The document outlines a research project conducted by InContext Design and SAP to develop a valid instrument for measuring product "coolness". Through qualitative consumer research, they identified seven constructs related to coolness. Further studies with business professionals validated these constructs and developed a survey with statements mapping to each construct. Extensive testing of the survey with consumers and business users confirmed the survey's ability to reliably differentiate coolness levels between products. The resulting 40-statement survey provides a repeatable way to measure and improve product coolness through a quick user assessment.
Dr. Isaksen and I collaborated to develop and present this study at the 10th Annual European Conference on Innovation in Copenhagen, Denemark in October 2008
Presentation made to members of the Online Publishers Association during the 2009 Breakfast Workshops. Covers goals of portfolio, why measurement matters and deals with the Google vs Nielsen debate. Made by Josh Adler, OPA Head of Measurement.
Map2009 Brevity And Clarity In Your Zoning Ordinancebuildingplace
Michigan Association of Planning Annual Conference (2009) presentation on the top ten ways to add brevity and clarity to your local zoning ordinance. By Rodney C. Nanney, AICP - Principal Planner and Zoning Guru for Building Place Consultants (http://www.buildingplace.net).
Dr. Isaksen and I collaborated to develop and present this study at the 10th Annual European Conference on Innovation in Copenhagen, Denemark in October 2008
Presentation made to members of the Online Publishers Association during the 2009 Breakfast Workshops. Covers goals of portfolio, why measurement matters and deals with the Google vs Nielsen debate. Made by Josh Adler, OPA Head of Measurement.
Map2009 Brevity And Clarity In Your Zoning Ordinancebuildingplace
Michigan Association of Planning Annual Conference (2009) presentation on the top ten ways to add brevity and clarity to your local zoning ordinance. By Rodney C. Nanney, AICP - Principal Planner and Zoning Guru for Building Place Consultants (http://www.buildingplace.net).
SALES & MARKETING
The Elements of Value
by Eric Almquist, John Senior, and Nicolas Bloch
FROM THE SEPTEMBER 2016 ISSUE
When customers evaluate a product or service, they weigh its perceived value againstthe asking price. Marketers have generally focused much of their time and energy onmanaging the price side of that equation, since raising prices can immediately boost
profits. But that’s the easy part: Pricing usually consists of managing a relatively small set of
numbers, and pricing analytics and tactics are highly evolved.
What consumers truly value, however, can be difficult to pin down and psychologically
complicated. How can leadership teams actively manage value or devise ways to deliver more of it,
whether functional (saving time, reducing cost) or emotional (reducing anxiety, providing
entertainment)? Discrete choice analysis—which simulates demand for different combinations of
product features, pricing, and other components—and similar research techniques are powerful and
useful tools, but they are designed to test consumer reactions to preconceived concepts of value—
the concepts that managers are accustomed to judging. Coming up with new concepts requires
anticipating what else people might consider valuable.
The amount and nature of value in a particular product or service always lie in the eye of the
beholder, of course. Yet universal building blocks of value do exist, creating opportunities for
companies to improve their performance in current markets or break into new ones. A rigorous
model of consumer value allows a company to come up with new combinations of value that its
products and services could deliver. The right combinations, our analysis shows, pay off in stronger
customer loyalty, greater consumer willingness to try a particular brand, and sustained revenue
growth.
We have identified 30 “elements of value”—fundamental attributes in their most essential and
discrete forms. These elements fall into four categories: functional, emotional, life changing, and
social impact. Some elements are more inwardly focused, primarily addressing consumers’ personal
needs. For example, the life-changing element motivation is at the core of Fitbit’s exercise-tracking
products. Others are outwardly focused, helping customers interact in or navigate the external
world. The functional element organizes is central to The Container Store and Intuit’s TurboTax,
because both help consumers deal with complexities in their world.
ICONS BY NIK SCHULZ
Find this and other HBR graphics in our VISUAL LIBRARY
In our research we don’t accept on its face a consumer’s statement that a certain product attribute is
important; instead we explore what underlies that statement. For example, when someone says her
bank is “convenient,” its value derives from some combination of the functional elements saves
time, avoids hassle, simplifies, and reduces effort. And when the owner of a $10,000 Leica talks about
the qualit ...
SALES & MARKETINGThe Elements of Valueby Eric Almquist.docxgemaherd
SALES & MARKETING
The Elements of Value
by Eric Almquist, John Senior, and Nicolas Bloch
FROM THE SEPTEMBER 2016 ISSUE
When customers evaluate a product or service, they weigh its perceived value againstthe asking price. Marketers have generally focused much of their time and energy onmanaging the price side of that equation, since raising prices can immediately boost
profits. But that’s the easy part: Pricing usually consists of managing a relatively small set of
numbers, and pricing analytics and tactics are highly evolved.
