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GAME THEORY
CHAPTER
THREE
21/05/2023 GAME THEORY 1
INTRODUCTION TO N-PERSON GAME
THEORY
In many competitive situations, there are more
than two competitors. With this in mind, we now
turn our attention to games with three or more
players. Let N {1, 2, . . . , n} be the set of players.
Any game with n players is an n-person game.
21/05/2023 GAME THEORY 2
CONT’D
For our purposes, an n-person game is
specified by the game’s characteristic function.
For each subset S of N, the characteristic
function v of a game gives the amount v(S) that
the members of S can be sure of receiving if
they act together and form a coalition. Thus,
v(S) can be determined by calculating the
amount that members of S can get without any
help from players who are not in S.
The characteristics function must satisfy the
superadditivity
21/05/2023 GAME THEORY 3
CONT’D
Here are many solution concepts for n-person
games. A solution concept should indicate the
reward that each player will receive. More formally,
let x = {x1, x2, . . . , xn} be a vector such that
player i receives a reward xi. We call such a vector a
reward vector. A reward vector x = (x1, x2, . . . ,
xn) is not a reasonable candidate for a solution
unless x satisfies
If x satisfies both the individual and group
rationality, we say that x is an imputation
21/05/2023 GAME THEORY 4
EXAMPLE: THE DRUG GAME
Joe Willie has invented a new drug. Joe cannot
manufacture the drug himself, but he can sell the drug’s
formula to Company 2 or Company 3. The lucky
company will split a $1 million profit with Joe Willie.
Find the characteristic function for this game.
Solution
Letting Joe Willie be player 1, Company 2 be player 2,
and Company 3 be player 3, we find the characteristic
function for this game to be:
v(v({ }) = v({1}) = v({2}) = v({3}) = v({2, 3}) = 0
v({1, 2}) = v({1, 3}) = v({1, 2, 3}) = $1,000,000
21/05/2023 GAME THEORY 5
Empty
coalition
Grand
coalition
EXERCISE
Player 1 owns a piece of land and values the land at
$10,000. Player 2 is a subdivider who can develop
the land and increase its worth to $20,000. Player 3
is a subdivider who can develop the land and
increase its worth to $30,000. There are no other
prospective buyers. Find the characteristic function
for this game.
21/05/2023 GAME THEORY 6
THE CORE OF AN N PERSON GAME
An important solution concept for an n-person
game is the core. Before defining this, we must
define the concept of domination. Given an
imputation x = (x1, x2, . . . , xn), we say that the
imputation y = (y1, y2, . . . , yn) dominates x
through a coalition S (written y > sx) if
21/05/2023 GAME THEORY 7
CONT’D
Thus, if y > sx, then x should not be considered a
possible solution to the game, because the players
in S can object to the rewards given by x and
enforce their objection by banding together and
thereby receiving the rewards given by y [because
members of S can surely receive an amount equal
to v(S)].
The founders of game theory, John von Neumann
and Oskar Morgenstern, argued that a reasonable
solution concept for an n-person game was the set
of all undominated imputations.
21/05/2023 GAME THEORY 8
EXAMPLE
Consider a three-person game with the following
characteristic
function:
v({v({ }) = v({1}) = v({2}) = v({3}) = 0,
v({1, 2}) = 0.1, v({1, 3}) = 0.2, v({2, 3}) = 0.2, v({1,
2, 3}) = 1
Let x = (0.05, 0.90, 0.05) and y = (0.10, 0.80, 0.10).
Show that y > {1,3}x
21/05/2023 GAME THEORY 9
CONT’D
First, note that both x and y are imputations. Next,
observe that with the imputation y, players 1 and 3
both receive more than they receive with x. Also, y
gives the players in {1, 3} a total of 0.10 + 0.10 =
0.20. Because 0.20 does not exceed v({1, 3}) =
0.20, it is reasonable to assume that players 1 and
3 can band together and receive a total reward of
0.20. Thus, players 1 and 3 will never allow the
rewards given by x to occur.
21/05/2023 GAME THEORY 10
CONT’D
Determine the core of an n-person game.
