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University Physics with Modern Physics
Fifteenth Edition
Chapter 1
Units, Physical
Quantities, and
Vectors
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Learning Outcomes
In this chapter, you’ll learn…
• the four steps you can use to solve any physics problem.
• three fundamental quantities of physics and the units
physicists use to measure them.
• how to work with units and significant figures in your
calculations.
• how to add and subtract vectors graphically, and using
vector components.
• two ways to multiply vectors: the scalar (dot) product and
the vector (cross) product.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
The Nature of Physics
• Physics is an
experimental science in
which physicists seek
patterns that relate the
phenomena of nature.
• The patterns are called
physical theories.
• A very well established or
widely used theory is
called a physical law or
principle.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Solving Problems in Physics
• All of the Problem-Solving Strategies and Examples in
this book will follow these four steps:
• Identify the relevant concepts, target variables, and
known quantities, as stated or implied in the problem.
• Set Up the problem: Choose the equations that you’ll use
to solve the problem, and draw a sketch of the situation.
• Execute the solution: This is where you “do the math.”
• Evaluate your answer: Compare your answer with your
estimates, and reconsider things if there’s a discrepancy.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Idealized Models
To simplify the analysis of
a) a baseball in flight, we
use
b) an idealized model.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Standards and Units
• Length, time, and mass are three fundamental
quantities of physics.
• The International System (SI for Système
International) is the most widely used system of units.
• In SI units, length is measured in meters, time in
seconds, and mass in kilograms.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Unit Prefixes
• Prefixes can be used to create larger and smaller
units for the fundamental quantities. Some examples
are:
•
•
•
•
•
6
1 m 10 m

  (size of some bacteria and living cells)
 3
1 km 10 m (a 10-minute walk)
6
1 mg 10 kg

 (mass of a grain of salt)
3
1 g 10 kg

 (mass of a paper clip)
9
1 ns 10 s

 (time for light to travel 0.3 m)
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Unit Consistency and Conversions
• An equation must be dimensionally consistent. Terms to
be added or equated must always have the same units.
(Be sure you’re adding “apples to apples.”)
• Always carry units through calculations.
• Convert to standard units as necessary, by forming a ratio
of the same physical quantity in two different units, and
using it as a multiplier.
• For example, to find the number of seconds in 3 min, we
write:
3 min (3 min

60 s
)
1 min
180 s
 

 
 
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Uncertainty and Significant Figures
• The uncertainty of a measured quantity is
indicated by its number of significant figures.
• For multiplication and division, the answer can
have no more significant figures than the
smallest number of significant figures in the
factors.
• For addition and subtraction, the number of
significant figures is determined by the term
having the fewest digits to the right of the
decimal point.
• As this train mishap illustrates, even a small
percent error can have spectacular results!
• Video Tutor Solution: Example 1.3
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Vectors and Scalars
• A scalar quantity can be described by a single
number.
• A vector quantity has both a magnitude and a
direction in space.
• In this book, a vector quantity is represented in
boldface italic type with an arrow over it: .
A
• The magnitude of A is written as A or .
A
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Drawing Vectors
• Draw a vector as a line with an arrowhead at its tip.
• The length of the line shows the vector’s magnitude.
• The direction of the line shows the vector’s direction.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Adding Two Vectors Graphically (1 of 3)
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Adding Two Vectors Graphically (2 of 3)
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Adding Two Vectors Graphically (3 of 3)
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Adding More Than Two Vectors
Graphically (1 of 3)
• To add several vectors, use the head-to-tail method.
• The vectors can be added in any order.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Adding More Than Two Vectors
Graphically (2 of 3)
• To add several vectors, use the head-to-tail method.
• The vectors can be added in any order.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Adding More Than Two Vectors
Graphically (3 of 3)
• To add several vectors, use the head-to-tail method.
• The vectors can be added in any order.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Subtracting Vectors
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Multiplying a Vector by a Scalar
• If c is a scalar, the product
cA has magnitude c A.
• The figure illustrates
multiplication of a vector
by
a) a positive scalar and
b) a negative scalar.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Addition of Two Vectors at Right
Angles
• To add two vectors that are
at right angles, first add the
vectors graphically.
• Then use trigonometry to
find the magnitude and
direction of the sum.
• In the figure, a cross-country
skier ends up 2.24 km from
her starting point, in a
direction of 63.4 degrees
east of north.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Components of a Vector
• Adding vectors graphically provides limited accuracy.
Vector components provide a general method for adding
vectors.
• Any vector can be represented by an x-component Ax and
a y-component Ay.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Positive and Negative Components
• The components of a vector may be positive or
negative numbers, as shown in the figures.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Finding Components
• We can calculate the components of a vector from its
magnitude and direction.
• Video Tutor Solution: Example 1.6
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Calculations Using Components
• We can use the components of a vector to find its
magnitude and direction: 2 2
and tan
   y
x y
x
A
A A A
A

