SlideShare a Scribd company logo
Cindy T. Cabrera
COM 410: Children In Media
Professor Hobbs
October 09, 2012
Informal Writing 4 & 5: Mini-Proposal

TITLE
Chore...Chump? Champ!

CONCEPT:
According to the Apple App Store found on computers and Iphones, most apps use log lines that
are 2-3 sentences. I recognize that the purpose of a log line is to immediately catch the attention
of potential consumers however, I thought it was necessary to create two separate log lines
because I have two different target markets - caretakers and children. Specifically, since my log
lines exceeded the one line requirement I made use of creative language (i.e. slang used amongst
children and efficiency/lifestyle language for the adults).

                                                                           Children’s Log Line:
Show- off your swagger to all your friends for being the chore champ at your house! Use this
game as a tool to keep track of the points earned from completed chores and cash them in at the
end of your shift to earn your reward(s). Noobs beware! If you can’t keep up, you’ll be dubbed
the chore chump & receive no credit!

                                                                                Adult’s Log Line:
Take the tension out of delegating chores and responsibilities to your child by using our app to
track, analyze and monitor your child’s positive and negative behavior. Chore Champ!Chump?
creates easy to follow deadlines for children and adults and offers a timed open discussion for
both caretaker and child to discuss details about the behavior at hand.

CONTENT

This app will allow the caregiver to delegate tasks/chores that a child needs to accomplish and
have the apply desired deadlines for the child to complete the tasks. The child will earn points
every time a chore is properly completed and will need to accumulate a certain amount of points
in order to receive the grand prize set forth by the parent. Before the grand prize is awarded,
both caregiver and child must engage in Talk Time to discuss any positive or negative behavior.
However, both parties only have one minute to try and refute or elaborate on the behavior.
Also, the caregiver has the option to share the child’s progress with neighboring caregivers and
neighboring children to try and create friendly competition. Neighboring caretakers can use Chat
Spat to vent about their child’s behavior and or swap parenting tips and approaches.

                                                                             Caregiver’s Content
Prior to filling out a short survey described below, the app would provide a short tutorial
describing the app and its features to caregivers. Caregivers would have the option to maneuver
through the video by using the skip, fast forward, and rewind features.
To conceptualize a plan to monitor a child’s behavior the caretaker will take a short, one-time
survey that asks them the following questions:

   ● How many children will be using this app for?
   ● How often do you want to award the child? (i.e. weekly prizes, sub-set of mini-prizes,
       etc.)
   ● What sort of rewards system would most excite your child? (access to exclusive games,
       collection of badges and stars, etc?)
   ● If you opt to receive reminders to update or review your child’s progress, how often do
       you want to receive these reminders?

The caregiver would then create a Parent Profile with a unique login username and password
in order to change the settings on the account and to monitor the cores/tasks the child has
completed thus far. Along the way, the caregiver can make use of the Coach’s Corner feature
and skim through quick tips and guidance reminding caregivers of things such as not losing their
temper when address unhealthy behavior, having open discussions that allows for the child to
reflect on the situation, etc.

                                                                              Children’s Content
This app helps children understand chores/tasks that need to be done and sets deadlines for them
to be accomplished. Children have a completely different login screen to access their chores and
this screen is labeled Accept Your Chore Challenge! Along the way, the app records the status
of each chore and and rewards children with different mini-rewards to keep them motivated to
carry on with the game and reach their goals. Children are able to create animated characters
and personalize the animations by using actual photos of themselves saved on to the device.
They also get to choose the setting they want their progress to be displayed on (i.e. “Olympic
Race”, “Rocketship Rocketeers”, “Himalayan Mountain Journey”, etc.).
GENRE & FORMAT

This app can be categorized into two genres: games and lifestyle. Essentially, this app is geared
towards caregivers who live a busy lifestyle and try to juggle raising a child on top of other
responsibilities. Although the app is a tool used to motivate children to complete tools and
engage in positive behavior, children will use the app a a game. In a child’s point-of-view, the
app has game-like features such as animation, sound effects, creative concepts, etc.

The app is formatted using animation techniques and as mentioned earlier, personal photography.
The app is structured with an obstacle-format feel since children have to complete a series of
tasks in order to receive a personal prize at the very end.