21/05/2023 GAME THEORY 11
Theorem 1 states that an imputation x is in the
core (that x is undominated) if and only if for
every coalition S, the total of the rewards received
by the players in S (according to x) is at least as
large as v(S).
FIND THE CORE OF THE DRUG
GAME
For this game, x = (x1, x2, x3) will be an imputation if and only if
x1 ≥ 0
(1)
x2 ≥ 0
(2)
x3 ≥ 0
(3)
x1+ x2 + x3 = $1,000,000
(4)
Theorem 1 shows that x = (x1, x2, x3) will be in the core if and
only if x1, x2, and x3 satisfy (1)–(4) and the following inequalities:
x1 + x2 ≥ $ 1,000,000
(5)
x1 + x3 ≥ $ 1,000,000
(6)
x2 + x3 ≥ $ 0
21/05/2023 GAME THEORY 12
CONT’D
To determine the core, note that if x = (x1, x2, x3) is in
the core, then x1, x2, and x3 must satisfy the inequality
generated by adding together inequalities (5)–(8).
Adding (5)–(8) yields 2(x1 + x2 + x3) ≥ $2,000,000, or
x1 + x2 + x3 ≥ $1,000,000 (9)
By (4), x1 + x2 + x3 = $1,000,000. Thus, (5)–(7) must
all be binding.†
Simultaneously solving (5)–(7) as equalities yields x1 =
$1,000,000, x2 = $0, x3 = $0. A quick check shows
that ($1,000,000, $0, $0) does satisfy (1)–(8). In
summary, the core of this game is
the imputation ($1,000,000, $0, $0). Thus, the core
emphasizes the importance of Player 1
21/05/2023 GAME THEORY 13
EXERCISE
Player 1 owns a piece of land and values the land at
$10,000. Player 2 is a subdivider who can develop
the land and increase its worth to $20,000. Player 3
is a subdivider who can develop the land and
increase its worth to $30,000. There are no other
prospective buyers. Find the characteristic function
for this game.
Let x = ($19,000, $1,000, $10,000) and y =
($19,800, $100, $10,100).
Find the core of the land development game?
21/05/2023 GAME THEORY 14
THE SHAPLEY VALUE †
Now we discuss an alternative solution concept for
n-person games, the Shapley value, which generally
gives more equitable solutions than the core. ‡
The core gives all the rewards to the game’s most
important players, however, the shapely value gives
a more equitable solution.
For any characteristic function, Lloyd Shapley
showed there is a unique reward vector x = (x1,
x2, . . . , xn) satisfying the following axioms:
21/05/2023 GAME THEORY 15
AXIOMS
Axiom 1: Relabeling of players interchanges the players’
rewards. Suppose the Shapley value for a three-person game is
x = (10, 15, 20). If we interchange the roles of player 1 and
player 3 [for example, if originally v({1}) = 10 and v({3}) = 15,
we would make v({1}) = 15 and v({3}) = 10], then the Shapley
value for the new game would be x = (20, 15, 10).
Axiom 2: This is simply group rationality
Axiom 3: If v(S - {i}) = v(S) holds for all coalitions S, then the
Shapley value has xi = 0. If player I add no value to any
coalition, then player I receive a reward of zero from the
Shapley value
Axiom 4: Let x be the Shapley value vector for game v, and let y
be the Shapley value vector for the game . Then the Shapley
value vector for the game (v + ) is the vector x + y.
21/05/2023 GAME THEORY 16
THEOREM 2
Given any n-person game with the characteristic
function v, there is a unique reward vector x = (x1,
x2, . . . , xn) satisfying Axioms 1–4. The reward of
the ith player (xi) is given by
21/05/2023 GAME THEORY 17
where │S│ is the number of players in S, and for
n ≥ 1, n! n(n -1) … 2(1) (0! = 1).