What consumers truly value, however, can be difficult to pin down and psychologically
complicated. How can leadership teams actively manage value or devise ways to deliver more of it,
whether functional (saving time, reducing cost) or emotional (reducing anxiety, providing
entertainment)? Discrete choice analysis—which simulates demand for different combinations of
product features, pricing, and other components—and similar research techniques are powerful and
useful tools, but they are designed to test consumer reactions to preconceived concepts of value—
the concepts that managers are accustomed to judging. Coming up with new concepts requires
anticipating what else people might consider valuable.
The amount and nature of value in a particular product or service always lie in the eye of the
beholder, of course. Yet universal building blocks of value do exist, creating opportunities for
companies to improve their performance in current markets or break into new ones. A rigorous
model of consumer value allows a company to come up with new combinations of value that its
products and services could deliver. The right combinations, our analysis shows, pay off in stronger
customer loyalty, greater consumer willingness to try a particular brand, and sustained revenue
growth.
We have identified 30 “elements of value”—fundamental attributes in their most essential and
discrete forms. These elements fall into four categories: functional, emotional, life changing, and
social impact. Some elements are more inwardly focused, primarily addressing consumers’ personal
needs. For example, the life-changing element motivation is at the core of Fitbit’s exercise-tracking
products. Others are outwardly focused, helping customers interact in or navigate the external
world. The functional element organizes is central to The Container Store and Intuit’s TurboTax,
because both help consumers deal with complexities in their world.
ICONS BY NIK SCHULZ
Find this and other HBR graphics in our VISUAL LIBRARY
In our research we don’t accept on its face a consumer’s statement that a certain product attribute is
important; instead we explore what underlies that statement. For example, when someone says her
bank is “convenient,” its value derives from some combination of the functional elements saves
time, avoids hassle, simplifies, and reduces effort. And when the owner of a $10,000 Leica talks about
the qualit ...
Unit VIII PowerPoint Presentation Review the processes of invent.docxmarilucorr
Unit VIII PowerPoint Presentation
Review the processes of invention and innovation. Then, select a new product that you have been introduced to in the past 12 months. You are encouraged to research this new product using outside sources. You can use the same company you have been researching, or pick a new one.
You are to create a PowerPoint presentation about future inventions this new product could help to inspire and what innovations could be developed to enhance and improve this product. Analyze how these two areas could impact the company. Perform an analysis or SWOT on potential impact of inventions or innovations. Your PowerPoint presentation should include the following elements:
Slide 1: Title page
Slide 2: Objective or table of contents
Slide 3: Description of the new product
Slide 4: Description of the importance of R&D to include lead users and market research
Slide 5: Discussion of appropriate structure and culture necessary to support innovative ideas and products
Slide 6: Exploration of future inventions inspired by the product
Slide 7: Analysis of future innovations of this product (Was this a successful invention leading to innovation?)
Slide 8: ROI, shareholder value, economic value added analysis, or a SWOT, on innovation
Slide 9: ROI, shareholder value, economic value added analysis or a SWOT, on invention
Slide 10: Brief description of the benchmarking process as applied to this company (What problems with performance measuring can be encountered?)
Slide 11: Prediction of product demand in five years
Slide 12: Conclusion
Slide 13: List of sources using APA guidelines
Please ensure that every slide has a title at the top explaining what the slide covers. Add citations in proper APA format, use applicable pictures or graphics, use a slide template, and avoid wordy slides by focusing on bullet points. Remember, this is an academic presentation.
Information about accessing the grading rubric for this assignment is provided below.
Scenario:
George Cosgrove is the Senior Vice President (SVP) for Quality
Control at All-in-One Pharmaceutical, Inc. (hereinafter referred to
as the Company), a multi-million-dollar medical supply
manufacturer and distributor with offices in several states.
George has been with the Company for 25 years in a variety of
positions but his current position, which he has held for the last 5
years, is by far his plum assignment and position with the
Company.
George oversees all testing of products, putting to good use his
advanced degree in supply chain management, with a
concentration in healthcare. He is known throughout the
Company, as the “go to” person on any of the Company’s
numerous products.
As SVP, George is one of the final Company officials to approve
the launch of any its products on the market.
One of the Company’s signature products is a device called
“Shot-o-Vac,” a revolutionary device depended upon by many
consumers ...