AUDIENCE & DISTRIBUTION

The target audience for this app involves two different target markets - busy “on-the-go”
caregivers and children ages 6-10 years.
The change in economy as well as society has decreased the number of stay-at-home caregivers
and increased the number of both parents obtaining full time jobs. therefore, these changes
has made it difficult for caregivers to maintain an open, responsible means of communication
with their child. Specifically, parents tend to face difficulties trying to communicate with their
children among the clutter of technology they feel they have to compete against. But our app acts
as a liaison between caregivers and the child.

On the other hand, our app is most suitable for children in the 6-10 years of age group. This
specific age group recognizes that they do have a sense of responsibility and are expected to
carry out actions that reflect this responsibility. However, at such a young age it is difficult for
a child to directly understand what a caregivers wants, expects, and needs from them regarding
responsibilities in different environments. This app would clearly outline (with the use of
animations) what chores/tasks is expected of them and provides an easy to follow timeline for
them to accomplish what is asked of them. By using this app, it gives children in this age group
a sense of control over what needs to get done and allows them to engage in friendly competition
by seeing the progress of their neighboring friends and peers.

COMPETITIVE ANALYSIS

The leading competitor in chore-managing apps is Chore Monster. This animated app allows
parents to create scheduled chores with point values and parents must then approve the points
and reward the child. Perhaps the only unique feature is that this app offers parents an online
blog they can read about related parental issues. Once children earn a certain amount of points,
Chore Monster gives them access to a specific monster. However, the older the child tends to be
the less likely they will be impressed by the novelty of earning the exclusive monsters.

Despite the striking similarities among the apps mentioned above, my app still has a substantial
amount of competitive advantages that evokes appeal to the target audiences.

                                                                                 Unique Features
   ● Photo Icons - Allows the users to personalize the app by using photos saved on to the
     device to paste onto the faces of the characters used in the app. This feature is a reminder
     to children that the app is a fun way to take care of tasks their responsible for in the “real
     - world” and that it is far more than just a game.
   ● Talk Time - This feature reminds caregivers that the app is create to enhance aspects of
     real life and therefore, requires active caregivers. This is the only app that specifically
     allocates a time for caregivers and students to engage in conversation regarding the
     positive or negative behavior rather which creates a clearer understanding on the child’s
     behalf about their behavior. The discussion is limited to one minute specifically so that
     parents do not dwell on a given point and requires for the child to provide feedback and
     expression of their emotions.
   ● Chat Spat - This feature allows caregivers to interact and connect with other caregivers
     in their neighborhoods to discuss trending parental approaches applied to children and
     provides an overall discussion area where caregivers can rely on one another for local
     parental support.
● Coach’s Corner - This feature provides quick tips and techniques to help caregivers
     remain their sense of understanding when dealing with problematic behavior. It is normal
     to get caught up in our routine daily grind and have that stress carry over with the way we
     interact with children regarding chores, so this feature simply suggests tactics you can use
     to engage in effective interpersonal communication.
   ● Modern Lingo - The app has Facebook posts created by the 6-10 year old target
     audience and surveyed the current words children this age use to communicate with one
     another. The app makes great use of these results and incorporates the slang into the app
     in order to make the app relevant and to create buzz in
   ● Different Themes - We view children as individuals and understand that although
     they may be in the same age range, not all children have the same likes. Therefore, the
     caregiver and child are allowed to choose different themes to tailor to their specific
     interests i.e. “Olympic Race”, “Rocketship Rocketeers”, “Himalayan Mountain Journey”,
     etc.
   ● Community Interaction - What makes our app especially unique is that caregivers and
     children will have the option to share and access the chore profiles of their neighbors in
     order to compete against them. The ability to see the progress of neighboring children
     will create friendly competition and also a sense of unity. Children will not want to be
     left out of the fun and all of the commotion!


APPEAL

The children in our target audience will enjoy this app because it gives them the sense of
control they urge from thier parents. Children will have a positive attitude knowing that they
can easily manage and accomplish chores so easily and in a game-style format rather than the
stressful arguments they used to have with their caregivers. They can also compare and contrast
their results with their friends and neighbors so it will reinforce a strong sense of community
interaction.
Another appeal is that children will have the opportunity to personalize the app by using personal
photos saved onto their device. Also, once the novelty effect begins to wear out, caregivers can
help them change the themes of the app to re-engage their interests!

