- Apps have potential as a learning tool if they are designed with solid educational structures and maintain children's interest. Studies show interactive apps help children retain information better than passive media.
- The key advantages of apps are that learning can occur anywhere and children have control over the interactive experience. However, too much app use could displace other beneficial activities like physical play and social interaction.
- For apps to effectively supplement learning, they should be used in moderation and reinforce skills taught in school while teaching new transferable skills. Parents should consider an app's educational claims and engage with children during use.
Augmented Reality Children's Book ProjectMaxie Tran
"What is Augmented Reality?"
Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
-----
"Brief"
As a team of students at Kingston University. we were tasked with exploring present innovations and industry practices in the area of Augmented Reality.
This knowledge would be used to create an interactive children’s book using an existing AR application, based on our acquired knowledge, or develop a customised one.
Taking advantage of our mixed disciplinary team we covered aspects of user experience design, interactivity, the use of animation and the gamification to make our deliverables stand out and be competitive on the market.
Notes 21st century child navigating the digital world with your child 2015 -...Samuel Landete Benavente
Presentation at the American School of Valencia for elementary and preschool parents focused on screen time and internet safety for kids -- based on materials available at commonsensemedia.org
Original can be found at https://docs.google.com/presentation/d/1FMPAZy_GdZo1MykDQG1IGqKviim3o5lFHSQvSHqmtLk/edit?usp=sharing
Augmented Reality Children's Book ProjectMaxie Tran
"What is Augmented Reality?"
Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
-----
"Brief"
As a team of students at Kingston University. we were tasked with exploring present innovations and industry practices in the area of Augmented Reality.
This knowledge would be used to create an interactive children’s book using an existing AR application, based on our acquired knowledge, or develop a customised one.
Taking advantage of our mixed disciplinary team we covered aspects of user experience design, interactivity, the use of animation and the gamification to make our deliverables stand out and be competitive on the market.
Notes 21st century child navigating the digital world with your child 2015 -...Samuel Landete Benavente
Presentation at the American School of Valencia for elementary and preschool parents focused on screen time and internet safety for kids -- based on materials available at commonsensemedia.org
Original can be found at https://docs.google.com/presentation/d/1FMPAZy_GdZo1MykDQG1IGqKviim3o5lFHSQvSHqmtLk/edit?usp=sharing
Position Paper 8: Cupcake Digital Launches First App Addressing An Important...Cupcake Digital
Cupcake Digital’s commitment to social responsibility and caring is taking a giant step in a new direction that promises to earn the increased respect of parents and educators alike.
Pass it Back! Kid Apps on Grown-Up DevicesNina Walia
The "pass-back effect" -- when parents hand their mobile device to kids in the backseat or whenever they're on-the-go -- creates unique challenges to optimize kid-friendly mobile apps and educational opportunities within the constraints of devices designed for grown-ups. Kids' media industry pros discuss challenges & solutions for this diverse & growing niche audience.
Presented at SXSW Interactive 2010.
Bridging the New Digital Divide: Innovation in Mobile Education �PlayScience
Presentation by Dr. J. Alison Bryant for Colombia 3.0 Innovation & Entrepreneurship Summit (Bogota, Oct. 31, 2013)
We look at the promise (and challenges) of mobile education around the world, with case studies of innovative approaches to solving educaitonal
Helping Children with Visual Impairments Explore, Learn and Communicate Using...Julie Johnson
This is the slide from the webinar presentation I did via Assistive Technology Coalition on December 5 about incorporating the iPad as a learning tool into a child with visual impairment's daily routine.
Top 8 benefits of kids app developmentHeli Thakkar
Now a day modern world children are able to gain knowledge about anything at any time and from anywhere, all thanks to the growth of kids app development. Contact us for hire kids app developer.
Parents of kids in grades K-4 can join us for an informational session about apps that support reading, writing, math, and other skills. With such a large number of apps out there, and many claiming to be “educational,” it can be hard to find quality apps to share with your child.
4 ways educators can use social media to help students get jobsJay Robb
Presentation to the Canadian Association of Allied Health Programs May 8 2019 in Hamilton, Ontario. Highlights 4 ways that members can use social media to help students.
