This document discusses classes and objects in object-oriented programming. It defines a class as a blueprint or set of instructions for building objects of a specific type. An object is an instance of a class - for example, a specific bicycle would be an object of the Bicycle class. The document then demonstrates how to define a Bicycle class with attributes like color and weight, and how to create Bicycle objects by initializing them with attributes. It also discusses class methods and the relationship between classes.