DISTRIBUTION/MARKETING/PROMOTION

Due to the fact that our app would be a new app without any sort of popularity and for monetary
constraints, we would rely on an array of blogs to reach our target audience.

We would aim to become active in an array of blogs such as the following:

   ● Children’s Media - Imaginary Eric, Cloud Kid, Red Balloon
   ● Online Novelties & Trends - Reddit, WIRED, Gizmodo
   ● Parenting - Happy Hippy Mom, 2 Wired 2 Tired
   ● Iphone/Ipad Apps - MacRumors, Computer World, Mashable
● Children’s Games - Big Fish Games, Hello Kids, Kids Games Blogs

We would also rely heavily on social media to promote our app and we would create free
accounts on the following social media websites:

   ● Facebook
   ● Twitter
   ● Google Plus +
   ● Friendster
   ● Hi5



LICENSING/MERCHANDISING

The business of making an app is an inexpensive risk in terms of money. There are plenty of
blogs and instructional videos and books that guides an individual through the steps of how to
create an app. Therefore, the only money I would need from investor would go toward buying
high quality software programming to develop my app. Even so, there are links on the Internet
that give users access to free computer software or free extended trial versions of the latest
technology.

More Related Content

Similar to Cindy T Cabrera - Children's Media Proposal

Position paper 4 04152013
Position paper 4   04152013Position paper 4   04152013
Position paper 4 04152013Cupcake Digital
 
Best 10 Apps-Group Project.pptx
Best 10 Apps-Group Project.pptxBest 10 Apps-Group Project.pptx
Best 10 Apps-Group Project.pptx
ldye1
 
Think Forward Organisation station Apps for Good Competition Entry 2014
Think Forward Organisation station Apps for Good Competition Entry 2014Think Forward Organisation station Apps for Good Competition Entry 2014
Think Forward Organisation station Apps for Good Competition Entry 2014
MrMckenzie
 
Kids mobile app blog article
Kids mobile app blog articleKids mobile app blog article
Kids mobile app blog article
pallavi.modi
 
Revision supervision presentationpdf
Revision supervision presentationpdfRevision supervision presentationpdf
Revision supervision presentationpdfhuhugugu
 
Revision supervision presentation pdf
Revision supervision presentation pdfRevision supervision presentation pdf
Revision supervision presentation pdfhuhugugu
 
Homework helper
Homework helperHomework helper
Homework helper
gail-harrison
 
9.3 Group 3 Apps for Good Competition Entry 2015
9.3 Group 3 Apps for Good Competition Entry 20159.3 Group 3 Apps for Good Competition Entry 2015
9.3 Group 3 Apps for Good Competition Entry 2015
scorkery
 
Rubycube storysmart appsuite-1
Rubycube storysmart appsuite-1Rubycube storysmart appsuite-1
Rubycube storysmart appsuite-1
Nabeel Mahmood
 
code-o-bots inter exchange app
code-o-bots inter exchange appcode-o-bots inter exchange app
code-o-bots inter exchange app
code-o-bots
 
UX-UI Case Study: ImaginLand Childcare Centers
UX-UI Case Study: ImaginLand Childcare CentersUX-UI Case Study: ImaginLand Childcare Centers
UX-UI Case Study: ImaginLand Childcare Centers
Ann Odell
 
GlobalShare by Callidus Forem.
GlobalShare by Callidus Forem.GlobalShare by Callidus Forem.
GlobalShare by Callidus Forem.
mrudulahs
 
Piota Mission Grove Launch Feb16
Piota Mission Grove Launch Feb16Piota Mission Grove Launch Feb16
Piota Mission Grove Launch Feb16Chris Moss
 
9.4 Group 4 Apps for Good Competition Entry 2015
9.4 Group 4 Apps for Good Competition Entry 20159.4 Group 4 Apps for Good Competition Entry 2015
9.4 Group 4 Apps for Good Competition Entry 2015
scorkery
 
19 Apps under $5 for Kids with Autism
19 Apps under $5 for Kids with Autism19 Apps under $5 for Kids with Autism
19 Apps under $5 for Kids with Autism
Brookes Publishing
 
Smart planner
Smart plannerSmart planner
Smart planner
FlashBang1
 
There’s an app for that
There’s an app for thatThere’s an app for that
There’s an app for thatrubylynn0623
 