Wearables are dead, long live wearables! the case for the contextual user e...Guillaume Tourneur
“Wearables are dead, long live wearables!”. The age of the single app experience and the inundation of actionless, fancy charts will dissipate and will ultimately be replaced with life-changing individualized single experiences through the “virtual coach” paradigm. This document’s objective is to identify the challenges consumers and companies are facing and proposing a “Version 1” framework of recommendations to meet or exceed customers’ expectations, enabling profitable long-term relationships for companies. The writing is on the wall. Apple, Google, Facebook are leading the way. Are you?
This article was published on LinkedIN and best experienced reading from the link below:
https://www.linkedin.com/pulse/wearables-dead-long-live-guillaume-tourneur
Purpose – The purpose of this paper is to about brand positioning within Apple Inc Design/methodology/approach – This case was written by documenting and analyzing past research has been publish available to the public about Apple. Findings – Through several discussions of the case the authors havefound that answers to this issue depend on the company’s situation. Research limitations/implications – Since the case was written using public data, therefore it does not take into account the actual opinions and actions of Apple’s management team except for those reported by the press.
DUE DATE Sunday, 29 March 1159 pm (digital copy to Canvas)Essa.docxmadlynplamondon
DUE DATE: Sunday, 29 March 11:59 pm (digital copy to Canvas)
Essay # 1 Prompt
For this first essay, you will be thinking critically about two of the stories from Drown. If it helps, you can think of this assignment as a compare and contrast paper. Take two of the stories that are interesting to you and explain why they are interesting. Consider using this template for a thesis idea:
(statement) because (analysis)
to help shape your paper. Also, be cognizant of the themes from the stories. It is highly recommended that you address similarities and differences in the themes of the two stories you write about. Themes may include, but are not limited to: diaspora, sexuality, "othering," silencing, persona, addiction, abuse, and so on.
You must choose one story from Group A to write about and one story from Group B to write about:
Group A: "Negocios" / "Drown"
Group B: "Fiesta, 1980" / "Aguantando" / "Edison, New Jersey" / "Aurora"
Your paper must exhibit critical analysis that shies away from depending on summary. Use evidence from the stories to substantiate your argument, but do not focus on summarizing the plot of the stories.
Essay requirements:
· 1500-word minimum (indicate your word count at the end of the paper)
· MLA formatting:12 pt font = TIMES NEW ROMAN
double spaced 1" margins
no space between paragraphs
· Your title should be centered. Do not skip a line between title and text.
· in-text citations
· Works Cited page
DUE DATE: Sunday, 29 March 11:59 pm (digital copy to Canvas)
RUBRIC:
· "A": The essay has little to no grammatical mistakes and follows the conventions of standard academic English. The essay displays a high degree of critical thinking and planning.
· "B": The essay has a minimal number of grammatical mistakes and follows the conventions of standard academic English. The essay displays an above average degree of critical thinking and planning.
· "C": The essay has a tolerable number of grammatical mistakes and loosely follows the conventions of standard academic English. The essay displays an average degree of critical thinking and planning.
· "D": The essay has an unacceptable number of grammatical mistakes and barely follows the conventions of standard academic English. The essay displays a below average degree of critical thinking and planning.
· "F": The essay fails to attempt to fulfill the prompt in any way.
DUE DATE: Sunday, 29 March 11:59 pm (digital copy to Canvas)
Unit IV Power point assignment
Instructions
For this assignment, you will discuss what you have learned in Unit III and Unit IV by creating a 12-slide PowerPoint presentation that addresses the case studies below.
Based on your reading of the case study “Is Business Ready for Wearable Computers?” on page 181 of the textbook, address the prompts below.
· Discuss at least three examples of wearable technology.
· Discuss how wearable technology could change the way the company you work for or a company you are familiar with conducts business, ...
Whitepaper: Integrating market research into the Agile Sprint CycleJacob Brown
Agile has revolutionized product management and new product development. But while Agile teams are working on a Sprint Cycle, the Market Research team is often still working form a traditional (Waterfall) timeline. This can cause the teams to be out of sync and slow the product development process.This whitepaper outlines a way to successfully integrate Agile Market Research with Agile Product Development teams.
You can reach me at Jacob@mozaic-group.com
Symplicit Ark Persona Presentation V2.1jodie moule
I presented this at the Ark Group Conference held in Melbourne in November 2008.
It covers a brief outline of personas and how they can be used in industry, with several case-study examples Symplicit has worked on as a company.
If you have any questions, get in touch!
Incremental vs Monumental Decision-MakingIpsos France
The world has changed. And these changes are driving the
need for new ways to identify and react to consumer
insights.