1
In (1)
2
FIND THE SHAPLEY VALUE FOR
THE DRUG GAME
To compute x1, the reward that player 1 should
receive, we list all coalitions S for which player 1 is
not a member. For each of these coalitions, we
compute v(S ∪ {i}) - v(S) and p3(S) (see the following
Tables). Because player 1 adds (on average)
21/05/2023 GAME THEORY 18
Table 1 Table 2
CONT’D
21/05/2023 GAME THEORY 19
the Shapley value concept recommends that
player 1 receive a reward of
To compute the Shapley value for player 2, we
require the information in the table in the
previous slide. Thus, the Shapley value
recommends a reward of
for player 2. The Shapley value must allocate a
total of v({1, 2, 3}) $1,000,000 to the players, so
the Shapley value will recommend that player 3
receive $1,000,000 – x – x2 =
CONT’D
1. Recall that the core of this game assigned
$1,000,000 to player 1 and no money to players
2 and 3. Thus, the Shapley value treats players 2
and 3 more fairly than the core. In general, the
Shapley value provides more equitable solutions
than the core.
2. For a game with few players, it may be easier to
compute each player’s Shapley value by using the
fact that player i should receive the expected
amount that she adds to the coalition present
when she arrives. For Example 11, this method
yields the computations in Table 2. Each of the
six orderings of the arrivals of the players is
equally likely, so we find that the Shapley value
to each player is as follows:
21/05/2023 GAME THEORY 20
CONT’D
3. The Shapley value can be used as a measure of
the power of individual members of a political or
business organization. For example, the UN
Security Council consists of five permanent
members (who have veto power over any resolution)
and ten t members. For a resolution to pass the
Security Council, it must receive at least nine votes,
including the votes of all permanent members.
Assigning a value of 1 to all coalitions that can pass
a resolution and a value of 0 to all coalitions that
cannot pass a resolution defines a characteristic
function. For this characteristic function, it can be
shown that the Shapley value of each permanent
member is 0.1963, and of each nonpermanent
member is 0.001865, giving 5(0.1963) +
10(0.001865) = 1. Thus, the Shapley value
indicates that 5(0.1963) = 98.15% of the power in
the Security Council resides with the permanent
21/05/2023 GAME THEORY 21
CONT’D
21/05/2023 GAME THEORY 22
END
21/05/2023 GAME THEORY 23

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Chapter Three Game Theory 2 (1).pptx

  • 2. INTRODUCTION TO N-PERSON GAME THEORY In many competitive situations, there are more than two competitors. With this in mind, we now turn our attention to games with three or more players. Let N {1, 2, . . . , n} be the set of players. Any game with n players is an n-person game. 21/05/2023 GAME THEORY 2
  • 3. CONT’D For our purposes, an n-person game is specified by the game’s characteristic function. For each subset S of N, the characteristic function v of a game gives the amount v(S) that the members of S can be sure of receiving if they act together and form a coalition. Thus, v(S) can be determined by calculating the amount that members of S can get without any help from players who are not in S. The characteristics function must satisfy the superadditivity 21/05/2023 GAME THEORY 3
  • 4. CONT’D Here are many solution concepts for n-person games. A solution concept should indicate the reward that each player will receive. More formally, let x = {x1, x2, . . . , xn} be a vector such that player i receives a reward xi. We call such a vector a reward vector. A reward vector x = (x1, x2, . . . , xn) is not a reasonable candidate for a solution unless x satisfies If x satisfies both the individual and group rationality, we say that x is an imputation 21/05/2023 GAME THEORY 4
  • 5. EXAMPLE: THE DRUG GAME Joe Willie has invented a new drug. Joe cannot manufacture the drug himself, but he can sell the drug’s formula to Company 2 or Company 3. The lucky company will split a $1 million profit with Joe Willie. Find the characteristic function for this game. Solution Letting Joe Willie be player 1, Company 2 be player 2, and Company 3 be player 3, we find the characteristic function for this game to be: v(v({ }) = v({1}) = v({2}) = v({3}) = v({2, 3}) = 0 v({1, 2}) = v({1, 3}) = v({1, 2, 3}) = $1,000,000 21/05/2023 GAME THEORY 5 Empty coalition Grand coalition