Understanding How 'Screen Time' Affects Learning Lisa Guernsey
Presented in parts with Faith Rogow at NAEYC 2013, the annual meeting for the National Association for the Education of Young Children, in Washington, DC on November 23, 2013.
Position Paper 8: Cupcake Digital Launches First App Addressing An Important...Cupcake Digital
Cupcake Digital’s commitment to social responsibility and caring is taking a giant step in a new direction that promises to earn the increased respect of parents and educators alike.
Pass it Back! Kid Apps on Grown-Up DevicesNina Walia
The "pass-back effect" -- when parents hand their mobile device to kids in the backseat or whenever they're on-the-go -- creates unique challenges to optimize kid-friendly mobile apps and educational opportunities within the constraints of devices designed for grown-ups. Kids' media industry pros discuss challenges & solutions for this diverse & growing niche audience.
Presented at SXSW Interactive 2010.
Bridging the New Digital Divide: Innovation in Mobile Education �PlayScience
Presentation by Dr. J. Alison Bryant for Colombia 3.0 Innovation & Entrepreneurship Summit (Bogota, Oct. 31, 2013)
We look at the promise (and challenges) of mobile education around the world, with case studies of innovative approaches to solving educaitonal
Helping Children with Visual Impairments Explore, Learn and Communicate Using...Julie Johnson
This is the slide from the webinar presentation I did via Assistive Technology Coalition on December 5 about incorporating the iPad as a learning tool into a child with visual impairment's daily routine.
Top 8 benefits of kids app developmentHeli Thakkar
Now a day modern world children are able to gain knowledge about anything at any time and from anywhere, all thanks to the growth of kids app development. Contact us for hire kids app developer.
Parents of kids in grades K-4 can join us for an informational session about apps that support reading, writing, math, and other skills. With such a large number of apps out there, and many claiming to be “educational,” it can be hard to find quality apps to share with your child.
4 ways educators can use social media to help students get jobsJay Robb
Presentation to the Canadian Association of Allied Health Programs May 8 2019 in Hamilton, Ontario. Highlights 4 ways that members can use social media to help students.
Understanding How 'Screen Time' Affects Learning Lisa Guernsey
Presented in parts with Faith Rogow at NAEYC 2013, the annual meeting for the National Association for the Education of Young Children, in Washington, DC on November 23, 2013.
This is a Best 10 Apps Project by Harding University Students in 2023. Group 1: Linda Dye, Brahm Harris, Rebecca Hartmann, Angelica Ladd
This is a group project that provides the best 10 apps for students to use in and out of the classroom to support curriculum based standards and higher learning thinking skills. They are found to be intuitive and provide important feedback to students and educators alike. Each have been voted on by our group and have earned the highest scores on all levels to make our top 10 list. This is a helpful tool for future and current teachers. Each time a child logs on to an educational app you want their time to be spent to the fullest of their ability. It is important to know where to spend their time and your money.
With so many "educational" apps in the marketplace, how do you decide which ones are worth keeping--and which ones to throw back? Don't let the perfect educational app be the one that got away!
This is a summary of three articles that discuss the technology of Pda's in the classroom. The positives and negatives of this tool is discussed and viewed.
Mobile and Interactive Media Use by YoungChildren The Good,.docxroushhsiu
Mobile and Interactive Media Use by Young
Children: The Good, the Bad, and the Unknown
Jenny S. Radesky, MD, Jayna Schumacher, MD, Barry Zuckerman, MD
The use of interactive screen media such as smartphones and tablets by
young children is increasing rapidly. However, research regarding the
impact of this portable and instantly accessible source of screen time on
learning, behavior, and family dynamics has lagged considerably behind its
rate of adoption. Pediatric guidelines specifically regarding mobile device
use by young children have not yet been formulated, other than recent
suggestions that a limited amount of educational interactive media use
may be acceptable for children aged ,2 years.1 New guidance is needed
because mobile media differs from television in its multiple modalities
(eg, videos, games, educational apps), interactive capabilities, and near
ubiquity in children’s lives. Recommendations for use by infants, toddlers,
and preschool-aged children are especially crucial, because effects of
screen time are potentially more pronounced in this group. The aim of this
commentary is to review the existing literature, discuss future research
directions, and suggest preliminary guidance for families.