• We can use the components of a
set of vectors to find the
components of their sum:
..., ...
       
x x x x y y y y
R A B C R A B C
• Refer to Problem-Solving
Strategy 1.3.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Unit Vectors
• A unit vector has a
magnitude of 1 with no
units.
• The unit vector ˆ
i points in the
+x-direction,ĵ points in the
+y-direction, and k̂ points in
the +z-direction.
• Any vector can be
expressed in terms of its
components as
ˆ ˆ ˆ.
  
x y z
A A A
A i j k
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
The Scalar Product (1 of 2)
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
The Scalar Product (2 of 2)
• The scalar product can
be positive, negative, or
zero, depending on the
angle between and .
A B
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Calculating a Scalar Product Using
Components
• In terms of components:
• The scalar product of two vectors is the sum of the
products of their respective components.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Finding an Angle Using the Scalar
Product
• Example 1.10 shows how to use components to find
the angle between two vectors.
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
The Vector Product
If the vector product (“cross product”) of two vectors is
then:
 
C A B
The direction of the vector product can be found using the
right-hand rule:
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
The Vector Product is Anticommutative
   
A B B A
Copyright © 2020 Pearson Education, Inc. All Rights Reserved
Calculating the Vector Product
• Use sin
AB  to find the magnitude and the right-hand
rule to find the direction.
• Refer to Example 1.11.
• Video Tutor Solution: Example 1.11