-------------------
Pour répondre de façon agile aux enjeux business de ses clients, Ipsos réinvente l’U&A pour laisser la place à la modularité et à l’incrémentalité décisionnelle en fusionnant les sources de données et de collecte.
Deck I created for IEM 628: Product and Process Design and Development, Master of Science in Industrial Engineering and Management at Polytechnic University of the Philippines.
Topic assigned: Comprehensive Guide to Product Concept and Design
I used JUUL to illustrate the basic concepts of product design.
Last slide includes references used for this deck. Some text in slide 17 are not visible due to animation, sorry about that.
More Related Content
Similar to CHI2014_Case Study Extended Abstract_Submission #115
SALES & MARKETING
The Elements of Value
by Eric Almquist, John Senior, and Nicolas Bloch
FROM THE SEPTEMBER 2016 ISSUE
When customers evaluate a product or service, they weigh its perceived value againstthe asking price. Marketers have generally focused much of their time and energy onmanaging the price side of that equation, since raising prices can immediately boost
profits. But that’s the easy part: Pricing usually consists of managing a relatively small set of
numbers, and pricing analytics and tactics are highly evolved.
What consumers truly value, however, can be difficult to pin down and psychologically
complicated. How can leadership teams actively manage value or devise ways to deliver more of it,
whether functional (saving time, reducing cost) or emotional (reducing anxiety, providing
entertainment)? Discrete choice analysis—which simulates demand for different combinations of
product features, pricing, and other components—and similar research techniques are powerful and
useful tools, but they are designed to test consumer reactions to preconceived concepts of value—
the concepts that managers are accustomed to judging. Coming up with new concepts requires
anticipating what else people might consider valuable.
The amount and nature of value in a particular product or service always lie in the eye of the
beholder, of course. Yet universal building blocks of value do exist, creating opportunities for
companies to improve their performance in current markets or break into new ones. A rigorous
model of consumer value allows a company to come up with new combinations of value that its
products and services could deliver. The right combinations, our analysis shows, pay off in stronger
customer loyalty, greater consumer willingness to try a particular brand, and sustained revenue
growth.
We have identified 30 “elements of value”—fundamental attributes in their most essential and
discrete forms. These elements fall into four categories: functional, emotional, life changing, and
social impact. Some elements are more inwardly focused, primarily addressing consumers’ personal
needs. For example, the life-changing element motivation is at the core of Fitbit’s exercise-tracking
products. Others are outwardly focused, helping customers interact in or navigate the external
world. The functional element organizes is central to The Container Store and Intuit’s TurboTax,
because both help consumers deal with complexities in their world.
ICONS BY NIK SCHULZ
Find this and other HBR graphics in our VISUAL LIBRARY
In our research we don’t accept on its face a consumer’s statement that a certain product attribute is
important; instead we explore what underlies that statement. For example, when someone says her
bank is “convenient,” its value derives from some combination of the functional elements saves
time, avoids hassle, simplifies, and reduces effort. And when the owner of a $10,000 Leica talks about
the qualit ...
SALES & MARKETINGThe Elements of Valueby Eric Almquist.docxgemaherd
SALES & MARKETING
The Elements of Value
by Eric Almquist, John Senior, and Nicolas Bloch
FROM THE SEPTEMBER 2016 ISSUE
When customers evaluate a product or service, they weigh its perceived value againstthe asking price. Marketers have generally focused much of their time and energy onmanaging the price side of that equation, since raising prices can immediately boost
profits. But that’s the easy part: Pricing usually consists of managing a relatively small set of
numbers, and pricing analytics and tactics are highly evolved.
What consumers truly value, however, can be difficult to pin down and psychologically
complicated. How can leadership teams actively manage value or devise ways to deliver more of it,
whether functional (saving time, reducing cost) or emotional (reducing anxiety, providing
entertainment)? Discrete choice analysis—which simulates demand for different combinations of
product features, pricing, and other components—and similar research techniques are powerful and
useful tools, but they are designed to test consumer reactions to preconceived concepts of value—
the concepts that managers are accustomed to judging. Coming up with new concepts requires
anticipating what else people might consider valuable.
The amount and nature of value in a particular product or service always lie in the eye of the
beholder, of course. Yet universal building blocks of value do exist, creating opportunities for
companies to improve their performance in current markets or break into new ones. A rigorous
model of consumer value allows a company to come up with new combinations of value that its
products and services could deliver. The right combinations, our analysis shows, pay off in stronger
customer loyalty, greater consumer willingness to try a particular brand, and sustained revenue
growth.