Rocket money preso
Rocket money presoRocket money preso
Rocket money preso
Niclas Westling
 
There’s an app for that
There’s an app for thatThere’s an app for that
There’s an app for thatrubylynn0623
 
App cloud tool_presentation_show
App cloud tool_presentation_showApp cloud tool_presentation_show
App cloud tool_presentation_showRickey Moroney
 

Similar to Cindy T Cabrera - Children's Media Proposal (20)

Position paper 4 04152013
Position paper 4   04152013Position paper 4   04152013
Position paper 4 04152013
 
Best 10 Apps-Group Project.pptx
Best 10 Apps-Group Project.pptxBest 10 Apps-Group Project.pptx
Best 10 Apps-Group Project.pptx
 
Think Forward Organisation station Apps for Good Competition Entry 2014
Think Forward Organisation station Apps for Good Competition Entry 2014Think Forward Organisation station Apps for Good Competition Entry 2014
Think Forward Organisation station Apps for Good Competition Entry 2014
 
Kids mobile app blog article
Kids mobile app blog articleKids mobile app blog article
Kids mobile app blog article
 
Revision supervision presentationpdf
Revision supervision presentationpdfRevision supervision presentationpdf
Revision supervision presentationpdf
 
Revision supervision presentation pdf
Revision supervision presentation pdfRevision supervision presentation pdf
Revision supervision presentation pdf
 
Homework helper
Homework helperHomework helper
Homework helper
 
9.3 Group 3 Apps for Good Competition Entry 2015
9.3 Group 3 Apps for Good Competition Entry 20159.3 Group 3 Apps for Good Competition Entry 2015
9.3 Group 3 Apps for Good Competition Entry 2015
 
Rubycube storysmart appsuite-1
Rubycube storysmart appsuite-1Rubycube storysmart appsuite-1
Rubycube storysmart appsuite-1
 
code-o-bots inter exchange app
code-o-bots inter exchange appcode-o-bots inter exchange app
code-o-bots inter exchange app
 
UX-UI Case Study: ImaginLand Childcare Centers
UX-UI Case Study: ImaginLand Childcare CentersUX-UI Case Study: ImaginLand Childcare Centers
UX-UI Case Study: ImaginLand Childcare Centers
 
GlobalShare by Callidus Forem.
GlobalShare by Callidus Forem.GlobalShare by Callidus Forem.
GlobalShare by Callidus Forem.
 
Piota Mission Grove Launch Feb16
Piota Mission Grove Launch Feb16Piota Mission Grove Launch Feb16
Piota Mission Grove Launch Feb16
 
9.4 Group 4 Apps for Good Competition Entry 2015
9.4 Group 4 Apps for Good Competition Entry 20159.4 Group 4 Apps for Good Competition Entry 2015
9.4 Group 4 Apps for Good Competition Entry 2015
 
19 Apps under $5 for Kids with Autism
19 Apps under $5 for Kids with Autism19 Apps under $5 for Kids with Autism
19 Apps under $5 for Kids with Autism
 
Smart planner
Smart plannerSmart planner
Smart planner
 
There’s an app for that
There’s an app for thatThere’s an app for that
There’s an app for that
 
Rocket money preso
Rocket money presoRocket money preso
Rocket money preso
 
There’s an app for that
There’s an app for thatThere’s an app for that
There’s an app for that
 
App cloud tool_presentation_show
App cloud tool_presentation_showApp cloud tool_presentation_show
App cloud tool_presentation_show
 

More from Children and Media Class

The Future of Publishing
The Future of PublishingThe Future of Publishing
The Future of Publishing
Children and Media Class
 
Informal writing #5 Christopher C. Spencer
Informal writing #5 Christopher C. Spencer Informal writing #5 Christopher C. Spencer
Informal writing #5 Christopher C. Spencer Children and Media Class
 
Media Proposal- The Tollman Trio
Media Proposal- The Tollman TrioMedia Proposal- The Tollman Trio
Media Proposal- The Tollman Trio
Children and Media Class
 
Media pitch
Media pitchMedia pitch
410 project 4&5
410 project 4&5410 project 4&5
410 project 4&5
Children and Media Class
 