  • 6. EXERCISE Player 1 owns a piece of land and values the land at $10,000. Player 2 is a subdivider who can develop the land and increase its worth to $20,000. Player 3 is a subdivider who can develop the land and increase its worth to $30,000. There are no other prospective buyers. Find the characteristic function for this game. 21/05/2023 GAME THEORY 6
  • 7. THE CORE OF AN N PERSON GAME An important solution concept for an n-person game is the core. Before defining this, we must define the concept of domination. Given an imputation x = (x1, x2, . . . , xn), we say that the imputation y = (y1, y2, . . . , yn) dominates x through a coalition S (written y > sx) if 21/05/2023 GAME THEORY 7
  • 8. CONT’D Thus, if y > sx, then x should not be considered a possible solution to the game, because the players in S can object to the rewards given by x and enforce their objection by banding together and thereby receiving the rewards given by y [because members of S can surely receive an amount equal to v(S)]. The founders of game theory, John von Neumann and Oskar Morgenstern, argued that a reasonable solution concept for an n-person game was the set of all undominated imputations. 21/05/2023 GAME THEORY 8
  • 9. EXAMPLE Consider a three-person game with the following characteristic function: v({v({ }) = v({1}) = v({2}) = v({3}) = 0, v({1, 2}) = 0.1, v({1, 3}) = 0.2, v({2, 3}) = 0.2, v({1, 2, 3}) = 1 Let x = (0.05, 0.90, 0.05) and y = (0.10, 0.80, 0.10). Show that y > {1,3}x 21/05/2023 GAME THEORY 9
  • 10. CONT’D First, note that both x and y are imputations. Next, observe that with the imputation y, players 1 and 3 both receive more than they receive with x. Also, y gives the players in {1, 3} a total of 0.10 + 0.10 = 0.20. Because 0.20 does not exceed v({1, 3}) = 0.20, it is reasonable to assume that players 1 and 3 can band together and receive a total reward of 0.20. Thus, players 1 and 3 will never allow the rewards given by x to occur. 21/05/2023 GAME THEORY 10
  • 11. CONT’D Determine the core of an n-person game. 21/05/2023 GAME THEORY 11 Theorem 1 states that an imputation x is in the core (that x is undominated) if and only if for every coalition S, the total of the rewards received by the players in S (according to x) is at least as large as v(S).
  • 12. FIND THE CORE OF THE DRUG GAME For this game, x = (x1, x2, x3) will be an imputation if and only if x1 ≥ 0 (1) x2 ≥ 0 (2) x3 ≥ 0 (3) x1+ x2 + x3 = $1,000,000 (4) Theorem 1 shows that x = (x1, x2, x3) will be in the core if and only if x1, x2, and x3 satisfy (1)–(4) and the following inequalities: x1 + x2 ≥ $ 1,000,000 (5) x1 + x3 ≥ $ 1,000,000 (6) x2 + x3 ≥ $ 0 21/05/2023 GAME THEORY 12
  • 13. CONT’D To determine the core, note that if x = (x1, x2, x3) is in the core, then x1, x2, and x3 must satisfy the inequality generated by adding together inequalities (5)–(8). Adding (5)–(8) yields 2(x1 + x2 + x3) ≥ $2,000,000, or x1 + x2 + x3 ≥ $1,000,000 (9) By (4), x1 + x2 + x3 = $1,000,000. Thus, (5)–(7) must all be binding.† Simultaneously solving (5)–(7) as equalities yields x1 = $1,000,000, x2 = $0, x3 = $0. A quick check shows that ($1,000,000, $0, $0) does satisfy (1)–(8). In summary, the core of this game is the imputation ($1,000,000, $0, $0). Thus, the core emphasizes the importance of Player 1 21/05/2023 GAME THEORY 13
  • 14. EXERCISE Player 1 owns a piece of land and values the land at $10,000. Player 2 is a subdivider who can develop the land and increase its worth to $20,000. Player 3 is a subdivider who can develop the land and increase its worth to $30,000. There are no other prospective buyers. Find the characteristic function for this game. Let x = ($19,000, $1,000, $10,000) and y = ($19,800, $100, $10,100). Find the core of the land development game? 21/05/2023 GAME THEORY 14