We have identified 30 “elements of value”—fundamental attributes in their most essential and
discrete forms. These elements fall into four categories: functional, emotional, life changing, and
social impact. Some elements are more inwardly focused, primarily addressing consumers’ personal
needs. For example, the life-changing element motivation is at the core of Fitbit’s exercise-tracking
products. Others are outwardly focused, helping customers interact in or navigate the external
world. The functional element organizes is central to The Container Store and Intuit’s TurboTax,
because both help consumers deal with complexities in their world.
ICONS BY NIK SCHULZ
Find this and other HBR graphics in our VISUAL LIBRARY
In our research we don’t accept on its face a consumer’s statement that a certain product attribute is
important; instead we explore what underlies that statement. For example, when someone says her
bank is “convenient,” its value derives from some combination of the functional elements saves
time, avoids hassle, simplifies, and reduces effort. And when the owner of a $10,000 Leica talks about
the qualit ...
Unit VIII PowerPoint Presentation Review the processes of invent.docxmarilucorr
Unit VIII PowerPoint Presentation
Review the processes of invention and innovation. Then, select a new product that you have been introduced to in the past 12 months. You are encouraged to research this new product using outside sources. You can use the same company you have been researching, or pick a new one.
You are to create a PowerPoint presentation about future inventions this new product could help to inspire and what innovations could be developed to enhance and improve this product. Analyze how these two areas could impact the company. Perform an analysis or SWOT on potential impact of inventions or innovations. Your PowerPoint presentation should include the following elements:
Slide 1: Title page
Slide 2: Objective or table of contents
Slide 3: Description of the new product
Slide 4: Description of the importance of R&D to include lead users and market research
Slide 5: Discussion of appropriate structure and culture necessary to support innovative ideas and products
Slide 6: Exploration of future inventions inspired by the product
Slide 7: Analysis of future innovations of this product (Was this a successful invention leading to innovation?)
Slide 8: ROI, shareholder value, economic value added analysis, or a SWOT, on innovation
Slide 9: ROI, shareholder value, economic value added analysis or a SWOT, on invention
Slide 10: Brief description of the benchmarking process as applied to this company (What problems with performance measuring can be encountered?)
Slide 11: Prediction of product demand in five years
Slide 12: Conclusion
Slide 13: List of sources using APA guidelines
Please ensure that every slide has a title at the top explaining what the slide covers. Add citations in proper APA format, use applicable pictures or graphics, use a slide template, and avoid wordy slides by focusing on bullet points. Remember, this is an academic presentation.
Information about accessing the grading rubric for this assignment is provided below.
Scenario:
George Cosgrove is the Senior Vice President (SVP) for Quality
Control at All-in-One Pharmaceutical, Inc. (hereinafter referred to
as the Company), a multi-million-dollar medical supply
manufacturer and distributor with offices in several states.
George has been with the Company for 25 years in a variety of
positions but his current position, which he has held for the last 5
years, is by far his plum assignment and position with the
Company.
George oversees all testing of products, putting to good use his
advanced degree in supply chain management, with a
concentration in healthcare. He is known throughout the
Company, as the “go to” person on any of the Company’s
numerous products.
As SVP, George is one of the final Company officials to approve
the launch of any its products on the market.
One of the Company’s signature products is a device called
“Shot-o-Vac,” a revolutionary device depended upon by many
consumers ...
Wearables are dead, long live wearables! the case for the contextual user e...Guillaume Tourneur
“Wearables are dead, long live wearables!”. The age of the single app experience and the inundation of actionless, fancy charts will dissipate and will ultimately be replaced with life-changing individualized single experiences through the “virtual coach” paradigm. This document’s objective is to identify the challenges consumers and companies are facing and proposing a “Version 1” framework of recommendations to meet or exceed customers’ expectations, enabling profitable long-term relationships for companies. The writing is on the wall. Apple, Google, Facebook are leading the way. Are you?
This article was published on LinkedIN and best experienced reading from the link below:
https://www.linkedin.com/pulse/wearables-dead-long-live-guillaume-tourneur
Purpose – The purpose of this paper is to about brand positioning within Apple Inc Design/methodology/approach – This case was written by documenting and analyzing past research has been publish available to the public about Apple. Findings – Through several discussions of the case the authors havefound that answers to this issue depend on the company’s situation. Research limitations/implications – Since the case was written using public data, therefore it does not take into account the actual opinions and actions of Apple’s management team except for those reported by the press.