Present Meets Past - Children's Media by Cindy T Cabrera, Informal Writing #3
Present Meets Past - Children's Media by Cindy T Cabrera, Informal Writing #3Present Meets Past - Children's Media by Cindy T Cabrera, Informal Writing #3
Present Meets Past - Children's Media by Cindy T Cabrera, Informal Writing #3
Children and Media Class
 
Writing Assignment #3 - Media Past Meets Media Present - Allison Medeiros
Writing Assignment #3 - Media Past Meets Media Present - Allison MedeirosWriting Assignment #3 - Media Past Meets Media Present - Allison Medeiros
Writing Assignment #3 - Media Past Meets Media Present - Allison Medeiros
Children and Media Class
 

More from Children and Media Class (20)

The Future of Publishing
The Future of PublishingThe Future of Publishing
The Future of Publishing
 
Informal writing #5 Christopher C. Spencer
Informal writing #5 Christopher C. Spencer Informal writing #5 Christopher C. Spencer
Informal writing #5 Christopher C. Spencer
 
Media Proposal- The Tollman Trio
Media Proposal- The Tollman TrioMedia Proposal- The Tollman Trio
Media Proposal- The Tollman Trio
 
Media pitch
Media pitchMedia pitch
Media pitch
 
Project 3
Project 3Project 3
Project 3
 
Kid zone-children and media
Kid zone-children and mediaKid zone-children and media
Kid zone-children and media
 
Stephanie Falcone #4) Media Pitch
Stephanie Falcone #4) Media PitchStephanie Falcone #4) Media Pitch
Stephanie Falcone #4) Media Pitch
 
Children media reality show project
Children media reality show projectChildren media reality show project
Children media reality show project
 
410 project 4&5
410 project 4&5410 project 4&5
410 project 4&5
 
Media Comparison Paper- Jen Principe
Media Comparison Paper- Jen PrincipeMedia Comparison Paper- Jen Principe
Media Comparison Paper- Jen Principe
 
Present Meets Past - Children's Media by Cindy T Cabrera, Informal Writing #3
Present Meets Past - Children's Media by Cindy T Cabrera, Informal Writing #3Present Meets Past - Children's Media by Cindy T Cabrera, Informal Writing #3
Present Meets Past - Children's Media by Cindy T Cabrera, Informal Writing #3
 
Informal paper # 3 Christopher Spencer
Informal paper # 3 Christopher Spencer Informal paper # 3 Christopher Spencer
Informal paper # 3 Christopher Spencer
 
Dora vs. magic school bus
Dora vs. magic school busDora vs. magic school bus
Dora vs. magic school bus
 
Assignment 3
Assignment 3Assignment 3
Assignment 3
 
Kate Thurston Compare contrast
Kate Thurston Compare contrastKate Thurston Compare contrast
Kate Thurston Compare contrast
 
Writing Assignment #3 - Media Past Meets Media Present - Allison Medeiros
Writing Assignment #3 - Media Past Meets Media Present - Allison MedeirosWriting Assignment #3 - Media Past Meets Media Present - Allison Medeiros
Writing Assignment #3 - Media Past Meets Media Present - Allison Medeiros
 
Past Meets Present by Stephanie Falcone
Past Meets Present by Stephanie FalconePast Meets Present by Stephanie Falcone
Past Meets Present by Stephanie Falcone
 
Com 410 assignment 3
Com 410 assignment 3Com 410 assignment 3
Com 410 assignment 3
 
Christopher Hatch, Old Vs. New Media
Christopher Hatch, Old Vs. New MediaChristopher Hatch, Old Vs. New Media
Christopher Hatch, Old Vs. New Media
 
Children and media two shows
Children and media two showsChildren and media two shows
Children and media two shows
 