  • 15. THE SHAPLEY VALUE † Now we discuss an alternative solution concept for n-person games, the Shapley value, which generally gives more equitable solutions than the core. ‡ The core gives all the rewards to the game’s most important players, however, the shapely value gives a more equitable solution. For any characteristic function, Lloyd Shapley showed there is a unique reward vector x = (x1, x2, . . . , xn) satisfying the following axioms: 21/05/2023 GAME THEORY 15
  • 16. AXIOMS Axiom 1: Relabeling of players interchanges the players’ rewards. Suppose the Shapley value for a three-person game is x = (10, 15, 20). If we interchange the roles of player 1 and player 3 [for example, if originally v({1}) = 10 and v({3}) = 15, we would make v({1}) = 15 and v({3}) = 10], then the Shapley value for the new game would be x = (20, 15, 10). Axiom 2: This is simply group rationality Axiom 3: If v(S - {i}) = v(S) holds for all coalitions S, then the Shapley value has xi = 0. If player I add no value to any coalition, then player I receive a reward of zero from the Shapley value Axiom 4: Let x be the Shapley value vector for game v, and let y be the Shapley value vector for the game . Then the Shapley value vector for the game (v + ) is the vector x + y. 21/05/2023 GAME THEORY 16
  • 17. THEOREM 2 Given any n-person game with the characteristic function v, there is a unique reward vector x = (x1, x2, . . . , xn) satisfying Axioms 1–4. The reward of the ith player (xi) is given by 21/05/2023 GAME THEORY 17 where │S│ is the number of players in S, and for n ≥ 1, n! n(n -1) … 2(1) (0! = 1). 1 In (1) 2
  • 18. FIND THE SHAPLEY VALUE FOR THE DRUG GAME To compute x1, the reward that player 1 should receive, we list all coalitions S for which player 1 is not a member. For each of these coalitions, we compute v(S ∪ {i}) - v(S) and p3(S) (see the following Tables). Because player 1 adds (on average) 21/05/2023 GAME THEORY 18 Table 1 Table 2
  • 19. CONT’D 21/05/2023 GAME THEORY 19 the Shapley value concept recommends that player 1 receive a reward of To compute the Shapley value for player 2, we require the information in the table in the previous slide. Thus, the Shapley value recommends a reward of for player 2. The Shapley value must allocate a total of v({1, 2, 3}) $1,000,000 to the players, so the Shapley value will recommend that player 3 receive $1,000,000 – x – x2 =
  • 20. CONT’D 1. Recall that the core of this game assigned $1,000,000 to player 1 and no money to players 2 and 3. Thus, the Shapley value treats players 2 and 3 more fairly than the core. In general, the Shapley value provides more equitable solutions than the core. 2. For a game with few players, it may be easier to compute each player’s Shapley value by using the fact that player i should receive the expected amount that she adds to the coalition present when she arrives. For Example 11, this method yields the computations in Table 2. Each of the six orderings of the arrivals of the players is equally likely, so we find that the Shapley value to each player is as follows: 21/05/2023 GAME THEORY 20
  • 21. CONT’D 3. The Shapley value can be used as a measure of the power of individual members of a political or business organization. For example, the UN Security Council consists of five permanent members (who have veto power over any resolution) and ten t members. For a resolution to pass the Security Council, it must receive at least nine votes, including the votes of all permanent members. Assigning a value of 1 to all coalitions that can pass a resolution and a value of 0 to all coalitions that cannot pass a resolution defines a characteristic function. For this characteristic function, it can be shown that the Shapley value of each permanent member is 0.1963, and of each nonpermanent member is 0.001865, giving 5(0.1963) + 10(0.001865) = 1. Thus, the Shapley value indicates that 5(0.1963) = 98.15% of the power in the Security Council resides with the permanent 21/05/2023 GAME THEORY 21

Editor's Notes

  1. Note that any coalition that does not contain player 1 has a worth or value of $0. Any other coalition has a value equal to the maximum value that a member of the coalition places on the piece of land. Thus, we obtain the following characteristic function: v({1}) = $10,000, v({ }) = v({2}) = v({3}) = $0, v({1, 2}) = $20,000, v({1, 3}) = $30,000, v({2, 3}) = $0, v({1, 2, 3}) = $30,000})