DUE DATE Sunday, 29 March 1159 pm (digital copy to Canvas)Essa.docxmadlynplamondon
DUE DATE: Sunday, 29 March 11:59 pm (digital copy to Canvas)
Essay # 1 Prompt
For this first essay, you will be thinking critically about two of the stories from Drown. If it helps, you can think of this assignment as a compare and contrast paper. Take two of the stories that are interesting to you and explain why they are interesting. Consider using this template for a thesis idea:
(statement) because (analysis)
to help shape your paper. Also, be cognizant of the themes from the stories. It is highly recommended that you address similarities and differences in the themes of the two stories you write about. Themes may include, but are not limited to: diaspora, sexuality, "othering," silencing, persona, addiction, abuse, and so on.
You must choose one story from Group A to write about and one story from Group B to write about:
Group A: "Negocios" / "Drown"
Group B: "Fiesta, 1980" / "Aguantando" / "Edison, New Jersey" / "Aurora"
Your paper must exhibit critical analysis that shies away from depending on summary. Use evidence from the stories to substantiate your argument, but do not focus on summarizing the plot of the stories.
Essay requirements:
· 1500-word minimum (indicate your word count at the end of the paper)
· MLA formatting:12 pt font = TIMES NEW ROMAN
double spaced 1" margins
no space between paragraphs
· Your title should be centered. Do not skip a line between title and text.
· in-text citations
· Works Cited page
DUE DATE: Sunday, 29 March 11:59 pm (digital copy to Canvas)
RUBRIC:
· "A": The essay has little to no grammatical mistakes and follows the conventions of standard academic English. The essay displays a high degree of critical thinking and planning.
· "B": The essay has a minimal number of grammatical mistakes and follows the conventions of standard academic English. The essay displays an above average degree of critical thinking and planning.
· "C": The essay has a tolerable number of grammatical mistakes and loosely follows the conventions of standard academic English. The essay displays an average degree of critical thinking and planning.
· "D": The essay has an unacceptable number of grammatical mistakes and barely follows the conventions of standard academic English. The essay displays a below average degree of critical thinking and planning.
· "F": The essay fails to attempt to fulfill the prompt in any way.
DUE DATE: Sunday, 29 March 11:59 pm (digital copy to Canvas)
Unit IV Power point assignment
Instructions
For this assignment, you will discuss what you have learned in Unit III and Unit IV by creating a 12-slide PowerPoint presentation that addresses the case studies below.
Based on your reading of the case study “Is Business Ready for Wearable Computers?” on page 181 of the textbook, address the prompts below.
· Discuss at least three examples of wearable technology.
· Discuss how wearable technology could change the way the company you work for or a company you are familiar with conducts business, ...
Whitepaper: Integrating market research into the Agile Sprint CycleJacob Brown
Agile has revolutionized product management and new product development. But while Agile teams are working on a Sprint Cycle, the Market Research team is often still working form a traditional (Waterfall) timeline. This can cause the teams to be out of sync and slow the product development process.This whitepaper outlines a way to successfully integrate Agile Market Research with Agile Product Development teams.
You can reach me at Jacob@mozaic-group.com
Symplicit Ark Persona Presentation V2.1jodie moule
I presented this at the Ark Group Conference held in Melbourne in November 2008.
It covers a brief outline of personas and how they can be used in industry, with several case-study examples Symplicit has worked on as a company.
If you have any questions, get in touch!
Incremental vs Monumental Decision-MakingIpsos France
The world has changed. And these changes are driving the
need for new ways to identify and react to consumer
insights.
-------------------
Pour répondre de façon agile aux enjeux business de ses clients, Ipsos réinvente l’U&A pour laisser la place à la modularité et à l’incrémentalité décisionnelle en fusionnant les sources de données et de collecte.
Deck I created for IEM 628: Product and Process Design and Development, Master of Science in Industrial Engineering and Management at Polytechnic University of the Philippines.
Topic assigned: Comprehensive Guide to Product Concept and Design
I used JUUL to illustrate the basic concepts of product design.
Last slide includes references used for this deck. Some text in slide 17 are not visible due to animation, sorry about that.
Similar to CHI2014_Case Study Extended Abstract_Submission #115 (20)
CHI2014_Case Study Extended Abstract_Submission #115
1. Measuring Product “Coolness” –
Developing a Measurement Instrument
Abstract
Cool products provide a leap in value and they increase
a company’s market share. The widespread adoption of
iOS and Android devices resulted in a radical change in
the role of technology in people’s lives. And anecdotally
people exclaimed about how “cool” their devices were;
“I can’t go back” to what I had before and “I can’t stop
talking about it—it’s so cool!”
