to say………
But are you feeling
overwhelmed?
YAH!
How do I decide
what tools with which I
want to collaborate?
58. Decide what you need tools for
• Project Management and Workflow
• Communication
• Documentation and Knowledge Management
• File Sharing
59. Experiment!
• The best way is to have some fun and try out a tool
to see whether it can provide value.
• Most have free trials you can see whether it will
work for your team.
60. Four factors to consider
• Technology – what does it do? Does it fit what you
need? Look for 80% fit.
• Culture – what is the culture of your team? Would
they use it? How much training would you need?
• Economics – how much does it cost? Non-profit
rate?
• Politics (management’s behavior) - what is
leadership’s buy-in? Will this be a factor?
63. CHALLENGES for remote teams
• Trust!!
• Time zone differences
• Communication “overhead”
• Keeping everybody on the
same page
• Sharing knowledge easily
across the team is hard
• Dividing work up for
autonomy but then
integrating together is
tough
• Loss of body language
• Synchronicity (“I ran
into…”)
• Accountability
• Culture can be VERY
different
• Isolation
64. ADVANTAGES for remote teams
• More people to choose
from
• Cost can be less
• Productivity can be
more
• Diversity of voices
• Ecological footprint is
less
• Work/Life balance
• Positive family impact
• Individual control over
work
• Mgmt by objectives
• “Longer workday” as
people are able to work
while we are sleeping
65. Remote Team Tips from NTC Workshop
• Building trust and accountability:
– Set parameters within the culture of your team
– Transparent calendars
– Be synchronous, e.g. On Slack during work/core
hours (however your org defines these)
• Right people: accountable, self-directed, curious,
problem-solvers, communicative
• Figure out the unique culture of your particular
team.
• Regular consistent meetings.
• Everything must have an owner. The owner must
claim the task
• Measure performance not hours.
• Be consistent about office hours or open door
policy.
• Clear communication and deliverables
• Help team manage priorities and time.
– Create project roadmaps,
– Party when you are all there,
• Acknowledge goals reached, have performance
reviews, even w/contractors.
• Make synchronous and asynchronous
communication rules.
• Create habitual workflows,
• Regular one-on-ones, regular team meetings,
• One key person (project manager) as liaison.
• Try and switch what doesn’t work, find tools that
are missing,
• Create strong team bond