Cindy T Cabrera - Children's Media Proposal

  • 1. Cindy T. Cabrera COM 410: Children In Media Professor Hobbs October 09, 2012 Informal Writing 4 & 5: Mini-Proposal TITLE Chore...Chump? Champ! CONCEPT: According to the Apple App Store found on computers and Iphones, most apps use log lines that are 2-3 sentences. I recognize that the purpose of a log line is to immediately catch the attention of potential consumers however, I thought it was necessary to create two separate log lines because I have two different target markets - caretakers and children. Specifically, since my log lines exceeded the one line requirement I made use of creative language (i.e. slang used amongst children and efficiency/lifestyle language for the adults). Children’s Log Line: Show- off your swagger to all your friends for being the chore champ at your house! Use this game as a tool to keep track of the points earned from completed chores and cash them in at the end of your shift to earn your reward(s). Noobs beware! If you can’t keep up, you’ll be dubbed the chore chump & receive no credit! Adult’s Log Line: Take the tension out of delegating chores and responsibilities to your child by using our app to track, analyze and monitor your child’s positive and negative behavior. Chore Champ!Chump? creates easy to follow deadlines for children and adults and offers a timed open discussion for both caretaker and child to discuss details about the behavior at hand. CONTENT This app will allow the caregiver to delegate tasks/chores that a child needs to accomplish and have the apply desired deadlines for the child to complete the tasks. The child will earn points every time a chore is properly completed and will need to accumulate a certain amount of points in order to receive the grand prize set forth by the parent. Before the grand prize is awarded, both caregiver and child must engage in Talk Time to discuss any positive or negative behavior. However, both parties only have one minute to try and refute or elaborate on the behavior. Also, the caregiver has the option to share the child’s progress with neighboring caregivers and neighboring children to try and create friendly competition. Neighboring caretakers can use Chat Spat to vent about their child’s behavior and or swap parenting tips and approaches. Caregiver’s Content Prior to filling out a short survey described below, the app would provide a short tutorial describing the app and its features to caregivers. Caregivers would have the option to maneuver through the video by using the skip, fast forward, and rewind features.
  • 2. To conceptualize a plan to monitor a child’s behavior the caretaker will take a short, one-time survey that asks them the following questions: ● How many children will be using this app for? ● How often do you want to award the child? (i.e. weekly prizes, sub-set of mini-prizes, etc.) ● What sort of rewards system would most excite your child? (access to exclusive games, collection of badges and stars, etc?) ● If you opt to receive reminders to update or review your child’s progress, how often do you want to receive these reminders? The caregiver would then create a Parent Profile with a unique login username and password in order to change the settings on the account and to monitor the cores/tasks the child has completed thus far. Along the way, the caregiver can make use of the Coach’s Corner feature and skim through quick tips and guidance reminding caregivers of things such as not losing their temper when address unhealthy behavior, having open discussions that allows for the child to reflect on the situation, etc. Children’s Content This app helps children understand chores/tasks that need to be done and sets deadlines for them to be accomplished. Children have a completely different login screen to access their chores and this screen is labeled Accept Your Chore Challenge! Along the way, the app records the status of each chore and and rewards children with different mini-rewards to keep them motivated to carry on with the game and reach their goals. Children are able to create animated characters and personalize the animations by using actual photos of themselves saved on to the device. They also get to choose the setting they want their progress to be displayed on (i.e. “Olympic Race”, “Rocketship Rocketeers”, “Himalayan Mountain Journey”, etc.). GENRE & FORMAT This app can be categorized into two genres: games and lifestyle. Essentially, this app is geared towards caregivers who live a busy lifestyle and try to juggle raising a child on top of other responsibilities. Although the app is a tool used to motivate children to complete tools and engage in positive behavior, children will use the app a a game. In a child’s point-of-view, the app has game-like features such as animation, sound effects, creative concepts, etc. The app is formatted using animation techniques and as mentioned earlier, personal photography. The app is structured with an obstacle-format feel since children have to complete a series of tasks in order to receive a personal prize at the very end. AUDIENCE & DISTRIBUTION The target audience for this app involves two different target markets - busy “on-the-go” caregivers and children ages 6-10 years.