EARLY CHILDHOOD INTERACTIVE MEDIA USE: EVIDENCE AND THEORY
Educational Value
Although well-researched television programs such as Sesame Street or
Blue’s Clues can promote early academic skills in preschool-aged children,
children ,30 months cannot learn from television and videos as they do
from real-life interactions.2 Interactive media, on the other hand, allow for
contingent responses to children’s actions and thus may facilitate more
retention of taught material. For example, socially contingent media
(ie, with appropriate content, timing, and intensity) such as videophone
apps are just as effective as real-life encounters in teaching language to
24 month olds,3 but otherwise, published research on whether infants and
toddlers can learn from interactive screens is scant.
Promising research suggests that interactive media such as learn-to-read
apps and electronic books (e-books) may increase early literacy skills4 by
providing practice with letters, phonics, and word recognition. E-books
can be useful in promoting vocabulary development and reading
comprehension and could be more engaging for young children via digital
scaffolds (eg, oral narration, synchronous text highlighting, and embedded
sound effects, animations, or games). However, such extraneous e-book
Division of Developmental Behavioral Pediatrics, Department of Pediatrics,
Boston Medical Center, Boston, Massachusetts
Dr Radesky conceptualized the article and cowrote, reviewed,
and revised the manuscript; Dr Schumacher cowrote,
reviewed, and revised the manuscript; Dr. Zuckerman
conceptualized the article and reviewed and revised the
manuscript; and all authors approved the final manuscript as
submitted.
www.pediatrics.org/cgi/doi/10.1542/peds.2014-2251
DOI: 10.154 ...
The Best baby gift for all parents to make their kids early perfect learnersSuperDadi
The moment your child can sit up and investigate the world in an entirely different manner with vision, sounds, and collaborations, Animal Island Learning Adventure™ (AILA) is here to convey the perfect substance at the ideal time, curated by teachers and pioneers. No advertisements. No unseemly substance.
Top Educational App Ideas to Consider in 2024 for Startups.pdfJPLoft Solutions
Today, every school or university has an app for students. These apps keep students interested in the educational field and aid them in learning more efficiently. Therefore, businesses today invest heavily in on-demand app development for the EdTech sector.
Top Educational App Ideas to Consider in 2024 for Startups.pdf
Position paper 4 04152013
1.
Cupcake
Digital,
Inc.
860
Broadway,
3rd
Floor,
New
York
NY
10003
www.cupcakedigital.com
Cupcake Digital shares expert findings on app use by children
and develops sound guidelines.
April 19, 2013
Continued improvement of our products requires broad
awareness of the conversation parents, caregivers and
educators are sharing about the value of apps – both positive
and negative. In this position paper, we address some of the
questions being raised in an interview with Natascha Crandall,
Ph.D., founder and owner of Crandall Consulting, an
international research and consulting firm that is committed to
improving the educational quality of entertainment for children.
Dr. Crandall earned a Doctorate in School Psychology from
Teachers College, Columbia University and also holds a
Master’s in Rehabilitation Counseling from the University of
Maryland, and a Bachelor’s in Developmental Psychology from
Pennsylvania State University. She directed the education,
research, and outreach activities for a number of hit shows that
have aired on various networks including: Nickelodeon (Peter
Rabbit, Bubble Guppies, The Backyardigans, The Wonder Pets),
Disney (The Octonauts), and CBeebies (Sesame Tree).
(www.crandallconsulting.org)
Objective:
1) To share current expert information and research on the
advantages and disadvantages of app use by children (information
we use as a framework for the continuous improvement of Cupcake
Digital’s products); and
2.
Cupcake
Digital,
Inc.
860
Broadway,
3rd
Floor,
New
York
NY
10003
www.cupcakedigital.com
2) To provide parents and caregivers with guidelines for using apps
as a supplement to children’s learning.
Background:
Technologies, including apps geared toward children, are a fast-
growing industry. The challenge for many parents, caregivers and
educators is how to fit these technologies into children’s lives in a
way that is enriching and allows them to benefit from them. For
answers, we began by consulting with Dr. Natascha Crandall. The
interview we conducted with her follows:
What studies have you seen related to the effects of apps on
children?