In 2010 InContext Design launched The Cool Project1 to
understand the underlying principles, which make a
product “cool.” The research goal was to discover the
core drivers of the cool user experience. This consumer
research used qualitative research to identify seven
core constructs associated with “coolness” that
appeared independently of device or software or even
technology product. In 2011 SAP became interested in
developing a metric to measure “coolness” and in a
joint research effort with InContext Design validated
the constructs with business users and co-designed a
cool metric. The final result is a repeatable process for
measuring cool through a quick survey, the results of
which provide implications to product teams on how to
improve their products to increase “coolness”.
1 See Interactions Volume 18 Issue 6, November + December
2011, Pages 40-47, for overview of The Cool Project and the
Cool Concepts. See also http://bit.ly/vTBmEy
Carol Farnsworth
SAP Labs, LLC
3410 Hillview Avenue
Palo Alto, CA 94304 USA
carol.farnsworth@sap.com
Karen Holtzblatt
InContext Design
2352 Main Street, Suite 302
Concord, MA 01742 USA
karen@incontextdesign.com
Shantanu Pai
SAP Labs, LLC
3410 Hillview Avenue
Palo Alto, CA 94304 USA
shanritz@gmail.com
Kelley Wagg
InContext Design
2352 Main Street, Suite 302
Concord, MA 01742 USA
kelley.wagg@incontextdesign.com
Theo Held
SAP AG
Dietmar-Hopp-Allee 16 69190
Walldorf, Germany
theo.held@sap.com
Eli Wylen
InContext Design
2352 Main Street, Suite 302
Concord, MA 01742 USA
eli.wylen@incontextdesign.com
Sally Lawler Kennedy
SAP Labs, LLC
3410 Hillview Avenue
Palo Alto, CA 94304 USA
sally.lawler.kennedy@sap.com
Pallavi Kutty
SAP Labs, LLC
3410 Hillview Avenue
Palo Alto, CA 94304 USA
pallavi.kutty@sap.com
Copyright 2014 held by Owner/Author. Publication Rights
Licensed to ACM
2. This case study outlines the process of using qualitative
data to design a valid quantitative measure.
Author Keywords
Cool; innovation; transformative design; measures;
metrics; performance
ACM Classification Keywords
H.1.2 User/Machine Systems – Human Factors;
Software Psychology
Introduction
The world changed with the release of the iPhone and
the widespread adoption of iOS and Android devices.
The impact went far beyond the popularity of the
smartphone as a product—it affected the way people do
their work and live their lives. InContext Design wanted
to understand what was core to this cool user
experience and articulate it so that it could be used
systematically to develop transformative products.
If teams understood the underlying principles of what
makes a product cool, could those principles be used to
deliberately design cool into a product? To find out,
InContext Design conducted extensive field research
with consumers, then with business professionals
together with SAP.
This case study focuses on the process that was
followed and research conducted by SAP and InContext
Design to develop the cool measures instrument. It
provides an example of how reliable metrics may be
developed with qualitative and quantitative measures
grounded in a deep understanding of the phenomenon
being measured.
Consumer Research – Summer 2010
The consumer field research involved 65 US consumers
ages 15-60. Interviews were face-to-face in the
participants’ home. During the two-hour session the
discussion was focused around: 1) the most memorable
cool products from home and personal life; 2)
experience with products; and 3) a typical day in their
life. Asking about their own “cool” products focused us
on people’s self-defined experience of coolness,
ensuring we were accessing the correct phenomenon.
An affinity diagram of the qualitative data revealed the
core themes (constructs) that resulted in the
conceptual framework described as the Cool Concepts.
Four constructs, termed the Wheel of Joy, define the
way the product creates joy by affecting people’s lives
and fulfilling their core human motives.
§ Accomplishment: Allows people to get all the
activities of their life done while on the move.
§ Connection: Allows people to feel connected and
maintain their real personal and work relationships –
and participate in meaningful communities.
§ Identity: Allows people to define, celebrate, and
express their unique self.
§ Sensation: Provides people sensory delight
through stimulation of the senses and use of animation.
Three constructs, termed the Triangle of Design, define
the way people experience and use the product itself.
§ Direct into action: Intent is achieved in moments
delivering exactly what is expected, like magic.
3. § The Hassle Factor: Eliminates the pain of tool and
life hassle creating the joy of relief; No set up, no fuss.
§ The Delta: Eliminates learning by building
interaction on what people naturally know.
Questions generated from the Cool Concepts were
presented in an online survey to 800 US consumers,
recruited via Craigslist.com. Cool attribute statements
reflect the top five reasons their product was cool.