  • 3. The change in economy as well as society has decreased the number of stay-at-home caregivers and increased the number of both parents obtaining full time jobs. therefore, these changes has made it difficult for caregivers to maintain an open, responsible means of communication with their child. Specifically, parents tend to face difficulties trying to communicate with their children among the clutter of technology they feel they have to compete against. But our app acts as a liaison between caregivers and the child. On the other hand, our app is most suitable for children in the 6-10 years of age group. This specific age group recognizes that they do have a sense of responsibility and are expected to carry out actions that reflect this responsibility. However, at such a young age it is difficult for a child to directly understand what a caregivers wants, expects, and needs from them regarding responsibilities in different environments. This app would clearly outline (with the use of animations) what chores/tasks is expected of them and provides an easy to follow timeline for them to accomplish what is asked of them. By using this app, it gives children in this age group a sense of control over what needs to get done and allows them to engage in friendly competition by seeing the progress of their neighboring friends and peers. COMPETITIVE ANALYSIS The leading competitor in chore-managing apps is Chore Monster. This animated app allows parents to create scheduled chores with point values and parents must then approve the points and reward the child. Perhaps the only unique feature is that this app offers parents an online blog they can read about related parental issues. Once children earn a certain amount of points, Chore Monster gives them access to a specific monster. However, the older the child tends to be the less likely they will be impressed by the novelty of earning the exclusive monsters. Despite the striking similarities among the apps mentioned above, my app still has a substantial amount of competitive advantages that evokes appeal to the target audiences. Unique Features ● Photo Icons - Allows the users to personalize the app by using photos saved on to the device to paste onto the faces of the characters used in the app. This feature is a reminder to children that the app is a fun way to take care of tasks their responsible for in the “real - world” and that it is far more than just a game. ● Talk Time - This feature reminds caregivers that the app is create to enhance aspects of real life and therefore, requires active caregivers. This is the only app that specifically allocates a time for caregivers and students to engage in conversation regarding the positive or negative behavior rather which creates a clearer understanding on the child’s behalf about their behavior. The discussion is limited to one minute specifically so that parents do not dwell on a given point and requires for the child to provide feedback and expression of their emotions. ● Chat Spat - This feature allows caregivers to interact and connect with other caregivers in their neighborhoods to discuss trending parental approaches applied to children and provides an overall discussion area where caregivers can rely on one another for local parental support.
  • 4. ● Coach’s Corner - This feature provides quick tips and techniques to help caregivers remain their sense of understanding when dealing with problematic behavior. It is normal to get caught up in our routine daily grind and have that stress carry over with the way we interact with children regarding chores, so this feature simply suggests tactics you can use to engage in effective interpersonal communication. ● Modern Lingo - The app has Facebook posts created by the 6-10 year old target audience and surveyed the current words children this age use to communicate with one another. The app makes great use of these results and incorporates the slang into the app in order to make the app relevant and to create buzz in ● Different Themes - We view children as individuals and understand that although they may be in the same age range, not all children have the same likes. Therefore, the caregiver and child are allowed to choose different themes to tailor to their specific interests i.e. “Olympic Race”, “Rocketship Rocketeers”, “Himalayan Mountain Journey”, etc. ● Community Interaction - What makes our app especially unique is that caregivers and children will have the option to share and access the chore profiles of their neighbors in order to compete against them. The ability to see the progress of neighboring children will create friendly competition and also a sense of unity. Children will not want to be left out of the fun and all of the commotion! APPEAL The children in our target audience will enjoy this app because it gives them the sense of control they urge from thier parents. Children will have a positive attitude knowing that they can easily manage and accomplish chores so easily and in a game-style format rather than the stressful arguments they used to have with their caregivers. They can also compare and contrast their results with their friends and neighbors so it will reinforce a strong sense of community interaction. Another appeal is that children will have the opportunity to personalize the app by using personal photos saved onto their device. Also, once the novelty effect begins to wear out, caregivers can help them change the themes of the app to re-engage their interests! DISTRIBUTION/MARKETING/PROMOTION Due to the fact that our app would be a new app without any sort of popularity and for monetary constraints, we would rely on an array of blogs to reach our target audience. We would aim to become active in an array of blogs such as the following: ● Children’s Media - Imaginary Eric, Cloud Kid, Red Balloon ● Online Novelties & Trends - Reddit, WIRED, Gizmodo ● Parenting - Happy Hippy Mom, 2 Wired 2 Tired ● Iphone/Ipad Apps - MacRumors, Computer World, Mashable
  • 5. ● Children’s Games - Big Fish Games, Hello Kids, Kids Games Blogs We would also rely heavily on social media to promote our app and we would create free accounts on the following social media websites: ● Facebook ● Twitter ● Google Plus + ● Friendster ● Hi5 LICENSING/MERCHANDISING The business of making an app is an inexpensive risk in terms of money. There are plenty of blogs and instructional videos and books that guides an individual through the steps of how to create an app. Therefore, the only money I would need from investor would go toward buying high quality software programming to develop my app. Even so, there are links on the Internet that give users access to free computer software or free extended trial versions of the latest technology.