Of the few studies I’ve seen, one commissioned by PBS on two
of their literacy apps (Martha Speaks and Super Why) showed
significant gains in helping young children with letter identification
and teaching new vocabulary words. While the apps proved to be
very effective in their educational missions, researchers
concluded that the gains may have been greater if the subject
material had been age appropriate (some of the older children
were already familiar with letter identification) and maintained
their interest enough to return to these apps again and again
during a two-week period. To teach the necessary skills, it is
important to create apps with children in mind – apps that
maintain their interest, so that these skills can be practiced -
- and then research them with as many children as possible.
This process will give a clearer picture of how children of
3.
Cupcake
Digital,
Inc.
860
Broadway,
3rd
Floor,
New
York
NY
10003
www.cupcakedigital.com
various abilities are able to decipher the intricacies of the
app
How would you evaluate apps as a learning tool?
Apps have the potential of being great learning tools. Parents tend to
see apps as a gaming tool, more so than a learning tool, just as the
television used to be seen as solely entertainment-based rather than
as a way to learn through entertainment. By creating apps with
solid educational structures, researching the effectiveness of
the apps with young children, and educating the public about
the benefits found when using the apps, this method of learning
can become even more valuable.
Are there developmental issues related to app play?
Apps designed for young children need to consider their evolving fine
motor skills. Play buttons should be more obvious and larger for easy
and accurate tapping. Adequate sound quality is essential so that
children can hear the directions. And, it should not be possible for
users to skip sections that contain the educational element in
order to get to the reward section.
What role do you think apps should play in an overall learning
program?
At this point, the best use for educational apps is as a supplemental
learning tool. If an app can reinforce skills that were taught in
school, maintain a child’s attention and interest, and teach new skills
that can be transferred to other activities outside of game play, then
it would be beneficial to include in a learning program.
4.
Cupcake
Digital,
Inc.
860
Broadway,
3rd
Floor,
New
York
NY
10003
www.cupcakedigital.com
How does playing with an app differ from watching educational
TV?
Television and apps are two different forms of media. One is passive
while the other is interactive. A child with an app has total control,
and playing the game requires a child’s total attention. Even if
the app is a video, a child can pause, rewind and replay his or her
favorite parts. From research investigating the differences in real
world vs. screen scenarios, it was found that the real world and
interactive screen scenarios showed children retaining
information to a much greater degree than the non-interactive
screen scenarios. This finding suggests that given the right elements
and circumstances, apps can be very powerful teaching tools.
What advantages does app play offer a young child?
The number one advantage is that through the use of apps, learning
can occur anywhere and everywhere. Many apps also require
children to use critical thinking skills, spatial reasoning skills and even
social skills. There is no doubt that if a child plays an educational
game, he or she will take something positive away from it.
What disadvantages are related to app play?
A recent study found that parents have on average 20 children’s apps
on their devices. If one gets boring, they can easily jump to another
one. By doing so, a child may not be spending enough time on an
educationally beneficial app in order to learn from it. The other
disadvantage is that this new medium of play is displacing
another activity that might be beneficial to the child: interacting with
others (parents and other children), creating crafts, getting physical
exercise.
5.
Cupcake
Digital,
Inc.
860
Broadway,
3rd
Floor,
New
York
NY
10003
www.cupcakedigital.com
If you were to offer parents guidelines for allowing their children to
engage in app play, what would those be?
• If you can get children tied into an educational app, rather
than just an entertainment based app, then do so!
• Play the app with your child. While app play is primarily a
solitary activity it doesn’t have to be! Take turns and play with
your child. This way you are interacting with them while
learning about their skill strengths and weaknesses. This will
also allow you to see when your child is just choosing any
response in order to get to the reward section. Some apps
have multiplayer options so that if you have a second device,
you can play too!
• Limit the amount of time spent on any screen-related
medium. Young children need to create and experience
things and benefit from real human-human interactions!
What should parents/caregivers/educators look for in choosing
apps for children?
• Look at the educational claims made by an app company,
and then check it out to see for yourself to see if you agree.
• Read reviews from others who have used the app.
• Check the app out on a review site to see how it is ranked
with others is in the same category.
• See if the app offers features that create a personalized
learning experience for children, meaning that the questions
get harder if they get the answers right, and get easier if they
get them wrong. This learning approach will help children
focus on the skills they need more work on and will help to
6.
Cupcake
Digital,
Inc.