Findings from this study helped gauge product coolness
and confirmed the seven cool constructs.
Develop Initial Cool Measures – July 2011
InContext Design introduced the seven Cool Concepts
to SAP, and together we set out to extend the
consumer research into the business world to help us
understand what makes products cool for professionals.
During a 5-day immersion workshop, we developed the
initial set of cool measures to be used in the business
field study.
Professional Field Research – Sept 2011
The business professional field research employed the
same method as the 2010 consumer field research. In
addition, data were collected using the initial cool
measurement instrument. Twenty-eight (28) individuals
in Sales, Human Resources, Finance, and Procurement
participated.
The two-hour interview was focused around: 1) most
memorable cool work products; 2) experience with
current work products; 3) cool products from home and
personal life; 4) a typical day in their life. To conclude
the session, we asked the business professionals to
complete the cool measure and we discussed how the
measures reflect their actual experience.
Refine Cool Measures – December 2011
through March 2012
The prior research resulted in a set of 79 phrases
related to the seven Cool Concepts. We set out to
determine whether the measures were representative,
clustered together, and which dimensions most strongly
accounted for coolness. We also needed to reduce the
number of phrases by half so that the metric could be
administered in 5-8 minutes.
We conducted two extensive online studies, one in the
US, the other outside the US (United Kingdom,
Germany, India, and Singapore), to determine the
underlying factorial structure and to select the most
suitable measures. Our 79 measures were presented in
random order, while participants rated their coolest
device and business application.
The analysis of the data revealed that the phrases did
indeed cluster as predicted by the Cool Concepts, and
that they differentiated products in terms of “coolness”
both for devices and software products, including
business products. The “Connection” concept divided
into two cool factors (personal life and work
relationships). Also, the “Direct into Action” and
“Hassle” factors merged into one factor. The two
strongest factors for cool in business are
“Accomplishment” and “Direct into Action/Hassle”.
We used Confirmatory Factor Analysis (CFA) to help us:
1) Ensure that the emerging factors map to the cool
concepts; 2) Determine the loadings for each factor,
and thus understand the amount of variance accounted
by each factor and hence its importance; and 3)
Reduce redundancy by eliminating phrases associated
with factors with poor loadings.
4. A set of 40 phrases, down from 79, were selected as
statistically valid for a final version of the measures.
Validate Cool Measures – April 2012
To assess validity and reliability of the 40 measures, a
400-person validation study was conducted with
business professionals in HR, Sales, Finance and
Procurement within the USA. Statistical analysis
showed that both the overall measure of Cool and the
measure for each Cool Concept were valid. Overall, the
measures were tested with almost 900 consumers and
over 2000 business professional participants around the
world in various research activities conducted over 3
years. The measures differentiate between products,
and work for devices and software alike. Resulting in
measures grounded in data.
Cool Measures Instrument – Description and
Next Steps
The overall result of the project is a validated set of
statements, which can be used to measure the coolness
of user experiences. Various experiences can be
measured: 1) product already used and familiar, 2)
similar competitive products, 3) first time experiences
on products; and 4) product ideas in development
(concept, storyboard, prototype). A 7-minute Cool
Measures survey allows users to compare their
experience with the product against what they use now.
Users are shown statements in this form:
The user selects a point on a scale, reflecting how
strongly they feel the statement is true, with “Worse”
and “No change” on the left side of the scale and the
statement in question on the far right.
A cool score is derived from the average cool measures
across participants, applying statistically determined
correlation coefficients and weightings. The Cool
Measures instrument helps us understand if this
product, a new product and/or product idea is better
than what the participant is using today. Both SAP and
InContext Design are moving forward using the Cool
Metric with product teams. InContext has developed
several models to be used in the design process.
Acknowledgements
We thank Dan Rosenberg, SVP from SAP who had the
vision and confidence that we could develop a coolness
metric. He also provided resources to complete the
project. We thank the InContext Design support team
who helped prepare all of the data immersion and
workshop materials. We want to acknowledge the two
PhD statisticians who were skeptical in the beginning,
but after seeing the results of the analyses became
believers, enthusiasts, and promoters of the metric.
References
[1] Holtzblatt, Karen What Makes Things Cool?
Interactions Volume 18 Issue 6, November + December
2011, Pages 40-47, for overview of The Cool Project
and the Cool Concepts. See also http://bit.ly/vTBmEy
[2] Holtzblatt, Karen Rapid Contextual Design: a How-to
Guide to Key Techniques for User-Centered Design
Morgan Kauffmann Publishers, Elsevier, Inc. San
Francisco, CA, USA 2005