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Chapter1.pptx

  • 1. University Physics with Modern Physics Fifteenth Edition Chapter 1 Units, Physical Quantities, and Vectors Copyright © 2020 Pearson Education, Inc. All Rights Reserved
  • 2. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Learning Outcomes In this chapter, you’ll learn… • the four steps you can use to solve any physics problem. • three fundamental quantities of physics and the units physicists use to measure them. • how to work with units and significant figures in your calculations. • how to add and subtract vectors graphically, and using vector components. • two ways to multiply vectors: the scalar (dot) product and the vector (cross) product.
  • 3. Copyright © 2020 Pearson Education, Inc. All Rights Reserved The Nature of Physics • Physics is an experimental science in which physicists seek patterns that relate the phenomena of nature. • The patterns are called physical theories. • A very well established or widely used theory is called a physical law or principle.
  • 4. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Solving Problems in Physics • All of the Problem-Solving Strategies and Examples in this book will follow these four steps: • Identify the relevant concepts, target variables, and known quantities, as stated or implied in the problem. • Set Up the problem: Choose the equations that you’ll use to solve the problem, and draw a sketch of the situation. • Execute the solution: This is where you “do the math.” • Evaluate your answer: Compare your answer with your estimates, and reconsider things if there’s a discrepancy.
  • 5. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Idealized Models To simplify the analysis of a) a baseball in flight, we use b) an idealized model.
  • 6. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Standards and Units • Length, time, and mass are three fundamental quantities of physics. • The International System (SI for Système International) is the most widely used system of units. • In SI units, length is measured in meters, time in seconds, and mass in kilograms.
  • 7. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Unit Prefixes • Prefixes can be used to create larger and smaller units for the fundamental quantities. Some examples are: • • • • • 6 1 m 10 m    (size of some bacteria and living cells)  3 1 km 10 m (a 10-minute walk) 6 1 mg 10 kg   (mass of a grain of salt) 3 1 g 10 kg   (mass of a paper clip) 9 1 ns 10 s   (time for light to travel 0.3 m)
  • 8. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Unit Consistency and Conversions • An equation must be dimensionally consistent. Terms to be added or equated must always have the same units. (Be sure you’re adding “apples to apples.”) • Always carry units through calculations. • Convert to standard units as necessary, by forming a ratio of the same physical quantity in two different units, and using it as a multiplier. • For example, to find the number of seconds in 3 min, we write: 3 min (3 min  60 s ) 1 min 180 s       
  • 9. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Uncertainty and Significant Figures • The uncertainty of a measured quantity is indicated by its number of significant figures. • For multiplication and division, the answer can have no more significant figures than the smallest number of significant figures in the factors. • For addition and subtraction, the number of significant figures is determined by the term having the fewest digits to the right of the decimal point. • As this train mishap illustrates, even a small percent error can have spectacular results! • Video Tutor Solution: Example 1.3
  • 10. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Vectors and Scalars • A scalar quantity can be described by a single number. • A vector quantity has both a magnitude and a direction in space. • In this book, a vector quantity is represented in boldface italic type with an arrow over it: . A • The magnitude of A is written as A or . A
  • 11. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Drawing Vectors • Draw a vector as a line with an arrowhead at its tip. • The length of the line shows the vector’s magnitude. • The direction of the line shows the vector’s direction.
  • 12. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Adding Two Vectors Graphically (1 of 3)
  • 13. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Adding Two Vectors Graphically (2 of 3)
  • 14. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Adding Two Vectors Graphically (3 of 3)
  • 15. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Adding More Than Two Vectors Graphically (1 of 3) • To add several vectors, use the head-to-tail method. • The vectors can be added in any order.
  • 16. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Adding More Than Two Vectors Graphically (2 of 3) • To add several vectors, use the head-to-tail method. • The vectors can be added in any order.
  • 17. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Adding More Than Two Vectors Graphically (3 of 3) • To add several vectors, use the head-to-tail method. • The vectors can be added in any order.
  • 18. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Subtracting Vectors
  • 19. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Multiplying a Vector by a Scalar • If c is a scalar, the product cA has magnitude c A. • The figure illustrates multiplication of a vector by a) a positive scalar and b) a negative scalar.
  • 20. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Addition of Two Vectors at Right Angles • To add two vectors that are at right angles, first add the vectors graphically. • Then use trigonometry to find the magnitude and direction of the sum. • In the figure, a cross-country skier ends up 2.24 km from her starting point, in a direction of 63.4 degrees east of north.
  • 21. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Components of a Vector • Adding vectors graphically provides limited accuracy. Vector components provide a general method for adding vectors. • Any vector can be represented by an x-component Ax and a y-component Ay.
  • 22. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Positive and Negative Components • The components of a vector may be positive or negative numbers, as shown in the figures.
  • 23. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Finding Components • We can calculate the components of a vector from its magnitude and direction. • Video Tutor Solution: Example 1.6
  • 24. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Calculations Using Components • We can use the components of a vector to find its magnitude and direction: 2 2 and tan    y x y x A A A A A  • We can use the components of a set of vectors to find the components of their sum: ..., ...         x x x x y y y y R A B C R A B C • Refer to Problem-Solving Strategy 1.3.
  • 25. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Unit Vectors • A unit vector has a magnitude of 1 with no units. • The unit vector ˆ i points in the +x-direction,ĵ points in the +y-direction, and k̂ points in the +z-direction. • Any vector can be expressed in terms of its components as ˆ ˆ ˆ.    x y z A A A A i j k
  • 26. Copyright © 2020 Pearson Education, Inc. All Rights Reserved The Scalar Product (1 of 2)
  • 27. Copyright © 2020 Pearson Education, Inc. All Rights Reserved The Scalar Product (2 of 2) • The scalar product can be positive, negative, or zero, depending on the angle between and . A B
  • 28. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Calculating a Scalar Product Using Components • In terms of components: • The scalar product of two vectors is the sum of the products of their respective components.
  • 29. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Finding an Angle Using the Scalar Product • Example 1.10 shows how to use components to find the angle between two vectors.
  • 30. Copyright © 2020 Pearson Education, Inc. All Rights Reserved The Vector Product If the vector product (“cross product”) of two vectors is then:   C A B The direction of the vector product can be found using the right-hand rule:
  • 31. Copyright © 2020 Pearson Education, Inc. All Rights Reserved The Vector Product is Anticommutative     A B B A
  • 32. Copyright © 2020 Pearson Education, Inc. All Rights Reserved Calculating the Vector Product • Use sin AB  to find the magnitude and the right-hand rule to find the direction. • Refer to Example 1.11. • Video Tutor Solution: Example 1.11