860
Broadway,
3rd
Floor,
New
York
NY
10003
www.cupcakedigital.com
maintain their interest without frustrating them by getting too
difficult too quickly.
• Apps also occasionally come with a summary that parents can
review to see the skills their children have mastered and the
skills they still find to be difficult.
• Look for apps that offer an incentive, such as a sticker
page, to complete the task and see how the storyline
finishes. Incentives can help children stay with the app long
enough to learn the skills intended.
• Play it with your child and ask yourself: Does your child
understand the rules? Does he or she like it? Are they playing
it or just trying to get the reward at the end by pushing
anything? Is there a reward that feels exciting to your child?
Summary of key findings:
• The number one advantage of apps as a learning tool
is that learning can occur anywhere and everywhere.
• Apps have advantages over educational television
programs because a child with an app has total
control.
• Studies have shown that the real world and interactive
screen scenarios help children retain information to a
much greater degree than the non-interactive screen
scenarios.
• To teach skills, it is important to create apps with
children in mind – apps that maintain their interest, so
these skills can be practiced.
• By creating apps with solid educational structures,
researching the effectiveness of the apps with young
7.
Cupcake
Digital,
Inc.
860
Broadway,
3rd
Floor,
New
York
NY
10003
www.cupcakedigital.com
children, and educating the public about the benefits
found when using the apps, this method of learning
can become even more valuable.
About Cupcake Digital
Cupcake Digital, Inc. was established in June 2012 with the
intent of transforming children’s entertainment properties into
deluxe story experiences infused with educational
elements. The company’s first venture into digital
applications was based on the Emmy® Award-winning
television series “Wow! Wow! Wubbzy! ®” The Wubbzy
apps released in 2012 have each been recognized
with Parents' Choice Classic, Fun Stuff Awards and have
been consistently ranked among the top children's book
apps on Amazon and iTunes. Headquartered in NYC,
Cupcake Digital was founded by proven professionals in the
fields of technology, family entertainment, publishing and
brand marketing. In October of 2012, Cupcake Digital
received its first round of private funding and has since gone
on to partner with additional major children's entertainment
properties. For more information about Cupcake Digital Inc.,
please contact Carmen Hernandez at
pr@cupcakedigital.com or visit www.cupcakedigital.com.
CupcakeDigital.com provides more ways for parents and
caregivers to enhance the app experience for kids. Free
8.
Cupcake
Digital,
Inc.
860
Broadway,
3rd
Floor,
New
York
NY
10003
www.cupcakedigital.com
downloadable activities encourage further practice of CCSS
skills, including handwriting, sight words, number and letter
recognition. Plus, the site includes a Parent’s Guide for
practical tips to help children get ready for school.
About Natascha Crandall, Ph. D. President of Crandall
Consulting
Dr. Natascha Crandall is a psychologist and educator with a special
interest in enhancing children’s growth and development through the
power of media. She is the founder of Crandall Consulting, LLC.
Natascha has considerable experience in children’s media. Prior to
forming Crandall Consulting, she assisted and directed the education,
research, and outreach activities for a number of hit shows that have
aired on various networks including: Nickelodeon (Bubble Guppies,
The Backyardigans, The Wonder Pets, LazyTown), Noggin (Oobi),
Playhouse Disney (Go Baby), and CBeebies (Sesame Tree).
Natascha received her Doctorate in School Psychology from
Teachers College, Columbia University. She also holds a Master’s
degree in Rehabilitation Counseling from the University of Maryland,
and a Bachelor’s degree in Developmental Psychology from the
Pennsylvania State University.
As Crandall Consulting continues to grow its international arm,
Natascha has gotten some exciting travel opportunities. While she
enjoys discovering new places and meeting new people, she has
9.
Cupcake
Digital,
Inc.
860
Broadway,
3rd
Floor,
New
York
NY
10003
www.cupcakedigital.com
realized that she is far from an expert traveler and is definitely more
of a homebody than she cares to admit.
Although Natascha would say that she is a New Yorker at heart, the
truth is that she resides in New Jersey with her tech savvy husband,
two media loving/addicted children, and one horrible, naughty, very
bad cat.
For more information please contact Crandall Consulting
8 Martha Street, Woodcliff Lake, New Jersey 07677,
natascha@crandallconsulting.org or visit:
www.crandallconsulting.org